Okay, report we can put together that's fairly simple and direct about what we've accomplished and its limitations. With only two actions actually devoted to our job last turn that's limited but fairly good within its scope. Note that the Solo report basically assigns two of our action for the coming turn by telling the Count that we will do things, but those are things that we should be doing anyway in my opinion so I don't have an issue with that.
[x] [Report] We've established a network of informants reporting to us from Wurtbad itself and in the surrounding villages. We should pick up on anyone setting up operations outside of town, unusual travelers, and people hiring on local help for illicit activities. That's not going to catch
every vampire or spy coming into town but it should catch the overconfident, careless, or unlucky.
[x] [Solo] We can write to the Grey College requesting intelligence on his new prospects, though actually traveling to Altdorf to investigate them would leave Stirland without a spymaster for quite a while. There's no guarantee they'll give us anything useful, but we'll be writing them anyway because there's a killer illusion-snake trying to murder us. He shouldn't need to worry about that, but if we're found dead with two suspicious puncture holes in the corpse, he should probably check whether it's vampire fangs or giant snake fangs before making assumptions.
As for our proposed actions... for reference, last report's vote for action proposals:
-[*] Possible orders:
--[*] The disappearance of yourpredecessor is very concerning, especially since he's actively trying to sabotage the hunt for him. He must be found, and I've got a lead: Julbach.
---[*] Capture of predecessor can lead to taking over the Stirlandian league for purpose of spying
---[*] Could he be related to the vampire plots? if so then finding him is a priority.
--[*] The Stirlandian League is a cancer eating at Stirland's economy, and it can be destroyed now that we have the ledgers.
---[*] The former spymaster has been acting against us. He probably still controls his spies in the league. Destroying it now would deprive of him of valuable resources, but may also destroy possible leads on his location
--[*] I've got the budget for a proper network of informants, now it just needs building.
--[*] Variant Writein: Drakenhof. This vampire plot to subtly take over stirland is concerning. We know there are vampires in sylvania, but who and where? And what exactly have they done in stirland so far? I could try to examine other stirland nobles for possible vampire connections, although this seems a bit of a shot in the dark. Alternatively, follow up any leads acquired from the interrogation of Stolpe.
This can be pretty easily adapted by our accomplishments and new information to the new proposals:
[x] [Options] Plan League or Network
-[x] The disappearance of your predecessor is very concerning, especially since he's actively trying to sabotage the hunt for him. He must be found, and I've got a lead: Julbach.
--[x] Capture of our predecessor could lead to taking over the Stirlandian League for purposes of spying, and give us knowledge of his past actions and whether he's involved with any other threats.
-[x] The Stirlandian League is a cancer eating at Stirland's economy, and it can be destroyed now that we have the ledgers.
--[x] The former spymaster has been acting against us. He probably still controls his spies in the league. Destroying it now would deprive of him of valuable resources, but may also destroy possible leads on his location
-[x] I've got a whole bunch of friends now, but I could always use more!
--[x] If the Count wants Wurtbad truly locked down, we can focus on expanding and deepening our local network.
--[x] Our current network is focused around the Wurtbad area. If suspicious activity happens farther afield we don't have any sources in place to let us know.
--[x] We know that at least one Von Carstein is active. If they focus on the nobility we'll want eyes on Stirland's prominent families.