[X] Plan Ithilmar, Enchantment and Exploration Language Edition
My proposed plan generated limited interest and precisely zero engagement, but after editing an offshoot of a popular vote and having that win I've gone mad with hubris.
So I'm posting two variants of it, even knowing irl stuff keeps me too busy or tired to argue for stuff the way I want to:
[X] Plan: Preppin for the Elfcation
-[X] Waystone: Build a Waystone (Everyone)
--[X] The Gambler
-[X] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[X] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[X] Explore one of the Wards of Laurelorn (Ward of Storms)
-[X] Receive training: Scouting with Kazador
-[X] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[X] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[X] Serenity- Write a paper: Aethyric Vitae 1/2
-[X] COIN: The Gambler (Build a Waystone)
-[X] Eike actions (Scouting with Kazador, Explore Laurelorn, EIC action, Karaz Ankor network)
-[X] Eike Study: (Intrigue training with the Hochlander)
[X] Plan: Morb Completionism with Elfcation Prep
-[X] Waystone: Build a Waystone (Everyone)
--[X] The Gambler
-[X] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[X] Write a paper: Aetheric Vitae 1/2
-[X] Explore one of the Wards of Laurelorn (Ward of Storms)
-[X] Receive training: Scouting with Kazador
-[X] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[X] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[X] Serenity- Write a paper: Aethyric Vitae 2/2
-[X] COIN: The Gambler (Build a Waystone)
-[X] Eike actions (Scouting with Kazador, Explore Laurelorn, EIC action)
-[X] Eike Study: (Intrigue training with the Hochlander)
That said, these are only my second favorite turnplans. I'm also encouraging everyone to vote for a Father Turn:
[X] Plan A Morbifying Ore Deal
I've made so many posts arguing for it myself that I'm kind of spent, and every time it's brought up it's kind of half joking- but I really think it would be cool, as well as useful. I want to recruit Bretonnia, I want to see more of the Hedgewise, I want to know who the other Daughter is. I'm gonna be advocating for it as much as I can this turn, and if need be the turn after this, and on and on. Please consider it while making your votes.
Oh, also my proposed plans are cool too. Diplomacy, scouting, hard cash- our three missing ingredients in the ultimate summer vacation.