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Hate to say it, but we should be ignoring enchanting this turn. While I'm all in favor of developing it in principle, the strength of enchanting is that you can make powerful items well in advance and give them to whoever you need to. We're not well in advance here. If our objective for the turn is "prep for Sylvania", and I'm pretty sure it is, then training options whose primary payoff isn't until after the Sylvania campaign is a poor move. We're better off training things that we expect to be able to use to their fullest, whether that's spells (at least one stealth spell, preferably Take No Heed unless it doesn't work on zombies for some reason, is shortlisted in my opinion), undead lore, combat prowess (I'd take some kind of mounted combat training over greatswording, personally) or even stats (Learning affects magical control and perception, Martial is the combat score and low enough that it should rise quickly).

I'm not sure what full set of spells would be the best choice aside from wanting a stealth option- we need our Magic stat to go up in order to be able to use spells in the Moderately Complicated spell category reliably, but what makes the Magic stat go up? Well, getting good rolls while pushing our magical limits, right? So maybe learning at least one spell from that category would be the right move in order to try and increase Magic in general, or studying bound spells since that's a direct magical experimentation action. I don't think we can explicitly train the Magic stat.
@TotallyNotEvil Our Magic went up when we mastered all the petty and lesser spells, IIRC. So it's certainly possible that, say, adding Take No Heed and one Moderate complexity spell might bump us up, if whatever learning roll Boney makes goes well.
 
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I've been thinking. If we push all the way to Castle Drakenhof, that would be a massive feather in Van Hal's hat going into the Elector's Meet. He's only been an Elector Count for what, five/six years? Very promising for the future of the Empire. It might stir up some Imperial Politics though, and I'm not sure we can handle a dedicated effort from other Providences if their spymaster is half as dedicated to their job as we are given the amount of time they've had to set up their infrastructure.

Then again I'm a bit of a novice when it comes to WHF, I'm just working off my general knowledge of how people in these types of setting usually act when they aren't facing down their own doom.
 
I'm still pulling for learning the 'plant magic in people' skill. We may end up fighting the vampiress who uses it, and being able to magic up an on-demand panic button for at least a small platoon is a good use of time.
 
I'm still pulling for learning the 'plant magic in people' skill. We may end up fighting the vampiress who uses it, and being able to magic up an on-demand panic button for at least a small platoon is a good use of time.
Like... a squad of elite Greatswords being able to trigger Magic Weapon to fight some incorporeal undead Wraith, rather than ineffectually swinging and dying? Yep, that would be useful.

Also, @TotallyNotEvil Reading Realms of Sorcery, the Burning Shadows is a one-off 'area blast' that takes a full 'action', not a continuing effect that lingers while we slice and dice. Still our best damage spell... but I'd still hold that's not where we're a force-multiplier.

Maybe...
[]Scribe
[]Bound Spells
[]Take No Heed
[]Burning Shadows
[]Undead Research
[] Free getting to know Exiled Elven Prince

We need money, so maybe Gong Farmers, but it doesn't specify if that defrays our costs any more.

Not sure about the best income option, being as we can't set up a Saltpeter works just yet.
 
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Personally, I think our actions should look something like this:
Action 1. Study Martial
Action 2. Study Learning
Action 3. Train Mounted Combat (Presumably with Gustav)
Action 4. Learn a Spell
Action 5. Study Undead

Reasoning: Training Mounted Combat takes advantage of our bonuses with Shadowsteed. Learning a spell would directly increase our proficiency as a wizard and provide more utility. Studying Undead would provide more information on dangers and would generally help. Studying Martial would again increase our combat proficiency. Studying Learning should increase our ability to cast spells. Also, studying stats has an increased chance of success if we've been taking actions relating to said stats. Do to our recent combat training and studying the undead, I'm hoping that we have an increased chance of success for studying martial and learning. Although this is something @BoneyM would need to confirm or deny.
 
Wait, do you really think that's tied to the vampire agents? My mind immediately went "shady noble in Julbach, now vanished->clearly a predecessor tie since Julbach was our lead on him", and I was certain about it enough to put that in the report to Van Hal. If there's any significant risk that we'd be wrong that line will need updating.

...I'm not sure what we'd update it to, though. Not like we're going to be spending an action on following up on this and getting more information on it either way, since both potential ties are not immediate threats and we've got a lot to do.
I was going to say that the timeline of the disappearance matched the timeline of the handler buggering off...but now that I thought about it, they're on the same chain.



"I spent a lot of time with Chancellor Hertwig, and we got on quite well." Van Hal opens his mouth to interrupt, then thinks better of it as Anton continues happily on. "He's very interested in pacifying his southern border, as it turns out. By the time I left they had already started mustering the army. Not to help down here, though - they're going to begin their own purge of the Dead Woods and the Eerie Downs in Ostermark, and then if all goes well they'll cross the border and see to Hel Fenn and the Misty Wood. He says that this way, if there's any pushback from Sylvania, we'll have it flanked."

"Not as immediately helpful as I'd hoped," Van Hal says, "but as long as they're killing undead in and around Sylvania, it benefits Stirland, even if it doesn't benefit the immediate campaign.

"Did he mention how much of the Army of Ostermark he'll be dedicating to the effort?" Gustav asked.

"About four fifths, I think," Anton replied happily.
Anton you bloody amazing man! If the undead ARE coordinated a flanking press would prevent the coordination from being any use. They'd have to decide which province to focus on.
Something tickles at the back of your mind - something Julia mentioned, in one of her fits of ambition. It never seemed all that practical for Stirland, but maybe... You know Van Hal always has his maps available at the Council meetings, and you search through them for Ostermark's and spread it out on the table, and immediately spot what you're looking for.



Right at the bottom of Ostermark, you trace a line between the uppermost reaches of the River Blut and the Stir North.

"Ten, maybe fifteen miles," you say. "Manpower from Eisental, expertise from Karak Kadrin..."

Wilhelmina sucks in a breath. "It would be hideously expensive, but if it worked... it would give them access to trade with the southern Empire and beyond without having to go through Talabecland." You glance sideways at Schultz, who is staring wide-eyed down at the map. "It would be well worth the cost."

"But it would require the upper Stir to be tamed," you say.

Van Hal frowns down at the map. "I would prefer nobler motivations," he says, "but this would give them more of a vested interest in bringing Sylvania to heel. Assuming that it is what's motivating them, of course."

"It's entirely guesswork," you admit, "but I can't think of any other reason they'd invest so much, and in the way they are."
And if I'm not mistaken, this is going to be very profitable for Stirland as well, as the middleman.
"For the good of the Empire?" Anton suggests. You and Van Hal snort in unison.
The sweet cinnamon roll, he managed to still be an idealist after years as a councilor in one of the most fucked provinces?!
Eyes swivel to the window. The dragon is taking up one of the drill yards with it's napping form, and the elf is imperiously watching over a few camp followers as they erect a gaudy silken tent to his specifications. "Prince Asarnil," Anton says happily. "Nice fellow. A bit impressed with himself, but I would be too if I'd done even a tenth of what he has. The stories he tells! I've sent away to the University of Altdorf for someone that speaks the elf language so that they can all be recorded - he really liked the idea but insisted it be in his language, which I suppose is fair enough, but it's jolly difficult to find someone that speaks it in Stirland."
So...sounds like Anton got Asarnil by the simple deed of being willing to listen to him tell his legend in a language he doesn't understand a bit of, and then applaud at the end despite not understanding a word.
"I speak it," you mention casually. Eyes swivel to you. "The language of magic, Lingua Praestantia, is technically a dialect of Eltharin." To be more precise, it is a devolved dialect, and blended with Old Reikspiel. But you, like the rest of the Grey Order, learned both, as it's necessary for some of the more fiendish and paranoid ciphers of the Grey Order. Only those that spoke Eltharin would be able to read the true message, and those that spoke only Lingua Praestantia would get a completely different one.

(And then there was another cipher, where those that spoke only Eltharin would get a false message, and knowledge of the debased dialect was required to find the true message. Such is the way of things in the Grey Order.)

"Gosh," Anton says. "I speak a little Brettonnian. For their poems, mostly."

"I know some Kislevarin," Wilhelmina chimes in.

"I learned Tilean in College," Schultz ventures.

"I suppose it won't surprise anyone to learn I'm quite fluent in Old Reikspiel," Kasmir says, smiling.
Huh, quite interesting spread of languages here. Anton could probably start learning some languages in his free time.
"Can we please get back on topic," Van Hal says. "More immediately relevant than stories is that we have a dragon on our side. I never thought I'd ever encounter something I'd consider overkill, but..."

"Seems kind of a waste to only purge the Hills," you say, voicing the thought shared by all present.

"I'm leery of overambition, but such an opportunity may not come around again in any of our lifetimes. The forces of two provinces, one and a half Orders worth of Knights, and one dragon. We start the purge here and push east, and if there's been no organized resistance by the time we reach the eastern edge of the Haunted Hills..." He smiles grimly. "We march on Castle Drakenhof, and tear the dark heart from Sylvania."
I'm not sure if a dragon is overkill for Drakenhof but I'm willing to find out!
"Well, there's been some interesting developments there," Gustav says, stroking his moustache. "The problem with pistoliers is that they've quite a short range and a long reload time. Conventional tactics involve either a volley followed by charging with sabers, which is bloody good fun but, I feel, doesn't make the best use of the pistols, or harassment, where the unit rides quite close to the enemy, fires as one, then rides off to reload and the whole process repeats quite tediously. So I've designed a maneuver I'm calling the Schnecke; a company advances towards the enemy, and the front rank fires and then falls back to the rear of the formation, and then the second rank - now the front rank - does the same, and so on. By the time all the ranks have fired the first rank has finished reloading, and thus the maneuver continues indefinitely, with the company as a whole remaining in place. The result is a constant withering hail of gunfire; a drain on morale for those that can feel fear and still a heavy weight of lead for those that don't. And it could even be quite easily adapted for use with repeater pistols," he finishes hintingly.
Ooo, the three line cycle. But one thing that Gustav didn't mention.

This is expensive. You need local saltpeter production because this tactic chews through gunpowder like Mathilde goes through her budget. It's got a glass jaw to supply interruptions.
"Not idea," Van Hal says, "but it does show a willingness to help on their part, I suppose. Wilhelmina?"

"The 4th's supplies are taken care of," she says. By the EIC, you mentally add. Though it's less to her benefit than you'd expected; apparently she lacked contracts in Central Stirland and had failed to find a local source of food, and had to eat the cost of bringing it up all the way from the Moot, which removed a significant portion of the profits. "I also looked into their logistical train, since they'll be moving here soon enough; a few wagons needed replacing or repairing, but it's all up to spec now."
At least the Moot is in favor of a Stirland Elector who prefers to kill undead than fight over their land. But this is going to be expensive.
Information Network - pick ONE (no action expenditure required):
[ ] Expand your information network into another province (choose one)
[ ] Expand your information network into another county or barony (choose one)
[ ] Expand your information network into the military (choose a Division)
[ ] Expand your Intelligence Attaché program to another Division (choose one)
[ ] Off the Leash: Let Julia handle the network without your micromanagement from now on.

Information Network finances - expansion is hobbled by it's dependence on your discretionary income, and so is your budget. Perhaps you can get past that. Can be chosen INSTEAD of a selection from the above.
[ ] Information Broker: Start selling tidbits of information, just enough for your information network to start paying for itself.
[ ] Fixer: Work with the Wurtbad Thieves Guild, supplying them information in exchange for a portion of profits.
[ ] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
[ ] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
Of these options, I'm inclined to expand the attache program. It'd be another burden on our strained discretionary budget, but we need those eyes on the ground when the invasion kicks off.
Worst case scenario, we have enough personal wealth to fund it for 2 years. We should have a solution by then
Stirland Watch - pick ONE (no action expenditure required):
[o] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (cannot be taken until army retirement resumes in one year)
[ ] Expand the Special Branch into areas already covered by the Watch, so you have an additional pool of manpower you can call upon to supplement the full-time Watchmen. (NEW)
[ ] Expand the ranks of the Gong Farmers, both increasing coverage of Wurtbad and expanding it to the other population centers covered by the Watch.
[ ] Improve the training of the Watch, hiring trainers and dedicating paid time each week to sharpening skills.
[ ] Integrate the Roadwarden network of covered areas into the Watch.
[ ] Headhunt administrators from other organizations in Stirland.
[ ] Seek out a new leader for the Watch.
Gong Farmers. This is the only profitable expansion option and we need the funding. Badly.
[ ] Scribe: Anton's sent away to Altdorf for someone that speaks Eltharin. Well, you speak Eltharin. Maybe you can find the time to act as amanuensis for the prince-in-exile, though it would cut into your learning-how-to-not-get-eaten-by-Sylvania time. (NEW)
Time limited. I'd like to slap Ranald's Blessing on it and see if Asarnil has some particularly useful insights in his stories. He's an ancient elf lord, its less about having the stuff at all and more about getting the right tale out of him
[ ] Really Good Swords: You have achieved proficiency with the Greatsword. Future progress is possible, though it will take more effort to see results. (NEW)
Get Swole for Sylvania
[ ] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library.
Get Swot for Sylvania
[ ] As a Journeywoman, the path to Magister is marked by mastering more than the two shadow spells you already know. Send to the Grey Order for the basics and work on figuring out one of the others.
And we probably want Shadowcloak or Take No Heed if we are acting in a scouting element
Burning Shadows is also useful on an army scale, but needs some setup. A bonfire and a big piece of cloth would make it artillery...but we have a dragon so we're probably better used a s TARGETING.
 
"I had considered it. Not for the initial stages of the campaign - the Purge is going to be long, slow, and methodical, which in my experience is poorly suited to most battle wizards. When it's time to march on the castle itself, then..." he hesitates for a moment, his brow furrowing. "Hmm. A formal request from an Elector Count, or an internal request from a fellow wizard... if your Master can recommend someone suitable, I'll have you write to them, otherwise I will."
@BoneyM, do we already know whether our master can recommend someone suitable, or do we need to write him to figure out if we need to write him? That seems like a horrific tangle of actions. Or is this basically a "don't spend an action on it now, do that either during an invasion miniturn or next turn if the invasion goes on that long"?

... And by Sigmar you do the job damn well. But your problem is that you don't believe in yourself to the degree that this job requires you to.

"You have access to all the information I do, and you have the luxury of spending the majority of your time and focus on intrigue, where I am pulled a dozen different ways. There is only one reason for you to ask me that question, rather than reaching a conclusion for yourself: because you lack confidence.

"I wish I had words to instil that confidence in you, but all I can do is tell you that if you allow self-doubt to erode your resolve, you will fail in the duty to Stirland we share. And while I would not hesitate to stand alone and die against all the evils of Sylvania, I would rather have you by my side and win."

"So stop thinking like a journeywoman, and start thinking like the Knight I know you are."
Wow. Unless I drastically misinterpret what Van Hal just said, he told us "stop asking me for permission or advice and just do things". That's quite a statement.

We could excuse almost anything that we choose to do, to his face, by saying "I thought it was the right thing to do, and you told me to act with confidence, so I did it." Thieves' guild? Sure. Ranald cult associated with the thieves' guild? Still fine. Spying on other Elector Counts, assassinating people, rewriting laws, ordering military movements, whatever. Going "you have the power, use it!" is telling us pretty directly that we never need to hesitate.

Heavy stuff.
 
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"But would you want us to start looking without as well?"

He muses on that for a while, looking at you oddly. "Sometimes I forget how young you are." You open your mouth to reply, but no reply presents itself. He continues on. "Have you fully grasped the fact that you are the second most powerful person in Stirland?" You blink rapidly as you try to take in this sudden change in direction. "Gustav's new to the role. Kasmir was damn near fired. Anton is..." he hesitates, then moves on. "Schultz serves a very specific niche. And Wilhelmina... is a very close third, actually. She's blossomed. But none of them have the combination of abilities, resources, trust and wide-open mandate that you do. And by Sigmar you do the job damn well. But your problem is that you don't believe in yourself to the degree that this job requires you to.

"You have access to all the information I do, and you have the luxury of spending the majority of your time and focus on intrigue, where I am pulled a dozen different ways. There is only one reason for you to ask me that question, rather than reaching a conclusion for yourself: because you lack confidence.

"I wish I had words to instil that confidence in you, but all I can do is tell you that if you allow self-doubt to erode your resolve, you will fail in the duty to Stirland we share. And while I would not hesitate to stand alone and die against all the evils of Sylvania, I would rather have you by my side and win."

"So stop thinking like a journeywoman, and start thinking like the Knight I know you are."
Read: he just told us to do whatever we want with the intelligence network, I'm personally more concerned with defensive intrigue, but if we can get something up in time for the Elector's Meet...well we'd be hitting foreign spymasters who've so far ignored us. Once we contact they'd push back.

He trusts us to make decisions on international politics in favor of Stirland. High and heavy praise
 
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Wow. Unless I drastically misinterpret what Van Hal just said, he told us "stop asking me for permission or advice and just do things". That's quite a statement.
Maybe I'm cynical but I read it as "I can't openly tell you to spy on people I am technically not supposed to be spying on, here's a motivational speech and enough ambiguity that only you will take the fall."
 
Personal meeting edited in.

Wow...Those last three paragraphs. It's...touching to see how much trust Van Hal has in Mathilde. Whether or not the two of them enter a romantic relationship, I get the feeling that Van Hal and Mathilde have become good, dare I say it, friends. I think I'd be happy to any kind of relationship between the two of them.
 
I'm writing the private meeting now, and I need to express sarcasm to keep from putting it in the mouth of Van Hal:

-[*] Are we expecting to confront the Von Carstein believed to live in Castle Drakenhof, who claims the title of Elector Countess, during this campaign? Our information on her from the captured infiltrator is sparse, but she has at least one skilled necromancer in her service based upon the spell they were using, so that could turn ugly fairly quickly.

"Has the man who's entire ancestry been dedicated to atoning for his Sylvanian necromancer ancestor, who's entire life has been spent on the hunt for dangerous magic users in general and necromancers in particular, who's sole goal as an Elector Count is to purge the taint of necromancy from Sylvania... has this man considered the possibility that there might be a necromancer in Sylvania?"

The thought may have crossed his mind.
Yeah, the phrasing is kind of dumb.
Maybe rework into something along the lines of asking him to guess at how likely we are to actually drive deeper in Sylvania.

Edit: wait, didn't see people responding to the edited post, going back and rereading.


Also, question for everybody, why exactly do we believe that there might be under-reporting of casualties going on? doesn't this seem to be the kind of thing we should actually look into before bringing to the elector count's attention?
 
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Reading Realms of Sorcery, the Burning Shadows is a one-off 'area blast' that takes a full 'action', not a continuing effect that lingers while we slice and dice. Still our best damage spell... but I'd still hold that's not where we're a force-multiplier.
Earlier on Boney said we could totally use it to burn anyone that fell under the shadow of our hueg sword.
 
I'm pretty happy with our sword proficiency where it is. We're a Wizard, we should prioritise getting to Magister now. If we're doing any non-magical training, I think it should be with Anton on how to win friends and influence people.

And I'd like to take our one-off chance to make a High Elven friend for the free Lunch. Gotta make sure he's a suitable suitor for our BFF Anton!

@BoneyM Will the invasion turn structure be 'special' in any way? Run like the castle infiltrators? An inter-turn turn? Mostly wondering if there will be a chance for some actions next turn 'before' the invasion.

It's going to start like a regular turn except somewhere in the background there's troops making their way across the Hills in a slow, methodical grind.

At some point - presumably - things will get interesting. There's a lot of dice between now and then so I can't be more specific than that.

@BoneyM Will integrating the Roadwardens automatically do so for any new regions we expand into?

No; such would be the magic of clerks and bureaucrats.

Is there a limit to how much of the Roadwardens we can integrate in one go?

Yes, similar to adding Watchmen to towns; busy roads and longer roads will be more difficult, shorter and quieter roads easier.

A combined answer to the two questions: integrating the Roadwardens along a major road (say, the Old Dwarf Road going from Wurtbad to Vigaun) and finally getting clerks would allow you to start automatically 'connecting' towns by folding up roadwardens patrolling between two towns or villages the Watchmen are already in.

I suppose a better question would be "what counts as reliable?"

While casting it under optimal conditions, effectively zero chance of miscast; while casting it under suboptimal conditions, still very unlikely. Keep in mind that 'reliable' is the point where the spell is so trivially easy to you that even though you are literally bending raw chaos to your will there's negligible chance of failure; only ever casting spells that you can cast reliably would make a complete and utter mockery of your Brave trait.

Or is this basically a "don't spend an action on it now, do that either during an invasion miniturn or next turn if the invasion goes on that long"?

Very much this. You're not marching on Drakenhof the instant of New Years, there's a lot of hills and a lot of haunting to get through first.



Regarding the montage music, I'm seeing a lot of really strong contenders for Most Aggressively Generic montage music; unfortunately, I've just gone back to the post and sure enough, it's asking for Mathilde's montage music. Come on, guys. The gift of reaching into history's guts and plucking them so they twang like lute strings is not so trivially won.

Apart from DocMatoi; the chorus was dead on, just a shame about the rest of the song.
 
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would rather have you by my side and win."

"So stop thinking like a journeywoman, and start thinking like the Knight I know you are."

He claps you on the shoulder and leaves you there atop the keep, and you slump against the battlements to process his words.

NOOOOO MY ANTON SHIP ISN'T THIS WEAK! *drowns
-----
Enchant could help against more permanent rituals done by necro or chao.
 
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Yeah, the phrasing is kind of dumb.
Maybe rework into something along the lines of asking him to guess at how likely we are to actually drive deeper in Sylvania.


Also, question for everybody, why exactly do we believe that there might be under-reporting of casualties going on? doesn't this seem to be the kind of thing we should actually look into before bringing to the elector count's attention?
Because Mathilde believes that, from last turns reports.
 
i was wondering is it possible to sell the liquid magic to the elves it seems like something they spend good money to buy for what ever experiments their wizards will do
it should also give us the much needed cash

and what do you know we have an elf that will have important connections to get us in contact with buyers
Dont sell unless we figure out EXACTLY what it is and what it does. Also selling it announces to the world that we have valuables which might be more trouble than they are wort.
 
Also, question for everybody, why exactly do we believe that there might be under-reporting of casualties going on? doesn't this seem to be the kind of thing we should actually look into before bringing to the elector count's attention?
We have agents in said casualties. Gustav likes glory, so he just counts anyone who got wounded as healthy as long as they can heal by the end of the year. This is important because on campaign how many people got wounded is rather important, as it determines whether you're "we're perfectly fine, another go!" to "we're fine, but bad luck will break the unit" to "we can't fight boss"
 
Maybe I'm cynical but I read it as "I can't openly tell you to spy on people I am technically not supposed to be spying on, here's a motivational speech and enough ambiguity that only you will take the fall."

Yeah, I think you are being a bit too cynical. He didn't have any problems telling us to kidnap a minor count or anything of the other things he's had us do. He straight up told us it was ok to make an organized thief guild, as long as the Watch was brought up to snuff first, but the point remains. He's not above incriminating himself, partly because he was a witch hunter so he's used to getting his hands dirty. Also, as the spymistress of Stirland whatever we do, ties back to him, whether or not he likes it, or has even approved it. Being vague about things doesn't really help.

And if he was just being pragmatic, I don't think he would have done the big speech. He likes Mathilde, maybe not romantically, but he certainly has a lot of respect for her. A 9 or a 10 out of 10
 
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Also, question for everybody, why exactly do we believe that there might be under-reporting of casualties going on? doesn't this seem to be the kind of thing we should actually look into before bring

This bit from the last meeting:
"Casualties are low and morale is high," he says. You check your mental notes; according to the casualty figures your Network has access to he's underplaying casualties somewhat, but then, most of them were walking wounded and should be back to fitness by year's end.

Edit: this thread is full of ninjas.
 
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Anton is..." he hesitates, then moves on.

Indeed, Anton defies explanation.

The sweet cinnamon roll, he managed to still be an idealist after years as a councilor in one of the most fucked provinces?!

Not to mention how his previous boss tried to summon a demon out of desperation induced madness.

So...sounds like Anton got Asarnil by the simple deed of being willing to listen to him tell his legend in a language he doesn't understand a bit of, and then applaud at the end despite not understanding a word.

... and then got him to stick around until a scribe from altdorf comes to immortalise his deeds forevermore, in his language of course.
 
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