- Location
- Aotearoa
@TotallyNotEvil Our Magic went up when we mastered all the petty and lesser spells, IIRC. So it's certainly possible that, say, adding Take No Heed and one Moderate complexity spell might bump us up, if whatever learning roll Boney makes goes well.Hate to say it, but we should be ignoring enchanting this turn. While I'm all in favor of developing it in principle, the strength of enchanting is that you can make powerful items well in advance and give them to whoever you need to. We're not well in advance here. If our objective for the turn is "prep for Sylvania", and I'm pretty sure it is, then training options whose primary payoff isn't until after the Sylvania campaign is a poor move. We're better off training things that we expect to be able to use to their fullest, whether that's spells (at least one stealth spell, preferably Take No Heed unless it doesn't work on zombies for some reason, is shortlisted in my opinion), undead lore, combat prowess (I'd take some kind of mounted combat training over greatswording, personally) or even stats (Learning affects magical control and perception, Martial is the combat score and low enough that it should rise quickly).
I'm not sure what full set of spells would be the best choice aside from wanting a stealth option- we need our Magic stat to go up in order to be able to use spells in the Moderately Complicated spell category reliably, but what makes the Magic stat go up? Well, getting good rolls while pushing our magical limits, right? So maybe learning at least one spell from that category would be the right move in order to try and increase Magic in general, or studying bound spells since that's a direct magical experimentation action. I don't think we can explicitly train the Magic stat.
Last edited: