Given the lack of (known) Pestilens in Eight Peaks, I guess gas will be mostly the province of Skryre then. IIRC they're the ones under the dragon, right? I wonder if they have any weapons, gas or otherwise, which they've been planning to use against the dragon just in case. Might be useful to take a looksee.
I'd be very surprised if Skryre HADN'T been building some sort of device which may lead to Karak Seven Peaks. Whether they have any success in the present situation of holdiing only one under-peak with limited access to Warpstone and isolated from trade networks by Eshin/Mors is another matter.
Doesn't that kind of mean that it would theoretically only take a single gold wizard who knows anything about dwarf copyright going mad (and/or falling to chaos) to completely scupper dwarf-human relations for good?
Now that I think of it, maybe a better explanation would be that divination/precognition/postcognition spells don't work on runed items; like, you could divine the location or general circumstances of one, but looking too closely fouls the spell when it interacts with the runes.
Naw, the spell doesn't actually make it that easy, observe Johann banging his head against a brick wall for more than a year now. AND its one of the hardest spells in Chamon below Battle Magic.
The problem is that dwarves don't take "this is a 1% risk, if someone who is educated in all the necessary background looks at it with this spell" as "oh okay", they look at it as an absolutely preventable leakage of secrets if they stop selling anything to humans.
Hasn't boney said in the past that bound spell items' total reliability doesn't extend to battle spells?
More like bound spell items tend to do things differently from just casting the spell, expect side effects, risks or difficult recharge conditions for more powerful items.
Vortex spells are typically fluffed as being absolute instant death for anything that did not manage to dodge.
Such is the nature of the weaponized dimension shift quite a few of the vortex spells are.
In TWW vortex spelss sucks against anything that is not a mass of infantry, but fluff honestly does not support anyone being able to stand under purple sun of xerxes for the full duration of the spell and take only ping damage as a result. Dragon, ballista, warriors of chaos, Tyrion, whatever, vortex spell does not care.
Whats the fluff on a Purple Sun anyways?
We know the Pit of Shades sucks things into a Shadow Realm, where they may or may not escape eventually but probably not survive.
Okay, something's up. There's no way in hell that the leader of the Cult of Sigmar could go that far against his religion's precepts without invoking mass condemnation and mutiny from much of the rank and file of the church - and even if he was Dieter levels of incompetent, his advisors should be able to steer him away from such egregious displays of stupidity.
Based on what Kasmir said, it sounds like much of the top echelons of the church are filled with faithless politicians, which doesn't strike me as the standard state of affairs in a setting where divine intervention is so easily obtained and proven.
We're not the ones to investigate this, obviously - that's more something for Kasmir and Roswita to set their eyes on after Sylvania - but this is something more than rank incompetence. I suspect the Grand Theogonist is either the puppet of hostile powers or actively in league with them.
I'm actually curious how far the problem extends. How many of the rank and file just trust that the higher authorities are genuine, or are just too uninformed to know they want to rock the boat?
Right ok, so I did some cursory research to see if I could provide a better answer.
I have since come to the conclusion that there's no goddamn consistency to exactly how long an Elf lives for on average.
What I said previously holds true, Elves do not appear to have an "old age" as humans would understand the term, they eventually tire of living, lose passion for life and slip away. They are still mortal in this sense, as they do have a lifespan, just not a hard set one.
Exactly what the hell that average lifespan is isn't clear, I've found numbers from 1000 years average to 2500 years average, which is frustrating but lets go with the lower one.
There are seemingly examples of certain Elves lasting long past their expiration date in either case, chief among them the likes of Morathi and Malekith, but Dark Elves can be a bit weird so maybe they don't count.
Ariel is also ludicrously old, but she's weird too so maybe she doesn't count either, maybe.
There's also Alith Anar but apparently that's debatable so who even knows.
Logically speaking though, given how natural death occurs for Elves it should be entirely possible for them to live past their typical lifespan, whether through joy or spite.
Dark Elves are a bit weird specifically because their sorceresses, namely Morathi and Hellebron, sometimes mess about with their Cauldrons of Blood and sacrifices to restore beauty and youth, implying that they do in fact age.
In Hellebron's case she's apparently missing some vital secrets that Morathi hoards for herself so her rejuvenations are less effective, causing her to hide away a withered form for months in order to stock up on days of youth.
This seems specific to Dark Elf sorceresses though, so I think their beauty treatments are meant to enhance their beauty and physical ability, and the unfortunate side effect has left them increasingly dependent on said treatments.
Except for Morathi, who doesn't seem to suffer the drawbacks.
Maybe the Druchii lost some of their blessings for going to the dark side?
They don't help because dwarfs rarely ask to.
"Help dwarves" is literally their second commandement, right after "obey orders". And even before the whole k8p debacle the lack of fucks the hammerpope gave about helping thevstruggle against the forces of old night was enough to induce a crisis of faith in his own hand-picked zealot agent (Kasmir).
And hammerpope has been actively surpassing that low. His next move was to not offer even a token support when a dwarf king directly asked for it. Instead, he chose to engage in a conflict asinine enough that a lot of Nordlanders and Middenlanders decided "fuck that shit, we're out" and went on a dwarven crusade. They actually pretty quickly found common ground in hating Al-Ulric and Grand Theogonist, despite being on different sides of the internicine conflict. They just hated their leadership more than the enemy.
And now he managed to top even that by complaining that cannons are being sold to dwarfs actively fighting the enemies of mankind rather then to fuel his dick-measuring contest.
You know, I am not even mad. I am impressed.
I'm guessing in the current period of relative peace, the politicals have been finding much more success in social climbing than the zealous.
Because in times of war the zealous take the front lines, supporting the armies against the foes of humanity and gain much prestige.
In times of peace the zealous have two routes to go:
1) Punt competing faiths out of institutions so they can be properly Sigmarite. This is mainly Ulricans, but Shallyans compete for offering healing services, Verenans compete for literacy, etc. This will give you lots of Church Reputation and thus ensure your promotion
2) Minister to the needy, go into the dark places and bring light. This will...leave you with lots of grateful peasants when you need grateful nobles. The nobles won't even know you exist.
We don't have to worry about diseases because Pestilens is nowhere nearby, and we're not at risk of taking multiple types of poison in a single day. Buying Boon of Hysh would in practice be throwing 2 favour away. Buying literally no practical advantage is not worth 2 favour.
Given Skryre being Skryre I wouldn't be so sure there won't be any exotic effects thrown at us via mad skaven science.
Like, I get theres a genuine point of whether warding off a potential risk of Hax Bullshit or Poison Cocktail is worth 2 more favor(its why I voted both after all), but we aren't really short up on College Favor at all and aid will be distant if luck runs out.
There's always the possibility of a GM call defining things as not the way I thought they were. But on the tabletop where Regrowth comes from it doesn't matter what killed your guy, when Regrowth fires off he pops right back/recovers his Wounds. That includes poisons that Skyre uses. We bought that spell as "the best healing we can get". I am inclined to say that for narrative reasons of not wanting Mathilde to be a Christmas tree of enchanted items for every occasion like a high-level D&D 3.5 character, when we purchase the best healing item around it's actually the best healing item around and not the best except in certain circumstances for which we may wish to stock up with even more enchanted items just in case.
I don't really want Mathilde to have an RPG inventory's worth of magical gadgets casting Heal1, Heal2, Heal3, all the way up to Heal9 and I don't think BoneyM does either. Why would there be rulings which make acquiring such an inventory the optimal play?
I'd note that there are poisons which don't just cause damage. We have a paralytic in the We, and we have a rage-poison in the Black Lotus.
Wouldn't put it past Skryre to have a bunch of poisons which fuck you up without damage.
No, Kasmir never expressed any doubt about the fact the Theogonist sent nothing he was "carefully neutral". His faith was shaken by the failed infiltration, when he realized that his blind dogma had prevented him from seeing a threat.
No, the Meet was called as normal, and although it was going to address Belegar's expedition it didn't because the Empire nearly broke out into civil war. Which is more important.
I was thinking that he's not paying a damn bit of attention to Nuln and only heard of the situation from the guy who actually wanted to buy the cannons. Who probably didn't mention that the Dwarves had bought all of them because he only cared he didn't have them.
I think Kasmir's case was more that he had faith that the Grand Theogonist had a greater plan for not sending Stirland any aid the first time.
The second time he had doubts but surely its for the good of the Empire.
When Sigmar failed to answer him, he had his crisis of faith, but as we've seen while he kept his faith in the god, his piety was definitely hurt.
I suspect he might be a bit pissed off once he hooks back into the Imperial information circuit as an Advisor again.
Metal: Very good at killing armored targets, since metal spells ignore toughness and scale with target's armor. Both Searing Doom and Golden Hounds would be effective against Emperor Dragon (about 3 casts of overcasted Searing Doom should be enough). The only concern is that BoneyM may rule that "natural" armor doesn't count for spells of this Lore (in such a case it becomes useless for dragonslaying).
I assume Metal's armor thing is fluff wise using the target's very much metallic armor against them. Dragon scales are meat.
I don't want a cure for poison, I want an ongoing counter. Poison gas lingers and is drawn to us - if we're in a tunnel with dangerous smoke levels, let alone poison wind, it will just keep hitting us until we run out of cure charges and die. We need something to give us a few minutes or more where we can breath and the junk in the air can't affect us while we bug out. The description of Ill Bane fits that better.
We have an ongoing counter, Smoke and Mirrors teleports us, leaving any vapors behind(they'd start streaming towards us but the range isn't that high on the attraction). The Arcane Mark can be trained to concentrate poison somewhere less harmful. We just need to be able to break the problem.
Ongoing counter would also interfere with the significant number of spells we'd be using throughout an infiltration.
Heartkill, I guess? Wargame doesn't really differentiate between poisons and RPG doesn't have very broad selection.
Methods to deal with the dragon:
1) Diplomacy
2) Assassination in narrative time (only if asleep)
3) Initiative-test Battle Magic
4) Lots of cannons. Everything dies to enough cannons
This dragon shouldn't be underestimated. We all have seen Asarnil's Deathfang and he was very cool. This guy is not on Deathfang level. He is above Deathfang roughly as much as equipped Mathilde is above an ordinary Empire Greatsword. If this dragon (unbuffed) fights against Deathfang (without Asarnil), he will tear him to shreds in 2 rounds, suffering 1-2 wounds in return. If we add Asarnil and his cool trinket it becomes 4 rounds and 5 return wounds (out of 9 total).
I'm thinking of this troubleshooting flow:
1) Assess immediate threat - Is the dragon going to come out any time soon? All we have to go on is the battle intervention roll and we don't know if this is "noise wakes up Dragon", "Skaven has a go at Dragon's warded lootpile while others are distracted" or "Dragon is awake, bored and spying on everything using Hysh X-Ray vision the whole time." We don't need to encounter the dragon to answer this, investigating Zilfin alone would suffice.
2) Assess long term threat - Is the dragon on a grudge list, insane or otherwise unreasonable? If yes, proceed to figure out how to murder it. If no, proceed to figure out how to keep it off the threat list.
3a) Dragon must die.
3a.1) Ring up Asarnil, pull strings for Battle Wizards, invite Dragonslayers, have Kragg put his time into making weapons and armor suited for killing dragons, buy all the dakka and hope it doesn't realize we're trying to murder it before we're ready.
3a.2) One problem solves another. Find whatever nightmare murder engine Skryre has and get them to use it on the dragon. Might end up with Seven and a half peaks however
3b) Dragon doesn't have to die.
3b.1) Establish contact. Get dragon whisperer Asarnil, rouse up suitably grand tribute arrangements. Engage the Gambler.
3c) Dragon is perfectly happy to sleep and swat whoever bothers it directly. Leave it for tomorrow Mathilde.