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@BoneyM, under more permissive circumstances, which I understand that these most certainly aren't, could we use the Seed of Regrowth or perhaps a Boon of Hysh item to save Rat Mothers?
 
Why not, it worked for Napoleon.
Yeah, but the more I think about it, the more we are a Wizard!Belichick. Let's look at the evidence:

Evidence:BelichickMathilde
Skirts the rulesRavens divisional round, 2015 with eligible receivers, and other loopholes.Read, but hasn't used, the Liber Mortis. Also the money
Abruptly left job for better one1 day after being hired, resigns with note on napkin: 'I resign as HC of NYJ', went to PatsFired immediately by Roswita, Joined up with Belegar
Information GatheringSpygateInfo Ring, then EIC
Builds up small advantagesTeaches intricacies of rules, focus on special teamsTowers, Library, various items
Waits for enemy to make mistake, then attacksPatriot football games capitalize on others mistake, and don't make many of their ownKaragril
Very AdaptableChanges defense and offense for each opponent.We beat Drakenhof with Cannon, Nar with Piety, Citadel with counterspell, Karagril with assassination,
Low DiplomacyAny Belichick Press ConferenceDiplomacy=11
Clothing color choicesgrey, cutoff hoodiegrey robes
Has a go to person that analyzes stuff but keeps a low profileErnie AdamsMaximilian
Has a TowerLighthouse at GilletteHas a few...
Isn't completely in chargeReports to Robert KraftReports to Belegar
And I could go on.
 
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I was looking up the Steam tank lore and noticed that the guy who made them apparently disappeared out of nowhere do you guys think he could have been Skavened by the thirteenth spell and be the source of the Skryre tech? Or at least helped bring it to its current level. I kind of want our next mega project to be working with Johann and Gotri to be remaking the steam tank and producing an Arcane tank to field.
I thought he died in a plane crash during a test for his prototype airplane.
 
@BoneyM, under more permissive circumstances, which I understand that these most certainly aren't, could we use the Seed of Regrowth or perhaps a Boon of Hysh item to save Rat Mothers?
Those could save them from poisons and close wounds, but even if you save somebody from the damage caused by their billion types of super cancer or whatever that won't fix the genetic imbalances that caused those diseases to set in to begin with. It'd be like casting a spell to repair a house on a house of cards; it's not that it's damaged, it's that it's too flawed to survive.
 
Personally Warhammer Fantasy is interesting in that it seems to be both Grimdark and Hopeful at the same time.

To explain, the grimdark is obvious, chaos exists and overpowers and single force of good in the world, it's corruption seeps into all people's and generally ruins lives, and can never be stamped out, and indeed could quite possibly win in the end, as is Endtimes Canon.

On the other hand however, humanity has been and is progressing, and whilst I can't say how accurate it is in canon, at least in this quest if humanity survives and keeps progressing at the current rate, in terms of magic, technology, numbers etc,for another say, I don't know, 1000 years, they'll be big enough and advanced enough they could well defeat the forces of evil once and for all.

Could suffer some great catastrophe in the meantime of course, from countless without or from within as happened with Nehekara, but this seems possible.

Most settings... aren't really like that. They either seem grimdark and without hope, with victory being unexpected (in setting) through some great plot of Good, or the setting is such that everyone hopes and good always succeeds eventually.

Most settings try to lean to one or the other of course, but there normally seems to be some underlying either hope or despair to it. Worm even if it is grimdark in the surface always felt like the heroes were gonna pull through, at least to me, whilst 40K... not so much, even if it's theoretically possible.

This is similarly the case in the shorter, more personal terms as with longer terms, as again they're more underlying themes and feelings of the setting.

Fantasy on the other hand, the two sides really feel balanced like no other, as if it could well go either way in the end. There is real, true hope for a bright future, but the chances of it being snuffed out are equally great. Both hope and despair feel well and truly equal, which is a difficult balance to strike.

A lot of this might really only apply to Boney's world building and less so canon, couldn't say as not exactly an expert in canon myself, but that's my impression of the quest setting at least.
 
And all of those leave the setting relatively intact for now, with changes either localised, or global, yet delayed in time. It is hard fore to formalise what is it exactly that I want to avoid.

Yes, I want the sense if achievment. I want the achievements to be appropriately grand and important, something for our character to be proud.

And yet I like the setting, and over many quests I have encountered something I believe to be the bane of ck2 quests: powercreep.

Wissenland quest, the first and quite probably the best of it's kind was not immune to it, although it resisted it longer than most. Ck2 quest formula - well, most quest formulas - rely on escalation of threats and goals to check the escalation of character abilities, and in many long-running quests there comes the point when the expected task becomes ridiculous and the setting gets warped around the main character. The destruction of Skaven and the great order faction allience by von Liebwitz. Pretty much every quest by torrorar, who is otherwise a very talented gamemaster.

Most ck2 quests which don't die end in that territory.

Boney is kind of unique in their pacing ability and managed to smooth over the power creep curve, producing a narrative which is simultaneously earthshakingly grand and not yet setting-breaking. I find it incredibly precious and am very afraid to loose it.

Damn, I'm rambling.
I'd say that a big part of of what has kept that kind of creep in check are two events which, perhaps bizarrely, are some of my favorite parts of the quest: Roswita firing us and Thorgrim and Belegar's relations frosting over. These acted like...speed bumps, I suppose; they allowed us to have our grand victories, but they interrupted a potential positive feedback loop that could have lead to our power, influence, and scope of operations snowballing into ridiculousness.

Imagine how ridiculous things could have gotten if we had gotten all that favor for avenging Grudges after the Expedition and were able to spend it in Karaz-a-Karak, and were regarded just as highly there as in the Holds we are in closer contact with. Instead of creating a battle mountain and revolutionizing economics via the We, and so on, we might have suddenly been in a position to be influencing Dwarf culture and championing the sorts of asymmetric tactics that have given us such success in K8P on the scale of the Karaz Angkor. Instead, we've ended up focusing on K8P and purchasing a library large enough that it can be used to barricade the West Gate.
 
I'd say that a big part of of what has kept that kind of creep in check are two events which, perhaps bizarrely, are some of my favorite parts of the quest: Roswita firing us and Thorgrim and Belegar's relations frosting over.
Precisely. They're excellent moments that remind us that things don't always bow down to the transcendent glory of the QPC. Sometimes stuff happens to constrain us that we don't get to prevent with a high enough roll.
 
Staff Notice
I'm not pestering the GM about loopholes and haven't been doing so at all. Don't try to falsely accuse me of doing things I haven't been doing. It's bad to do that.
You're trying to circumvent a ruling that the QM has already handed down, by asking an incredibly leading question. You're looking for a loophole.
 
I wonder, could the order-aligned races of Warhammer Fantasy survive the chaospocalyse by just getting off the planet?

It wouldn't matter if the forces of chaos flood from the poles if everyone's on ships headed somewhere else, right?
 
I really should have realized it sooner, the pieces were all there in retrospect, but everything that's just happened and has been happening is just so alien to the Skaven.

Dwarves just don't pull this kind of shit, they bravely charge into the enemy to eliminate a threat or they fortify a position and hold it to the last.
They advance methodically, slowly taking ground and new positions to fortify before the next attack.
They always, always, attack from the front, rangers might pull clever ambushes and sabotage, but once the army comes even the rangers join the fray for a straightforward fight.

They don't wait patiently behind their fortifications for years only to opportunistically pounce on an opponent when they're vulnerable.
They don't blitz their opponent to deny them any opportunity to properly recover and prepare.
They don't coordinate their attacks in this way; cutting communications, isolating targets, dismantling defenses and causing chaos before the main force arrives and sweeps through all remaining resistance.

Dwarves don't do that, they have never done that, those are things Skaven do.
That's the reason they've been solely paying attention to each other, why they saw the situation as 3 and focused on eliminating each other rather than worrying about the Dwarves. When the Dwarves didn't come out to fight them immediately, when they patiently waited behind their fortifications the Skaven naturally assumed that meant they had time, time to spend settling their civil war and recovering before turning their gaze upwards to the surface and assuming their rightful place. Dwarves aren't supposed to be opportunistic predators, they aren't suppose to notice the openings and shove a shiv into their opponents back before they can even properly turn around.

That would explain why they are so shocked the dwarvs are in fact strong enough to launch offensive operations, and brings up the dwarven weakness of predictability. They always attack if they have the stregh to do so rather than holding back for a better moment. Though I have to say, it is kinda a shame that dwarves don't use opportunistic tactics, their well suited to them. Their fortresses would give them ample breathing room to wait for an opening, and their foes tend to have wildly fluctuating strength, often carelessly expending it only to rapidly replenish it. If instead of attacking as soon as they think they can win, they waited for their foes to hit a low ebb, or even engineered a low ebb, they would likely be able to remove threats with far less blood.

which is interesting, because if there is one lesson to be taken from this day, its the power of choosing your moment. Sure we had the perfect moment drop into our laps, but if other dwarvs are going to try and capture this lighting in a bottle, waiting until their foe is at a low ebb is the lesson to take. Don't build a throng and attack, build a throng and wait for an enamy to expand its forces and then attack, with a side lesson of your enemies fighting being a common way that will happen.
 
Imagine how ridiculous things could have gotten if we had gotten all that favor for avenging Grudges after the Expedition and were able to spend it in Karaz-a-Karak, and were regarded just as highly there as in the Holds we are in closer contact with. Instead of creating a battle mountain and revolutionizing economics via the We, and so on, we might have suddenly been in a position to be influencing Dwarf culture and championing the sorts of asymmetric tactics that have given us such success in K8P on the scale of the Karaz Angkor. Instead, we've ended up focusing on K8P and purchasing a library large enough that it can be used to barricade the West Gate.

I really don't think much would have changed if Thorgrimm and Belegar had gotten along. We certainly didn't get any favour buy options to influence Dwarven culture and championing asymmetric tactics in K8P, or in any other Dwarven Hold, so why would we get them in Karaz-a-Karak?

We might have tried to stick even more Favour into Branulhune, and we'd probably have bought even more books from the additional Dwarf Favour earned from grudges, but other than that?
 
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You're trying to circumvent a ruling that the QM has already handed down, by asking an incredibly leading question. You're looking for a loophole.
The GM has said that the attendants and the rat mothers are dead. I have accepted that and you can find that acceptance with trivial ease in my post if you cared even a little bit about the truth. These rat mothers and their attendants will die, but in the future, if Mathilde has more freedom to do what she wants, I want to know if there's a possibility for a different outcome.
 
A victory whose most important components almost no one in the Empire can ever know about....

On the flip side Mathilde shall have all the dwarf rep.

All of it.

Like she's already probably entered the collective memory of Karaz Ankor but now she'll be firmly imprinted at the forefront.

That's probably quite a bit better than anyone managed in the past couple centuries.

This absolutely doesn't apply to Chosen Ones or ancient grandmasters or the like.

Grandmasters had to start from somewhere.


What makes Nagash or Neferata better than Mathilde beyond a willingness to use necromancy?

Basically nothing.

Sure they had time and experience but there's nothing inherently special about them that puts them beyond what other wizards can do.
 
Personally Warhammer Fantasy is interesting in that it seems to be both Grimdark and Hopeful at the same time.

To explain, the grimdark is obvious, chaos exists and overpowers and single force of good in the world, it's corruption seeps into all people's and generally ruins lives, and can never be stamped out, and indeed could quite possibly win in the end, as is Endtimes Canon.

On the other hand however, humanity has been and is progressing, and whilst I can't say how accurate it is in canon, at least in this quest if humanity survives and keeps progressing at the current rate, in terms of magic, technology, numbers etc,for another say, I don't know, 1000 years, they'll be big enough and advanced enough they could well defeat the forces of evil once and for all.

Could suffer some great catastrophe in the meantime of course, from countless without or from within as happened with Nehekara, but this seems possible.

Most settings... aren't really like that. They either seem grimdark and without hope, with victory being unexpected (in setting) through some great plot of Good, or the setting is such that everyone hopes and good always succeeds eventually.

Most settings try to lean to one or the other of course, but there normally seems to be some underlying either hope or despair to it. Worm even if it is grimdark in the surface always felt like the heroes were gonna pull through, at least to me, whilst 40K... not so much, even if it's theoretically possible.

This is similarly the case in the shorter, more personal terms as with longer terms, as again they're more underlying themes and feelings of the setting.

Fantasy on the other hand, the two sides really feel balanced like no other, as if it could well go either way in the end. There is real, true hope for a bright future, but the chances of it being snuffed out are equally great. Both hope and despair feel well and truly equal, which is a difficult balance to strike.

A lot of this might really only apply to Boney's world building and less so canon, couldn't say as not exactly an expert in canon myself, but that's my impression of the quest setting at least.
Grimdark + Noblebright = "Nobledark"?

...that sounds fucking awesome, now that I think about it, and (warning: TVTropes links!) ties into two of my favorite character archetypes, the Anti-Nihilist and Knight in Sour Armor.
 
I wonder, could the order-aligned races of Warhammer Fantasy survive the chaospocalyse by just getting off the planet?

It wouldn't matter if the forces of chaos flood from the poles if everyone's on ships headed somewhere else, right?
Yes, the lizardmen did exactly that in the Endtimes. Then they all, except the Slaan, died on the ships so GW could make them into order daemons made of stars and the Slaan's memories.
 
What makes Nagash or Neferata better than Mathilde beyond a willingness to use necromancy?

Basically nothing.

Sure they had time and experience but there's nothing inherently special about them that puts them beyond what other wizards can do.

Royal blood, for one thing, which in Nehekhara more often than not came with actual, divinely granted superpowers. And way more resources than we can make use of. Also pretty much an immunity to consequences considering they were the absolute god-sovereigns of their city-states, nobody would even dare to question their experiments with necromancy until the consequences spread out of their territory.

There is probably more.
 
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Yes, the lizardmen did exactly that in the Endtimes. Then they all, except the Slaan, died on the ships so GW could make them into order daemons made of stars and the Slaan's memories.

That is the least interesting way they could bridge blasting off into space and becoming order demons. Some kind of magical uploading or simply new and better spawning pools would be more intresting then "they ded, now the slan are making order demons."
 
Actually, there was a special covenant their people had with their gods before they went all necromantic and broke the covenant. I don't remember the specifics though.
It was apparently introduced in the Nagash Time of Legends books, I've never read them so I do not know the specifics. I also viceraly hate the entire concept and pray to Bragi (and Ranald for good measure) that BoneyM has the good taste not to go with it as canon.
 
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