While I can agree on dopplganger and piety practice (piety opportunities being fairly rare), we shoudn't neglect our managment stuff. Also, remember that the 4th month we spend in class is taken out of our next turn so we'll only have 5 actions Maybe something like this instead and then depart next turn:I've been thinking something like
[] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
-[] Mutable Visage: You can make a target you are touching (or yourself) noticeably more or less attractive for several hours.
-[] Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
[] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[] Ranald's Blessing
[] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
-[] Piety
-[] Learning
[] Look around for a new job or exciting adventure.
Would cover our bases fairly well. Basically one turn of relatively dull preparation work where we get all our options for adventuring and then we head off.
Also it is something we dont want to focus on. Mathilde is already an enchanter. Get it to a high enough level and she could just trade or buy for someone to do the ritual who focuses on it more.Just gonna weigh in on a thing here: rituals in Warhammer are really, really powerful - but also risky. For an example, here is a ritual from realms of sorcery...
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So while they may or may not be worth it for Weber, the practice itself is worth considering as Warhammer rituals can achieve some rather ridiculous effects with enough time and effort put into them.
The Colleges themselves for an example(the physical ones) are a result of magic rituals.
Edit: it is also worth noting that upper end magical items in Warhammer are all made through rituals.
I did say that it may or may not be worth it for her in my post, I just wanted to point out that the practice is actually very powerful as there has been little information on rituals provided in the quest so far that I remember, and is thus at least worth considering.Also it is something we dont want to focus on. Mathilde is already an enchanter. Get it to a high enough level and she could just trade or buy for someone to do the ritual who focuses on it more.
Another time sink is the last thing Mathilde needs. She still has the shysh-kebabs and the snek juice
I'd note that improving the roads in the fief is free of charge once the blacksmith is set up. We just need to get it started.While I can agree on dopplganger and piety practice (piety opportunities being fairly rare), we shoudn't neglect our managment stuff. Also, remember that the 4th month we spend in class is taken out of our next turn so we'll only have 5 actions Maybe something like this instead and then depart next turn:
[]Plan Loose ends
-[] Improve the road between the Estate and Sonningwiese (50 +25 gc) (free action)
-[] Establish upkeep of the roads between the estate and the individual households(50 +25 gc) (free action)
-[] Hire a manager to direct improvement of the fief
-[] Bring in dwarven experts to expand the factory to produce gunpowder (-5 Dwarf Favour).
-[] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[]Ranald's Blessing
-[] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
--[] Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
-[] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
--[] Piety
We should also probably fold the gong farmers and factory into the EIC or set up some other way of managing them in our absence, and maybe redirect our income stream to start paying off our debt while we're away, but those sound like free actions we could do on the turn we depart.
I think the main strike against rituals is that we aren't in a position of national power anymore, which reduces their benefit substantially since casting big stuff like that makes people antsy without an Elector saying "yeah that's cool by me".I did say that it may or may not be worth it for her in my post, I just wanted to point out that the practice is actually very powerful as there has been little information on rituals provided in the quest so far that I remember, and is thus at least worth considering.
Absolutely this. We should grind Learning next turn. (Also roads, though apparantly they are the ECs responsibility! Let's not ask RvHal.)I'd probably replace the spell learning with an Internalize Lessons on Learning, since we'd be testing Learning a lot over the exams.
This is purely a theoretical, academic observation, right?We'd probably start picking up rituals once we feel confident enough to delve into the Book.
I assume most necromancers animate and control industrial amounts of undead via ritual magic rather than individually.
We learned so much else, though! Like 19 Martial!We've already been forced to take a political assignation and waste a lot of time NOT learning.
I'd probably replace the spell learning with an Internalize Lessons on Learning, since we'd be testing Learning a lot over the exams.
Since we do so many learning turns, I feel little obligation to follow up with internalize on all of them. Just a priority difference i guess.Absolutely this. We should grind Learning next turn. (Also roads, though apparantly they are the ECs responsibility! Let's not ask RvHal.)
A: She's 28 at the moment, plenty of time left.We just have so much things to do! Also Mathilde (and Anton) isnt getting any younger, so if we want her to start a family (is this even possible?) we have to do it kinda soon.
I mean it's our obligation to take one on not immediately but sometime in the future also having an apprentice can be a good learning experience for us also if an apprentice is able to find the Liber Mortis then we did a really shitty job in hiding it.We've already been forced to take a political assignation and waste a lot of time NOT learning. The College can go screw themselves if they want us to take an apprentice, we shouldn't have one near Liber Mortis anyway.
By "our", I meant the part of the playerbase with decent taste in pairings.But Anton was alive in the latest update so this can't be true.
Again an apprentice can serve as our child they have multiple roles man.We just have so much things to do! Also Mathilde (and Anton) isnt getting any younger, so if we want her to start a family (is this even possible?) we have to do it kinda soon.