Not rly, hiring people for stuff gives something similar to AP.I'm not Boney, but I can tell you it ain't happening. AP are a way to restrict update bloat first and foremost. Nothing besides cloning Boney would give us more AP (in a sustained manner).
This might give a bonus to rolls, like the library, but it won't give AP.
I advise collating them together in one place. Have one of them posted in full, and copy all the later ones into spoilers edited into that post, like with the Collection of Important Information. Whenever you post a new one, link back to that post, and ask for that single post to be threadmarked as "Collection of Magda Wessen Novels" sidestory or something.I mean, these stopped being side stories a while ago (which makes me quite sad, but such is life).
So the thing is that both this turn and next turn, we can write either the Waaagh countering paper, the Waaagh discussion paper, or the poof-into-mist paper without modifiers to our die roll. Next turn we can write the mist paper before it fades away and we get a penalty; the reason why we're not doing it now is because writing the Waaagh countermagic paper now means six extra months of the Empire's wizards having access to our insights on countering the magic of one of the Empire's most common enemies, whereas Necrarchs are few and far between.Wouldn't it be smarter to write that paper about the vampire's abilities since A, we'll likely fight against greenskin magic again thus refreshing it and giving the plus 10. B, we aren't likely to fight a vampire who uses the same ability any time soon and finally C, we already know that this paper will at least get the confirming bonus since the ability was only rumoured and not well documented.
I was agitating for the Temple extremely actively, but even I wanted to hold off. Ranald blessed us by making this Tower way more awesome than we expected it could be: it honors Him to follow through on that and make it as awesome as we can make it. Furthermore... Ranald might be our oldest friend, but Belegar is in a bad place right now, and I think building our doom fortress to dwarf standards of quality will cheer him up.
Nah, they still got threadmarked, just under apocrypha, and were about the same length. Though the idea still has merit, because it's actually a bit of a pain to write a new one will respecting the "canon". Though that's only been a concern for @Alliterate and me so far, since nobody else has produced such marvels.I advise collating them together in one place. Have one of them posted in full, and copy all the later ones into spoilers edited into that post, like with the Collection of Important Information. Whenever you post a new one, link back to that post, and ask for that single post to be threadmarked as "Collection of Magda Wessen Novels" sidestory or something.
Keep in mind Boney's earlier remark: "... Now I've got two options, either alienate a reader or put a seven-line joke about Dwarf smut into the threadmarks."
Seven lines at a time is reasonably not worth threadmarking for a thread this big.
Speaking of Power-matter... Hey, @BoneyM, what exactly do powerstones do, anyways, as far as spells are concerned? Because to make the tower of Dawn and Dusk we incorporated failed powerstones, but as far as we know power stones are just condensations of Wind-energy. Was the flaw either in a failure to condense it properly, or in a material result that was just formed oddly, resulting in a nonstandard effect?
@BoneyM
Another idea I do not know how to put to plan-actions:
Because the mastered variant of Aethyric Armour makes her not tire from physical exertion would that not be a possible research? Grey wind does not do healing so does it in this instance or does magic replace her muscles or support it heavily? What is going on with that? Can it be exploited?
I'd read it.Scribble on loose sheets of papers, haphazardly bound in twine, the title Lady Magister 2: Wings of Desire is barely legible.
Having gained the favor of GAZUL and the interest of his HIGH PRIEST, the stoic and mysterious GUNMAR, MAGDA WESSEN, now LADY MAGISTER of the GREY ORDER, has completed her GREAT WORK, the TOWER OF FLAMING SHADE. With this, she has RISEN to the HEIGHTS OF MAGICAL POWER, but HEIGHTS are often LONELY, as her loyal companions CONSTANCE BREW and JACOB GOLDENROD must seek their own ways of matching her GREAT DESTINY.
Yet danger stirs, for the SHADOW WAR of the UNDERWAY still paints the darkness red, and the MYSTERIOUS FIGURE, leader of the MOUSEMEN ASSASSINS, still has not fulfilled his promise of a second confrontation (See: The Magical Princess 3: More Is To Come). And on frozen Ziflin, hungry eyes shine with SAVAGE DESIRE for PRINCESS MADA and her accomplishments, with a HEART like FROZEN ICE.
Will MAGDA finally manage to find the LIGHT to her SHADOW? Will she DEFEND all she holds DEAR, and will her YEARNING for LOVE sway her from the PATH OF RIGHTEOUSNESS, or offer REDEMPTION?
Honoring the hype has to happen.Not all that I want to do honestly, but it aligns close enough. Next turn I'm planning to push the thread to go for Vitae and the Temple as a capstone to all our hype.
Humm…Grungni: Temple in Karagril (under construction). Dedicated to the Mining aspect.
Valaya: Shrines in Karag Lhune Chiselwards and Karag Nar.
Grimnir: Hall of Oaths in Karag Lhune. Dedicated to the Oathkeeper aspect. Shrine in Karag Nar.
Smednir: Shrine in Karag Lhune Chiselwards.
Thungni: Shrine in Karag Lhune secondary peak.
Morgrim: Shrine in Karag Lhune hangar.
Gazul: Shrine in Karag Lhune tombs.
Seems Edda might not be the only Advisor ignoring the non-Dwarf aspect of their position.Some are of a religious bent, and you approve shrines to Shallya, Ulric, Myrmidia, Ursun, and the Lady. You also receive a few unexpected requests, and after a word to an equally bemused King Belegar, you plot out the future locations of shrines to Grimnir and Valaya.
Fundamentally I agree but with a significant alteration: Aerial dominance is better served by mechanics than magic.I personally think anti-air might really be better served with artillery, rather than more magic.
Nitpick: 1 AP. Half an AP for Johann, half an AP for Gretel.
We know from an update a while back that the Undumgi set up shrines for themselves for their own gods, though they got permission from Belegar to set up shrines for dwarf gods too.Seems Edda might not be the only Advisor ignoring the non-Dwarf aspect of their position.
@BoneyM is there anyone overseeing the Undumgi's spiritual needs, and if so are they subordinated to Gunnars?
Some are of a religious bent, and you approve shrines to Shallya, Ulric, Myrmidia, Ursun, and the Lady. You also receive a few unexpected requests, and after a word to an equally bemused King Belegar, you plot out the future locations of shrines to Grimnir and Valaya.
I concur completely.Fundamentally I agree but with a significant alteration: Aerial dominance is better served by mechanics than magic.
K8P already has a formidable air-force. 20 Gyrocopters is more than enough to deal with what almost any enemy could hope to bring. Those few things that can overcome the might of Dawi air superiority, like for example an Emperor Dragon, aren't going to be deterred by a handful of cannon or a Battle Spell we could setup as emplaced defences.
Mhmm, honestly Mohnar trips me out a bit because "what the fuck?" is just plastered alllllllllllllllll over it.Honoring the hype has to happen.
I think our proposed projects next turn should include Vitae, Queekish, and probably "you want I should figure out why one of your Karags seems to border Silent Hill?*" Hopefully our Golds will have meaningful contributions to make.
*This brings up something that's been on my mind. Can we honor the astonishing courage of Dreng's rangers for walking into something that was very clearly the setup of a horror movie and managing to search the entire place top-to-bottom? Like, bravery in the heat of battle is one thing -- when there's a screaming monster charging at you, there isn't time to think about it, you do something brave and then it's over one way or another -- but bravery for the hours it must have taken to walk through a mountain that is completely silent and filled only with mangled corpses? Like, god damn, the absolute legend of a Morale test they passed. @BoneyM, obviously I'm not expecting an answer to "was there a roll to see if something mangled them too," but was there in fact a roll for them to not freak the fuck out?
It's plan voting, not line-item approval voting. You can look at the tally in Thread Tools to see what plans have been created, or you can propose your own, but the vote you have there isn't going to count for anything.[X] Investigate how the We communicates with... itself?
[X] Join the Empire's attack on Under-Nuln.
The separate Lhune-East Gates tunnel is based on the order Belegar gave to the miners when we only had Lhune (don't have time to fish for a quote right now). It's not part of an ancient Underway tunnel network that is shown on a picture you link to. Maybe I should use different colors for this tunnel and the one to Und Uzgar that is also absent on the map of the Underway.@vsh, looking at your latest map I am concerned that its portrayal of the underway between Karag Lhune, Karag Nar, and the East Gate is deceptive. The way your map is set up it looks like there are two parallel routes from Karag Lhune to the East Gate, one of which goes through Karag Nar, but we know that's not true from this other map which pretty clearly shows that there's a single route from Karag Lhune to the East Gate and Karag Nar is reached by a branch off that, never independently.That said your maps are great, please keep making them. Just trying to resolve an inconsistency here.