Was rereading, noticed that Mathilde used the word "adrenaline" before she helped discover it. I get that it's supposed to be shorthand for "when you get really focused on combat and can't feel pain or exhaustion", but...
I've eyed that sentence before, but the lore-accurate version where I introduce and then have to explain 'Ulric's Balm' or whatever is a whole paragraph long and that is not a spot in the narrative where a lore digression fits elegantly in.
But we do have a way to produce electricity on a civilizational level—the waystones. Tap into them and draw out the Azyr, and we have free, almost unlimited electricity in every major population centre.
I've eyed that sentence before, but the lore-accurate version where I introduce and then have to explain 'Ulric's Balm' or whatever is a whole paragraph long and that is not a spot in the narrative where a lore digression fits elegantly in.
You could use a phrase like 'the heat of battle' as a synonym for adrenaline (i.e 'The heat of battle is a hell of a thing'). It's got the same gist without the medical information.
You could use a phrase like 'the heat of battle' as a synonym for adrenaline (i.e 'The heat of battle is a hell of a thing'). It's got the same gist without the medical information.
You could use a phrase like 'the heat of battle' as a synonym for adrenaline (i.e 'The heat of battle is a hell of a thing'). It's got the same gist without the medical information.
I thought of that but didn't like the phrases that came to mind. Look, this is really just the laconic thing. I make a dozen trade-offs between lore-accurate vocabulary and easy comprehensibility in every single update. I've evaluated it in the light of actual adrenaline coming up later in the story and I've decided it's still the right decision to make.
Getting started on Deft Steps Light Fingers, the grim and perilous guide for rogues, rangers, rascals, and rovers. Opening up the book and I'm met with two things: first, there's no intro text at all, and two, the table of contents is filled with stuff. Seems there was a hell of a lot the authors wanted to squeeze in, might have had something to do with the legendary delay.
The book proper begins in page 4 with the Cult of Ranald.
His worshippers aren't members of structured cults like the other Old World gods. They have a personal relationship with the Trickster and commune with him on their own terms.
We've actually got some new descriptions of how he looks like.
DEPICTIONS OF RANALD
Ranald is a mercurial deity, so his appearance changes readily. Typically a young, dashing man with a knowing smirk, sometimes a woman of high fashion and arch manners, or an older person looking refined but mischievous.
The Night Prowler often hides their face in a shadowy hood, while the Deceiver may have a featureless mask to conceal their appearance. Sometimes an artist uses a subtle depiction of Ranald in a work of art. In many such cases, they portray him as a black cat or a magpie gazing out of the canvas with a furtive look.
The best known depiction of Ranald is a work by the Tilean artist Grottio commissioned by Baron Gustav von Bruner of Ubersreik in 2226 IC. The noble was a keen gambler and believed honouring Ranald would help him win success at the gaming tables of Altdorf, Nuln, and Marienburg. Tintoverdi's model for Shallya was his muse Giulia, so it is no surprise the goddess dominates the scene. She draws the eye rather more than Ranald himself — whose face is hidden in respect for his followers' preference for anonymity.
Quite novel to imagine Ranald laughing while holding a straightened palm vertically to the side of or below her mouth. As for Grottio's work, I believe it's depicted on the same page.
You've got Ranald sick and what looks to be some dead Chaos Warriors next to him.
Page 5 talks about the aspects of Ranald and some stories associated with him. The aspects are the same four faces we know of, save that the Gambler is now called the Gamester, because Ranald lends his aid to the oppressed. Here's the associated stories, starting with the Night Prowler:
How Ranald stole the Emperor's horse as he sat upon it, then sold it back to him
How Ranald sewed Josef Bugman into his bedclothes and took the best ales from his cellar
How Ranald stole the finest Dragonship from the harbour of Lothern
Page 6 takes us into Olde Weirde's Incunabulum, with the three professors talking about Ranald's origins. The first origin story is supplied to us by Pfaff, the blowhard Sigmarite:
A legend of the savage Bjornling Norse has it that those most heinous of daemonic powers once waged war upon each other, and the Bloody God of Slaughter turned his axe on the Inconstant God of Sorcery and smote two of the fingers from his left hand. These fell from the hellish realm and landed in Marienburg, of all places, one finger on top of the other in the shape of a cross. Just as the fingers touched the muddy ground, they turned into the form of a man, who sprang up as none other than the Night Prowler.
I guess this'd make Marienburg holy ground if it were true. Gronighof's tale is basically the same Shallya story we all know, though we are told that the story happens in Bordeleaux, and we also learn that this is the most commonly told origin story. Finally, we have Olde Weirde's story:
I had found in the university library a collection of Tilean and Estallian folktales (A Compendium of the Rustic Notions and Hedge Theology of the Southern Realms of the Old World, The Empress Agnetha University of Nuln Press 2474 IC). It included a story of how Ranald had been a young ne'er-do-well from the city of Luccini. He boasted he could make the god Morr smile — and challenged the sullen god of death that, were he to be successful, Morr would not take him through his gate when he died but elevate him to godhood. Morr accepted this wager because, as the text states, "the god of death always needs cheering up". He summoned Ranald to his gloomy garden of black roses, and in front of an audience of a thousand departed souls, the young mortal told Morr a joke so funny that one side of the death god's mouth lifted just a fraction. Sadly, the joke itself has been lost, but Ranald was elevated to godhood, just as Morr promised.
I guess Agnetha was Karl-Franz's mum? Regardless, I'll be adding that book to my library list. Moving on, Gronighof then provides us a new origin story, this time of how Rhya hid Ranald, which he recounts in page 7.
"This I have from a student who heard it from a friend who visited Khypris in the Border Princedoms. Taal, the god of the wilds and the beasts, was away creating a particularly intricate mountain range, and Rhya was alone in their bower at the heart of the world. The Grey Wind known as Ulgu blew through the land and when Rhya went to river to fetch herself drinking water she discovered a babe, crying by the riverbank. She passed into the mortal world and hid the infant god in Al-Haikk. Ranald grew up around mortals, not knowing the identity of his mother until the day he snuck into the realms of the gods to take up his rightful place in the pantheon."
Honestly I don't understand this story. What's Ulgu got to do with it? Who's Ranald's mother, Rhya?
The tale-telling concludes and Pfaff takes his leave, though Gronighof and Old Weirde keep talking, with Old Weirde saying this:
Whatever Ranald's origins, people have worshipped him throughout the Old World for at least two thousand years. The Verenan monastery of Eyrie has ledgers in its library, which date from 752 IC. Within their pages is an entry where a forgotten Nulner clerk complains of the 'petty thievery of the Magpie cultists.' Similarly, in Talabheim, lawmakers executed a priest spreading subversive tales of the 'Prince of Cats' in 910 IC.
Up until now "Prince of Cats" has been an Age of Sigmar thing; Fantasy only had the Chieftain of Cats (in one place: Archives of the Empire 3, in the hedge witch section).
Page 8, The Brotherhood
Also known as the Givers of Coin. The Brotherhood are a secretive cabal of merchants who revere Ranald the Protector and keep it secret.
In Tome of Salvation, the Brotherhood and the Givers of Coin were two different sects. 4e's Brotherhood is is the same as in Tome of Salvation.
The Charcoal Troupes are performers who put on comic plays inspired by the exploits of their god. They don't always use his name (the protagonist of their plays may be the 'Prince of Cats', 'Cunning Jake', 'Ranelda' or similar) but the stories are familiar and make use of Ranald's cast of accomplices and stock adversaries.
I guess we have a usable name for when Ranald's a girl. Also for those who are wondering about the English name "Jack", Sartosa is England, or perhaps an English colony on the Caribbean.
THE CHOSEN LORDS
In 2323 IC, in the aftermath of Magnus' unification of the Empire, eight Ranaldan priests approached the Emperor to confide a great secret. For thousands of years, the followers of Ranald had been ruled over by the Chosen Lords, an order of exalted priests who direct the cult. Every impressive heist, audacious crime, or act of rebellion had been orchestrated by the Lords from their hidden lair in the Vaults.
Various figures in the Imperial bureaucracy prevented the priests from meeting Magnus, while Imperial agents spent months investigating the deeds of this secret order. Naturally, it was all a lie — the 'Chosen Lords' were a ruse concocted by a young priest of Ranald called Jakob Affechs. When he heard about the scheme, Magnus was not fooled. An apocryphal story tells of the usually dour Emperor's amusement at how easily his courtiers were tricked. Assuming they were tricked…
There are countless stories in other pieces of fiction about ancient orders that puppet things from the shadows and are behind everything, like the Assassins and Templars of Assassin's Creed, or the League of Assassins in DC. It's funny to see that same story being told as an obvious lie intended to make people look the fool.
Page 10 gives us the relations the Cult of Ranald has with various other organisations. Here's the relations with the Cult of Shallya:
The cult of Shallya do not approve of Ranald or his followrs. They are aware of the legend that tells of Ranald tricking Shallya into granting him immortailty, and even those who do not believe it find it fitting of the Trickster's underhanded wiles. They may resent priests of Ranald for assuming that Shallyan institutions are palces where they can receive healing, or find a new apprentice, without having to answer for their crimes. Shallyans commonly find their doctrine of mercy seriously tested by Ranaldans taking liberties.
Felix Mann (c2020 to 2061 IC) — Felix Mann was the greatest thief of his age, with a dozen aliases and as many wealthy widows and merchants fooled into trusting him. His greatest exploit occurred at the Siege of Altdorf during the First Vampire War. The Grand Theogonist offered him a pardon and riches if he would steal the famed Carstein Ring from the hand of the Vampire Count Vlad von Carstein. In 2051 IC Mann robbed Vlad of his immortality, allowing the Grand Theogonist to defeat the vampire. He is remembered as a Hero of the Empire, and Ranaldans claim he was one of their own — the lack of concrete evidence being sure proof of his cunning.
It's good to see Felix get the recognition he deserved, even as he was denied the reward and pardon he was promised.
Magister Arctovian Wyssan (2289 to 2365 IC) — A Grey Wizard from the early days of the Colleges of Magic, Wyssan was an avid follower of Ranald the Gamester. He turned his studies to the manipulation of chance and made several items that could help a gambler tip the odds in this favour, most notably Wyssan's Weighted Dice. Nobody knows how many he created, but Ranaldans always look to get their hands on a set.
This ought to be of interest to the thread for obvious reasons. Also, it seems that there are two wizards named Wyssan, as Wyssan's Wildform and Wyssan's Ally are from the Lore of Beasts.
There are some famous figures who are alive in Mathilde's time, but they're 20 years old or younger at the moment. The second entry cannot be canon in Divided Loyalties.
Shadow-Prowler Hans von Kleptor (2471 IC to present) — The most prominent priest of Ranald in the Old World today, von Kleptor leads the Ranaldan cult in Marienburg from the Gilt House, the closest thing the port city has to a temple of Ranald. Also known as Kurt von Shent, a notorious charlatan, von Kleptor seeks to unite the aspects of Ranald and wishes to bring his cult out of the shadows. Few of his fellow cultists agree though, as the shadows suit them just fine.
Jakob and Wilhelmina Kauter (c2475 IC to present) — Twin priests of Ranald, Wilhelmina is a TricksterPriest and Jakob a Liberator-Priest. It is their life's work to break into the homes of merchants and nobles, steal precious artworks, and replace them with a near-perfect forgery. On close inspection, subtle chages can be seen — a wealthy burgomeister is now notably porcine and his hat is a saucepan, a heroic general has the tail and ears of an ass, and so on. The Kauters are also responsible for hoaxes. They claim to have created the celebrated 'Obernarn Stone,' which tells a tale of the gods (including Ranald and obscure entities like Sotek and Margileo) fighting the Ruinous Powers.
White Raven (c2475 to present) — A famous highway robber, feared by the nobility and road wardens alike for her audacious robberies on the roads between Altdorf and Middenland. White Raven wears a feathered white mask to hide her identity. She is a crack shot with a pistol and seems completely unflappable (though an unverified rumour has it that she demonstrates an extreme and merciless loathing for squirrels). Songs about White Raven are popular in taverns throughout the Reikland and Middenland.
So yeah, in Warhammer proper it could be that the Obernan Stone is simply fake. Of course, they'd only be 16 years old at this time (unless Boney changes their age) and Boney wouldn't have been thinking and writing about it with these two in mind, so I think we can safely conclude that the Obernarn Stone is legit. (Or if it's fake, it wasn't faked by those two.)
Page 12 details some Ranaldan books.
The Riddles Ten — Usually found printed as a cheap chapbook and illustrated with crude woodcuts, this text contains ten riddles relating to Ranald's different aspects. The solution to each is complex and requires the reader to see through several layers of deception. Those who solve the riddles have proven they would make a good priest of Ranald, and the correct answers provide hints as to how they might embark on the path of the initiate.
RIDDLING TOWARDS RANALD
If a Character who is not a Priest of Ranald reads a copy of The Riddles Ten, they can take an Extended Test to solve the puzzles. This requires the Read/Write Talent and a total of 8 Success Levels against a Difficult (-10) Intuition Test. Once the Extended Test is complete the Character has all the clues they need and must pass a Hard (-20) Intelligence Test in order to work out the puzzles. If they succeed (without assistance), then they gain 5 points in the Lore (Ranald) Skill. They can also find a priest of Ranald who can take them on as an Initiate.
Pretty neat book, and very good mechanically. Those 5 advances would normally cost 125 XP, more if you already have the skill. I wonder how well Mathilde would do at deciphering the riddles.
Midnight and the Black Cat — A long rambling shaggy dog story in which the Prince of Cats comes to the patrons of an inn every midnight to tell them a tale of Ranald. The most famous fables of Ranald are recounted as stories within the story, some of which contain several layers of embedded tales. Over the years, Midnight and the Black Cat has been rewritten many times, ensuring the tales constantly evolve and change.
I think this means that to some, the Prince of Cats and Ranald are two different figures.
The Great Joke — Authored by the pseudonymous Ernst Kritzeln. This book contains an elaborate prayer-joke that takes a long time to read and reveals cynical truths about the lies that sustain society and the world. It has no punchline — the final joke is on the reader.
Page 13 is when the book starts talking about Ranald priest PCs, and to that end it includes this bit of lore:
In certain tales of Ranald, the god is accompanied by one or more acquaintances, each a colourful character in their own right. These companions act as foils or accomplices to the trickster god's cunning and a reminder that even a god must band together with others to achieve great things.
Vylmar — A drunken noble and carouser. Useful to have around but always tricked by Ranald by the end of the story. Vylmar was a minor god of debauchery who is now largely forgotten.
Katya — Minor Reikland goddess of beauty. In Ranald's tales, Katya is a bawdy sparring partner for the trickster god.
Mummit — A miserable acrobat and clown who can climb or hide in the tightest places. In one memorable tale, Mummit climbs up to the sky and gets stuck there.
Zanni — A cunning servant who toils in the halls of the nobility and helps Ranald get the better of them.
Stanley — A Halfling who is able to pick any lock but talks far too much.
Several other followers come in and out of stories as the teller needs. Tilean bands of entertainers draw on Ranald and his entourage for their performances, using them as stock characters familiar to all audiences.
This is not helped by rumours of a priest of Ranald who stole the Drakwald Runefang from the Middenpalaz in 1550 IC — and gave it to the breakaway province of Middenland.
They may be inspired by the deeds of famous Ranaldans in the past, such as the Greatest Caper in which a Runefang was stolen from the vaults of Middenheim, or Felix Mann's theft of the Carstein Ring.
THE REIKLANDER TAROCK
The most widely used deck of cards in the Empire is the Reikland Tarock, consisting of 82 cards. There are four suits — Chalices, Claws, Hammers, and Leaves — involving pip cards from ace to 10 and five court cards: Knight, Baroness, Count, Empress, and Emperor. The trump suit has 22 cards numbered 0 to 21. These cards are associated with the 20 signs of the Imperial Zodiac apart from card 21 (Sigmar) and card 0 (the Black Cat, associated with Ranald). Shown here is the Empress of Chalices, featuring a depiction of Empress Beatrice the Monumentally Cruel. The card is associated with ill omen, though players of Scarlet Empress are always pleased to draw it.
Good lord the sheer menace emanating from this woman. It almost matches her incredible sense of style.
Page 14 is when we start getting the Ranaldan priest careers. We've got the Thief-Priest, Gambler-Priest, Trickster-Priest, and Liberator-Priest, each corresponding to one of Ranald's aspects.
Page 18 is where we begin getting Miracles. The way this book organises the miracles and careers is a bit odd - not bad, necessarily, but certainly unusual. First it gives the Thief-Priest and Gambler-Priest careers, then it gives Miracles those careers can take, then it gives the Trickster-Priest and Liberator-Priest careers, before then giving us the Miracles available to those two careers. I imagine it helps readability in some way, though I'm intuiting it's the kind of thing you'd only appreciate through regular play/reference.
The first sentence of the The Heat Is Off miracle is something I find funny:
You pose a question to humanity at large — why don't they mind their own business?
Perfect Empathy
Range: Fellowship Bonus Yards Target: 1 Duration: Fellowship Bonus Minutes
Like a cat sneaking silently into the shadows, you slip into someone else's mind. You perfectly understand someone to whom you are speaking — regardless of language, you know their meaning, their intentions and what's on their mind. How you use this information is up to you.
Didn't expect an 'understand language' miracle from Ranald, but neat.
Up the Stakes
Range: Fellowship Bonus Yards Target: 1 Duration: Instant
You pray quietly to Ranald to exaggerate the effects of your luck. This miracle improves the consequences of success or failure. Take any Test as normal: if you succeed, the result is automatically an Astounding Success. If you lose, it's an Impressive Failure.
Page 20 gives us an example of what a high-class Ranaldan priestess looks like (in this case a trickster-priestess):
Page 21
A Trickster-Priest's Calling
Each of these Ranaldans recognises the moment when they saw their calling. It could be a joke or lie which suddenly opened their eyes to the essentially ludicrous nature of life. Or it could be a low point, where they saw the ultimate futility of existence and decided they had no choice but to mock everything in order to keep pretending life was worthwhile. Some have a moment of clarity, where they see that they are merely fictional constructs in a massive game and everything is simply an illusion conjured by an indifferent master.
Many of these Ranaldans have been drawn from the ranks of spies, Grey Magisters, and viziers. Certain types of witches can take up the mantle of priesthood, especially those sometimes called illusionists, wielders of magic intended to confuse and mislead.
Interesting, looks like illusionists are still around even in the age of the Colleges, though maybe that's just in places outside the Empire.
Some Trickster-Priests tend towards utopian visions of the world — a permanent state of carnival where nothing is real and everyone can live happily in their delusions.
GREY WIZARDS AND RANALD
The tenets of Ranald correspond well with the beliefs and practices of the shadowmancers, wielders of the wind Ulgu. The Grey College is a loose organisation of largely autonomous wizards and many pay respect to Ranald the Deceiver. Within the tumbledown walls of the college buildings in Altdorf is a shrine to Ranald, frequented by a family of slender grey cats and passing shadowmancers.
A minority of grey wizards believe Ranald walked the earth as an Incarnate of Ulgu, rather than a god. They are willing to show deference to such a being as a manifestation of their chosen wind of magic, but this is not the same as worshipping a deity. Few of their colleagues agree with this view.
Other Liberator-Priests come from the more respectable classes. They cannot tolerate the oppression around them and feel compelled to devote their lives to upending the social order.
It's possible in Warhammer for some rich people to be good.
As followers of Ranald the Protector, they see their primary goal as being to protect those who cannot protect themselves from harm or exploitation. This is not always nobles or merchants — Liberator-Priests have a special hatred of violent criminals who prey on the powerless.
Not too common to see it said that Protector devotees beat up common violent criminals.
Despite what people assume, these Ranaldans disdain political ideologies — they reject utopian thinking and mock anyone who thinks the world would be better if they were in charge. They are usually anarchists of some sort, preaching that Ranald wants them to be free of the shackles of authority, that no man should be their master or tell them what to do.
Page 24 gives us a Deceiver miracle called Ranald's Mischief that reminds me of Egrimm's mirror.
Page 24
Ranald the Dealer is a relatively obscure aspect of the trickster god worshipped by a few sharp merchants. There are few priests dedicated to this facet of Ranald alone.
Page 25 gives us Protector miracles and two of them are quite creative.
Back At You
Range: 24 Yards Target: 1 Duration: Fellowship Bonus Rounds
You hold out the palm of your hand with fingers crossed. This miracle is directed at any combat within range other than one you are engaged in yourself. Determine the weaker participant by comparing S, T, and WS — whoever is higher in 2 or more Characteristics is strongest. Whilst this miracle is in effect, any Wounds inflicted by the strongest participant during a single attack may be added to the Wounds inflicted the next time the weaker participant causes Damage to the strongest participant.
Class War
Range: 24 yards Target: 1 Duration: Gold Tier Days +SL (see below)
You call Ranald's attention to the inequity of society and he responds by cursing the privileged. This miracle requires a Gold Tier target. They are afflicted by a curse identical to the effects of Curse of Ill-Fortune (WFRP Core Rulebook, page 255). It lasts a day for every level of Gold Standing they have, plus one day per +SL from the Pray Test. If the target habitually follows Ranald's strictures the curse has no effect.
One is an ongoing wide-range damage reflection miracle, and the other is outright based on social/economic status.
Since we took a trip to Talabheim that one time, here's how Ranaldans are there.
RANALD IN TALABHEIM
In law-obsessed Talabheim, worship of Ranald is proscribed and his cultists keep themselves well-hidden. A shrine of Ranald the Protector is constantly moved around the slums of the Tallows district and the oldest, most rundown, districts of the city. If you ask the right people, they can tell you Thief-Priests attend the Court of the Beggar King, a rumoured assembly of the city's poor, hidden away from the eyes of the city's rulers.
That's it for chapter 1 of Deft Steps Light Fingers, which it turns out has no comma in the title. Flavour-wise it's a good expansion on the lore that Tome of Salvation provides us on the Cult of Ranald, with a focus on giving players information on the priests they'll be playing as. After this is three chapters of ordinary crime so I don't expect I'll be covering much of it. After that though is the Cult of Taal.
This ought to be of interest to the thread for obvious reasons. Also, it seems that there are two wizards named Wyssan, as Wyssan's Wildform and Wyssan's Ally are from the Lore of Beasts.
I guess we have a usable name for when Ranald's a girl. Also for those who are wondering about the English name "Jack", Sartosa is England, or perhaps an English colony on the Caribbean.
Pretty sure that Albion is England (an island off the main continent, perpetually rainy and foggy and muddy). Sartosa definitely comes across as a Caribbean colony, though.
I mean, I'm pretty sure sartose is supposed to be a play at tortuga.
And there were many famous British privateers and pirates, Drake at the front of them.
Though you can read it as being about coffin-runes or something, corpse-runes is a fascinating idea. I'm wondering if there aren't other potential uses for it that could lead to a whole other flavour of necromancy if it's not kept tightly locked down, which might be why the Cult of Gazul is so hardcore about that sort of thing. It also backs up older lore that Gazul was a big part of the early discoveries in Runelore.
The idea being put forward that Gazul/Gazulites could have a connection to Runic Necromancy after the number of times you've cited "in 1e Priests of Gazul knew necromancy" as an example of completely out of pocket lore you'd never use is very funny to me, even if you do (very reasonably) seem to be going in the other direction from that still.
FWIW, I found the writing of your reactions charming and evocative enough that it actually convinced me to open a tab for your quest (don't, uh, count on seeing me in there soon necessarily tho - the exact number of tabs I have open for stories I intend to someday try reading is unknown to both god and man, but is definitely somewhere in triple digits).
I think it might be implying that the mother is Ulgu? The wind of Ulgu blew strongly, then Rhya went for a walk and found a baby. This would fit the later section about the worship of Ranald in the Grey Order, which says some consider Him to be an incarnate of Ulgu.
So yeah, in Warhammer proper it could be that the Obernan Stone is simply fake. Of course, they'd only be 16 years old at this time (unless Boney changes their age) and Boney wouldn't have been thinking and writing about it with these two in mind, so I think we can safely conclude that the Obernarn Stone is legit. (Or if it's fake, it wasn't faked by those two.)
Page 13 is when the book starts talking about Ranald priest PCs, and to that end it includes this bit of lore:
In certain tales of Ranald, the god is accompanied by one or more acquaintances, each a colourful character in their own right. These companions act as foils or accomplices to the trickster god's cunning and a reminder that even a god must band together with others to achieve great things.
Vylmar — A drunken noble and carouser. Useful to have around but always tricked by Ranald by the end of the story. Vylmar was a minor god of debauchery who is now largely forgotten.
Katya — Minor Reikland goddess of beauty. In Ranald's tales, Katya is a bawdy sparring partner for the trickster god.
Mummit — A miserable acrobat and clown who can climb or hide in the tightest places. In one memorable tale, Mummit climbs up to the sky and gets stuck there.
Zanni — A cunning servant who toils in the halls of the nobility and helps Ranald get the better of them.
Stanley — A Halfling who is able to pick any lock but talks far too much.
Several other followers come in and out of stories as the teller needs. Tilean bands of entertainers draw on Ranald and his entourage for their performances, using them as stock characters familiar to all audiences.
Vylmar and Katya are Gods, Mummit is a star sign, Zanni is probably from this, and Stanley is too generic a name to be inspired by anything specific I think.
FWIW, I found the writing of your reactions charming and evocative enough that it actually convinced me to open a tab for your quest (don't, uh, count on seeing me in there soon necessarily tho - the exact number of tabs I have open for stories I intend to someday try reading is unknown to both god and man, but is definitely somewhere in triple digits).
You're gonna make me blush. I look forward to seeing you in there when you get the chance. We're about to start a new Arc here soon; if you run you may just get there in time to help pick which one it is.
Now back to our regularly scheduled GW WHAT ARE YOU DOING -
Pretty sure that Albion is England (an island off the main continent, perpetually rainy and foggy and muddy). Sartosa definitely comes across as a Caribbean colony, though.
Turns out that Eyrie is a reference to a WFRP 1e adventure called Doomstones 3 - Death Rock, which takes place in a great monastery that was heavily fortified by a dwarf wizard.
The historical (lack of) understanding of PTSD is an even bigger can of worms than adrenaline, and that's without getting into 'shock' in English originally solely meaning the moment of being charged in battle. That would make it still be appropriate but in a different way than the modern understanding of the word 'shock', and now we're right back at a paragraph to replace a phrase.
A legend of the savage Bjornling Norse has it that those most heinous of daemonic powers once waged war upon each other, and the Bloody God of Slaughter turned his axe on the Inconstant God of Sorcery and smote two of the fingers from his left hand. These fell from the hellish realm and landed in Marienburg, of all places, one finger on top of the other in the shape of a cross. Just as the fingers touched the muddy ground, they turned into the form of a man, who sprang up as none other than the Night Prowler.
Fascinated by the demonological implication of how Ranald born of Tzeentch's severed fingers has enough self-determination to develop three more aspects after his birth as the Night Prowler.
"This I have from a student who heard it from a friend who visited Khypris in the Border Princedoms. Taal, the god of the wilds and the beasts, was away creating a particularly intricate mountain range, and Rhya was alone in their bower at the heart of the world. The Grey Wind known as Ulgu blew through the land and when Rhya went to river to fetch herself drinking water she discovered a babe, crying by the riverbank. She passed into the mortal world and hid the infant god in Al-Haikk. Ranald grew up around mortals, not knowing the identity of his mother until the day he snuck into the realms of the gods to take up his rightful place in the pantheon."
This actually reminds me of a myth of Dionysus. One of his purported origins is that he was fathered by a God called Ammon who was stepping out on his wife Rhea (!), and to prevent her from finding out about it, he hid the infant in Nysa, a place that's sometimes identified as Arabia (!). Later on the myths converge on Dionysus joining Olympus, as Ranald here does. The Taal and Rhya relationship here feels like a later bowdlerist expurgated an infidelity without doing anything about the circumstances that gave rise to it - emphasis is put on how lonely Rhya is and how far away Taal is and how long-lasting and trivial what he's doing is, then 'the Grey Wind blew' and oops, there's a baby, how mysterious, how did that happen to a neglected wife while her husband was so far away? And then the inconsistency becomes explicit when later in the myth he's outright referred to as Rhya's son.
I guess we have a usable name for when Ranald's a girl. Also for those who are wondering about the English name "Jack", Sartosa is England, or perhaps an English colony on the Caribbean.
I don't know if this is intentional, but 'Jake' was used in Discordianism to refer to a type of crowdsourced prank back in the day. A trickster god called 'Cunning Jake' would be a very apropos double meaning.
I don't know if this is intentional, but 'Jake' was used in Discordianism to refer to a type of crowdsourced prank back in the day. A trickster god called 'Cunning Jake' would be a very apropos double meaning.