- Location
- Austria
Article: Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably.
Curse of Rust: One nearby metal item the size of a breastplate or smaller becomes pitted and useless.
Fault of Form: A single weapon temporarily becomes less suited to combat; any inherent flaws, unreliability or dangers are greatly increased.
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably.
Law of Age: A solid, inanimate object becomes brittle and much easier to break for several minutes.
Fiendishly Complex - Magic 5 required to learn, Magic 7 to cast reliably.
Law of Gold: Temporarily suppresses the abilities of a magical item.
Johann can:
-Instantly destroy any relatively small mundane item.
-Cause Clan Mors warpstone (already notoriously unstable) powered guns to explosively fail when used.
-Make larger items brittle and weak, causing them to be incredibly easy to destroy, or even fail under the forces they're normally exposed to.
-Straight up turn the magic on some items off. (Potentially, it's a Fiendish spell, he might not know it).
I expect that to be incredibly effective at sabotage.
You know what he cannot do?
Be insubstantial, soundless and invisible.
This comes down to the 'Mathilde is not a robot' issue. We've also been told that Johann is not an idiot and so we know he will have a way of infiltrating skaven settlements, stealing their stuff, and getting away. Personally I'm pretty curious about what that is.
Well, maybe, I am somewhat interested in going with him too - if only to ensure he is actually capable of getting in and out without aggroing all Skaven on dwarfs or their allies.
I am just really not convinced that not giving Johann any work relevant to Belegar's task is sensible.