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I've been thinking something like

[] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
-[] Mutable Visage: You can make a target you are touching (or yourself) noticeably more or less attractive for several hours.
-[] Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
[] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[] Ranald's Blessing
[] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
-[] Piety
-[] Learning
[] Look around for a new job or exciting adventure.

Would cover our bases fairly well. Basically one turn of relatively dull preparation work where we get all our options for adventuring and then we head off.
While I can agree on dopplganger and piety practice (piety opportunities being fairly rare), we shoudn't neglect our managment stuff. Also, remember that the 4th month we spend in class is taken out of our next turn so we'll only have 5 actions Maybe something like this instead and then depart next turn:

[]Plan Loose ends
-[] Improve the road between the Estate and Sonningwiese (50 +25 gc) (free action)
-[] Establish upkeep of the roads between the estate and the individual households(50 +25 gc) (free action)
-[] Hire a manager to direct improvement of the fief
-[] Bring in dwarven experts to expand the factory to produce gunpowder (-5 Dwarf Favour).
-[] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[]Ranald's Blessing
-[] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
--[] Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
-[] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
--[] Piety

We should also probably fold the gong farmers and factory into the EIC or set up some other way of managing them in our absence, and maybe redirect our income stream to start paying off our debt while we're away, but those sound like free actions we could do on the turn we depart.
 
Another thing to consider when taking on an apprentice is that a lot of the time they're young and can form a family bond like with their Master so when getting an apprentice we might also be adopting our future son/daughter.

Just something to think about.

Also Griffin would be a good familiar it fills both the cat and murder bird categories also it checks a box in the Gandalf-Mathilde chart so that is a bonus.
 
[X] Six Months
[X] Spells of Gray Magic
[X] The Nature of Ulgu
[X] The Nature of Magic
[X] Enchantments
[X] Runes and Runecraft

I'd personally be very happy to take an apprentice, but maybe we should wait until we've figured out where we're going from here.
 
Just gonna weigh in on a thing here: rituals in Warhammer are really, really powerful - but also risky. For an example, here is a ritual from realms of sorcery...

So while they may or may not be worth it for Weber, the practice itself is worth considering as Warhammer rituals can achieve some rather ridiculous effects with enough time and effort put into them.

The Colleges themselves for an example(the physical ones) are a result of magic rituals.

Edit: it is also worth noting that upper end magical items in Warhammer are all made through rituals.
 
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[X] Six Months
[X] The Nature of Ulgu
[X] The Nature of Magic
[X] Enchantments
[X] Runes and Runecraft
[X] Potions and Alchemy

While six months will be borderline frowned upon and can definitely be considered cheeky (at the very least) by Mathilde's master, this is a precious opportunity for her personal advancement if we consider how rarely will we have this much time earmarked just for her development, not to mention that these kinds of lessons ordinarily cost a fortune.
 
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Just gonna weigh in on a thing here: rituals in Warhammer are really, really powerful - but also risky. For an example, here is a ritual from realms of sorcery...

So while they may or may not be worth it for Weber, the practice itself is worth considering as Warhammer rituals can achieve some rather ridiculous effects with enough time and effort put into them.

The Colleges themselves for an example(the physical ones) are a result of magic rituals.

Edit: it is also worth noting that upper end magical items in Warhammer are all made through rituals.
Also it is something we dont want to focus on. Mathilde is already an enchanter. Get it to a high enough level and she could just trade or buy for someone to do the ritual who focuses on it more.


Another time sink is the last thing Mathilde needs. She still has the shysh-kebabs and the snek juice
 
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Also it is something we dont want to focus on. Mathilde is already an enchanter. Get it to a high enough level and she could just trade or buy for someone to do the ritual who focuses on it more.


Another time sink is the last thing Mathilde needs. She still has the shysh-kebabs and the snek juice
I did say that it may or may not be worth it for her in my post, I just wanted to point out that the practice is actually very powerful as there has been little information on rituals provided in the quest so far that I remember, and is thus at least worth considering.
 
All practicess can be classified as very powerful. And those who reach those levels of power either get lucky, or sink time in them. I just cant think of any proper justification as to why we should even bother with things which we have to start from zero at.
 
While I can agree on dopplganger and piety practice (piety opportunities being fairly rare), we shoudn't neglect our managment stuff. Also, remember that the 4th month we spend in class is taken out of our next turn so we'll only have 5 actions Maybe something like this instead and then depart next turn:

[]Plan Loose ends
-[] Improve the road between the Estate and Sonningwiese (50 +25 gc) (free action)
-[] Establish upkeep of the roads between the estate and the individual households(50 +25 gc) (free action)
-[] Hire a manager to direct improvement of the fief
-[] Bring in dwarven experts to expand the factory to produce gunpowder (-5 Dwarf Favour).
-[] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[]Ranald's Blessing
-[] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
--[] Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
-[] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
--[] Piety

We should also probably fold the gong farmers and factory into the EIC or set up some other way of managing them in our absence, and maybe redirect our income stream to start paying off our debt while we're away, but those sound like free actions we could do on the turn we depart.
I'd note that improving the roads in the fief is free of charge once the blacksmith is set up. We just need to get it started.

Also I'd personally move the Bailey up before, or concurrent with the outer roads, since while our tenants won't risk Ranald's wrath, goblins and beastmen don't give a shit and human bandits would probably consider the forge free game. Even if they leave the anvil alone, forge tools are still worth a year's pay, even split over a small band.
That said, it's just a chance(and for the humans, not a very big chance that they want to cross Mathilde), and getting the roads laid down first should lower the cost of the stone version(along with the Manor and other large constructions), since its no longer three and a half bitches to get masons and construction material in place.

I'd probably replace the spell learning with an Internalize Lessons on Learning, since we'd be testing Learning a lot over the exams.

I did say that it may or may not be worth it for her in my post, I just wanted to point out that the practice is actually very powerful as there has been little information on rituals provided in the quest so far that I remember, and is thus at least worth considering.
I think the main strike against rituals is that we aren't in a position of national power anymore, which reduces their benefit substantially since casting big stuff like that makes people antsy without an Elector saying "yeah that's cool by me".

We'd probably start picking up rituals once we feel confident enough to delve into the Book.
I assume most necromancers animate and control industrial amounts of undead via ritual magic rather than individually.
 
I'd probably replace the spell learning with an Internalize Lessons on Learning, since we'd be testing Learning a lot over the exams.
Absolutely this. We should grind Learning next turn. (Also roads, though apparantly they are the ECs responsibility! Let's not ask RvHal.)
We'd probably start picking up rituals once we feel confident enough to delve into the Book.
I assume most necromancers animate and control industrial amounts of undead via ritual magic rather than individually.
This is purely a theoretical, academic observation, right?


[X] The Nature of Ulgu
[X] The Nature of Magic
[X] Imperial Law
 
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We've already been forced to take a political assignation and waste a lot of time NOT learning. The College can go screw themselves if they want us to take an apprentice, we shouldn't have one near Liber Mortis anyway.
 
I'd probably replace the spell learning with an Internalize Lessons on Learning, since we'd be testing Learning a lot over the exams.
Absolutely this. We should grind Learning next turn. (Also roads, though apparantly they are the ECs responsibility! Let's not ask RvHal.)
Since we do so many learning turns, I feel little obligation to follow up with internalize on all of them. Just a priority difference i guess.
 
We just have so much things to do! Also Mathilde (and Anton) isnt getting any younger, so if we want her to start a family (is this even possible?) we have to do it kinda soon.
 
Good point on the Liber Mortis being rather incompatible with taking an apprentice, however I'd still like to do it at some point. Also it's worth noting that an apprentice can be helpful, yes we'd have to teach him but we can also get him/her to do all sorts of errands for us.
 
We just have so much things to do! Also Mathilde (and Anton) isnt getting any younger, so if we want her to start a family (is this even possible?) we have to do it kinda soon.
A: She's 28 at the moment, plenty of time left.
B: Even if she was getting too old to have children, there's always the option of adoption.
C: OUR HUSBANDO IS DEAAAAAD! ;_;
 
We've already been forced to take a political assignation and waste a lot of time NOT learning. The College can go screw themselves if they want us to take an apprentice, we shouldn't have one near Liber Mortis anyway.
I mean it's our obligation to take one on not immediately but sometime in the future also having an apprentice can be a good learning experience for us also if an apprentice is able to find the Liber Mortis then we did a really shitty job in hiding it.

Also having an apprentice can be fun.
 
We learned so much else, though! Like 19 Martial!

That's not how it works. If I'm forced to do a job, I won't be happy even if my boss tell me 'Think about how much you will learn in this field you totally didn't expect/want to learn about!'

We've invested a lot in the standing and future of the College, more than your average magister. Forcing (I emphasize the forcing part) an apprentice on us would be a huge 'fuck you' to us.
 
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