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@BoneyM here's a montage Suggestion: the mountain goats' This Year, specifically the chorus:



Thoughts?
 
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I'm writing the private meeting now, and I need to express sarcasm to keep from putting it in the mouth of Van Hal:

-[*] Are we expecting to confront the Von Carstein believed to live in Castle Drakenhof, who claims the title of Elector Countess, during this campaign? Our information on her from the captured infiltrator is sparse, but she has at least one skilled necromancer in her service based upon the spell they were using, so that could turn ugly fairly quickly.

"Has the man who's entire ancestry been dedicated to atoning for his Sylvanian necromancer ancestor, who's entire life has been spent on the hunt for dangerous magic users in general and necromancers in particular, who's sole goal as an Elector Count is to purge the taint of necromancy from Sylvania... has this man considered the possibility that there might be a necromancer in Sylvania?"

The thought may have crossed his mind.
 
[] Plan Swords and Sorcery
-[ ] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
-[ ] Seek out a new leader for the Watch.
-[ ] Really Good Swords: You have achieved proficiency with the Greatsword. Future progress is possible, though it will take more effort to see results. (NEW)
-[ ] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
-[ ] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[ ] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library.
-[ ] As a Journeywoman, the path to Magister is marked by mastering more than the two shadow spells you already know. Send to the Grey Order for the basics and work on figuring out one of the others.
-[ ] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
--[] Ranald's blessing
-[ ] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (no action required) (can be used to perform Snooping without spending an action)
--[]Gustav
-[ ] Change tithe payment/loan payment/embezzlement (specify)
--[] send an extra 175 gold to the collage to pay on the student loans. This equils 5 payments and leaves us with a nice nest egg incase of emergencies.

Sort out some of our money trouble so we stop LOSING MONEY.
Someone that can run the watch while we're riding to war.
sword training
get our lab set up.
use the lab
research
new spells
use the lab some more with Ranald's help
pick up tips on pstols from Gustav.

Thoughts? Suggestions? Discussion?

Personally I don't like the thought of poaching administrators.
We need to wait until we have more coverage before we take the gong farmer action or we might end up doing it again.
 
Since it'd be trivial for Mathilde to summon one and experiment with a knife: it is damaged by normal attacks, but regenerates. Magical attacks are especially effective against it, as it disrupts the magic that forms it.
Poor horse.
- A matter on the side: I invite the thread to suggest musics best suited for Mathilde's training montage. Excellence in one's suggestion may result in the granting of A Boon; the exact details of a Boon will be disclosed only to the recipient. And before anyone tries: No Rocky, and no Team America.
They're the classics for a reason.
 
[] Plan Swords and Sorcery
-[ ] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
-[ ] Seek out a new leader for the Watch.
-[ ] Really Good Swords: You have achieved proficiency with the Greatsword. Future progress is possible, though it will take more effort to see results. (NEW)
-[ ] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
-[ ] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[ ] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library.
-[ ] As a Journeywoman, the path to Magister is marked by mastering more than the two shadow spells you already know. Send to the Grey Order for the basics and work on figuring out one of the others.
-[ ] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
--[] Ranald's blessing
-[ ] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (no action required) (can be used to perform Snooping without spending an action)
--[]Gustav
-[ ] Change tithe payment/loan payment/embezzlement (specify)
--[] send an extra 175 gold to the collage to pay on the student loans. This equils 5 payments and leaves us with a nice nest egg incase of emergencies.

Sort out some of our money trouble so we stop LOSING MONEY.
Someone that can run the watch while we're riding to war.
sword training
get our lab set up.
use the lab
research
new spells
use the lab some more with Ranald's help
pick up tips on pstols from Gustav.

Thoughts? Suggestions? Discussion?

Personally I don't like the thought of poaching administrators.
We need to wait until we have more coverage before we take the gong farmer action or we might end up doing it again.
I'm pretty happy with our sword proficiency where it is. We're a Wizard, we should prioritise getting to Magister now. If we're doing any non-magical training, I think it should be with Anton on how to win friends and influence people.

And I'd like to take our one-off chance to make a High Elven friend for the free Lunch. Gotta make sure he's a suitable suitor for our BFF Anton!

@BoneyM Will the invasion turn structure be 'special' in any way? Run like the castle infiltrators? An inter-turn turn? Mostly wondering if there will be a chance for some actions next turn 'before' the invasion.
 
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I'm writing the private meeting now, and I need to express sarcasm to keep from putting it in the mouth of Van Hal:

-[*] Are we expecting to confront the Von Carstein believed to live in Castle Drakenhof, who claims the title of Elector Countess, during this campaign? Our information on her from the captured infiltrator is sparse, but she has at least one skilled necromancer in her service based upon the spell they were using, so that could turn ugly fairly quickly.

"Has the man who's entire ancestry been dedicated to atoning for his Sylvanian necromancer ancestor, who's entire life has been spent on the hunt for dangerous magic users in general and necromancers in particular, who's sole goal as an Elector Count is to purge the taint of necromancy from Sylvania... has this man considered the possibility that there might be a necromancer in Sylvania?"

The thought may have crossed his mind.
The question was basically "are we going to push in as far as Castle Drakenhof or not (the 'not' option being due to the expected danger of a vampire well-equipped enough with resources and skilled minions to pull what she did)", which was answered long before we ever got to the private report part of the update. We couldn't know that it would be when writing the vote, though.
 
I'm writing the private meeting now, and I need to express sarcasm to keep from putting it in the mouth of Van Hal:

-[*] Are we expecting to confront the Von Carstein believed to live in Castle Drakenhof, who claims the title of Elector Countess, during this campaign? Our information on her from the captured infiltrator is sparse, but she has at least one skilled necromancer in her service based upon the spell they were using, so that could turn ugly fairly quickly.

"Has the man who's entire ancestry been dedicated to atoning for his Sylvanian necromancer ancestor, who's entire life has been spent on the hunt for dangerous magic users in general and necromancers in particular, who's sole goal as an Elector Count is to purge the taint of necromancy from Sylvania... has this man considered the possibility that there might be a necromancer in Sylvania?"

The thought may have crossed his mind.
"Well, I mean, maybe they all caught some nasty disease and dropped dead? And didn't come back as undead? ...it's theoretically possible, it could happen!"
 
- A matter on the side: I invite the thread to suggest musics best suited for Mathilde's training montage. Excellence in one's suggestion may result in the granting of A Boon; the exact details of a Boon will be disclosed only to the recipient. And before anyone tries: No Rocky, and no Team America.

Inspired by the training montage of Symphogear

 
i was wondering is it possible to sell the liquid magic to the elves it seems like something they spend good money to buy for what ever experiments their wizards will do
it should also give us the much needed cash

and what do you know we have an elf that will have important connections to get us in contact with buyers
That elf is an exile in bad standing with the Phoenix King. He's not a mage, either. Selling the juice is not the right thing to do with it. Selling urine or it's products, on the other hand, is great.
My take:

We need to get our Greatsword skill up, seeing as we're going along for the ride.

Honestly, our Greatsword skill is fine now we've locked-in the ability. We're a Wizard, we need to get better at Magic.
 
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Right, what about:
- Scribe
- Set up enchanting lab
- Practice enchanting by trying to make something useful, like a magic sword. Even an amulet that glows and casts shadows on anyone standing in front of our sword would do.
-- Ranald's Blessing
- Practice Burning Shadows
- Practice Cloak of Invisibility

Burning Shadows and Invisibility are by a long shot the best we can get to fight undead shit, given afaik, undead are immune to psychology so Fear doesn't work.
 
@BoneyM Will integrating the Roadwardens automatically do so for any new regions we expand into?

Is there a limit to how much of the Roadwardens we can integrate in one go?
 
Right, what about:
- Scribe
- Set up enchanting lab
- Practice enchanting by trying to make something useful, like a magic sword. Even an amulet that glows and casts shadows on anyone standing in front of our sword would do.
-- Ranald's Blessing
- Practice Burning Shadows
- Practice Cloak of Invisibility

Burning Shadows and Invisibility are by a long shot the best we can get to fight undead shit, given afaik, undead are immune to psychology so Fear doesn't work.
We can't cast those reliably yet with Magic 4. Miscasting Warhammer Magic can be very bad, and the middle of an army isn't the place for Tzeentchs Curse, thankyou very much.

What do we actually expect to get from scribing his tales?
 
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I'll Make a Gish Out of You
I invite the thread to suggest musics best suited for Mathilde's training montage.
I'll Make a Man Gish Out of You - Mulan

Let's get down to business, to defeat the Dead
Did they send me zeroes, when I asked for ones?
You're the saddest bunch I ever met
But you can bet before we're through
Mister, I'll make a gish out of you

Tranquil as a new moon but illumined within
Once you find your center, you are sure to win
You're a spineless, pale, pathetic lot
And you haven't got a clue
Somehow I'll make a gish out of you

I'm never gonna catch my breath
Say goodbye to those who knew me
Boy, was I a fool in school for cutting gym
This guy's got 'em scared to death
Hope he doesn't see right through me
Now I really wish that I knew how to swing

Be a gish
We must be swift as the galloping nightmare
Be a gish
With all the force of a jump dragoon
Be a gish
With all the strength of a raging gryphon
Mysterious as the dark side of the moon

Time is racing toward us till the Purges arrive
Heed my every order and you might survive
You're unsuited for the rage of war
So pack up, go home, you're through
How could I make a gish out of you?

Be a gish
We must be swift as the galloping nightmare
Be a gish
With all the force of a jump dragoon
Be a gish
With all the strength of a raging gryphon
Mysterious as the dark side of the moon

Be a gish
We must be swift as the galloping nightmare
Be a gish
With all the force of a jump dragoon
Be a gish
With all the strength of a raging gryphon
Mysterious as the dark side of the moon
 
We can't cast those reliably yet with Magic 4. Miscasting Warhammer Magic can be very bad, and the middle of an army isn't the place for Tzeentchs Curse, thankyou very much.

What do we actually expect to get from scribing his tales?
A closer relationship with a elf and his Dragon, interesting info about various thing/parts of the world, permission to publish the book and maybe him returning from time to time to have us write the next volume.

Also so military insight.
 
Hate to say it, but we should be ignoring enchanting this turn. While I'm all in favor of developing it in principle, the strength of enchanting is that you can make powerful items well in advance and give them to whoever you need to. We're not well in advance here. If our objective for the turn is "prep for Sylvania", and I'm pretty sure it is, then training options whose primary payoff isn't until after the Sylvania campaign is a poor move. We're better off training things that we expect to be able to use to their fullest, whether that's spells (at least one stealth spell, preferably Take No Heed unless it doesn't work on zombies for some reason, is shortlisted in my opinion), undead lore, combat prowess (I'd take some kind of mounted combat training over greatswording, personally) or even stats (Learning affects magical control and perception, Martial is the combat score and low enough that it should rise quickly).

I'm not sure what full set of spells would be the best choice aside from wanting a stealth option- we need our Magic stat to go up in order to be able to use spells in the Moderately Complicated spell category reliably, but what makes the Magic stat go up? Well, getting good rolls while pushing our magical limits, right? So maybe learning at least one spell from that category would be the right move in order to try and increase Magic in general, or studying bound spells since that's a direct magical experimentation action. I don't think we can explicitly train the Magic stat.
 
A closer relationship with a elf and his Dragon, interesting info about various thing/parts of the world, permission to publish the book and maybe him returning from time to time to have us write the next volume.

Also so military insight.
Well, yeah. "And that's how you kill a lich" is the kind of thing I expect him to say.

And it also seems interesting.

Anyway, one doesn't get much better at magic without pushing a bit. We are at 4 out of 5 for auto casting, ya? Just saw the new mechanic.

Currently, Mathilde is a more or less competent warrior with a vaguely magical weapon.

Burning Shadows and Invisibility drastically alter that, and are our best shot at getting significantly better at killing.

I suppose a better question would be "what counts as reliable?"
 
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