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Yeah, pretty much. Probably an extra step of figuring out how to actually make sure Ranald (and we) profit from the endeavour, either by converting the holy item or fencing the power in it to Ranald. Theurgy's almost certainly a prerequisite.
So there seems to be some buy in, so I'll add it:
STEAL FROM HASHUT
PREREQ: Theurgy
PLAN: Find out about Hashut Holy items, and where they are. Find a way to hide from a god. Find a way to transfer an object from one god to Ranald more safely. Get to where the holy item is, steal it, and make it to safety, then steal the power of the item for Ranald. Basically stealing power from Hashut using the aspect of Ranald the Night Prowler.
TIME: A lot.
COST: ?
PAYOFF: Loot from converted holy item. More power for Ranald. Hashut is lessened.
SYNERGIES: We've already Gambled power from Gork and Mork. This one is stealing using the Night Prowler aspect. Could we go for all four? Saving Skaven from the Horned Rat for the protector, and perhaps something else for the Deceiver?
Any changes?
 
*points aggressively at signature quote*

(I don't want to harsh anyone's fun times, but seriously, we have a lot of neat projects that we already have plot hooks for, we do not need to invent extras out of whole cloth.)
 
And wouldnt you just hate and pity them.

Hate them because their born advantages made them more alike an elf then a man.

Pitty them that for an entire race of them, so few of them made something of their life to be worth mentioning.

Even in a society of 'sorcerous superman' there's the guy/girl who just as advantaged as them but never ammounts to anything.

Nehekharan's had to earn their shit, though, and could lose it.

Nagash and the vampires did lose it in fact.

They just found a replacement.

Elves are much worse, because the dark elves get to keep all their advantages despite being a blight upon the planet that contributes nothing of worth.
 
I have no reason to go trying to steal from Hashut if it isn't immediately in front of us.

Don't let our luck against Mork make you cocky.
Yeah, but there were a number of people who were down for it. The threadmark is a compilation threadmark, and so does not exclude plans because others dislike them, or even if a majority dislike them.
 
*points aggressively at signature quote*

(I don't want to harsh anyone's fun times, but seriously, we have a lot of neat projects that we already have plot hooks for, we do not need to invent extras out of whole cloth.)
Both the Horned Rat and Hastur mugging plans basically require going down the Theurgy skill tree. They're both on the same potential future branch of that tree that may or may not even exist - but heh, at least it has a short-term goal attached to the plan :)
 
*points aggressively at signature quote*

(I don't want to harsh anyone's fun times, but seriously, we have a lot of neat projects that we already have plot hooks for, we do not need to invent extras out of whole cloth.)
The entire point of the post they maintain is to catalog the random extra plot hooks the thread cooks up.
I have no reason to go trying to steal from Hashut if it isn't immediately in front of us.

Don't let our luck against Mork make you cocky.
The idea is more any god with a treasure pile. Hashut is just the example given because it probably has one and we don't like them, due to the whole chaos god business, and it being thematic for Ranald to go after them (which might help with the actual integration of the power).

Being cocky is thinking we'll pull it off without a hitch. Like, thinking that toasting the Million Orc Brigade is a done deal is being cocky, because it disregards the threat they represent. Just coming up with something cool we could try isn't being cocky. If it ever actually comes up in the quest we'll be able to make a judgement about the details of the task, rather than generalizations about overviews or such.
 
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The entire point of the post they maintain is to catalog the random extra plot hooks the thread cooks up.
Originally it was to store, like, outlines for complicated things we already have hooks for (snake juice, making a staff, making better armor, etc.). I feel like it is worth distinguishing "things the QM has told us are possible and the thread built plans for" from "things the thread decided they thought was neat and the thread invented ideas for" because I am an extremely boring person who uses the phrase "epistemic status" in casual conversation.
Both the Horned Rat and Hastur mugging plans basically require going down the Theurgy skill tree. They're both on the same potential future branch of that tree that may or may not even exist - but heh, at least it has a short-term goal attached to the plan :)
On a short-term note, I was discussing with @BungieONI earlier how I really want to take a Ranald-focused action next turn. Either studying the Coin or some devotion-to-Ranald option unlocked by the Temple-building we did this turn.

Even if we don't get in the god-mugging business... after this whole *flails around a bit* thing, I'm feeling a need to connect with our own god. He, after all, probably has an even better idea of how awful the Horned Rat is than we do.
 
Originally it was to store, like, outlines for complicated things we already have hooks for (snake juice, making a staff, making better armor, etc.). I feel like it is worth distinguishing "things the QM has told us are possible and the thread built plans for" from "things the thread decided they thought was neat and the thread invented ideas for" because I am an extremely boring person who uses the phrase "epistemic status" in casual conversation.
As the person running it, I generally don't want to be in the position of arbitrating what the QM has said has hooks and hasn't had hooks. I don't want to inject my biases into this, and don't want the threadmark to become a point of argument. I just want to store info on plans so the thread can keep track of older plans without forgetting them, so that the thread can keep track of progress we have made on the plans, and so the thread can reasonably pursue long term goals (even if I don't know if they are viable).

Because of this, the threadmark disclaims the QM saying things are possible. I do try to link to WOG if it is possible though.
 
Both the Horned Rat and Hastur mugging plans basically require going down the Theurgy skill tree. They're both on the same potential future branch of that tree that may or may not even exist - but heh, at least it has a short-term goal attached to the plan :)

Tongs first, all wizards can use that.

Theurgy later.
 
As the person running it, I generally don't want to be in the position of arbitrating what the QM has said has hooks and hasn't had hooks. I don't want to inject my biases into this, and don't want the threadmark to become a point of argument. I just want to store info on plans so the thread can keep track of older plans without forgetting them, so that the thread can keep track of progress we have made on the plans, and so the thread can reasonably pursue long term goals (even if I don't know if they are viable).

Because of this, the threadmark disclaims the QM saying things are possible. I do try to link to WOG if it is possible though.
Sure. I wasn't jumping on you for cataloging it. I was just trying to inject some reality into the thread before people got carried away.
Tongs first, all wizards can use that.

Theurgy later.
For example.

(The "tongs" project is one a few people in this thread decided was possible and kept talking about, poked at the QM until he added an "investigate if this works" option (as opposed to the Study Ranald's Coin option, which was there from the start), and is literally the source of the quotation in my sig.)
 
Sure. I wasn't jumping on you for cataloging it. I was just trying to inject some reality into the thread before people got carried away.

For example.

(The "tongs" project is one a few people in this thread decided was possible and kept talking about, poked at the QM until he added an "investigate if this works" option (as opposed to the Study Ranald's Coin option, which was there from the start), and is literally the source of the quotation in my sig.)

The tongs project is one thats already proven possible because its how necromancy works.

Getting theurgy from the mortal half is pie in the sky, nehekhara and Brettonia got it from their gods.
 
Sure. I wasn't jumping on you for cataloging it. I was just trying to inject some reality into the thread before people got carried away.

For example.

(The "tongs" project is one a few people in this thread decided was possible and kept talking about, poked at the QM until he added an "investigate if this works" option (as opposed to the Study Ranald's Coin option, which was there from the start), and is literally the source of the quotation in my sig.)
I actually don't like the Tongs project myself (It leads to Dhar, if you ask me). But also, I don't think it's my place to crush these dreams when dealing with plan threadmark, which is why it is there.
 
I actually don't like the Tongs project myself (It leads to Dhar, if you ask me). But also, I don't think it's my place to crush these dreams when dealing with plan threadmark, which is why it is there.

High magic and nature itself proves that winds can interact with out turning into dhar.

if it can be done in nature it can be replicated by man.

Besides we have the belt for the inevitable screw ups.
 
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The tongs project is one thats already proven possible because its how necromancy works.

Getting theurgy from the mortal half is pie in the sky, nehekhara and Brettonia got it from their gods.
So tongs using dhar had been proven. Using tongs on anything other than dhar has not been proven. I fully expect that if we use tongs on another wind all we will get is dhar. That's just me though and I know some people think differently.
 
The tongs project is one thats already proven possible because its how necromancy works.

Getting theurgy from the mortal half is pie in the sky, nehekhara and Brettonia got it from their gods.
Using a single, pure wind to manipulate a mixture of the winds is substantively different from using a single, pure wind to manipulate a different pure wind without letting them mix at any point.

Like, if it were that easy, someone else would have done it already. We cannot be the first wizard to have thought of this. We have a few unfair advantages (Windsage, reading the Liber Mortis), but I am still skeptical that it is possible; it seems like if it were a thing that can be done, someone else would have done it, and we have not gotten any seeded plot hooks to go after this. It is purely a brainstorm of the thread.

Using arcane energies to manipulate divine energies, on the other hand, is something that not just any wizard off the street can do (it requires 1. a deep connection with a god, which most wizards lack 2. a god that is okay with this sort of tomfoolery, which most gods are not). I have a much easier time believing that between Windsage, Avatar, and Ranald being more open than other Order gods to being experimented with, we will be able to develop something cool and unique, and the fact that we've had several dangling plot hooks specifically aimed at investigating this phenomenon indicates that Boney has something planned for us heading down this track, whether that be "theurgy" or something else.
High magic and nature itself proves that winds can interact with out turning into dhar.
High magic is not "using winds to manipulate other winds." High magic is "one spellcaster manipulating multiple winds directly without them combining in the caster's soul and becoming Dhar." That, again, is very different from the "tongs" project.
 
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