Voted best in category in the Users' Choice awards.
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But who made Matheld? :eek2:
Do they declare her entire line Dawi?
Or does the High King adopt her so that he gets to save face and claim that they retroactively claim that clan Ullek and thus Karaz Karak sent help?
Mathilde became great despite her ancestors, at least the ones one generation before her in the form of her parents. She succeeded despite them abandoning her to be burned to ash and her having to overcome the trauma of her abandonment by all her kin.
 
Belegar: "I did that" pointing at reclaimed K8P
Belegar's dad: "I did that" pointing at Belegar pointing at reclaimed K8P
Belegar's grandad: "I did that" pointing at Belegar's dad pointing at Belegar pointing at reclaimed K8P
And so on and so forth until you hit the Ancestor Gods themselves.
 
[X] Lord Seilph, the Mystic
[X] Sarvoi
[X] Pan's Treehouse
[X] Skull River Ambush
[X] Middenland
[X] Wissenland
[X] Kalashiniviks
[X] Orb Reveal
[X] Silk

For some reason, the Vlag books are the least appealing to me of the new options. Though they won't come close, several other things appeal to me more.
 
Mathilde became great despite her ancestors, at least the ones one generation before her in the form of her parents. She succeeded despite them abandoning her to be burned to ash and her having to overcome the trauma of her abandonment by all her kin.
Dawi reject explaination. Find another that doesn't blame family.

WE WANT THE OUTCOME WHERE MATHELD IS PART OF THE RULING POWER IN THE KARAZ ANKOR.
Rule of Poverty? Superseded by DAWI STUBBORNESS.
The Dwarven worldview has room for outstanding individuals from base origins. That's Gazul's entire deal.
Drat. Adoption loophole is inapplicable.
 
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Dwarves conceptually jive with solid things like stones and metals. Dwarves like alcohol but they don't especially conceptually resonate with it or the process that it arises from. Their breweries are always finely-tuned devices of metal and artifice instead of something that allows them to have a direct relationship with the process. If you want to get right down to it, it's because Tolkien based Dwarves on Brokkr and Sindri and the Sons of Ivaldi from Norse mythology when he was writing the tropes that would later get incorporated into Warhammer, and they were all blacksmiths and crafters. If he'd based them on, say, Fjalar and Galar, who killed the God of Wisdom to make the Mead of Poetry from his blood, then the Dwarves would have an affinity for alcohol in a way that might allow for alcohol magic, but would also be very different in a lot of other ways.
*whistling innocently*

HAHA YEAH IMAGINE?

who's fucking stealing my notes and sharing them? When I find you—
 
For some reason, the Vlag books are the least appealing to me of the new options. Though they won't come close, several other things appeal to me more.
That's fair, it'll mainly give us insight into the Fire Spire and the original Karak Vlag Runesmith Guild both of which are long gone and if you aren't interested in that that's perfectly fine. I'm voting for it because I'm moderately interested in the Fire Spire stuff and very interested in the Vlag Runesmith's stuff, I love learning about Vlag and even if the Guild is gone it would give us insight into how Vlag once was and how they became what they are now. But that's just my personal reasoning, to each their own and I'm sorry that the alternative options you would prefer don't have a realistic chance of winning but such is the unfortunate nature of democracy to those in the minority and Boney having limits on the amount of words he can write without burnout.
 
If he'd based them on, say, Fjalar and Galar, who killed the God of Wisdom to make the Mead of Poetry from his blood, then the Dwarves would have an affinity for alcohol in a way that might allow for alcohol magic, but would also be very different in a lot of other ways.
well now i'm vastly curious on this
 
New options are only ever good. If they get voted for, it means that they're more interesting than old options, and it's always better for a social scene to be more interesting than less interesting.
 
I'm not that against any of the new options this turn, but I really do wish there's less of them next turn so we can actually clear out the backlog a little.
Yeah, the Orb reveal we saw coming but the silk thing and Pan's treehouse coming up were completely random and unpredictable and the fact that deploying Waystones in Sylvania and the Vlag book deal were known in advance but the fact that they would reveal tempting new social options wasn't, let's just be glad there weren't 6 new time sensitive social options revealed at once, that would have been a bloodbath.
 
I'm not that against any of the new options this turn, but I really do wish there's less of them next turn so we can actually clear out the backlog a little.
See this is the inherent problem of the social action. There is almost always some form of recency bias, and so new options are introduced in, but the problem is that if there is less new option than old options, then the list gets bare really quickly which is really not good actually, and write-ins tend to be complicated on both QM and player side.

Also lmao at Boney saying what i kinda implied before i even posted.
 
@Boney what happened to the Belthani? I know the Imperial Tribes came in and took their land, but what happened to the people themselves? Did they all die?
The thing that typically happens to subjugated minorities unless they are segregated. They joined the genepool and became indistinct. Jades and presumably Ambers are some of their more or less direct descendants, at least magic culture wise.

EDIT: I'm pretty sure its implied several times in quest.
 
The backlog is not an inherent evil. The only way it ever gets completely cleaned out is if I run out of ideas for new things to add for a prolonged period of time, which seems like a bad thing for the general health of the quest.
The backlog getting completely cleared out would be a bad thing but there is a reflexive sense of frustration at not being able to pick social actions you've wanted for a while, especially when you tell yourself "it's okay, we'll just pick it next turn" but the next turn always comes with new social actions and you don't get the social action you want again and again, it's not a rational reaction and it's in no way your fault but it is an instinctive and very human reaction and I can understand why so many people are frustrated even if I personally am not, it's just how our hominid brains are wired, we want to have everything and having to give up something you want even if it's in favor of something else you want more can be psychologically painful.
 
@Boney what happened to the Belthani? I know the Imperial Tribes came in and took their land, but what happened to the people themselves? Did they all die?

If you did DNA tests you would find that basically everyone has some Belthani DNA and some villages have a huge amount of it, and in some places they're completely unaware of it and in other places they'll pretend to be completely unaware of it while making sure you're not there to snoop around the nearby stone circle where maybe they just have mildly horny community nights and maybe they carve out hearts of people who snoop around their stone circle.
 
The thing that typically happens to subjugated minorities unless they are segregated. They joined the genepool and became indistinct. Jades and presumably Ambers are some of their more or less direct descendants, at least magic culture wise.

EDIT: I'm pretty sure its implied several times in quest.
Yup, has happened thousands of times throughout history. You know the biblical story of the Good Samaritan? Well the Samaritans were an actual ethnic group that were around at the time and the story is about how he was good because he helped someone outside his ethnoreligious group. However since then they've been genocided and assimilated so much that while they're technically still around there's less than a thousand of them left. It's frankly a miracle that any of them still around, there's plenty of ethnic groups that are straight up gone with only historical records about their culture remaining and sometimes not even that if those that extinguished them went to the effort of destroying those too. God knows how many cultures and ethnicities were extinguished in prehistory before writing was invented and which we have no record of or will ever discover.
 
The Brettonnia thing seems really weird to me.

Like, why would we as a loyal dawi supporting the Empire increase the strength of a group with a precedent of refusing to fight chaos and attacking the Empire once they are weakened from fighting chaos?

Politically even the Druchii have been superior to them.
 
...Still, it might be necessary to spread the Halethan tributary ourselves, to troubleshoot any problems like it happened in this action - e.g. set up adequate troops or knights to protect spellcasters in the Forest of Shadows if the tributary fails there, and possibly setting up reasonable excuses for any Hedgewise to be safe from scrutiny.
I think half the work of the "setting up reasonable excuses for any Hedgewise" is finding a good place for that rollout. In Mathilde's conversation with the Emperor she framed the Haléthan tributary ritual as the most versatile, except those darn Templars keep getting in the way:
"Finally, there's a ritual dedicated to a minor Goddess worshipped within the Forest of Shadows called Halétha. This one seems to me the most flexible as it can be performed anywhere as long as it's done by a member of their priesthood, but legally it's tricky. They're associated with the northern branches of the Hedgewise, a rural magical tradition that's as old as the Empire, but has splintered over the years into a number of different belief systems. The Grey Order has been working on bringing some of their branches into the fold, and their involvement in this project is a part of that, but the efforts of the Templars to stamp them out has made them slow to trust."
So if we find someplace where the water spirit and Dreaming Wood rituals are either impossible or impractical, then we can maybe convince the local authorities that tributaries are worth the headache of explaining to the Witch Hunters why this is totally legal. But I'm not sure if there's any region in the Empire that's a good fit - pretty much every major Imperial settlement is built on a river, and an Elector Count given a choice between getting into a fight with a major Cult and not setting tributaries in every minor settlement will probably choose the easy option.
 
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