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Starts a Dwarven Civil War?Wonder how far a miscalculation can get her at master level. Maybe she'll blow up a god? well, there was allreadyy a possiility of us having miscalculated our way into that, so its not impossible...
Starts a Dwarven Civil War?Wonder how far a miscalculation can get her at master level. Maybe she'll blow up a god? well, there was allreadyy a possiility of us having miscalculated our way into that, so its not impossible...
Or maybe our snake in a box is so rare and valuable that when the Asur learn of it they will kill for it.
Julia, surely?At some point I'd like to go and visit Rosiwita, our little helper when we were spymistress. Just to check up and see if something needs finding and/or stabbing.
I mean... Julia is nice enough, and I've no real objections to checking in- but honestly she couldn't afford us now.Just to check up and see if something needs finding and/or stabbing.
So Scry and Die, basically?"Go invisible and teleport to your target" basically solves the "find a shot" part, so I think I'm mostly interested in things that'd make a getaway easier after we teleport in and stab. A second teleport would be ideal but it's not an enhancement to Shroud of Invisibility. Maybe make us invisible to gravity as well as light so we can escape along an unexpected axis? Throwing in something to horribly confuse magesight would also be a major win.
As opposed too? Bullets are pretty good at killing things.I do think some time spent learning how to shoot while invisible would be well spent, along with a silencing enchantment. Up against Elves, a bullet is pretty likely to kill.
As opposed to a Vampire Lord or Warboss Birdmuncha.
Easily solved. It's called getting a bow. If enchanted properly, especially if runes are allowable, it would be at least as powerful, probably have a better range, and naturally silent, while also being faster and easier to use if you're fighting more than half a dozen enemies.I do think some time spent learning how to shoot while invisible would be well spent, along with a silencing enchantment. Up against Elves, a bullet is pretty likely to kill.
Six shots is more than enough to kill anything that moves. The two extra are for double taps.Though our paired Dwarven revolvers do both have eight shots per cylinder.
And Mathilde isn't gonna take up a weapon where even Panoramia is better than her.
Fair enough on the revolvers, I was thinking we only had one for some reason. On the other hand, even a light quiver should have at least twenty arrows, and revolvers are far from the most accurate weapons. Plus, a bow would serve well for both short, mid, and long range, while still having several other advantages. Also, elves would probably respect a decent archer more than a decent gunner. Granted, I'm not really arguing as opposed to the revolvers—we already have those—but rather against any sniper rifle we might go for so Mathilde can have a long range assassination weapon. Technology simply hasn't progressed to the point where snipers can beat out the potential of an enchanted bow, even if they're easier to mass produce for large groups. We would have to practice either way, since we don't have a rifle skill yet, and I just see a bow as being much more useful.Though our paired Dwarven revolvers do both have eight shots per cylinder.
And Mathilde isn't gonna take up a weapon where even Panoramia is better than her.
If you're only trying to kill one thing, yeah. A big problem is that Mathilde keeps getting stuck in large groups with no way out, so even sixteen shots can't solve that. What we really need is a long range weapon, preferably one that doesn't let people know where we are so they can hunt us down after we kill someone.Six shots is more than enough to kill anything that moves. The two extra are for double taps.
It's probably pretty likely that we'll end up hanging out in Nagarythe at some point, right? What are our enemies there and what wrenches will they throw into Mathilde's attempts to decapitate enemy command structures?
Bows require skill. A bow can work at short, medium, and long range because an archer can handle different trajectories which lets them fire with different draws as necessary. Unfortunately, archers can handle different trajectories because they have to be able to handle varying trajectories to shoot at all. A bow's trajectory varies with things like string tension (which varies with things like atmospheric humidity, how long the bow has been strung today, how long it's been since you replaced the string, the ambient temperature...) and how hard you're drawing (which varies with things like what you had for breakfast, how much sleep you got, how tired your fingers are, whether there's any water on your fingers...) and so on and so forth. It is damned near impossible to be accurate with a bow. We know of longbows as being an English thing because nobody else was able to build the finances, government, and culture necessary to convince a meaningful portion of the population to spend pretty much their entire lives training the skill.Easily solved. It's called getting a bow. If enchanted properly, especially if runes are allowable, it would be at least as powerful, probably have a better range, and naturally silent, while also being faster and easier to use if you're fighting more than half a dozen enemies.
Thanks for the explanation; I was having a hard time trying to get anything useful out of the WHFB wikia. >_<Among elves, magesight is decoupled from actual spellcasting talent - every single elf can see the Winds to some degree, and exceptional Magesight among elves is about as common as having exceptional eyesight is among humans.
I recall an elven couple in one of the books, for example, where the husband was able to manipulate the Winds but had relatively poor magesight, so he relied on advice from his wife, who had no magic training at all but could see the Winds perfectly.
This is an issue for Mathilde, since a *lot* of her usual hiding kit is tuned towards hiding from "ordinary people". Cloak of Invisibility can be an outright liability when trying to hide from people who can see Ulgu, and trying to hide the burning nuclear reactor that is our sword will be near impossible while it's summoned.
I suspect our Arcane Marks might be an issue too, which is why I've been pushing to try to control them before we head out to elfland - we're literally leaking magic into our surroundings, which can't possibly be good for stealth when dealing with people who can sense magic.
Basically, we need whatever trick the Eshin Assassin used to hide from magesight.
Or we can go the opposite approach. Mage sight will let you know where spells are not what's hiding behind those spells. So instead of trying to be perfectly invisible we could create a flare/chaff type spell. Something that admits such a confusing pattern or amount of wind that it makes mage sight next to worthless.Basically, we need whatever trick the Eshin Assassin used to hide from magesight.
Not just the Eshin Assassin. Remember, our Magister examiner went invisible at the start of the combat test and we weren't able to just instantly spot him, bam, ezpz. The trick to hide from magesight must be known to the Grey College as well.Basically, we need whatever trick the Eshin Assassin used to hide from magesight.
Eh, technically speaking, Mathilde can hide her Ulgu usage, even when actively casting. She actually mused about that when we were baiting the dragon for our talk, and how it was weird to not instinctively hide her signature. On the other hand, we can always be better at it. So, first off, we need to pick up Cathayan, just in case those books we stole already have the answer, and if the doesn't work, find more Eshin to steal from.Among elves, magesight is decoupled from actual spellcasting talent - every single elf can see the Winds to some degree, and exceptional Magesight among elves is about as common as having exceptional eyesight is among humans.
I recall an elven couple in one of the books, for example, where the husband was able to manipulate the Winds but had relatively poor magesight, so he relied on advice from his wife, who had no magic training at all but could see the Winds perfectly.
This is an issue for Mathilde, since a *lot* of her usual hiding kit is tuned towards hiding from "ordinary people". Cloak of Invisibility can be an outright liability when trying to hide from people who can see Ulgu, and trying to hide the burning nuclear reactor that is our sword will be near impossible while it's summoned.
I suspect our Arcane Marks might be an issue too, which is why I've been pushing to try to control them before we head out to elfland - we're literally leaking magic into our surroundings, which can't possibly be good for stealth when dealing with people who can sense magic.
Basically, we need whatever trick the Eshin Assassin used to hide from magesight.
Fair, though I could point out that we're already Good at most of those, and if we ever want to pick up any long range weapon like a sniper rifle, we're going to have to train regardless. I don't expect us to just pick up a bow and start shooting like a pro, but if we ever get a point where we have at least a free point of actions for several turn or get access to good teachers—as I recall, Markus taught us how to be a badass swordswoman in what, three years? Five? I honestly can't remember, actually, And at least half of that was getting into shape, which we've already managed. Besides, it's not like we're anywhere near ready to get a long range weapon regardless, since we still need to learn more enchanting and do other stuff.Bows require skill. A bow can work at short, medium, and long range because an archer can handle different trajectories which lets them fire with different draws as necessary. Unfortunately, archers can handle different trajectories because they have to be able to handle varying trajectories to shoot at all. A bow's trajectory varies with things like string tension (which varies with things like atmospheric humidity, how long the bow has been strung today, how long it's been since you replaced the string, the ambient temperature...) and how hard you're drawing (which varies with things like what you had for breakfast, how much sleep you got, how tired your fingers are, whether there's any water on your fingers...) and so on and so forth. It is damned near impossible to be accurate with a bow. We know of longbows as being an English thing because nobody else was able to build the finances, government, and culture necessary to convince a meaningful portion of the population to spend pretty much their entire lives training the skill.
We have time to be good at magic and good at swords and okay at guns, but probably not time to be good at swords and magic and bows
I think it was suggested that the assassin couldn't find us, either—hence us literally bumping into each other—so we probably already know everything the Grey Wizards have.Not just the Eshin Assassin. Remember, our Magister examiner went invisible at the start of the combat test and we weren't able to just instantly spot him, bam, ezpz. The trick to hide from magesight must be known to the Grey College as well.
Maybe just some hands-on training is in order, then, so we're not learning in a situation where a failure means we're dead. Do any of our students have noticeably good mage-sight? Alternatively, maybe "hiding from other wizards" is something we could line up a course for at the college?I think it was suggested that the assassin couldn't find us, either—hence us literally bumping into each other—so we probably already know everything the Grey Wizards have.
Hah, another good plan.
Branulhune is not a nuclear reactor. Runes only give off energy when used, and the runes Kragg put on there are for being summoned in hand or hitting things. There might be a momentary magical signature when summoned or dismissed, but otherwise the sword is inert unless murdering things. It's even light-dampened. The runes on it don't glow at all.Cloak of Invisibility can be an outright liability when trying to hide from people who can see Ulgu, and trying to hide the burning nuclear reactor that is our sword will be near impossible while it's summoned.