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Yeah, at Drakenhoff we brought Asarnil the Dragonlord, one of the eight most powerful wizards in the Empire, three other battle magic casters, and the most artillery ever concentrated in one location in the Old World.

In the end though, it was insufficient personal prowess and protective magic items that almost killed the campaign. If Abelheim had been carrying a Seed of Renewal, he'd have healed up again in a few moments while Mathilde stood over him.

The reasoning for Abelheim to take point on that attack would have been there whether or not there had been more forces on the field, as it was a PR stunt.
 
I mean, Warhammer universe is built to reward being the most killy you can be, but the universe sucks and we should change it. That's the motive behind the stewardship faction.

Endgame: knit the border princes and dwarves together enough to clear the entire area and forge a realm comparable to the empire.

Killy, as far as I can tell has an endgame of working our way up the evil list until we die.

Research, from my understanding, has a subfaction of 'killy from magic!' for the battlemagic enthusiasts and a larger faction of 'change the way the colleges use magic for the better'.

I'm personally in favor of stewardship/research- I want to see Mathilde change the world, and we can already solo a college of necromancy plus ancient vamp. We can kill anything that will reasonably come for us.

Oh, and assasins? You beat them with precog and ambushes.
On our side, celestials, but on the skaven side... Imagine how f'ed Mathilde would be if, while paying through a crowded area in substance of shadows, a bunch of lanterns were flipped open. Likely wounds from overlapping with other things plus bad odds ambush, and all it would take is one skaven with witchsight and an understanding of how she is doing what she is doing. (Substance of shadows would not be novel to the skaven as a whole.)

So... Bad luck beats stats, and we die. Enemies will be replaced. Vote to leave a legacy.
 
Yeah, at Drakenhoff we brought Asarnil the Dragonlord, one of the eight most powerful wizards in the Empire, three other battle magic casters, and the most artillery ever concentrated in one location in the Old World.

In the end though, it was insufficient personal prowess and protective magic items that almost killed the campaign. If Abelheim had been carrying a Seed of Renewal, he'd have healed up again in a few moments while Mathilde stood over him.

The reasoning for Abelheim to take point on that attack would have been there whether or not there had been more forces on the field, as it was a PR stunt.

Nah, reason was that dice rolled like shit on the rolls that went for all those powerhouses, and a coincidence of awful rolls and awful decisions.

You can be a Supreme Patriarch and still roll a 1 while casting. That's the nature of the beast.
 
We really need to invest in some caltrops, smoke bombs, and other distance makers if we keep up this streak of killing someone then lurking over the body until someone finds us.
 
Becoming Settra's bride would be difficult and unwise because I doubt even the most fervent supporters of the immortality faction want us to become immortal by being a Tomb Queen
Settra is annoyed at being a undead, 'just' 'cure him' and become instant VIP, no marriage necessary.

I'm not sure if this is rampant fanon, but aren't the liche priest exiles actually really close to completing Elixir of Life 4.0, "it actually works properly this time" edition?
Tell us more...
 
I mean, Warhammer universe is built to reward being the most killy you can be, but the universe sucks and we should change it. That's the motive behind the stewardship faction.

Endgame: knit the border princes and dwarves together enough to clear the entire area and forge a realm comparable to the empire.

Killy, as far as I can tell has an endgame of working our way up the evil list until we die.

Research, from my understanding, has a subfaction of 'killy from magic!' for the battlemagic enthusiasts and a larger faction of 'change the way the colleges use magic for the better'.

I'm personally in favor of stewardship/research- I want to see Mathilde change the world, and we can already solo a college of necromancy plus ancient vamp. We can kill anything that will reasonably come for us.

Oh, and assasins? You beat them with precog and ambushes.
On our side, celestials, but on the skaven side... Imagine how f'ed Mathilde would be if, while paying through a crowded area in substance of shadows, a bunch of lanterns were flipped open. Likely wounds from overlapping with other things plus bad odds ambush, and all it would take is one skaven with witchsight and an understanding of how she is doing what she is doing. (Substance of shadows would not be novel to the skaven as a whole.)

So... Bad luck beats stats, and we die. Enemies will be replaced. Vote to leave a legacy.
You act like the other factions and the killy faction are mutually exclusive. Improving our killiness comes more from items, not actions these days and the more we can do, the more favor we have.

You don't improve the world by abstaining from violence and focusing on improving the world. That may seem counter-intuitive, but it's true. You improve the world by killing the enemies of your friends and investing the good-will you win into improving the world. Like we've been doing.
 
*points at history of Mallus*

Kingdoms crumble, Empires die too. This is warhammer where individual heroes can easily outlive short-lived realms.
Were you like that before you QMed ASWAH, or have you been corrupted by your own playerbase?
Because this seems like a D&D logic, not a warhammer on. Warhammer is driven by mighty heroes, but most of those heroes tend to, you know, die. Except for Elves and Undead, of course. But everyone else tends to eventually die and hopefully be replaced by an apprentice or underling from the strong faction that they established.
 
The Grey College trained us in subtlety, misdirection, and intrigue.

Nevertheless, when you have an astonishingly good Hammer...
I've said it before: Mathilde's approach to the Grey College's outlook is to to make such a big mess that the enemy can't tell she was there to make it.
Who was it that said Mathilde managed to avoid the Yakkety Sax scenario?

[Mathilde's escape: 6]
Of course, that only works if she escapes... At least they're all killing each other as well, instead of just completely focusing on her?

I'm going to recommend that we spend 2 actions on learning spells next turn, to finally fill out our spellbook and learn bloody invisibility. We've run out of convenient shadows to hide in! Our only hope is to find a tall enough space and Skywalk to safety!
 
*points at history of Mallus*

Kingdoms crumble, Empires die too. This is warhammer where individual heroes can easily outlive short-lived realms.

Flip side is, important heroes only matter because they left realms behind. Sigmar, the ancestor gods, heck even the Lady.

In a death world, winning is keeping civilization alive, not killing replaceable enemies. The second needs to be in service to the first, not the other way around.
 
Were you like that before you QMed ASWAH, or have you been corrupted by your own playerbase?
Because this seems like a D&D logic, not a warhammer on. Warhammer is driven by mighty heroes, but most of those heroes tend to, you know, die. Except for Elves and Undead, of course. But everyone else tends to eventually die and hopefully be replaced by an apprentice or underling from the strong faction that they established.

For humans there are the ascended mages who became one with their winds, they have only been around for a comparatively short time, but Elsbeth Von Draken does not look like she has any intention of dying to old age to give one example. Then there are Living Ancestors like Kragg who have also outlived their fair share of realms. I think he may be older than Bretonia for instance.
 
I'm going to recommend that we spend 2 actions on learning spells next turn, to finally fill out our spellbook and learn bloody invisibility. We've run out of convenient shadows to hide in! Our only hope is to find a tall enough space and Skywalk to safety!
Honestly, I wouldn't be against spending a few actions at the college. We want to gain some knowledge on power stones as well and I remember some people wanted to go to the stealth class?
 
It says something when the evil twin ripping itself out of your flesh is the least bizarre instance. What do you do with a non-evil twin who is still you but was nonetheless made by Chaos?
The fact you don't already have answers for this dissapointed me on more levels that you want to know. ;)

But one of those things is friendship DP.

I think I would get on well enough with a non-hostile/evil clone of myself. Most people probably would imo.
 
. You improve the world by killing the enemies of your friends and investing the good-will you win into improving the world. Like we've been doing.


The argument is that we need to actually do the second now, the 'invest in improving the world'. That is in direct competition with 'invest to increase killiness', and it loses a lot. Personally, I think we did need to make the weapon/seed investment, but I want our investments going forward to pay that off in terms of improving the world.
 
Flip side is, important heroes only matter because they left realms behind. Sigmar, the ancestor gods, heck even the Lady.

In a death world, winning is keeping civilization alive, not killing replaceable enemies. The second needs to be in service to the first, not the other way around.

Winning is keeping civilization in general alive whether you are speaking Reikshpiel or Bretonian Kazalid or hell even Nehekaran, by that metric individual realms are as replaceable as the people who champion them. That is why I'm after advancing human knwolege of magic, that is the kind of thing that gets transmitted and used through the generations to hopefully keep the various forms of insanity at bay.
 
Honestly, I wouldn't be against spending a few actions at the college. We want to gain some knowledge on power stones as well and I remember some people wanted to go to the stealth class?
I think that was for Advanced Infilitration, which we earned in the field last turn. But yeah, I'm literally down to spend 3 or 4 actions at the College. Belegar probably won't have anything pressing for us to do, and dang it, we've been putting in 110% for a while now - we can spend a turn or two on ourself!

But one of those things is friendship DP.
Phrasing!
 
man, we need to work on our exit strat

this is the third time we got chase down by angry green boy
 
The fact you don't already have answers for this dissapointed me on more levels that you want to know. ;)

But one of those things is friendship DP.

I think I would get on well enough with a non-hostile/evil clone of myself. Most people probably would imo.

I mean I'd like to say friendship too, but there is the small detail of said clone being made by a malignant insane intelligence that can see the future.
 
Speed of Light would clash with any other internal buffs when used, to the detriment of all spells involved, and make it harder to cast spells while it's active because the parts of you that normally channel Ulgu are filled with a different Wind. I can't see many scenarios where you punch the 'maximum murderblender' button and then decide to take a time out to cast some spells instead though, and the spell version only lasts a single round - this isn't an 'entire battle' deal.

The same applies to any other buff that improves the internal workings of your body. Mathilde's standard battle spells are Aethyric Armour and Scary Murdershadows, both of which are external.
Would that extend to Dispelling?

Would it be possible to alternate SoL and Seed use? Say, we are using SoL, couldn't finish the foe in our round and got dealt the equivalent of 2 wounds. Would it be possible to toggle off SoL on our next turn so the Seed can act, and then back to SoL by the end of it?

Would is immediatelly deactivate upon death, or could we request that it does?
 
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