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I don't buy this argument. Those weapons (dagger, stiletto) should in theory be just as useful against monsters as people. As for allowing easy concealment, that fits the nature of the Night Prowler. After all, the classic D&D rouge uses daggers, yet the rouge (at least the way I've seen it played) only uses them on monsters and is more of a thief outside of dungeons than an assassin or bandit. And that mixed with shades of Robin Hood and every revolutionary ever seems to be a better way of describing Ranald thus far.

An awful lot of monsters are basically outright immune to attacks from daggers if you're using RP rules.

Daggers are d10 +(SB-3) where as any sword is d10 +SB so any actual monster is going to shrug dagger blows off like you're tickling them. Given the commandment to use daggers as a ranaldite comes from the RP the implication is that you're not going to be using it for monsters. Also DnD isn't WFRP they have very different views on how combat works. So using DnD logic about daggers isn't the correct way to contextualise what the commandments mean.
 
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An awful lot of monsters are basically outright immune to attacks from daggers if you're using RP rules.

Daggers are d10 +(SB-3) where as any sword is d10 +SB so any actual monster is going to shrug dagger blows off like you're tickling them. Given the commandment to use daggers as a ranaldite comes from the RP the implication is that you're not going to be using it for monsters. Also DnD isn't WFRP they have very different views on how combat works. So using DnD logic about daggers isn't the correct way to contextualise what the commandments mean.
The same problem actually applies to daggers in DnD as well. Without a significant strength score that 1d4 will never get past DR 5.

Still, a number of people swear by it. It's a weapon that takes some consideration, but can be used effectively.
 
The same problem actually applies to daggers in DnD as well. Without a significant strength score that 1d4 will never get past DR 5.

Still, a number of people swear by it. It's a weapon that takes some consideration.

There's other reasons a dagger is useful in dnd due to feat interactions and crit/backstab stuff stuff right? There aren't any for it in WFRP literally the only thing going for it is that it's small and gives you a hold out weapon you could conceal in your boots, it doesn't even get the 'fast' property going for it in the RP it's treated like a generic hand weapon that's just flatly awful, like an improvised weapon like a bar stool is basically only just very slightly worse. The only thing a dagger is useful for is unsuspecting humans that have no armour.

I won't say that it's impossible the writers were utterly unaware of the way their setting information would interact with the crunch of the mechanical systems of the RP but I don't think the editors involved would be unaware of the deeper implications.
 
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The same problem actually applies to daggers in DnD as well. Without a significant strength score that 1d4 will never get past DR 5.

Still, a number of people swear by it. It's a weapon that takes some consideration, but can be used effectively.
I mean, depending on edition. 5th doesn't really have DR.
 
There's other reasons a dagger is useful in dnd due to feat interactions and crit/backstab stuff stuff right? There aren't any for it in WFRP literally the only thing going for it is that it's small and gives you a hold out weapon you could conceal in your boots, it doesn't even get the 'fast' property going for it in the RP it's treated like a generic hand weapon that's just flatly awful, like an improvised weapon like a bar stool is basically only just very slightly worse. The only thing a dagger is useful for is unsuspecting humans that have no armour.

I won't say that it's impossible the writers were utterly unaware of the way their setting information would interact with the crunch of the mechanical systems of the RP but I don't think the editors involved would be unaware of the deeper implications.
Ah, reality.

I dont know. I wouldnt want to fight a manticore with anything but a long spear either, but this is fantasy.

"They didnt think about it" seems much more likely.
 
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soooo, anyone have a guess at how Boney is going to handle the whole "male mage children are never seen again" in bretonnia thing?
Because unless they're being kept back as researchers or for some arbitrary reasons...I genuinely can't think of a single answer that isn't fucked up in some way.
They do show up once, like 20 years down the line from quest canon, to bail out that King Leon guy.

They're all pale, wear silver armor, and ride water-horses.

I guess the Fay Enchantress has a type.
 
Damsels are--effectively--Top Tier Casters who are competitive with anything short of Archmages, the Slaan, and the Sorceresses of Naggaroth. Each one generally learns two to three Lores of Magic, and have no issues casting whatever they want to within those limits. This is done because the Lady does some shenanigans with them in their secret realm that effectively makes them Divine Casters where the Divine Lore is actually just the entirety of magics within about half of the Arcane Lores. (I think Damsels have choices between Ghyran, Ghur, Azyr, and I think the Fey Enchantress can do Hysh as well?)

They qualify as "NPCs only" in second edition right along with Archmages. So yeah, they're pretty monstrous. That being said, if we want to do the Theurgy project, they're pretty much the only living casters who are currently using it. So seeing one in action would be a good way to find out.

(Then again, they might just never use it when we're watching, because the Lady is extremely interventionist and protects the monopolies of her faction with intense jealousy. Bretonnia having the best human casters in the setting--the best of who can throw down with Archmages--is kind of one of their things enforced by aggressive divine power. Bretonnia largely functions based on wink wink nudge nudge right up until the Lady's intervention is required, at which point you must be following the Letter of the Laws or she rejects you at best, sends the Green Knight to smite you at worst)

which is why we go to nehekhara, because i like them better and they are more willing to share.

Provided you don't steal from them.

Once again FUCKING MANNFRED VON CARSTEIN, got magical secrets from some tomb kings.

If a vampire can get something from some of those tomb kings, then so can we.
 
So I was looking at the draft list of traits so far, and I'm not sure how long it been there but I noticed this one.
[ ] Beatified
Word is starting to spread amongst Ranaldites of your unconventional but close relationship with Him. They are more likely to identify themselves to you, more willing to cooperate with your goals, and may seek your wisdom.

If something like this ends up in the final draft I would probably be voting for it.

1: K8P could be described as one big intervention on his part, yes, we didn't rely on him or was everything just luck, but even if you don't count the 'Mork mugging' we used his coin throughout the campaign to do things we could not have done without it (the assassinations, Quickish etc.)

2: it's a social trait, It will lead to more interactions.

3: it gives NPC's agency, the plot will come to us.

4: it's one more, very small, step to 'Goddess of magic and shadows, daughter of Ranald.' or at least demi-god (e.g fay enchantress, Everqueen.... or a Venerated Soul which is more likely but a man can dream!) Ranaldites will now know there is something weird between us and Ranald, the next step will be them wondering why. and in Warhammer, the first step to becoming a god (unless you got over compleated about, looking at you nagash...) is for people to think your a god or related to one.

it doesn't even matter if it is true, when it's about Warhammer gods, if you can get enough people think something, then it can be made true!

ya, I know there is a lot of people who don't care or want, but there is those of us who do and that's what voting is for :)

for the demi-god Mathy!
 
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But most people in Warhammer don't think this is true. So shouldn't it have stopped working that way? :)

No. It only influences the formation of warp entities, not the underlying rules of (un)reality. Belief doesn't determine reality, but it does strongly influence the Aethyr.

Look at it as the Jungian collective unconscious, or as a social construct like a society or culture or legal system.

Even in MtA Consensus Reality can't make reality not consensus based, as there are higher order rules that can't be changed. And this isn't consensus reality. It's not even consensus reality in the Aethyr, as the Aethyr contains all possibilities. The significance of those possibilities is all that changes.
 
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Yeah I agree. Manfred is too much of an arrogant asshole to engage in diplomacy.
Maybe he pointed his Diplomacy advisor at it.

I assume that this would be Helmann Ghorst, based entirely off of my first successful Mortal Empire playthough where the Vampire Counts were considered trusted allies of Bretonnia and the Empire, counted among the staunchest of Dwarf Friends, and proclaimed the liege lord of all Ulthuan.
 
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