- Blessing of Morr: Your stirring words inspire someone to understand truly pitiable state of the Undead, rendering them immune to fear or terror regarding the undead.[1g]
- Blessing of Passage: You invoke the blessing of Morr to extend the God's outrage at the presence of Undead. Any weapon the target wields counts as magic for the purposes of harming Undead opponents until the effect expires.[1g]
Divine Lore of Morr
As the God of the Dead and of Dreams, Morr grants his priests guidance and aid in dealing with the restless dead. By tradition, the wisdom he grants as God of Dreams is associated with Darkness, and his aid against the Undead with Daylight, while those who choose to balance the two are associated with Twilight. The Morr in Darkness list is generally taken only by augurs, while those priestly members of the
Black Guard blessed with the ability to work miracles have the Morr in Daylight list.
[1h]
Almost all Priests of Morr learn the prayers and rituals to put a corpse to rest (
Eternal Rest), and many also study the rituals to bring about prophetic dreams (
Guiding Dream).
[1h]
- Destroy Undead: Using a wooden stake as a conduit, cause damage to an undead target.[1i]
- Dooming: Morr grants you a vision of one important fact about a character's future. This is most often his manner of death, but not always. The fact is always isolated: you might that learn someone will be killed by Orcs, but not where or when.[1i]
- Dream Message: You appear in the dreams of one character and deliver a message no longer than 30 seconds long. The receiver must be someone you have met personally, must speak a common language, and must be asleep when the spell is cast.[1i]
- Eternal Rest: You chant a solemn prayer over a corpse, ensuring that the soul is sent to Morr's Realm. This makes the corpse permanently immune to Necromancy spells.[1i]
- Glimpse Ahead: Upon casting glimpse ahead, you gain a sudden powerful insight about some future event, though the circumstances of this event are not immediately known to you.[1i]
- Guiding Dream: You receive a dream concerning a particular course of action Morr wishes you to undertake. The dream is always clear, but never complete. It never explains why Morr wants you to do something. The vision generally shows you performing a particular action, in a particular place, at a particular time, and you somehow know the name of the place, and where it is, and exactly what date is meant, even if those would not be obvious from the things seen in the dream. You have no control over the contents of the dream, and there is no guarantee that you will survive to carry out the actions you see. Repeated castings almost always yield the same dream, at least until the priest has done what was required, or the time during which he was supposed to perform the deed has passed. Failing to follow such a dream counts as violating the strictures of the cult; if you have prayed for an illuminating dream, you should follow it.[1i]
- Preserve Corpse: You temporarily stop the decomposition of one corpse, keeping it perfectly preserved.[1i]
- Sign of the Raven: You summon a ghostly raven (the symbol of Morr) that casts the shadow of death over the field.[1i]
- Sleep of Death: Your prayers cause a group of enemies within range to slumber like the dead. This prayer is often chanted to calm the bereaved, particularly the noisy ones.[1j]
- Speech of Morr: The spirit of a dead Human appears before you, and answers a number of questions. You must have the body or a portion of the body the spirit once possessed. The spirit cannot lie and must answer, but it can choose how much information to give. The spirit is limited to information it knew in life. If asked something it does not know the answer to, it says nothing, and the question counts against those you may ask. Since the spirit is released from the realm of the dead with Morr's permission, any corpse may only be targeted by this spell, regardless of the caster, once.[1j]
- Threshold Line: You draw up to an 8-yard long line on the ground while chanting to Morr. Any Undead creature has difficulty crossing it. The line retains its power until sunrise, and each Undead creature only gets one attempt to cross it. If the line is not a closed loop, Undead may go around the ends, so the line is normally drawn as a ring or across a doorway.[1j]
- Vision of Morr: You pray to Morr and ask for a vision relating to a problem you are currently experiencing.[1j]