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Branulhune reappears with no momentum, no matter how fast it was going when it was disappeared.

(relative to local norms, no funny business with planetary rotation or orbit)
We don't need planetary orbits for funny business here.
Imagine Mathilde is in a run away minecart, when she summons Banulhune it appears with no velocity but it does have mass therefore the minecart must slow down in order to maintain momentum.
Since we haven't seen Mathilde get thrown around whenever she dismisses Branulhune clearly the sword takes its momentum with it when dismissed.
Therefore Mathilde can slow down her minecart to a safe speed by repeatedly summoning and dismissing the sword.
:V:V:V
...
Unless the sword appears with no speed relative to Mathildes hand. :p Then she's gonna have to Substance of Shadows out of that minecart.
 
Alternative approach: create a Dwarfen Branulhune Thrower that functions like a bolt thrower but repeatedly hurls the sword at enemies. Infinite master-runed ammunition!

... Actually, Kragg should consider such an approach (along with sturdiness runes for reusability) for artillery ammunition. Most dwarf runes go onto armor/weapons, presumably because projectiles are single-use. But the Rune of the Unknown takes that consideration away.
I like this idea.

@BoneyM what would it take for us to get Kragg to work with the Engineering Guild to produce a machine scorpion with the return rune? The Maxim Machinegun of the Dwarfs.
 
If Branulhune retained momentum I'm sure SV playerbase would've stopped at nothing to achieve Sufficient Velocity and have Branulhune fly straight at Malekith or something.
If only because there's only one Best Kind Of Good News we haven't been able to give Algard yet, and I want the hat trick...yes, absolutely.

I like this idea.

@BoneyM what would it take for us to get Kragg to work with the Engineering Guild to produce a machine scorpion with the return rune? The Maxim Machinegun of the Dwarfs.
It has been repeatedly established that the Rune of the Unknown is a melee weapon rune. Period. No putting it on rifles, or containers, or ballista bolts, or whatever other shenanigans the thread comes up with; it's far too exploitable otherwise.

Edit: here's the WoG:
It's a melee weapon rune.
 
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With Dwarves, there's always enough ale stockpiled. With Halflings, there's always enough food.
Sausages, once its it sausage form then there should be no problem where the meat originated.

And we got plenty of food! Why in this battle alone there should be enough to feed the Karak!



Jokings of canibalism aside, their suply lines to Barak Var is not cut off, so there should be no problem.
 
Slayers are good at killing trolls, sure, but they also tend to die in great numbers. Which is the point.
Which is why "Troll slayers" was specified. Troll slayers are slayers who got too good at not dying and bust trolls up. Then there is Giant slayers, who do the same to Giants, and then, though i am a bit unclear on which one is higher tier, are Dragon slayers and Daemon Slayers. The higher ones probably won ´t come, as they are noted to shun civilization and trolls wouldn ´t be worthy doom for them anyway, but if they did, they could most likely curbstomp them to the ground and dance on their ashes.

EDIT: Better yet, hope Gotrek comes to town :V
 
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No, Eight Peaks in general seems to be free of those sorts of fluctuations, no matter the circumstances.
Well isn't that interesting? Perhaps yet another thing to look into when we have the time.
IF K8P has a portion of the Waystone network it is plausible that the stable Wind level is being caused by them, since the entire point of them is to funnel them inwards towards Ulthuan like a giant bathtub drain. That'd be my guess.
Okay... either Dwarven Magic resistance also applies to their homes or something is/was going on.
So, Waystones are like Stonehenge. They're menhirs and stone obelisks and such like usually put somewhere relatively remote. Some times in circles, some times on their own.

Its perfectly viable for them to be in plain sight (though they are so goddamn old, almost eight thousand years, that they may be overgrown or otherwise hidden by nature), but they may be somewhere we haven't been to yet or haven't been able to access. And if one is clogged and a giant hunk of Warpstone Rangers may not be able to tell visually.
Oh, yeah, that'd do it. A good twist, too; 'Where are these things we're looking for?' 'Uh... I think we're in them' is a classic for a reason.

And the difference between unreasonably stable winds and incredibly high-power concentrations of them is just density. Mountain sized channels mean minimal turbulence; a sedate pace suitable for dwarven habitation, rather than sand-blasting their souls.
So, my mind actually immediately went to a different place than 'What if all of Karak Eight Peaks itself is like a henge?'

Namely: 'Winds are perfectly level? Hmm... Wait. Where are all those Winds flowing?'

'I really hope they aren't flowing towards Kvinn-Wyr.'

So yeah. My immediate reaction was to worry if something got plugged in Kvinn-Wyr and it's creating all the Warpstone there. Or, maybe there's no plug or error. Maybe just the Warpstone arrived there on its own. It's just that, due to being a bunch of Warpstone, it's attracting the Winds to itself. Like gravity almost. So the Winds are still sedate and flow at the same rate, but they tend to gravitate to Kvinn-Wyr. Or maybe not. Maybe Kvinn-Wyr doesn't attract the Winds to any degree. But, what if any Winds that pass by it, get sucked up a bit?

(Of course the other thing I wondered about is why, how, or if, a magic-using Emperor Dragon might influence the flow or amount of Winds in Karak Eight Peaks. 'It's a giant Hysh-user. Would it not influence the flow of the Wind of Light in this place?' If not, that's a neat fact.)

But mostly, I immediately started worrying about Kvinn-Wyr.

And about the Skaven and Greenskins doing some kind of Weird Magic Shit or Rituals. (We stopped one, but who's to say there's no other?)
 
They'd be able to seal them off in one way or another.
Excellent! Looks like we have our strategy for holding Yar against the greenskins no matter what happens.

Well that's really damn weird. Are the mountains acting like grounding rods, and the ring of them creates an area where the winds are nice and consistent? Or is something Else going on?
I think-
So, my mind actually immediately went to a different place than 'What if all of Karak Eight Peaks itself is like a henge?'

Namely: 'Winds are perfectly level? Hmm... Wait. Where are all those Winds flowing?'

'I really hope they aren't flowing towards Kvinn-Wyr.'

So yeah. My immediate reaction was to worry if something got plugged in Kvinn-Wyr and it's creating all the Warpstone there. Or, maybe there's no plug or error. Maybe just the Warpstone arrived there on its own. It's just that, due to being a bunch of Warpstone, it's attracting the Winds to itself. Like gravity almost. So the Winds are still sedate and flow at the same rate, but they tend to gravitate to Kvinn-Wyr. Or maybe not. Maybe Kvinn-Wyr doesn't attract the Winds to any degree. But, what if any Winds that pass by it, get sucked up a bit?

(Of course the other thing I wondered about is why, how, or if, a magic-using Emperor Dragon might influence the flow or amount of Winds in Karak Eight Peaks. 'It's a giant Hysh-user. Would it not influence the flow of the Wind of Light in this place?' If not, that's a neat fact.)

But mostly, I immediately started worrying about Kvinn-Wyr.

And about the Skaven and Greenskins doing some kind of Weird Magic Shit or Rituals. (We stopped one, but who's to say there's no other?)
Yeah, that basically. If there's a regular-sized waystone, it's probably buried under all that warpstone. Now, it's probably not in danger of blowing up anytime soon given how long it's been there, but clearing it and fixing it would send the winds to the Vortex instead of just creating more warpstone.
 
Which is why "Troll slayers" was specified. Troll slayers are slayers who got too good at not dying and bust trolls up. Then there is Giant slayers, who do the same to Giants, and then, though i am a bit unclear on which one is higher tier, are Dragon slayers and Daemon Slayers. The higher ones probably won ´t come, as they are noted to shun civilization and trolls wouldn ´t be worthy doom for them anyway, but if they did, they could most likely curbstomp them to the ground and dance on their ashes.

EDIT: Better yet, hope Gotrek comes to town :V

Belegar could probably swing more Slayers if he presents it to them as a final push for completely reclaiming Karak Eight Peaks. Since K8P has a massive religious and cultural significance being able to participate in claiming it would likely be a big draw, and not just for Slayers.
 
I would not be so sure. We know his rune exists, but on the other hand his rune was discovered while he was still a living dwarf, so is the rune invested with the power of Gazul or simply named for Gazul because it's impressive?
We have WoG (IIRC) that if we try to fiddle with the Rune, or use the Tower for something Gazul wouldn't like (say, manually frying non-chaos dwarfs), then he'll notice and either just stop the tower working, or even manifest and smack us upside the head.

We've been told the rune of valaya on our belt works similarly at the whim of valaya Herself.
 
Excellent! Looks like we have our strategy for holding Yar against the greenskins no matter what happens
Yeah, holding it against them with force of arms didn't feel worth it, so I was opposed to taking it. But if we can get the entrances collapsed/walled off within the next 16 hours then I'm all for it - one less problem for the future without piling any more problems into the present.
 
I wouldn't be against it, if it could be done from the outside. I don't really want to go in there until we know what the deal is with the mystery.
As soon as we have the chance, I really want to check all of our empty areas and send Mathilde into Mhonar. If we could figure out what we're facing, it'd make the planning so much easier.
 
I wouldn't be against it, if it could be done from the outside. I don't really want to go in there until we know what the deal is with the mystery.
I'm hoping we can spare some scouts to investigate next turn, but yeah I see your concern.
On the other hand, if the Mystery is gone, it would be rather painful to let the Trolls or Broken Tooth/Crooked Moon take over the place when we could take it over ourselves.
 
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