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Maybe the Dragon Isles?

The Dragon Isles are a lizardmen outpost that lost their Slann and went feral. They got their name because explorers aren't thoughtful enough to ask for clade and lineage when running from their life from giant hungry lizards.

You've also got Sun, Moon and Star Dragons which don't appear associated with any particular wind.

I think those are more titles than subspecies.
 
That's true to a point. But the Dragons on Ulthuan come in a mix of colours but have no apparent wind inclinations. They're just dragons.
As I understand it those are celestial dragons in BoneyM's system, so seem to be high magic inclined.

The Dragon Isles are a lizardmen outpost that lost their Slann and went feral. They got their name because explorers aren't thoughtful enough to ask for clade and lineage when running from their life from giant hungry lizards.
TBF Hard to blame them, especially when they may have been getting chased by Dreadsaurians potentially not inaccurate :)
 
You've also got Sun, Moon and Star Dragons which don't appear associated with any particular wind.
That's just another form of age for them
That's true to a point. But the Dragons on Ulthuan come in a mix of colours but have no apparent wind inclinations. They're just dragons.
I'm pretty sure That's more to do with not making High Elves have even more options in the base army book than representative of...anything, really.
 
As I understand it those are celestial dragons in BoneyM's system, so seem to be high magic inclined.

Celestial Dragons are the eastern Chinese/Cathayan dragons.

I'm pretty sure That's more to do with not making High Elves have even more options in the base army book than representative of...anything, really.

I spent a bit of time trying to figure this out back when Asarnil first happened. Their breath could suggest that Ulthuan dragons are fire dragons, but it could be that those are the most common type to remain awake because they've got the Aqshy temperament.
 
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You've gotta wonder why there's just this random spot in the warp that just happens to have a bunch of perpetually wailing souls in it; and futhermore how exactly the grey order got access to an unerring plane shift to it.
I'm not even convinced it's an actual portal to somewhere, could just be Ulgu taking after our subconscious thoughts. Or maybe every time a person dies, Ulgu snaps up their whaling shadow and this is Ulgu sucking up their shades with people still attached. Beautiful thing about WF Magic is how unrestrained it can be.
 
The Dragon Isles are a lizardmen outpost that lost their Slann and went feral. They got their name because explorers aren't thoughtful enough to ask for clade and lineage when running from their life from giant hungry lizards.



I think those are more titles than subspecies.
Well eh. They're categories based on age (Sun dragons were born around the time of the Sundering IIRC). My point is that the Dragons that are friends with the HE don't seem to be mono wind variants.

As I understand it those are celestial dragons in BoneyM's system, so seem to be high magic inclined.
I suppose that could be true, but High Magic doesn't come off as something you'd have a genetic inclination to tbh.

That's just another form of age for them

I'm pretty sure That's more to do with not making High Elves have even more options in the base army book than representative of...anything, really.
Actually that's the other way around. The High Elf book was written before Storm of Magic, which introduced a lot of the ideas of dragon variations.
 
I kinda thought that Elven riding dragons don't have personal magic because the ones that 'volunteer' (?) to be ridden are the hotheaded youngsters who are doing it to get out of magic practice, and they never catch up on it later in life because "pfft! I've got elves to do that sort of thing for me!"
 
Celestial Dragons are the eastern Chinese/Cathayan dragons.
Oh...huh.

mmm in that case I guess Ulthwan just has a bunch of dragons which for the sake of ease GW just abstracts to generic dragons, even then though...mmm

Hope Dragomas is ok...

It'd be very unfortunate for the Supreme Patriarch to go insane due to his dragon body channelling high magic his human mind can't handle.

I suppose that could be true, but High Magic doesn't come off as something you'd have a genetic inclination to tbh.
Tell that to Cathay apparently.
 
??? - Toad Dragon, Merwyrm / Sea Dragon
Wouldn't these also be under Ghyran, given its also the magic of water?

As an aside, what does Mathilde know about the Rune of Ulgu? As it does a couple interesting things in first implying that it could be used in other areas than a mutation, and secondly that it's possible to inscribe a rune onto yourself.

Would it also be possible to acquire the rune of Ulgu without rolling for it, if we acquired more runecrafting knowledge?
 
Oh...huh.

mmm in that case I guess Ulthwan just has a bunch of dragons which for the sake of ease GW just abstracts to generic dragons, even then though...mmm

Hope Dragomas is ok...

It'd be very unfortunate for the Supreme Patriarch to go insane due to his dragon body channelling high magic his human mind can't handle.


Tell that to Cathay apparently.
Ulthuan.

That seems...odd. Cathay appears to be more inclined to Azyr than Qhaysh as a society and the name Celestial Dragon lends itself credibly to that interpretation too. And if Cathay has the ability to wield HM why has that not been investigated? The overland routes to it are hell, but there are still sea trade routes.
 
Wouldn't these also be under Ghyran, given its also the magic of water?

Ghyran seems to only have an affinity for freshwater, not salt.

As an aside, what does Mathilde know about the Rune of Ulgu? As it does a couple interesting things in first implying that it could be used in other areas than a mutation, and secondly that it's possible to inscribe a rune onto yourself.

Would it also be possible to acquire the rune of Ulgu without rolling for it, if we acquired more runecrafting knowledge?

Acquiring the Rune is Ulgu marking you as its own. Inscribing it yourself might make for a great tattoo idea, but it doesn't come with magical benefits.
 
I wonder if you could turn a dragonling into a divine lore dragon. Like if we used our Coin to maybe turn Snakejuice into RanaldJelly, and stuck the egg in that.
 
The 'normal' Transformation of Kadon turns Amber Mages into theoretically Aqshy-inclined red dragons.
True... mmm I guess I find it less scary to think they can turn into a dragon that's only tuned to one different wind as opposed to all of them.

Then again he's the supreme patriarch for a reason, doing extraordinary stuff like this is why he has the job.

I wonder what his predecessor was like, but I'll save for after the writing.

That seems...odd. Cathay appears to be more inclined to Azyr than Qhaysh as a society and the name Celestial Dragon lends itself credibly to that interpretation too. And if Cathay has the ability to wield HM why has that not been investigated? The overland routes to it are hell, but there are still sea trade routes.
No idea ask Dragomas he's the guy that can turn into one, but there's so much rumour, hearsay and mystery surrounding Cathay in the old world that for all we know they could have been told and then it could have been dismissed. And after Dragomas returned maybe anyone who followed in his footsteps to investigate hasn't gotten back yet. Maybe they're dead? Maybe they're still researching who knows.

That being said the sea routes are even worse than the land routes, you're on the ocean, where various sea monsters, sea dragons, ork pirates, zombie pirates, vampire pirates, dark elf pirates, pirate pirates, Norscans, giant sea sharks, Giant Squids, mutated whales, the moon, I believe the Skaven fleet and more are trying to kill you.

And then there's the weird stuff.

Suffice to say I get the feeling that maritime trade that far away is highly uncommon and most countries tend to just police their shores.
 
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No idea ask Dragomas he's the guy that can turn into one.

That being said the sea routes are even worse than the land routes, you're on the ocean, where various sea monsters, sea dragons, ork pirates, zombie pirates, vampire pirates, dark elf pirates, pirate pirates, Norscans, giant sea sharks, Giant Squids, mutated whales, the moon, I believe the Skaven fleet and more are trying to kill you.

And then there's the weird stuff.

Suffice to say I get the feeling that maritime trade that far away is highly uncommon and most countries tend to just police their shores.
None of which isn't equalled or worse on land. And the sea is both quicker, and actively patrolled. Like, the HE have outposts that they clearly have to supply somehow, so I'm willing to bet there are protected sea lanes. And if sea trade wasn't important, the canal connecting Barak Varr to the rivers of the Empire wouldn't be important.
 
None of which isn't equalled or worse on land. And the sea is both quicker, and actively patrolled. Like, the HE have outposts that they clearly have to supply somehow, so I'm willing to bet there are protected sea lanes. And if sea trade wasn't important, the canal connecting Barak Varr to the rivers of the Empire wouldn't be important.
On land you at least can't sink or get as easily eaten by a kraken. Options like the Undugmi's leader (AKA hiding) are possible.

And yeah the high elves do. Not regular old gits like us.

I don't like the notion that the high elves are supposedly the world police despite not doing anything visible, but the fact remains they are the world's premier navel powerhouse matched only by Naggaroth, so yes they likely have secured routes, for their dudes, not for other people cause you know...sharing ain't a thing they do. Even then that's assuming their outposts don't have a great deal of self-sustainability, which they almost certainly do as well.

And no Barak Varr's situation is quite different, they're in an excellent position to benefit from comparatively safe coastal trade that doesn't cross an entire continent or two.

In short unless you're the high elves, open sea transport strikes me as constantly risking suicide even more so than land routes hence why Barak Var sponsored this expedition in the first place. If sea transport to Cathay was in any way reliable then they wouldn't have helped Belegar to secure a measly 10% of the silk road.

Rather indicative of how dangerous both routes are, but to me far more telling about how dangerous the sea route is by comparison if securing the land one is seen as the surer bet.

To the extent that it's still an open question as to how literal the title 'Dragon Emperor' might be.
Does Dragomas have any comments on the subject to clean up said debate?
 
Qhaysh - High Magic - Celestial Dragon?
Ghyran - Life Magic - Forest / Venom Dragon
Shyish - Death Magic - Carmine / Emperor Carmine Dragon
Ghur - Beast Magic - Dread Saurian?
Chamon - Metal Magic - Shard Dragon?
Aqshy - Fire Magic - (Red/Fire) / Doomfire Dragon, Magma Dragon?
Azyr - Celestial Magic - Storm / Great Storm Dragon
Hysh - Light Magic - Frost / Ice Dragon
Ulgu - Shadow Magic - ???
Dhar - Dark Magic - Chaos Dragon, Black / Nightmare Dragon, Zombie Dragon
??? - Toad Dragon, Merwyrm / Sea Dragon
That is cool as heck, and I was just wondering about something like that myself. But I hadn't... quite mused on it that way. Hadn't thought of associating Shard Dragons with metal, but that makes sense come to think of it; the thing with "Gromril-hard scales." And them being deep underground and all. Though on the other hand... Their "Breath of Nightmares" ability; it strikes with Strength 10 against Leadership. Which sounds more like an Ulgu trait, Occam's Mind Razor. Hmm... So... Metal or Shadow? ... Hrm. They're Deep-earth Dragons. Whatever that means.

Black Dragons though, I actually can totally see as being either Dhar or Shyish aspected... or potentially even Ulgu, actually, now that I think about it. So that makes potentially 2 you could associate with it, Shard and Black. Or maybe neither of them fit, and Ulgu would be something else entirely.

Yes yes, I know people (myself included) mentioned that a Nightmare Dragon is just the Emperor version of a Black, and that the Storm of Magic book gave them Shyish. And that I speculated that whereas a Carmine Dragon is one that was raised on Shyish like a Morrite or omen of death being, a Nightmare dragon is one that was a slaughterer. Like a Khainite to a Morrite. But if I had to pick somebody who'd fit with Shadows, it'd be Nagarythe Shadow Warriors or maybe Druchii. ... Hmm...

And now I'm thinking about Ulthuan Dragons lairing in Nagarythe. And becoming attuned to the shadows of that land, and the temperament of its people. Stubborn and spiteful and vengeful.

Or maybe, Nagarythean infiltrators stealing dragon eggs from Druchii, and taking them away to be raised in their homeland.


One thing I'd potentially add to that list though? The Coatl. Only major mention I recall off the top of my head (and the wiki) is in the Lizardmen 7th armybook, but. (... Though a quick search through Lizardmen 8th has them show up mentioned in a magic item in there, huh. Gives Flight and Magic Resistance 1.) Sounds like... probably Azyr to me, maybe. Storms and air? Yeah. Wind serpents and all that. (Theoretically, could be Ghyran, for all that jungle-altering stuff. Or perhaps Light, for holiness. Or maybe you'd go for Qhaysh, as being like a Lizardmen counterpart to the Cathayan Celestials.)

COATL GUARDIANS OF SACRED PLACES

One of the rarest creatures to be found in Lustria is the Coatl. Sporting a long, sinuous, snake-like body, a dragon's head and massive feathered wings, the Coati is more than an unlikely accident of evolution. The Coati are highly intelligent, and are powerful mages. They are said to have the power to alter the jungle around them to draw invaders away from the places in which they dwell, and into the leech-infested swamps surrounding them.

The Coati are said to be a manifestation of the Old One Tepok, and are venerated by the Skink Priests as sacred creatures of the air, magic and of places of power. The Coati are sometimes seen as messengers of the gods, beseeched when a sacred site is under threat that the power of the Old Ones will be granted to the Lizardmen.

When the Coati attack, they rarely leave any witnesses. Those few who have lived to tell the tale speak of a terrible force of nature that is able to call upon the ancient mystical power that permeates the jungle. The Coatl appears from the skies upon a thunderous wind, churning the jungle canopy and stirring the undergrowth to a frenzy. The skies darken and the jungle shifts, and the invaders are soon hopelessly disoriented, lost within a swirling maelstrom of magical aspect.
 
Comments, no. Knowledge, almost certainly. Knowing something a lot of people are really curious about while not having any pressing need to share it is like catnip for wizards.
So long as he's written it down somewhere in case he dies or is willing to reveal it if needed.

If the Empire sends an expedition to Cathay, or a delegation from Cathay comes to the Empire I hope he wouldn't leave us flat-footed.
 
Dhar diagnosis: You know how to spot Dhar poisoning, gauge its severity, and temporarily reduce the severity of some of its symptoms.

Pretty sure we got this from the Liber Mortis awhile back, but just now really paying attention to it. I'm really curious how far we could push dealing with the symptoms of Dhar poisoning. Could we learn to cure it eventually? Just something interesting to maybe figure out some time after the rest of our backlog clears up.
 
Pretty sure we got this from the Liber Mortis awhile back, but just now really paying attention to it. I'm really curious how far we could push dealing with the symptoms of Dhar poisoning. Could we learn to cure it eventually? Just something interesting to maybe figure out some time after the rest of our backlog clears up.
We will never learn to cure it because the solution to people with it is to kill them for being dark mages.
 
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