I'm tired of the Dhar conversation, so let's talk turn plans instead
because that won't cause an argument or anything.
Based on thread vibes, I get the feeling there's going to be four or five differing plans:
- Elfcation with Protector
- Elfcation with Father
- Old World adventures with Protector
- Old World adventures with Father
- WEB-MAT research
Elfcation is fairly simple—we plant a waystone, drop off the Orbs, and then flee to Ulthuan before Algard can nail our feet to the floorboards. Protector Vs Father is mostly about what impression we want to make on the elves.
Old World Adventures is also simple—we plant a waystone, and then we hit 3 or 4 hotspots, eliminate any monsters hiding there, and then use the payment and the fame to advance the waystone project. Protector would probably be mostly within the Empire, whilst Father would be used in Bretonnia to test the Lady theory. Possible hotspots include nexuses, Sylvania, troll country, Reikland, the iron orcs, and that tomb king barrow we just flind out about.
WEB-MAT research is about picking up new research chains—apparitions, windherding, Nehekara etc. More of a sedated turn compared to the adventure focused turns, but begins setting up some cool pay offs later down the line.
I'd be happy with any of these, to be honest. They all sound interesting. What are people's thoughts? Have I missed any thing obvious?