Genes are not the only explanation for heritability of traits; if they were, it would not have taken so long before Gregor Mendel developed the theory. Here are some popular explanations from real history:Do people still look like thier parent or grandparents?
Then Genes are still around in some form.
In that case the obvious question must be: is the proportion of genetic material contributed by the sexes equal? It's not inconceivable that dwarves are polyploid to some degree; as a tetraploid species with haploid gametes, an egg fertilizes by fusing with three sperm instead of one would trend toward a 3:1 male-female population, if I'm understanding correctly.As long as the proportion of genetic material contributed by the sexes is equal the sex ratio should trend back to one to one.
We'll know this is true if the Undumgi kids come out with little beardsThe environment during pregnancy dictates what the child will be like, which is why people from a given region tend to look similar
It's why Mathilde is so darn short: her parents spent all their lives under the boot heel of the noble class.Traits acquired during life are passed on to offspring, not traits locked inside your genetic code. You may know this theory as Lamarckianism.
A strongly pair bonding culture in conjunction with differential casualties would be such a circumstance. If the surviving males don't assemble harems to take advantage of their rarity value you end up with non-breeding females if you start off with 1 : 1 ratios at birth.I'm pretty sure not, I'm not going to go through the maths here, but differential casualty rates cancel out with increased value.
As long as the proportion of genetic material contributed by the sexes is equal the sex ratio should trend back to one to one. Other rations aren't evolutionary stable strategies. You can contrive circumstances otherwise, but you need to essentially create non-procreative phenotypes, as seen in eusocial insects.
@Alratan I don't understand where you're going with this. We can't do anything about that right now. And while you're probably, unfortunately, right, focusing on the idea that we're set on an ultimately doomed venture or whatever isn't very good for the mood, so...what are you getting at?
In that case the obvious question must be: is the proportion of genetic material contributed by the sexes equal? It's not inconceivable that dwarves are polyploid to some degree; as a tetraploid species with haploid gametes, an egg fertilizes by fusing with three sperm instead of one would trend toward a 3:1 male-female population, if I'm understanding correctly.
A strongly pair bonding culture in conjunction with differential casualties would be such a circumstance. If the surviving males don't assemble harems to take advantage of their rarity value you end up with non-breeding females if you start off with 1 : 1 ratios at birth.
That's basically having your cake and eating it. If that was possible there wouldn't be one "multiple random spells" and one "single specific spell" option.If we do gatcha style spell learning, is there a way to ensure that a particular spell is among the ones we try and learn?
Have you perhaps never played a Japanese mobile game before?If we do gatcha style spell learning, is there a way to ensure that a particular spell is among the ones we try and learn?
Kinda sorta. If we do it enough, all spells will be chosen. Since there aren't many spells left, though, this will be soon.If we do gatcha style spell learning, is there a way to ensure that a particular spell is among the ones we try and learn?
I have not, nor do I want to.
This was my understanding too. However there is an overwhelming vote for getting a particular spell while most planmakers are going gatcha. I was wondering if someone had come up with an exception that I'd missed.That's basically having your cake and eating it. If that was possible there wouldn't be one "multiple random spells" and one "single specific spell" option.
Ahahaha, oh man can you just imagine the salt if that was a thing and happened?just be glad that unlike a real gacha, mathilde doesn't have to worry about duplicate pulls
Ahahaha, oh man can you just imagine the salt if that was a thing and happened?
Ahahaha, oh man can you just imagine the salt if that was a thing and happened?
It's unclear to me to what degree standard evo bio applies in this setting. Like, are genes even a thing? Are cells? DNA? Even if they are, we know divine fiat does a lot of work, so maybe the dwarves are as they are because the gods said so.
Actually, the argument for Fisher's Principle means there will be selective pressure for increased female births. It doesn't prove that a near 1:1 ratio is necessary for evolutionary success, it merely proves that absent external factors a 1:1 ratio will be favored over other ratios. With the external factor of sending a lot of their men off on campaigns while keeping the women folk home I could easily see the 3:1 ratio being stable.
just be glad that unlike a real gacha, mathilde doesn't have to worry about duplicate pulls
You have to feed four other Shroud of Invisibility spells into the main one to limit break it or else it pops whenever you do anythingAhahaha, oh man can you just imagine the salt if that was a thing and happened?
Planmakers are trying to maximize action efficiency, since we are in AP hell. Last time we went to college, we learned one spell and partially learned two others, and that's the worst gacha outcome we've had. It is a balancing act between "get the specific spells we really, really want" and "finish spellbook so our Magic score goes up and all our effects keying off of it improve."This was my understanding too. However there is an overwhelming vote for getting a particular spell while most planmakers are going gatcha. I was wondering if someone had come up with an exception that I'd missed.
As an aside, I LOVE that @BoneyM has written in laundry as a relevant and large task in a few places- the kidnapping of the Baron and the fortune referenced being made in Nar. It adds a huge realism dimension to see cooking, cleaning, spinning, weaving- all that stuff- show up in a fantasy setting. It's like the opposite of how the source materials ignored utility runes: armies and wizards are a very small part of a civilization.
We don't know how the trait we gained this past update will manifest. If it reads "learning Invisibility is now your highest priority," then we'll update to a plan where we study that spell specifically. If it reads "you are determined to learn Invisibility within the next year," then we can gacha this turn safely and re-evaluate next turn. It all depends; the point of preliminary planmaking isn't to nail things down for certain, it's to develop a collaborative sense of what options we have and what the thread zeitgeist is.
What is and is not evolutionarily stable depends on the entirety of the environment in which the selection takes place. While losing two out of three males born prior to them reproducing due to war casualties won't itself change the genetic advantage gained by having more female offspring for an individual, that does not mean that it would be a net advantage. For instance, I could see female dwarves with more brothers being more likely to land a higher-quality mate, and families with a higher proportion of male offspring having a greater chance of their own male offspring surviving to reach reproductive ages (from things like having more potential trainers willing to help them for free and cooperative actions).I'm pretty sure not, I'm not going to go through the maths here, but differential casualty rates cancel out with increased value.
As long as the proportion of genetic material contributed by the sexes is equal the sex ratio should trend back to one to one. Other rations aren't evolutionary stable strategies. You can contrive circumstances otherwise, but you need to essentially create non-procreative phenotypes, as seen in eusocial insects.