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Maybe the properties of warpstone, like Battle Magic, varies based on the quantities present.

Like if Morrsleib was anything at all like regular Dhar or Warpstone it really should have spontaneously detonated at some point in the distant past.
Question then: Is Morrslieb solid Warpstone, or is it something else, covered in it? ... we could speak with our dragon friends about it.
Edit: Frankly would make my year if it was a Old One space station.
 
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It's really nice to see the Dwarves just casually trusting us with a weird magical megaproject. We're asking them to fund and garrison a bunch of fortresses for the express purpose of buying expensive elgi and umgi craftsmanship - and they trust us when we say that it'll work !

I remember when Kragg thought we were a suicidal idiot who was going to blow herself up without his help. And now we have all the trust we could want.
While you are entirely right about dwarven trust in Mathy, there is probably also some trust owed to the Runelord who keeps rediscovering ancient runes being involved in the project.
 
Question, would the Blackwater Waystone be feeding the magic into the general network or the Dwarven Network?

Because if it is into the Dwarven network then I can imagine the High King suddenly becoming very interested in throwing some extra resources into it.

Also I think that some of the discussion we've seen has shown that we do need to figure out a non-river waystone so as to fill in the gaps between river areas.
 
Question then: Is Morrslieb solid Warpstone, or is it something else, covered in it? ... we could speak with our dragon friends about it.
Edit: Frankly would make my year if it was a Old One space station.
I mean, it could just be the wreckage of one of the polar gates no?
Probably the general network, but the Dwarves involved will be looking for ways to hook it into the Dwarven one.
Finally, dwarves copying Skaven for once instead of vice versa.
 
Also I think that some of the discussion we've seen has shown that we do need to figure out a non-river waystone so as to fill in the gaps between river areas.
You can put our current Waystone even somewhere without a river at all, it just makes sense to focus on rivers because you get extra benefit from it.

(Also, most people live next to rivers)

The benefit of making a non-riverine Waystone is that it would hopefully be simpler to make, but we also don't know how that would shake out until we make it.
 
Re: Getting rid of warpstone
The next experiment is technically a breach of the Articles of Imperial Magic, but it's one covered by Johann's permission slip, so on a clear day with Morrslieb nowhere to be seen the two of you take the warpstone firing crystal and some of the bullets far out into the mountains. You have faith in Kragg's work, but you're also not an idiot, so you use extremely thick gloves to attach the firing crystal to an extremely long stick, and while sheltering behind a rock you clumsily do your best to bring it into contact with one of the bullets, and sure enough there's something almost like an explosion that shatters the stick in your hands and sends the bullet skittering away across the stone. With equal caution, you return the firing crystal to its holder and retrieve the bullet, noting the damage it has taken. Johann was watching its trajectory carefully, and points you towards the stone it rebounded from, none of which is anywhere near as marred as the bullet despite being significantly more fragile than warpstone-infused metal.
"It's an explosion, but it's not an ignition explosion. The part of the shot closest to the firing crystal is flash-decaying into Dhar, and my best guess is when it transforms from solid warpstone to intangible Dhar, it goes through a gaseous phase, and the gas would have much more volume than the solid warpstone."
Mathilde knows from previous (authorised and published) research that there is a mechanical process by which warpstone can be rapidly converted into Dhar.
Mathilde also has permission to study how the Waystones utilise Dhar for the purpose of removing Dhar from the world.
Arguably this is permission to design, test and if appropriate manufacture devices similar to the ratling gun firing chamber.

Whether doing so is a) wise or b) worth Mathilde's time is of course also arguable.
 
Re: Getting rid of warpstone
Mathilde knows from previous (authorised and published) research that there is a mechanical process by which warpstone can be rapidly converted into Dhar.
Mathilde also has permission to study how the Waystones utilise Dhar for the purpose of removing Dhar from the world.
Arguably this is permission to design, test and if appropriate manufacture devices similar to the ratling gun firing chamber.

Whether doing so is a) wise or b) worth Mathilde's time is of course also arguable.
Honestly, this sounds like a good way to accidentally a city if you start doing it in quantities large enough to actually noticeably impact the amount of warpstone in the world. And that's without the temptation that stockpiling enough warpstone to effectively turn this into an industrial process would represent to dark magic users, or the massive target it'd paint on the facility for skaven.
 
Hm. I assumed that those gates were stationed on the planet. If it was ejected by that initial burst of wind then sure.
As their portals collapsed, the Old Ones disappeared, their fate unknown. Thus began the Great Catastrophe and the first incursion of the Daemonic entities of Chaos into the Known World. Where the northern gateway had once been, there now throbbed a second moon, a green satellite made of pure warpstone expelled from the portal that Men would later call Morrslieb, the Chaos Moon.[1a]
Its eight edition lore but it checks out. ​

The gates were probably suspended above the surface so it makes sense one of them could blow chunks skywards. ​
 
I feel like there is going to be a few EIC actions coming up. First is helping provide logistics support, selling weapons, and so forth in Kislev. Second is the creation of a town in Sylvania for lumber, surveying, possible mining, trade and maybe boat building. The Dawi will have there river down pay. We could try to provide mercenary support but that is a extremely rich region they are going to.
 
I'm talking about Yahoo Group mailing lists and Angelfire and Geocities webrings with animated gifs telling you to sign the guestbook. It was the best of times, it was the worst of times.
I was there, Gandalf. Three thousand years ago. I remember the feuds where people from one pairing-focused community would beef with people from others and perform petty Internet vandalism and write exhaustive callout posts on livejournal. They were certainly some of the times of all time.

Anyway, lovely to see an update about making the world better in small significant ways, especially this week. I will add my voice to those enjoying the dwarf scene, and I was also surprised to see that the Asur were getting involved. We really lucked out that Daddy Teclis was watching and we negotiated an official agreement with the Ten Kingdoms where they endorsed our Project, because otherwise we'd be getting bottlenecked super hard on Laurelorn's availability and willingness to travel. I still think we want a simpler design so that rollout can be faster and cheaper for situations where the full dual-mode capabilities are unnecessary, but I am now much less concerned about production bottlenecks making it actually impossible.

Also, turns out connecting new stuff to the Kislev network is trivial with the Asur's passphrases! Hooray! Everything is coming up Milhouse.
 
Honestly, this sounds like a good way to accidentally a city if you start doing it in quantities large enough to actually noticeably impact the amount of warpstone in the world. And that's without the temptation that stockpiling enough warpstone to effectively turn this into an industrial process would represent to dark magic users, or the massive target it'd paint on the facility for skaven.
Yeah, it's kind of borrowing future troubles when you have enough of them already. Warpstone contamination is a problem, but in the vast majority of places it's much less of one than ambient dharr. In the few places were it isn't, moving it a place you don't care too much about is a low cost solution.

Solving the warpstone problem at scale is something that future Mathilde might eventually get around to, but if that solution is based on first transitioning it back to gas dhar, then we first need the infrastructure for that. And as mentioned earlier, if you get rid of the ambient dhar, the warpstone does seem to eventually, slowly, go away (which it might not without sucking that up, evaporation pressure could be a thing that keeps it stable). So keep doing what we're doing, and in 40 turns or so we can take a look and see if there's cause to do something further with it.

Anyway, my personal problem with this discussion is that we're leaving out the properly deranged options, yes yes. Why not pile up a bunch of warpstone, open a portal to the aether, and chuck it through? You can get rid of it super fast that way. If you gather enough, you won't even have to open that portal manually! And you might get presents chucked back the other way.

Or you trade-offer. Get lot's of shinies-book. We'll take good care of the warpstone, yum yum.
Caledor in his vortex a bit like the emperor on his throne.
Huh, he even had a terrible son that ruined everything because of daddy issues.
 
Anyway, my personal problem with this discussion is that we're leaving out the properly deranged options, yes yes. Why not pile up a bunch of warpstone, open a portal to the aether, and chuck it through? You can get rid of it super fast that way. If you gather enough, you won't even have to open that portal manually! And you might get presents chucked back the other way.

Why bother to open a new one when you can just chuck it in the Vortex? I sure that wouldn't cause any problems... :V
 
I think the best way to deal with Warpstone would be to figure out a version of the Waystones that have their suction jacked out so that they aren't just sucking up the ambient radiations, but are forcibly draining the power from the Warpstones.
 
Second is the creation of a town in Sylvania for lumber, surveying, possible mining, trade and maybe boat building. The Dawi will have there river down pay. We could try to provide mercenary support but that is a extremely rich region they are going to.
I think the EIC is already well established in Sylvania - IIRC there was a line from Boney about how the fact that the EIC's earnings didn't decrease from expanding into Sylvania is a testament to Wilhelmina's skill - so the EIC might already be in a position to benefit from any Sylvanian opportunities without any further work on our part.
 
I think the EIC is already well established in Sylvania - IIRC there was a line from Boney about how the fact that the EIC's earnings didn't decrease from expanding into Sylvania is a testament to Wilhelmina's skill - so the EIC might already be in a position to benefit from any Sylvanian opportunities without any further work on our part.

Regardless there is still work to do there. I asked:

@Boney since it's been five IC years since I asked that so I figured this would be worth checking: Is Sylvania quieted down enough militarily that we could take an EIC expansion action into it? I ask not just because more money from controll of trade would be nice, but also because trade might help wear down the traditional Sylvanian insularity that serves no one but the vampires.

It's something that you could try, now that there's a full-time administrator in place. I'll add it to next turn's options.
 
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