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No. It ideally uses the Undumgi or some other loyal human. But making it specifically impossible to be used by Dwarves even in a pinch seems kinda pointless.
Wouldn't it be impossible for Dawi anyhow? Either the Runes of Valaya deal with it, or they instantly turn to stone due to their magic allergy?
 
Do you recall any terms that might have been used by Boney and I'll see if I can find it?
Uh, maybe variations on 'counterspelling' and our Waaaghbane trait? It is kind of hard to back up definitive statements in here, isn't it. Sorry about that. @BoneyM, would you be willing to chime in again on whether or not counterspelling attempts can be themselves interfered with?
 
Wouldn't it be impossible for Dawi anyhow? Either the Runes of Valaya deal with it, or they instantly turn to stone due to their magic allergy?
I don't know and Mathilde probably doesn't know exactly either.

Edit: While we're at it, @BoneyM to the best of Mathilde's knowledge, is there a big difference between transforming a willing Human and transforming a willing Dwarf? Can a target of a transformation be simply dispelled of it by an opponent castet even after the transformation has gone through successfully? Do magic altars independently using battle magic have a significant chance of causing massive destruction upon miscasting or being counterspelled?
And lastly, is there anything unworkable, ambiguous, or not understandable to you in the following plan section?

-[] Commission an altar based on (boosted) Transformation of Kadon.
--[] Able to transform non-wizards.
--[] Optimized to reduce destructive consequences in case of miscast.
--[] Can only be activated by a Dwarf not currently being transformed.
--[] Can only be activated with one of three keystones.
--[] Transportable but heavy and unwieldy enough that even the resulting dragon can not just carry it away.
 
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Uh, maybe variations on 'counterspelling' and our Waaaghbane trait? It is kind of hard to back up definitive statements in here, isn't it. Sorry about that. @BoneyM, would you be willing to chime in again on whether or not counterspelling attempts can be themselves interfered with?
Here:
Mathilde gets a bonus to messing with Orc magic. Orcs get a malus to messing with Mathilde magic. If an Orc is trying to dispel an already cast and ongoing spell and Mathilde is actively trying to stop them from doing so, or vice versa, that is the only scenario where Waaaghbane can be double-dipped.
This implies that dispels can be counterspelled.
While you can't predict the entire range of abilities of every spellcaster on the continent, counterspelling a bound spell does not damage the item under normal circumstances.
This confirms that countering a tower won't make it blow up.

I remember discussion about countering counters, not just dispels, but I cannot find the citation, which irks me, because I am usually That Guy when it comes to citations.
 
Dawi turning to stone when injected with magic is vastly overblown. The Chaos dwarves are capable of channeling magic to the point where they become wizard lord equivalents without turning into statues. Granted the RP gives them a flat -1 to movement for tier of magic they have.

So yea it must be possible to have even quite large amounts of magic in one go with out instantly being a problem. I suspect sustained long term channeling of magic would obviously be detrimental. I expect that short term can be ignored.
 
Dawi turning to stone when injected with magic is vastly overblown. The Chaos dwarves are capable of channeling magic to the point where they become wizard lord equivalents without turning into statues. Granted the RP gives them a flat -1 to movement for tier of magic they have.

So yea it must be possible to have even quite large amounts of magic in one go with out instantly being a problem. I suspect sustained long term channeling of magic would obviously be detrimental. I expect that short term can be ignored.
They've never appeared in the roleplaying game to my knowledge but that is correct for the wargame yes. :V
 
Dawi turning to stone when injected with magic is vastly overblown. The Chaos dwarves are capable of channeling magic to the point where they become wizard lord equivalents without turning into statues. Granted the RP gives them a flat -1 to movement for tier of magic they have.

So yea it must be possible to have even quite large amounts of magic in one go with out instantly being a problem. I suspect sustained long term channeling of magic would obviously be detrimental. I expect that short term can be ignored.
That's without turning into statues instantly. They still slowly turn to stone and there is the factor of how much protection, if any, Hashut offers them.
 
They've never appeared in the roleplaying game to my knowledge but that is correct for the wargame yes. :V

IIRc there's a mention for them in 2e which gives a brief statement about -1M for +1 Magic.

That's without turning into statues instantly. They still slowly turn to stone and there is the factor of how much protection, if any, Hashut offers them.

Hashut doesn't really do the whole protection thing, that said, yea they do slowly turn to stone but it's got to be pretty damn slow otherwise they wouldn't live long enough to become high tier casters I mean we're talking many decades. The point is if you're casting spells on a dwarf to help in a combat it's because shit has hit the fan any way.
 
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So has no one else considered that fake dragons showing up in K8P is pretty much guaranteed to attract the attention and anger of our resident Emperor Dragon?
Dragons are territorial, proud and wrathful.
 
Ideally the Ice Dragon never knows. Frankly I suspect they would be more ammused then anything else.

I mean there's no way they don't know, it's the most powerful spell in the battle magic spell list and a number of non-battle magic spells have the warning that any wizard in five miles is aware that the spell has been cast. As to their disposition the Ice dragon doesn't strike me as the type to have much of a humour.
 
So has no one else considered that fake dragons showing up in K8P is pretty much guaranteed to attract the attention and anger of our resident Emperor Dragon?
Dragons are territorial, proud and wrathful.
The artificial dragons are meant as a counter to attacks by natural dragons, in which case there'd be a dragon to annoy our Emperor Dragon regardless.
 
I think that everyone is missing the biggest bonus of the Dragon transformation altar, namely that it allows Mathilde to get around the biological issues of romancing the Ice Dragon.
 
I think that everyone is missing the biggest bonus of the Dragon transformation altar, namely that it allows Mathilde to get around the biological issues of romancing the Ice Dragon.
I grieve to cloaca-block you all, but I must point out that filling an Ulgu-user with Ghur has already been explicitly called out as a super bad idea by the QM.
That WoG seems to apply just as much to altars.
Yep, I was imprecise with my description.
 
I think that everyone is missing the biggest bonus of the Dragon transformation altar, namely that it allows Mathilde to get around the biological issues of romancing the Ice Dragon.
No, that's why I voted for it. I even commented that it was very Ranaldian to use the defence budget for our romantic hijinks.
I remember discussion about countering counters, not just dispels, but I cannot find the citation, which irks me, because I am usually That Guy when it comes to citations.
I think it was in the runup to Waagh Birdmuncha, and whether their Shamans could counter ours.
I grieve to cloaca-block you all, but I must point out that filling an Ulgu-user with Ghur has already been explicitly called out as a super bad idea by the QM.
Hmm, I was under the impression that it would be ok so long as we don't do any casting (or other wind manipulation) in the meantime. I'm reasonably sure that's the general rule, though it might be the dragon transformation is deep enough or we have enough marks that we constantly count as actively using.


So, I started another read of the quest, and I was struck by how much of the tone stays consistent while also showing her as much younger and more inexperienced.
Of note is this one:
A bookshelf for, well, the books you'll probably eventually get!
The beginning of the library!
 
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No, that's why I voted for it. I even commented that it was very Ranaldian to use the defence budget for our romantic hijinks.

Well I hate to burst your bubble but it doesn't, Mathilde can't make use of it because she's a grey wizard and she cant have Ghur, the Beast lore magic wind running through her body or brain with out doing serious damage.

Every time we've made any suggestion of using a spell that has to interface with our mind in any way we've been told that it can't be used if it's another wind. This is no different.
 
If we're focused entirely on airborne targets, Flakkson's rune of Seeking was designed specifically to hunt down dragon riders and makes shots more accurate against anything that can fly. The Rune of Penetrating can increase the strength of the bolt hitting the dragon making it more likely to hurt whatever it's hitting. The Rune of Accuracy does the same thing as Flakkson's, but can be applied to anything and can stack with Flakkson's rune. A Master rune of disguise could be good if you want to hide the Bolt Throwers from aerial targeting/sabotage. Other than those I don't think there are super useful engineering runes.

Edit: Specified what The Rune of Accuracy stacks with.

If it's disguise we're interested in, we could probably make a tarp or camo netting enchanted with Invisibility or Take No Heed (or some other spell) to hide the bolt-throwers or cannons while also freeing up a rune slot for the artillery pieces.

Alright, I tried keeping up with the conversation but the thread moved too fast for me to reasonably follow and go about my daily life, so I skipped more than a few pages. In the interests of contributing something hopefully helpful, here's my thoughts on the defense tower;

Tower of Thunder: Lightning tower, can cycle between low key thunderbolts, chain lightning vortex stuff or Urainnen's Thunderbolt to cover most of your damage-dealing bases.
Tower of Gales: Winds tower, uses both the lore attribute of Roiling Skies to harass enemy fliers and can produce most wind-based effects like Wind Blast or just help give friendly fliers a nice tailwind to help them keep the mobility advantage.
Tower of Portents: Divination tower, all the omens and portents and other such fortune-telling effects, useful both for daily life and laying down benedictions and maledictions where necessary in the heat of battle.
Runic battery (bolt throwers, cannons etc with runes engraved on them for specific damage-dealing potential, probably the more mobile of the artillery platforms). Seems like something that is best handed over to the dwarfs, both engineers and runesmiths.
Engineering battery (manling guns with lots of powder and shrapnel, manling crewed but probably with engineering guild involvement in their placement) For a blanket 'to whom it may concern' artillery cover. Should help best against things like harpies, but here we can probably risk a degree of magic nudging specific crews to higher performance either through a separate tower or a magic item, like a crown of trial & error for the best manling artillery commander or something.

The three towers are meant to be chambers in a Blue Tower that synergize with one another, not 'these are your three options choose one'.
 
I can just imagine the report: "So you developed a high level spell, one on the scale of Battle Magic....so that you could have a relationship with an Ice Dragon."
Given that the Grey Order are the practical diplomats, and Emperor Dragons are strategic assets, if it works the reaction would probably continue with
"Hmm, are there any other dragons we can try this out on?"
 
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