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[x] Plan Practical Combat and Magic

I'd personally prefer using our Free Time to interact with Kasmir for once, but I'm not married to it or anything.
 
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@veekie, you're going to have to explain the logic in not training martial here. I'm of the opinion it is of utmost importance. Her ability with the greatsword offsets her base martial a bit, as does her shadow steed.

However, I cannot stress this enough, fights are dangerous here. Extremely so. Boosting martial to ensure we survive it is far more important than another spell or getting to know the dragon lord.
Martial is of mathematically low value, if we want it quickly, we're looking at using Martial boosting traits, like Greatswording gives.
Furthermore, we hadn't been using Martial that much lately, the improvement roll will suck. Even with a tutor.

Meanwhile the Dragonlord is a time limited opportunity here. Buying some favor here by writing for him goes a long way.

E: That said if enough people want Bound Spells, it can go in, I'm dubious if we can set it up for more than a handful of units due to how fast the original decays, but if we have Take No Heed it'd be pretty good
 
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Oh also i'd like to suggest Dragonforce - Through the fire and flame



These guys are literablly about mixing rock and roll with fantasy. Perfect.
 
Martial is of mathematically low value, if we want it quickly, we're looking at using Martial boosting traits, like Greatswording gives.
Furthermore, we hadn't been using Martial that much lately, the improvement roll will suck. Even with a tutor.

Meanwhile the Dragonlord is a time limited opportunity here. Buying some favor here by writing for him goes a long way.

E: That said if enough people want Bound Spells, it can go in, I'm dubious if we can set it up for more than a handful of units due to how fast the original decays, but if we have Take No Heed it'd be pretty good
Don't underestimate the Elector Counts personal bodyguard squad of Greatswords being able to flip their stomach-spell switch and have their sword actually hurt the dozen incorporeal wraiths the vampire necromancer summons up.
 
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Can we get a boon for those too?

No.


Points for putting thought into it and a lot of points for going non-conventional, but though the attitude is right, the lyrics are too focused on being old and rap for it to mesh.

Oh, and our training montage should be to Spirit Never Dies by Masterplan.

Excellent upbeat song, some very applicable lyrics.

A very good contender, though the 'fast car' part hurts; you could make an argument re: shadowhorse but the damage is already done.

Oh also i'd like to suggest Dragonforce - Through the fire and flame



These guys are literablly about mixing rock and roll with fantasy. Perfect.


This would be the perfect anthem for the bright wizard from Vermintide; it is the song of someone that finds meaning through battle and finds themselves drifting and lost without it. Mathilde's anthem would be anchored; one that doesn't exult in battle, but doesn't shrink from it either.
 
Martial is of mathematically low value, if we want it quickly, we're looking at using Martial boosting traits, like Greatswording gives.
Furthermore, we hadn't been using Martial that much lately, the improvement roll will suck. Even with a tutor.

Meanwhile the Dragonlord is a time limited opportunity here. Buying some favor here by writing for him goes a long way.

E: That said if enough people want Bound Spells, it can go in, I'm dubious if we can set it up for more than a handful of units due to how fast the original decays, but if we have Take No Heed it'd be pretty good
One significant issue with your current plan is that Van Hal told us to not write our master about getting support in the purge now, but rather to delay and take that action immediately prior to any actual assault on Castle Drakenhof. Therefore, discounting the possibility of battle wizards since we've been told not to do that, what advice are you expecting that would be so valuable that it would be worth not learning an extra spell, or developing functional bound spells?

Aside from that, I think mounted combat is more likely to be applicable to Mathilde in the upcoming scenario than greatswording. Do you disagree? Why monofocus on greatswords when we don't even know the proper methods for trampling infantry, how to use our giant sword properly from horseback (where we'll generally be for the +5 martial), or general cavalry tactics? Even if you don't swap anything else, we managed to get +relation with Markus via training rolls so the chance for +relations with Gustav via same is worth shooting for.

The dragonlord might be a limited time opportunity, but he's also arrogant as hell and therefore likely to be locked behind a high DC diplomacy check. Aside from that, he's not going to be sticking around Stirland after this mission and I doubt he'll be inclined to become penpals with some half-trained human mageling of moderate importance (in the elven view of things). The expected payoff- not potential payoff, but expected- for building ties with Gustav is simply much higher because we'll be working with him for years unless he promptly gets himself killed and he controls the largest important power group in Stirland that we don't. Devoting our social action and a personal action to Asarnil feels like shiny-chasing to me. Even if everything goes well, what we're likely to get out of a good set of rolls with him is the ability to write and have him maybe show up for the next war on a successful check- which, don't get me wrong, is great! But Mathilde doesn't need that, Stirland needs that. Mathilde needs other stuff, and Stirland has other people to schmooze dragonlords while she's busy.
 
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Did you check the songs I put?

The first would be a perfect anthem for the Necrons. The second is the braggadocio of someone who thinks they've reached the pinnacle of their potential. I don't see how either would be a good fit for Mathilde.



You're a blinding sun

Shine and they'll sing hallelujah

Louder!


I know Mathilde is unconventional but she is not this bad of a Spymistress.

@BoneyM I have the perfect song for a last stand/final battle, should I post it now or wait?

If there comes a time when such a song matches what is happening in the quest, sure. Otherwise, I'd rather you didn't.
 
The first would be a perfect anthem for the Necrons. The second is the braggadocio of someone who thinks they've reached the pinnacle of their potential. I don't see how either would be a good fit for Mathilde.



You're a blinding sun

Shine and they'll sing hallelujah

Louder!


I know Mathilde is unconventional but she is not this bad of a Spymistress.



If there comes a time when such a song matches what is happening in the quest, sure. Otherwise, I'd rather you didn't.
Okay. I will try to find a song that matches her but what about the third song I put?



We will finally remove the chains that bind Stirland.
 
Don't underestimate the Elector Counts personal bodyguard squad of Greatswords being able to flip their stomach-spell switch and have their sword actually hurt the dozen incorporeal wraiths the vampire necromancer summons up.
That a good point, but based on the necromancer I think we could outfit maybe a dozen guys with it.

One significant issue with your current plan is that Van Hal told us to not write our master about getting support in the purge now, but rather to delay and take that action immediately prior to any actual assault on Castle Drakenhof. Therefore, discounting the possibility of battle wizards since we've been told not to do that, what advice are you expecting that would be so valuable that it would be worth not learning an extra spell, or developing functional bound spells?
@BoneyM

Can you clarify this point? Did Van Hal tell us to "write and see if theres any recommendations before I commit" or did he tell us to "don't do it yet, we can ask later on"?

If its the latter then I'd gladly drop the letters for Bound Spells.
Aside from that, I think mounted combat is more likely to be applicable to Mathilde in the upcoming scenario than greatswording. Do you disagree? Why monofocus on greatswords when we don't even know the proper methods for trampling infantry, how to use our giant sword properly from horseback (where we'll generally be for the +5 martial), or general cavalry tactics? Even if you don't swap anything else, we managed to get +relation with Markus via training rolls so the chance for +relations with Gustav via same is worth shooting for.
1) We shouldn't be trampling infantry ideally. Mathilde is basically going to be focused on the tasks of:
1.1) Rapid Scouting, using her superior mobility to recon, Take No Heed to prevent being reacted to, and then buggering off to inform the commanders.
1.2) Hero mobility, using Shadow Steed to mobilize Van Hal's and his councilors on horses which can allow them to participate in a war AND still do their jobs.
1.3) Crown protection, being a personal support to Van Hal and Kasmir when they hit concentrations of enemies, especially indoors
1.4) Magical support.

2) We already can use our greatsword from Shadowsteed. It was confirmed earlier. We are unlikely to get horseback greatsword techniques from someone who had literally said in council he only really knows guns.

3) Marcus had said last update we're ready to start working on the advanced techniques now....so we should.

And a final point, if we DO make it to Drakenhof, I find it unlikely that cavalry indoors would be an option, while greatswords can be used indoors!
E: Also why the hell are we learning Burning Shadows when we have a miscast risk for them? We have cannons and dragons for the same role with no risk!
 
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Okay. I will try to find a song that matches her but what about the third song I put?



We will finally remove the chains that bind Stirland.


It would work really well for the peasants in the army, an anthem of fear and resignation transmuting into a sort of doomed bravery. But Mathilde's starting from a place of nervous enthusiasm and duty, it's a whole other kind of alchemy.

@BoneyM

Can you clarify this point? Did Van Hal tell us to "write and see if theres any recommendations before I commit" or did he tell us to "don't do it yet, we can ask later on"?

Not yet, it's a matter for a later date. I'll tweak the dialogue to make it clearer since it's not the first time it's come up.

E: Also why the hell are we learning Burning Shadows when we have a miscast risk for them? We have cannons and dragons for the same role with no risk!

You'll never advance as a wizard by sticking to spells so utterly trivial there's no risk to them - if anything, that's a path to losing points from your magic rating.
 
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1) We shouldn't be trampling infantry ideally. Mathilde is basically going to be focused on the tasks of:
1.1) Rapid Scouting, using her superior mobility to recon, Take No Heed to prevent being reacted to, and then buggering off to inform the commanders.
1.2) Hero mobility, using Shadow Steed to mobilize Van Hal's and his councilors on horses which can allow them to participate in a war AND still do their jobs.
1.3) Crown protection, being a personal support to Van Hal and Kasmir when they hit concentrations of enemies, especially indoors
1.4) Magical support.
It's not like Greatswords helps with any of that either.
3) Marcus had said last update we're ready to start working on the advanced techniques now....so we should.
The vote also says progress will be slow from here on.
And a final point, if we DO make it to Drakenhof, I find it unlikely that cavalry indoors would be an option, while greatswords can be used indoors!
Boney said we could use our horse in-doors, when we were trapped in the room with Van Hal.
E: Also why the hell are we learning Burning Shadows when we have a miscast risk for them? We have cannons and dragons for the same role with no risk!
Presumably the Ranald's blessing is meant to help with that.
 
@BoneyM

Can you clarify this point? Did Van Hal tell us to "write and see if theres any recommendations before I commit" or did he tell us to "don't do it yet, we can ask later on"?

If its the latter then I'd gladly drop the letters for Bound Spells.
This was already clarified, here.

E: Also why the hell are we learning Burning Shadows when we have a miscast risk for them? We have cannons and dragons for the same role with no risk!
Because 1) we have GM word that it's in-line with Mathilde's personality to push her limits when it comes to spellcasting ("only ever casting spells that you can cast reliably would make a complete and utter mockery of your Brave trait"), 2) we advance our Magic trait by doing difficult magical things successfully and learning difficult spells qualifies, and 3) if we combine Burning Shadows with bound spell techniques we could potentially have infantry units with guys embedded in them who are rigged to trigger their spells and wipe out the first several ranks of the enemy during their initial engagement (or at least seriously damage them; a strength 3 hit to every enemy within an 18 yard radius), which is pretty huge.
 
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I believe that I've just found the perfect anthem for Mathilde Weber. A perfect blend of fast battle-tunes and more subtle tunes to showcase her darker, more shadowed side.

I am, of course, talking about
 



The grass was green in Stirland. Ready to be trampled and left behind. In fact, it was so green that Dame Weber hoped that it would inspire the men to return triumphantly home to see the beutiful and lively green grass.

Men and Women with spears and leather armor with determined faces locked stepped as they headed into what felt like a foreign world. One bleak with nothing to cling to but of what use to be. Dame Weber however disallowed herself of the idea of going back. The days where the little heretical weber girl cried are gone. The Parents that abandoned her for fear of social exile are gone. Loathing of her parents decisions and of that village for ostracizing her the way they did are gone.

In meditation and training she discovered power inside herself that she never had. Power strength of arms, balance of mind, and a resolute soul. This power was sought after by so many in so many different ways. It is no wonder her village and family feared her so. An although she can never look at them without a tinge of hurt. Without feeling like a monster dressed in grey. She knows now more than ever that she is strong. An with this strenth of arms and balance of mind she will help liberate Sylvania. An with this soul of resolute that may conquer Hell, Sylvania, and the EMpire she will use it to forgive. She will forgive the vilage that ostracized her and called for her death. She will make the old Headman whose name she never knew who may have sacrificed himself for Justice worth it. She will look forward to seeing her parents again in the afterlife and hugging them.

She has no one to fear but herself.

An with these thoughts rode Dame Weber on her Magical Steed that soldiers were in awe of.

'There goes the Dame of Stirland'

'Dame of Shadows'

'League Breaker'

'Stirlands Spymistress'

@BoneyM

How's this? Basically a song about taking charge of that final moment of truth. What will come? It's a neutral feel and very militarish.

Fun fact everyone there's a new Valkyria Chronicles coming out (part 4 to be specific)
 
[X] Plan Practical Combat and Magic

Musical suggestions:





 
Rickroll, Ghostbusters, and a song with no lyrics.

Boon's suspended. I'll decide tomorrow with a hopefully clearer head whether and how to go forward with it. For now, I'm going to bed before I say something I'll regret.
 
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