Like a vengeful ghost, but actually the complete opposite of a vengeful ghost, you orbit the memorized halls of the Keep, ensuring anyone that sees enough to go from alarmed to raising the alarm then swiftly passes into the next life. The cries of alarm end before long, and you find yourself once more shrouded in silence, and you're actually taken aback. Thick stone floors, you realize. Nobody above this level is alive to hear anything, and nobody below it can hear anything. You frown to yourself as you reluctantly wipe clean and resheath Branulhune, and swap your spells of battle for ones of concealment once more as you resume your grim descent.
[Alkharad's readiness to receive guests: 38]
[Mathilde vs Alkharad: Martial, 88+23=101 vs 87+28=105]
Sacrificing vampire souls to Nagash would probably work, for a given definition of 'work' where you turn a 15 foot tall edgy (literally) skeleton-man into a god of undeath.I don't think the chaos gods can do it either. Not so much as a matter of lacking the power, but rather it not being in their bailiwick; they'd be like angry sharks wanting to eat a guy who's gotten out of the ocean.
So:Dhar occurs whenever any of the Winds mix together forming a chaotic, unpredictable and typically destructive metaphysical vortex of sorts
True Dhar is when all 8 Winds merge and coagulate under the force of reality forming into stagnant pool that exists separate from the Winds
Dark Elves are able to apparently grab the winds and force the resulting Dhar to condense into True Dhar
Winds of Magic uncurdled, individual winds gaseous phase | intermediate step in Powerstone production e.g. Adela Burgstaller's wand uncurdled, individual winds fluid phase (gaseous or liquid? possibly depending on physical properties: temperature, pressure, boiling point of the specific wind in question) | Powerstones uncurdled, individual winds solid phase |
High Magic uncurdled, all eight winds gaseous phase | Snekjuice uncurdled, all eight winds fluid phase | Hypothetical Artifact Bullshit Supermaterial? uncurdled, all eight winds solid phase |
Dhar curdled, corrupted multiple winds gaseous phase | True Dhar curdled, corrupted multiple winds fluid phase | Warpstone curdled, corrupted multiple winds solid phase |
Just keep in mind that it's quite likely that at some point in the not-so-distant future I'm going to sit down, read five different rulebooks written by five different people and printed over twenty years, and each is going to have a different take on Dhar vs True Dhar. And it's not all that unlikely that the resultant compromise is going to clash with any conclusions that have been drawn based on these metadiscussions. My initial concept for True Dhar is that it's a refinement of Dhar, either through natural and prolonged rotting of 'regular' Dhar under specific environmental conditions, or the deliberate efforts of truly evil individuals. But this is based on some light skimming only, and it's quite likely to change if it becomes part of Mathilde's adventure and I do a proper deep delve into the lore.
The upside is that if Mathilde does encounter True Dhar, you'll only know for sure what Mathilde knows for sure, which seems quite elegant to me.
So by all means, discuss and theorise, but don't get too attached to any conclusions drawn, and remember to reassess if Mathilde's experiences don't agree with the assumptions those conclusions are based upon.
The Tome of Corruption theorizes that True Dhar is the metaphysical pollution caused by the use of 'normal' Dhar. This might not be a contradiction, it could be one way that True Dhar arises or it may just be part of the 'unreliable narrator' of paragraphs starting with some believe. If I can, I'll weld it into thread canon without contradicting any of the sources. But until I sit down and do that research and consider how it will fit into the existing thread canon, the possibility exists that something will have to be cut out, not just with True Dhar, but with any given topic that has yet to come up in the story. I'd like people to be aware of that possibility, if only to keep them from being caught unawares if it does prove necessary.
I have been speaking of True Dhar as the current example of as-yet unincorporated lore in general. I will not be making the decision of whether to incorporate it, and if so, how, until and unless it becomes directly relevant to what is happening in the quest.
Welll BoneyM said that the witch hunter tries everything.Or at least steal the enchanted bling off the Lahmian Mihnea in Mikalsdorf. Just to add insult to insult.
As I understand, when they recharge enough to reconstitute, they're likely to mist-form and ooze out of it, then recombine. Vampires are worse than cockroaches.
The problem with this is likely that, if a body part becomes too un-magical, it's 'discarded', and the vampire's essence will pick some other body part to reform around. Hence my thought of a runic sensor, to detect when it's starting to regrow, tied to a recharging runic Dispel. Basically, automating the usual process. (And then, because Dwarves, and Grudges, probably have some beardling keeping an eye on them as well, just as a backup.)
Disclaimer: All the above is based upon minimal knowledge of actual Warhammer lore.
Possibly, though I'd use something other than temperature, pressure and boiling point in the top middle thing because the Winds aren't real enough to have those sorts of properties. The Vitae has something like pressure, specifically the force of uncompromised Reality preserving its metastable state but much like the winds that it can turn into it likely doesn't care about actual temperature or pressure.So:
...maybe?
Winds of Magic
uncurdled, individual winds
gaseous phase intermediate step in Powerstone production
e.g. Adela Burgstaller's wand
uncurdled, individual winds
fluid phase (gaseous or liquid? possibly depending on physical properties: temperature, pressure, boiling point of the specific wind in question) Powerstones
uncurdled, individual winds
solid phase High Magic
uncurdled, all eight winds
gaseous phase Snekjuice
uncurdled, all eight winds
fluid phase Hypothetical Artifact Bullshit Supermaterial?
uncurdled, all eight winds
solid phase Dhar
curdled, corrupted multiple winds
gaseous phase True Dhar
curdled, corrupted multiple winds
fluid phase Warpstone
curdled, corrupted multiple winds
solid phase
Maybe put the snake juice off to the left of the chart, rather than in the middle; it could become those things, I think, but it turns into something entirely different when it's transforming into any given wind.
I don't know about the others, but I'm not quite seeing where you're coming from on this. What does the prosperity of Sylvania have to do with the Halflings?Moot might not be too happy either. a Stirland with a sudden surplus of cash and a severally weakened or destroyed sylvania won't sit too well with them either.
Sylvania before it was blasted by warpstone was a fertile section of land and so bringing it back and cleansing it challenges the Moot's primacy in the food market.I don't know about the others, but I'm not quite seeing where you're coming from on this. What does the prosperity of Sylvania have to do with the Halflings?
The trade will be coming on the Aver. They won't get as large of a portion, but they will be getting a portion of a much larger amount of trade. I think they still come out ahead.On a different subject, what do we expect Averland's reaction to the new canal's construction to be? I mean it will cut into quite a bit of the trade through the blackfire pass. only other way to the south will be through the underground river in Wissenland and going around by sea. can't see Averland being too happy about it. Moot might not be too happy either. a Stirland with a sudden surplus of cash and a severally weakened or destroyed sylvania won't sit too well with them either.
Averland profits just as much from trade going down the Aver, so it should be good.On a different subject, what do we expect Averland's reaction to the new canal's construction to be? I mean it will cut into quite a bit of the trade through the blackfire pass. only other way to the south will be through the underground river in Wissenland and going around by sea. can't see Averland being too happy about it. Moot might not be too happy either. a Stirland with a sudden surplus of cash and a severally weakened or destroyed sylvania won't sit too well with them either.
There's two losers from this. One is technically Averland, but after things settle down they'll profit just as much from trade on the Aver and the Reik as they do from Black Fire Pass. The big loser is Marienburg who loses their status of sole gateway from the oceans to the Empire's rivers, but they're no longer in the Empire so pretty much everyone from the Emperor down is going to absolutely relish how much they'll lose out and if they were stupid enough to try to throw down with Barak Varr, they'd just love to assist their Dwarven allies and have another crack at militarily bringing Marienburg back into the fold.
Stirlanders hate Halflings and regularly lynch them. With money and no vampires on their eastern flank, they can start doing something about it on a large scale.I don't know about the others, but I'm not quite seeing where you're coming from on this. What does the prosperity of Sylvania have to do with the Halflings?