Oddly enough, 8th edition Dwarfs has both Morgrim, son of Grungni, and Morgrim, son of Grimnir.Wait a minute Morgrim? Isn't he the Ancestor-God of Engineering while the Ancestor-God of Runesmithing is Thungni, a completely different individual? Is this some one off typo where the rest of the text makes sense or is the "Clan of Morgrim" thing and association with Morgrim mentioned multiple times throughout the text on different pages? Because if so what the hell, what is going on here, I genuinely don't understand why they would associate the Runesmith Clans with anyone other than Thungni, let alone Morgrim of all people, that should be an Engineering Guilds thing. It's just, just, just… I think my brain is broken now.
They're every eight years, not every six years -- the next one will be in the second half of 2494, which is T50. We are currently wrapping up T44, so there's a while to go, and who knows what we might be up to six turns from now?on another topic, the top wizard tournament is coming up in the coming in-game year, right?
are there any plans to go there again?
If he'd based them on, say, Fjalar and Galar, who killed the God of Wisdom to make the Mead of Poetry from his blood, then the Dwarves would have an affinity for alcohol in a way that might allow for alcohol magic, but would also be very different in a lot of other ways.
... Honestly, after typing all this, I just felt more hyped for King Kazador and Karak Azul all the more.
Like. I want to read a dozen updates about what things are like in Karak Azul as a result of this; I want to hear all about how the Azulites re-entering the Karaz Ankor has affected the Karaz Ankor.
There were gods on the side of Order last time around too, and they were still losing. No infinitely respawning hordes of Order-Daemons, then or now.I'm actually on the side that says the vortex falling would not end the world. I think the fact there are other gods would make the difference; if Ulric and sigmar and the others gain power with the increase in magic at the same rate as the chaos gods, then it would just stay a stalemate as the light shows at the battles get bigger.
Luckily the Empire authorities can rest easy, reassured that Mathilde and her Project collaborators would be on the case.And any plan that relies on "we just need a second Caledor Dragontamer", feels somewhat risky.
"Is that how you'll put it if you succeed?"
"Gods no. If we pull it off I'm definitely painting us all as the equal of Caledor Dragontamer." He chuckles and nods at that.
The gods are irrelevant. The unstoppable tide of daemons that keep coming back would kill everyone eventually.I'm actually on the side that says the vortex falling would not end the world. I think the fact there are other gods would make the difference; if Ulric and sigmar and the others gain power with the increase in magic at the same rate as the chaos gods, then it would just stay a stalemate as the light shows at the battles get bigger.
Plus, one mortal made the vortex. A second could make another. There's no reason that the old heroes can't be exceeded except the mental blocks that come from regarding the present as a degraded and diminished time.
If Ulthuan is floating on the ocean and held only thanks to the power provided by the Network, a collapse of the Vortex would cause Ulthuan to sink. Having an entire continent sinking into the ocean would create a mega tsunami. At the very least, all the Old World except from some parts of the Empire would be washed clean of all life, as well as most of Lustria, Araby and Nehekhara. With the extinction of Kislev, the Empire, the High Elves, the Lizardmen and Bretonnia, the world would be doomed anyway because there would be no one left to stop Choas in those regions.But it probably is the end of Ulthuan, and them being gone would make things harder for everyone else.
I have found a good and relevant and aspirational song.
View: https://www.youtube.com/watch?v=2ri6KxfpC_4
I don't put it past Manaan to say 'fuck off' to a giant tsunami that might kill the majority of his worshipers and downgrade it to a horrible-but-still-survivable tsunami.If Ulthuan is floating on the ocean and held only thanks to the power provided by the Network, a collapse of the Vortex would cause Ulthuan to sink. Having an entire continent sinking into the ocean would create a mega tsunami. At the very least, all the Old World except from some parts of the Empire would be washed clean of all life, as well as most of Lustria, Araby and Nehekhara. With the extinction of Kislev, the Empire, the High Elves, the Lizardmen and Bretonnia, the world would be doomed anyway because there would be no one left to stop Choas in those regions.
Assuming some kind of Dwarfy aesthetics... perhaps a focus on chemistry of some sort? Chemistry and alchemy -- and metallurgy too at times. Perhaps there might be some commonalities or convergent evolution would see things similar to Skaven or Dawi Zharr artifice? In the sense of "using potions and alchemy to create or empower biological, or mechanical, constructs", that is.It would be fascinating to see see a dwarf culture based on alchemy and brewing and distillation instead of iron and stone. I wonder if you could set up a group of dwarves that did not follow the ancestor gods north when the whatever-it-was that created the ancestor gods and wiped out the history of before
I don't write fiction. I don't post too much anymore nowadays either, lurking more, for that matter.I'd like to read that too; are you willing to write any of it? Ill write the second snip if you write the first.
Hmm... What would be a viable replacement for the Great Vortex?If the Vortex ever falls apart, I imagine it's an all-hands-on-deck situation for rerouting the existing energies of the Empire to either the Karaz Ankor network or the Kislev network. Maybe Bretonnia would try to do what Kislev did and have the Lady form her own mini-vortex? Or maybe they'd pass on the energy to Athel Loren? Estalia and Tilea might need to pour their energy there, too - or maybe the Skaven would try to openly take those nexuses.
Caldedor Dragontamer was one the best mage ever produced by the species who has the second best mages in the world. He had access to the lore the Asurs have lost, and the help of the best and brightest of their mages. And it was still a near thing. I guess that a second Vortex could theoretically be made, but counting on it is foolish in the extreme.Plus, one mortal made the vortex. A second could make another. There's no reason that the old heroes can't be exceeded except the mental blocks that come from regarding the present as a degraded and diminished time.
That's assuming he's strong enough to do so. We're speaking of a wave likely hundreds of meters tall.I don't put it past Manaan to say 'fuck off' to a giant tsunami that might kill the majority of his worshipers and downgrade it to a horrible-but-still-survivable tsunami.
It's such an absurd mentality that I can't help but get a headache trying to make sense of it. It's one thing where you can't realistically teach everything you know to your apprentice due to lack of time or difficulties of translating your knowledge across different forms of Magesight, but to deliberately refuse to teach your own chosen apprentices as much as opportunity allows out of sheer perfectionism and what I can only call sheer selfish pride is just unbelievably petty and stupid.It seems that, at least in the old lore, Kragg does in fact have apprentices, he just doesn't teach them everything he knows. This is apparently common going by Dwarfs 8e page 36:
That's why we supported wholeheartedly Thorek's efforts to reform the Runesmiths' guild. Its rules are stupid and will inevitably lead to the extinction of runecraft.It's alarming that the Runesmiths Guild hasn't adapted yet to its massive decline and its obvious causes. By the time they finally do, it might just be that the craft has hit almost rock-bottom. Thorek at least teaches an entire herd of apprentices to at least provide respectable quantity to the profession, but Kragg making little time for apprentices despite being one of the best of his craft seems so wasteful.
So? We're also talking about a major god, here. One myth about Manann is that he made the Sea of Claws to drown the forces of Chaos when the first attacked the world, and one cult in 2e canon believes that Manann will eventually send a giant tide that will drown or half-drown the Old World - a splinter of that cult decided to start building a giant ark in the Middle Mountains.That's assuming he's strong enough to do so. We're speaking of a wave likely hundreds of meters tall.
That was the immediate payoff you were hoping for, but he doesn't stop there. He confirms not just the existence of Albion, but tells you something of its nature, or at least what Elven legend tells of its nature. It is, he says, one of the few intact remnants of what was once the northern half of the continent of the Old World, where the Old Ones made their stand against the forces of Chaos pouring in from the newly-formed Chaos Wastes. The Sea of Claws, the Sea of Chaos, and the jagged mountains of Norsca were all carved out by weaponry and magical puissance unimaginable in modern times, or so he claims, destroying the massive verdant paradise that stretched for hundreds of miles across the top of an unimaginably large plateau. It is said that the Old Ones left the world before that war ended with the creation of the Great Vortex, but the Vortex was built atop a nascent Waystone Network consisting of the standing stones the Old Ones left behind, and when the Elves sought to expand it out into the rest of the world, they found that Albion had already joined itself to Ulthuan.
Because time is a flat circle, this discussion has been had before, and here are some QM posts on the topic.It's such an absurd mentality that I can't help but get a headache trying to make sense of it. It's one thing where you can't realistically teach everything you know to your apprentice due to lack of time or difficulties of translating your knowledge across different forms of Magesight, but to deliberately refuse to teach your own chosen apprentices as much as opportunity allows out of sheer perfectionism and what I can only call sheer selfish pride is just unbelievably petty and stupid.
There isn't even the excuse that learning magic too advanced or powerful before you're strong enough to handle it is extremely dangerous--runecraft lacks that kind of risk. And in the worst case, you can always teach the more advanced stuff you know to non-apprentices.
The Colleges showcase how a sane mentality is vastly superior: not only is the corpus of spell knowledge always increasing, it's regularly taught to a lot of people who are willing and able to learn and churning out a large number of highly capable spellcasters as a result. Melkoth taught Mathilde, a solid magister at the time, his signature spell and she used it to good effect in the field not long after. Mathilde invented a new battle magic level spell and proceeded to share that spell with the entire rest of the college, where battle wizards learned it on their own and used it in the field.
It's alarming that the Runesmiths Guild hasn't adapted yet to its massive decline and its obvious causes. By the time they finally do, it might just be that the craft has hit almost rock-bottom. Thorek at least teaches an entire herd of apprentices to at least provide respectable quantity to the profession, but Kragg making little time for apprentices despite being one of the best of his craft seems so wasteful.
At least the Karaz Ankor's engineering guilds seem to be worlds better; they're limited more by resource and time constraints than stubborn, selfish pride and perfectionism. Their field is continuously advancing rather than declining.
The Runesmiths Guild in general and Kragg in particular believe that it is morally wrong to teach the secrets of Thungni to those unworthy of them. They believe that if there is nobody worthy of learning those secrets, then those secrets should be lost. This isn't a hidden flaw in their perfectionism that they haven't thought through, it is a core tenet of their entire philosophy. If the price of the survival of Runesmithing is that they lower their standards, then that price is too high, and they would rather go extinct.
I'm not demanding that anyone like or agree with Dwarven culture, I'm just asking that people stop treating it like a buffet where they can load up the plate with craftsmanship and steadfastness and honour while leaving the artisanry and punishingly high standards behind, and that the only reason the Dwarves haven't already done so is because they're just too dumb and stubborn.
They should be more adaptable!
...but also still be steadfast.
They should mass produce things!
...but also maintain an extremely high standard of craftsmanship.
They should train more Dwarves, faster!
...while also still training them to an incredibly high standard.
They should be more willing to share their secrets!
...while also still keeping those secrets from leaking into the wrong hands.
They should be more forgiving of those that don't live up to their standards!
...while still accomplishing everything that requires those high standards.
If they lived in a utopia, it would be right and good to encourage the Dwarves to chill the fuck out and enjoy life. But they don't. The world became intrinsically inimical to the Dwarves eight thousand years ago, and with every year that passes it becomes slightly more so. There's greenskins all around and Skaven below. Their only ally spent almost a thousand years locked in civil war. Their way of life isn't killing them, the world is. Their way of life is what's allowed them to survive this long despite all that, and it's what gives them enough pride and strength of will to keep doing so. The question isn't, why doesn't a Dwarven couple have a fifth child? The question is, how the hell did they manage to scrape together enough hope to have the first four?
I'm not saying that there aren't improvements that can, should, and probably must be made to the Dwarven way of life for there to still be a Dwarven way of life in a few generations. Belegar's journey has been an exploration of the ways, places, and times in which Dwarven culture fails. But it's something that needs to be treated with more thought and respect than "why don't those idiots just stop all the bad things while still doing all the good things".
(It's been three and a half years since this discussion, but I remember it very vividly because Boney's statements echo a lot of feelings I've had when I look at myself: some of my greatest personal strengths and greatest personal flaws are in fact just the same thing in adaptive vs. maladaptive contexts. I can work to mitigate the negative effects, but if I didn't have the flaw, I wouldn't have the strength either, and I'd be a very different person.)If he was capable of settling for anything less than the perfect student, he probably would also have settled for only serving the Karaz Ankor for one or two lifetimes. A more mentally healthy Kragg probably would have had a bunch of extremely skilled Apprentices but also probably would have died peacefully in his sleep somewhere around the year 1200.
So? It's not impossible he could do so, we don't know and we shouldn't assume he could.So? We're also talking about a major god, here. One myth about Manann is that he made the Sea of Claws to drown the forces of Chaos when the first attacked the world, and one cult in 2e canon believes that Manann will eventually send a giant tide that will drown or half-drown the Old World - a splinter of that cult decided to start building a giant ark in the Middle Mountains.
(Yes, we know that Eltharion assumes that Albion was the one who carved out the Sea of Claws with super-weaponry or something, but honestly, who's to say that that super-weaponry wasn't directing a god to doing something - one of the Old Ones putting on their Divine Interface to act as Manann?)