Quest
The Great One
- Location
- Everywhere
He'd start by looking at the diagrams and trying figure out what he can from that.Where would he even start? It's in queekish so there is nothing for him to build on.
He'd start by looking at the diagrams and trying figure out what he can from that.Where would he even start? It's in queekish so there is nothing for him to build on.
Nothing new, codebreaking unknown languages would give you the vocabulary via statistical analysis, aided by having labeled anatomical diagrams to use as a starting point. The word pointing at a chaos dwarf head is one out of ten possible words at mostWhere would he even start? It's in queekish so there is nothing for him to build on.
And that gives you very limited returns for enormous amount of effort. Given that we have access to a native speaker, that is just a waste of action.Nothing new, codebreaking unknown languages would give you the vocabulary via statistical analysis, aided by having labeled anatomical diagrams to use as a starting point. The word pointing at a chaos dwarf head is one out of ten possible words at most
Its ass boring patient work. I.e. the stuff Max is great at.
Ah yes a master of strength 10 teleporting runic greatswords is bound to be easy to get.Create a unique sword style for our abilities (I'm mah on this one. getting a master instructor would be quicker if we do go down this road.)
Even if you don't know the language you can extract a lot of guesses from illustrated anatomy books.He'd start by looking at the diagrams and trying figure out what he can from that.
-Next turn plan. I'm looking at something like:
--Max - Decode the Skaven Book. We want SOME basis to build our bullshit on Queekish on.
--Johann - If we need to keep him on the job to finish the fist tutoring, so be it, but if not we put him on Skaven Firearms, let him Breach the Unknown on them. Maybe he'd get around the roadblock on ratling guns with broader sample sizes. Alternatively, we go with him on a looting spree to get material to use on our prisoner.
--Ducklings - Of the lot, Johann and Adela need help the most, the rest is contained. I think Adela is probably the most useful there, she just needs to be introduced to a sufficiently radical engineer. However, if we're running a Skaven raid, we could take Adela along with Johann, three high Intrigue wizards can carry a lot of loot.
--EIC - Activate the Handlers, barirng a job related concern, those take time to put resources in place, so we have agents when we need them.
--Personal 1 - Tower Nightlight
--Personal 2 - Skaven Prisoner(Local Intelligence) - Get him used to talking to us about things, while we gather materials for more.
--Personal 3 - Loot Skaven(Mors? Skryre? Depends on situation when the time comes)
--Personal 4 - Teach Wolf to talk. We need this to learn Queekish effectively and he can't help if he can smell but can't tell us what he smells.
--Serenity - Waagh Counters Paper
--Penthouse - Paranoia Security
Can I get a post reference for this? The research topics?4. Waagh Counters probably will face opposition from those that want: The ability of Alkharad to assume a projected form of mist. (FRESH)
- The Alkharad Mist technique is something that Mathilde probably won't be able to lay her hands on as readily, and there are possible arguments that Warrior of Fog means Mathilde could potentially extract personal development benefits out of a Mist Paper, up to and including escape options.
Waagh Counters probably will face opposition from those that want: The ability of Alkharad to assume a projected form of mist. (FRESH)
- The Alkharad Mist technique is something that Mathilde probably won't be able to lay her hands on as readily, and there are possible arguments that Warrior of Fog means Mathilde could potentially extract personal development benefits out of a Mist Paper, up to and including escape options.
Waaagh energy and magic witnessed during the Expedition. (REFRESHED)
Your personal understanding of countering Waaagh Magic. (REFRESHED)
The ability of Alkharad to assume a projected form of mist. (FRESH)
The suite of advanced zombie empowerment and control spells used by Alkharad and his disciples. (FRESH)
The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual. (FADED)
The physiology and venom of the We. (FADED)
The psychology and social structure of the We. (FADED)
Preliminary paper on Aethyric Vitae. (TIMELESS)
Insight on Skaven tactics and strategy, acquired from the Liber Mortis but justified by your current encounters (TIMELESS)
A native speaker who won't cooperate unless he believes we already have the language. Being able to recognize individual words is an important start.And that gives you very limited returns for enormous amount of effort. Given that we have access to a native speaker, that is just a waste of action.
Moreover, I am not sure Max knows the methodology. Mathilde probably does, however.
1. Huge portions of the thread see learning invisibility as mandatory due to the outcomes of last turn's Spell Gatcha roll. Unfortunately, by not reserving any AP for learning invisibility, this means that large parts of the voter base would immediately be against you, as they don't want to risk a Nega-trait due to neglecting the conditions of unprepared.
- Essentially, this means we have 2 free AP, because Invisibility and Tower actions are seen as mandatory and urgent.
- It means if you want an All-in-Skaven plan, you only have 2 AP to play around with, which means your 3 AP Plan won't work.
This is actively counterproductive. Queekish is the item we need specific prep for unless we have good luck AND Deceiver Bullshit.2. Much of the thread might see the Skaven/Queekish written lexicon as something we should aim for and of urgent priority lest we lose Dwarf Favor/Rep, which WOG tells us would suffice. We have a partial Rosetta stone with the Chaos Dwarf Book, we have the Deceiver, and gathering more written materials is probably a loaded dice roll until that Lexicon is underway. Expect heavy dispute over Personal Action 2.
Deceiver face makes it redundant. And I sincerly doubt that shaky knowledge if a small bit of written queekish is going to help us significantly when our primary method of communicating with prisoner is oral.A native speaker who won't cooperate unless he believes we already have the language. Being able to recognize individual words is an important start.
This is actively counterproductive. Queekish is the item we need specific prep for unless we have good luck AND Deceiver Bullshit.
It'd be much easier to get Queekish out of him if we have a partial Queekish vocabulary.
Queekish can and should be the next project we handle. We've already caused multiple fronts to open up against the skaven and we need to make sure we can get every bit of advantage that they need.It's the sort of AP expenditure that probably requires a Project to convince the thread to shake loose in an environment of AP Starvation.
Queekish can and should be the next project we handle. We've already caused multiple fronts to open up against the skaven and we need to make sure we can get every bit of advantage that they need.
There's no temple construction in this plan, so you need to edit your plan.--Personal 1 - Tower Nightlight
--Personal 2 - Skaven Prisoner(Local Intelligence) - Get him used to talking to us about things, while we gather materials for more.
--Personal 3 - Loot Skaven(Mors? Skryre? Depends on situation when the time comes)
--Personal 4 - Teach Wolf to talk. We need this to learn Queekish effectively and he can't help if he can smell but can't tell us what he smells.
There's no temple construction in this plan, so you need to edit your plan.
I'm a strong advocate for Ranald temple and...I cannot honestly find a way to fit it in.There are already counter-arguments being marshaled against the Ranald Temple, so it's going to be a point of contention during the next turn vote. You need to consider how to address the arguments that the Ranald Shrine isn't time-sensitive, isn't necessary because we've done enough for Ranald, is a waste of AP, involves the human population which many see as none of our business, can be held off indefinitely, etc, etc.... since these are the premises non-Shrine plans at least implicitly accept, when advocating to sink AP into Aethyric Vitate related or Queekish related actions.
There's no temple construction in this plan, so you need to edit your plan.
There is a reason there are still unknown written languages even though we have samples of them for hundreds of years. Even the Mayan language is only about 75% deciphered and we have 1000's of text samples.Nothing new, codebreaking unknown languages would give you the vocabulary via statistical analysis, aided by having labeled anatomical diagrams to use as a starting point. The word pointing at a chaos dwarf head is one out of ten possible words at most
Its ass boring patient work. I.e. the stuff Max is great at.
Swap out the looting and teaching Wolf to talk. We need to learn Invisibility, we have a temple to build, and we're not going to get Queekish out of Qrech this turn anyway. Besides that, honouring our god is worth delaying our acquisition of Queekish for six months if necessary. It feels wrong to go this long without building the temple.I'm a strong advocate for Ranald temple and...I cannot honestly find a way to fit it in.