Voted best in category in the Users' Choice awards.
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Jeez, the vote's still really close.
As can probably be guessed, a glitch means a negatrait, a normal failure means a wasted action, a success means a mostly good trait equivalent to Practical, a critical success means a great trait.

Well, this is even worse than I'd assumed. Unless we get a critical, the trait from doing more paper actions will only give us a trait equivalent to Practical? So even if we finally get a normal success, we'd be spending an action to exchange one trait for another trait that isn't an improvement. That means, unless we get a crit success, we spend an action to gain effectively nothing. If our chance of mystery-box trait has gone down to needing a crit, I think that's a bit important info this vote when last time we only needed a normal success.
 
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As to the current discussion: you're a bad glitch away from a bad trait, yes, but being a wizard means you're almost always a bad glitch away from something terrible happening. As can probably be guessed, a glitch means a negatrait, a normal failure means a wasted action, a success means a mostly good trait equivalent to Practical, a critical success means a great trait.
What would happen if we choose No but then later choose to publish the paper without any changes?
 
It's both, really. Magic determines how complex spells we can learn and cast, but Learning is used for the actual rolls to cast them.

When is the deadline, by the way? I kind of want to write a doomed plan to train the Watch.

Literally one minute after you asked.

Voting closed; writing begins now.
Adhoc vote count started by BoneyM on Feb 26, 2018 at 7:54 AM, finished with 6008 posts and 83 votes.

  • [X] Yes. Don't be unrealistic. The paper communicates the concept and construction of Mathilde's Mystical Matrix without inducing unconsciousness or migraines. That's a win. Take the win.
    [X] No. Mathilde's Mystical Matrix is worthy of a paper of sublime profundity, that communicates the earthshaking possibilities of the spell with elegance.
    [X] Plan Singing King Hunt + Enchantment
    -[X][Intel] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again. (NEW-ish)
    -[X][Watch] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
    -[X][Personal] Attach yourself to the army so you can join the hunt for the Singing King (specify which regiment to join, or general staff to avoid the thick of the fighting). (NEW-ish)
    --[X] General Staff
    --[X] Ranald's Blessing
    -[X][Personal] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
    [X][Action] Plan Pressing Onwards
    -[X][Intel] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again. (NEW-ish)
    -[X][Watch] Improve the training of the Watch, hiring trainers and dedicating paid time each week to sharpening skills.
    -[X][Personal] Attach yourself to the army so you can join the hunt for the Singing King (specify which regiment to join, or general staff to avoid the thick of the fighting). (NEW-ish)
    --[X] 4th Division
    -[X][Personal] The watchtowers on the walls was an uninspired choice for watching the Ulgu in the world, perhaps you can think of something different. (???)
    --[X] Ranald's Blessing
    [X] Plan Snake Juice
    -[X] Write-in: Try to find out where, how and why your money drained away into the coffers of Flensberg court affiliates like tossing coins down a well. Enemy action seems likely, rather than your entire new network deciding to turn on you without prompting.
    -[x] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
    -[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
    -[X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    [X] Plan Money troubles and Ostermark
    -[X] Formalize and organize the payments people make for the Gong Farmers to perform their service, as well as having the Watch start enforcing existing laws against dumping human waste in the street or the Stir.
    -[X] Headhunt administrators from other organizations in Stirland.
    -[X] Getting To Know You: Spend time with one of your fellow councillors, your liege, or any of the other important figures you've come to know, offering your help in their tasks and generally getting a feel for them (choose one).
    --[X] Stewardship adviser.
    -[X] Something apparently quite similar to the Purge of the Haunted Hills is going on in Ostermark's southern regions; you could inspect goings-on up there yourself.
    --[X] Ranald's Blessing
    [X] Plan Compromise For No Votes
    -[X] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again.
    -[x] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
    -[X] Diggy Diggy Hole, Remixed: You're getting sick of having workmen tramping in and out of your abode. Recruit an entire team and personally oversee them to clear out all of the reachable portions of the Palace-Shrine and be done with it. (-personal gold)
    --[X] Ranald's Blessing
    -[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
    [X] Plan Stop Losing Money
    -[X] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again.(NEW-ish)
    -[X] Formalize and organize the payments people make for the Gong Farmers to perform their service, as well as having the Watch start enforcing existing laws against dumping human waste in the street or the Stir.
    -[X] The watchtowers on the walls was an uninspired choice for watching the Ulgu in the world, perhaps you can think of something different. (???)
    --[X] Ranald's Blessing
    -[X] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
    [x] Plan fund-amentals of research
    -[x] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
    -[x] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
    -[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
    -[x] Qhaysh Skunkworks: It would take careful study to unlock the secrets of the liquid. It would take considerably less time to find out if it can be made to burn, or explode, or do something militarily useful.
    --[X] Ranald's Blessing
    [X] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
    [X] plan information blowup
    -[X] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again.(NEW-ish)
    -[X] Something apparently quite similar to the Purge of the Haunted Hills is going on in Ostermark's southern regions; you could inspect goings-on up there yourself.
    -[X] The Dwarves have crossed into the Empire, pursuing the greenskins into the woods. Perhaps you could tag along.
    --[X] Ranald's Blessing
    [X] Plan Back to Work
    -[X] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.
    -[X] Something apparently quite similar to the Purge of the Haunted Hills is going on in Ostermark's southern regions; you could inspect goings-on up there yourself.
    -[X] The Dwarves have crossed into the Empire, pursuing the greenskins into the woods. Perhaps you could tag along.
    --[X] Ranald's Blessing
 
Frankly, I think time and something else interesting to write about will alleviate the reluctance to do more academics side of Practical. Fact is that right now Practical is the right attitude because she does have better things to do.
 
Cheers. On balance I'm slightly for stopping the paper now (Edit- seems the thread agrees, 41-39 vote.) but I dislike the leading stop-writing plan.

Chasing a vampire lord around Sylvania could very likely be anticlimactic and we might be throwing more money down a Flensburg hole.

Literally one minute after you asked.

Voting closed; writing begins now.
Oh well.

"Plan Too Late To Get Votes (train the Watch) and after the deadline anyway" will have to wait for next turn.

Third edit: Three purge turns till we can take a new organisation action. I'll probably lobby to spend a personal on kicking off Watch training for morale/anti-mutiny purposes, unless bigger fires are burning.
 
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I'll lobby to try getting a little more training in and hopefully upgrade Fitness (Advanced) from skill to trait; it would make a nice finisher to emerge from the purge turns as muscle wizard.
 
I really do not see how you go on about us being the spymistress who does not have time to finish things when it comes to magic during the purge while saying we have time to wast during it trying to get a fitness trait which does not help us be a better spymistress or wizard Exmorri. Now we are going to have to work around our character not like writing much when it comes to trying to understand the swords full of death magic we still have locked in the box and then spreading what we find to other wizards for example. As we saw with working with the first one it will not be something we can just throw magic at. Do you think that a paper that is barely readable for a Grey wizard is something a Jade wizard will get much out of for example. Plus as the GM said this choice will not help with developing our magic further in the future because we are essentially "giving up after resolving to perfect the paper isn't likely to result in good things for your development".

How else can we help the purge except helping to deal with the vampire. We have already spent time smashing skeletons in the mountains. That action is the best use of our time visa vie the purge because the vamp could bring back things already dealt with.
 
Plus as the GM said this choice will not help with developing our magic further in the future because we are essentially "giving up after resolving to perfect the paper isn't likely to result in good things for your development".

Please do not twist my words, I said that specifically in the context of the vote choosing to perfect the paper, and then not actually doing so, which wasn't they way voting went.
 
It would probably help you see if you looked more.
First, as the QM just noted, you're twisting his words.
Second, the paper is no longer "barely readable for a Grey wizard", we've already spent two actions improving it from that point.
Third, greatswording more to get the fitness trait would not be a waste because it would help us carry out Van Hal's instructions to us: arm and prepare yourself for the assault on Sylvania. (Blessed Hands says hi, too!) And based on the guess that it would be +1 Martial +1 Diplomacy, it would also shore up Mathilde's worst stat. Diplomacy does help one be a better spymaster.
Fourth, the trait does not say Mathilde does not like writing much.
Fifth, even if it did say that, that would not need to be "worked around" when trying to understand the swords full of death magic.
Finally, I expect the best thing to do with the swords at this rate is to reconsider our previous decision and send them off to the Amethyst Order so someone else can get things done with them rather than Mathilde hopefully intending to one day maybe possibly do things with them.

Orthogonally to the argument, it's "waste", "not liking writing", and "vis-a-vis". Also you should put "?" at the end of sentences that are questions, and use more commas. You may also want to note that simply coloring my name has no particular effect, but I don't know if you were trying to tag me.
 
Finally, I expect the best thing to do with the swords at this rate is to reconsider our previous decision and send them off to the Amethyst Order so someone else can get things done with them rather than Mathilde hopefully intending to one day maybe possibly do things with them.
My master plan is to graduate, get an Amethyst journeyman as a hire and have them study the kabobs. This being Stirland, deathmages will come in handy.
 
Third, greatswording more to get the fitness trait would not be a waste because it would help us carry out Van Hal's instructions to us: arm and prepare yourself for the assault on Sylvania. (Blessed Hands says hi, too!) And based on the guess that it would be +1 Martial +1 Diplomacy, it would also shore up Mathilde's worst stat. Diplomacy does help one be a better spymaster.

I mentioned this before, but I think that Mathilde's job is being a wizard. Being a spymaster is simply the current project her boss has sent her to do. She could theoretically be reassigned at any point, and she should know that. She's a journeyman. Her time is not her own. It's her College's. No one else's. She's not even a Magister, who are allowed to get outside jobs with permission, and even then that's at the sufferance of their college, who has a higher claim on their time.

The quest is called 'Divided Loyalties', after all. I think we've just seen one of the manifestations of it. Loyalty to the Colleges and the broader Empire was subordinated to loyalty to Van Hal's immediate objective.
 
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I mentioned this before, but I think that Mathilde's job is being a wizard. Being a spymaster is simply the current project her boss has sent her to do. She could theoretically be reassigned at any point, and she should know that. She's a journeyman. Her time is not her own. It's her College's. No one else's. She's not even a Magister, who are allowed to get outside jobs with permission, and even then that's at the sufferance of their college, who has a higher claim on their time.

The quest is called 'Divided Loyalties', after all. I think we've just seen one of the manifestations of it. Loyalty to the Colleges and the broader Empire was subordinated to loyalty to Van Hal's immediate objective.
Though you can't really be surprised the thread chooses to value the Spymistress loyalty over the College one.

After all, only one of those contain our husbando~<3
^dives into shipping to avoid getting salty over lost vote
 
I mentioned this before, but I think that Mathilde's job is being a wizard. Being a spymaster is simply the current project her boss has sent her to do. She could theoretically be reassigned at any point, and she should know that. She's a journeyman. Her time is not her own. It's her College's. No one else's. She's not even a Magister, who are allowed to get outside jobs with permission, and even then that's at the sufferance of their college, who has a higher claim on their time.

The quest is called 'Divided Loyalties', after all. I think we've just seen one of the manifestations of it. Loyalty to the Colleges and the broader Empire was subordinated to loyalty to Van Hal's immediate objective.
The college assigned us to be a spymistress answering to Van Hal - that's what we should get good at. The mundane intelligence skill .set is highly desirable in a Grey Wizard - even should they reassign us it's as likely to be more spy work as a pure magic role
 
My master plan is to graduate, get an Amethyst journeyman as a hire and have them study the kabobs. This being Stirland, deathmages will come in handy.
Hmm. What are we looking at for graduation, anyway?

A long time ago, Boney suggested that the Ledger Saga might qualify us on proving deeds, so by now we've probably got that point secured with our additional work for Stirland. The Mystical Matrix would likewise be a solid foundation for a magister bid, demonstrating knowledge. More Grey spells would get us +1 Magic and so probably qualify in sheer wizarding. I have no idea what the actual requirements are, but those three of Deeds, Knowledge and Magic together would make me quite confident.

Although I don't know if we can get an Amethyst journeyman.
 
The college assigned us to be a spymistress answering to Van Hal - that's what we should get good at. The mundane intelligence skill .set is highly desirable in a Grey Wizard - even should they reassign us it's as likely to be more spy work as a pure magic role

Mathilde is a journeyman, not a magister. Her job is to learn magic. The college should have assigned her here as a learning experience (officially). If they wanted someone whose focus is to do the actual job, that's what a Magister is for. I think this is the magical equivilent of a year in industry in an engineering course. You're not really there to work. You're there to learn how industry works so you can apply it to your studies..

If they reassign her, they should and probably will reassign her to a pure magic role, simply to keep her development on track and keep her honest. And that way another Grey Wizard journeyman can get the practical experience she's been benefiting from when they substitute them in. You don't want Grey Wizards too used to having power, after all. It's why they take vows of obedience and poverty. I steal from the wiki, who stole it from Realms of Sorcery, but if this applies here:

The only non-Collegiate authority the Grey Order is theoretically answerable to is the Emperor himself, but in effect this is not as clear cut as it would seem. The Shadowmancers serve in war as is their duty as stipulated in the Articles of Imperial Magic. However, Volans, the first Patriarch, and the subsequent Lord Magisters of the Grey Order (led currently by Magister Patriarch Reiner Starke), forbade that the Grey Order should ever sell their skills to aid the various political manoeuvrings of the Elector Counts and other governing bodies. Their goal was to oppose Chaos in all its forms, not to unduly influence the internal political struggles of the Empire. An Emperor could be forced to abdicate, or worse, may fall to the seductions of Chaos and would then stop being an ally and become a potential enemy to the Empire. It was deemed unwise to let the full truth of the Order's abilities and activities get into the hands of a potential enemy; so the Emperor, the Electors, the religious authorities, the Merchants' Guilds, and burgomeisters of the Empire know little or nothing of the clandestine activities undertaken by the Shadowmancers right beneath their noses.

But the Shadowmancers' work is never done. There are many powerful people within the great organisations of the Empire who are Chaos cultists themselves with considerable resources to hamper and block the Shadowmancers' otherwise secret activities. This is partly why the Order is so diffused around the Empire — the more centralised they are, the easier it is to restrict them and follow their movements.

Shadowmancers can be found in service of important officials, merchants, and nobles, whether these groups realise it or not. The Lords of the Grey Order assure all Magisters of their Order are bound very tightly by the Articles of Magic and by the Order's own very strict rules. Shadowmancers may only practice their spellcraft for the benefit of Imperial society and are expressly forbidden from using their magic for their own profit or solely for the political or financial profit of their patrons. All Shadowmancers must take vows of poverty and are not permitted to accumulate property or wealth not of direct and practical use to their cause. Any breaches of the many strict rules laid down by the Order are prosecuted very harshly and vigorously.​

After what Mathilde has got up to as Spymistress of Stirland, I suspect that some time back in the Grey College contemplating the mysteries of Ulgu is likely to be on the cards.

Now, she may have some freedom as a Journeyman, but as soon as she becomes a Magister, her actions may become a lot more tightly proscribed. There are a few times when Mathilde has taken sides in internal political conflict between Van Hal and his vassals, for example. And, before it's suggested, I doubt that the Grey College would allow Mathilde to stay a journeyman as a loophole.
 
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Don't, uh.

Don't worry too much about the proving deed.

Be realistic, I said. It's a battlefield of tens of thousands, I said. One journeyman wizard isn't going to change much on her own, I said...
 
It is really difficult to write these die rolls.
Sounds like we did mediocre. Smashing successes and tragic failures generally write themselves.

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Don't, uh.

Don't worry too much about the proving deed.

Be realistic, I said. It's a battlefield of tens of thousands, I said. One journeyman wizard isn't going to change much on her own, I said...
Ah. I see. We pulled a Freddy and soloed a Vampire Lord.
Success to the point of incredulous absurdity can be rather difficult to write well.
 
My master plan is to graduate, get an Amethyst journeyman as a hire and have them study the kabobs. This being Stirland, deathmages will come in handy.

Not sure why this is so enticing, what does a journeyman deathmage provide that's so desirable? I'd rather just use our 49 death swords and gallons of magic mystery juice to trade in some favors to borrow a battlemage for a while. Then we can read up on the resulting research papers thus getting research done and being paid for it.
 
Ghoul King failed epically his rolls, and we won epically ours, I take it? :V

Wait, I know, Anton rolled a natural 100 (again), and now there is a flying dwarven battleship from Zhufbar bombing Castle Drakenhof.
 
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