While all that is true, it was said based on a scenario where Grey Journeymen would be thrown in the general direction of the EIC in the hopes that a spy network would happen as a result. Having a single Grey Perpetual operating at the top of an already-existing network is a lot less visible, and many Perpetuals operate without revealing their nature as Perpetuals.
Journeymen exist as a concept not just to get them Wizards to the Empire, but the Empire used to Wizards. If they operated unseen it would defeat the purpose. But Perpetuals fly under the radar as a matter of course.
I figure we'd just sneak the Grey Perpetual into a useful high level secretary or clerk position and let their skills do the rest.
The best Grey Perpetual apprentice is one they don't know is there...and Perpetuals are exceedingly unlikely to have noticable Arcane Marks so a long term deep cover position is well secured.
BoneyM has also ruled we can recruit Gretel into the EIC as an alternative too and we know she has skills. We've seen it firsthand. And wealth is her motivator.
I'm kind of scratching my head at the chain of logic that led to Gretel being nominated:
1) People are concerned that the EIC may do anything for money in the future, misusing its control of the economy and/or its armed escorts against the founding principles we instilled.
2) Therefore we should get a trustworthy agent in place as a secret auditor.
3) Therefore we should get Gretel, who is very skilled at intrigue and is motivated by wealth.
Why WOULD Gretel ever WANT to stop the EIC from making more money at the expense of others when she can get extremely wealthy by doing so?
Maybe this has been discussed previously and I'm about to get pleb filtered, but what exactly is the benefit involved in being able to create a small level of high magic when the requirments of doing so are so high? I get that the most powerful magics in setting all involve high magic, and that being able to refine it down is possible on the cards, but it just seems to present a risk of near constantly exploding all the damn time we want to use it in a way that's possibly worse than miscasting even battle magic, and requires a really intricate series of prerequisities before that as well.
Its not a Power thing, strictly speaking. If you just wanted raw dakka True Dhar is where its at.
Each Wind of magic has strictly delineated things which it can do, which it can do poorly, and which it cannot do at all.
High Magic, as a balanced and harmonized form of all eight Winds can essentially do
anything. Thats ultimately the true reason to want it.
I have to admit; I'm a little unsure what this option is going to do.
Our very first
AV investigation back in Turn 21 focused pretty heavily on what induces a transformation. Then the "expose Vitae to living beings" option we just took also did a lot to figure out what will induce a transformation.
What exactly is left to experiment with along those lines? I presume BoneyM has something in mind, but I can't think what we haven't already covered.
The still open questions I can think of immediately are "what rules govern the transformation", "what if multiple factors known to cause transformation at a higher power are applied simultaneously at low power", "how fast is the transformation and can the rate be modified", "are there intermediate states in the transformation" and "do different transformations produce different results"