Voted best in category in the Users' Choice awards.
I think there are a couple of swords powerful enough that, had Mathilde been wielding them, her attempt at Maximum Cool® with the teleport-murder against a Greater Daemon might have succeeded.

It is a very good sword, though.

Well, here comes the knife fight vote to decide the little details this really important turn coming next.

I am really looking forward to the updates (not the knife fights)
I'm hopeful that it doesn't get too bad. The most contentious thing I think will be whether to speedrun the book-writing to get everything on the table all at once. That topic is one that has kinda fell out of discussion for a couple of months.
 
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Well, here comes the knife fight vote to decide the little details this really important turn coming next.

I am really looking forward to the updates (not the knife fights)
My plan is to make another voting flowchart like I did for the last one so that the inevitable proliferation of variant plans hopefully does not overwhelm voters too badly. It always bums me out when important votes become exclusive to only high-engagement voters, so I want to try to increase accessibility whenever possible.

Tangentially: what are people feeling for the Eike Study action? Obviously it depends on what actions we select for Eike to accompany Mathilde on, but the main ideas I've seen bandied around are "continue Enchanting lessons," "resume spell study," "Intrigue training with the Hochlander in the Catcave," and "have her independently try to upgrade the EIC's paramilitary navy." Personally I'm inclined to Intrigue training, because I would like the Hochlander and the Catcave to get some screentime, but I don't have really strong opinions on the matter.

Tangent to the tangent: Given the neat stuff Eike picked up last turn regarding her understanding of materials and magic, I am way more inclined to include her on Waystone stuff.
 
More seriously: I'm pretty sure all of those other weapons are heavily tied to institutions Mathilde isn't a part of, or veritable firehoses of dark magic. Branarhune is the strongest weapon Mathilde could conceivably be wielding without having some major organisation hunting her down.
 
For the five actions that we have, we have surely two locked in:

-Building a Waystone
-Making the Orbs Solo

That leaves us 3 actions to decide between rushing writing the AV book, deploying tributaries, and investigating more waystone stuff, not to mention other things.

I feel like many will want to rush writing the book, which leaves with 2 actions left, and if we sorta impose on ourselves that we need to keep deploying something every turn, that only leaves us with one action.

Maybe the vote won't be that contested?
 
Bugman's seems the most easily-reclaimed. Mostly because the others compete for the title of "Holy shit so many soldiers are going to die retaking this."
Bugman's already works. I don't think there is really anything to reclaim. Though if it is a candidate, getting Josef Bugman to be happy with it might pose a similar level of difficulty to the other nexuses...

Out of character, the easiest to reclaim is probably the Blood Fane. It only has a minotaur guarding it in canon. You might be able to make reclaiming the Marcher Fortress easier by cutting enough waystones off to minimize the energy flowing into it without risking its reappearance in reality and leave it. Make it more boring for Slaanesh.
 
My plan is to make another voting flowchart like I did for the last one so that the inevitable proliferation of variant plans hopefully does not overwhelm voters too badly. It always bums me out when important votes become exclusive to only high-engagement voters, so I want to try to increase accessibility whenever possible.

Tangentially: what are people feeling for the Eike Study action? Obviously it depends on what actions we select for Eike to accompany Mathilde on, but the main ideas I've seen bandied around are "continue Enchanting lessons," "resume spell study," "Intrigue training with the Hochlander in the Catcave," and "have her independently try to upgrade the EIC's paramilitary navy." Personally I'm inclined to Intrigue training, because I would like the Hochlander and the Catcave to get some screentime, but I don't have really strong opinions on the matter.

Tangent to the tangent: Given the neat stuff Eike picked up last turn regarding her understanding of materials and magic, I am way more inclined to include her on Waystone stuff.
I won't mind picking something to see more of her hidden stats.
 
I've long thought that if elves are supposed to just be more skilled at things than humans,
they can probably actually navigate effectively and reliably in the open ocean by dead reckoning, without needing sextant and mechanical clock based latitude or longitude measurements, It's the sort of thing that's been proven possible in history, but most people don't actually do it because people who try usually aren't skilled enough at it to avoid dying,
which means that elves have an extraordinary advantage in both trade and naval warfare at this tech level, in that ships with elven navigators don't need to stick to known and commonly travelled routes to avoid getting lost and starving to death in the open ocean.
Elves aren't inherently more skilled they are just more experienced and usually avoid training that is likely to get them killed. So I would not expect them to be that great at dead reckoning.
 
Bugman's already works. I don't think there is really anything to reclaim. Though if it is a candidate, getting Josef Bugman to be happy with it might pose a similar level of difficulty to the other nexuses...
It works, but it's not secure. With the Brewery left in ruins and Bugman himself off seeking vengeance, the only standing forces present in the area are Greenskins. If you leave those long enough near Waystone infrastructure you end up with the Badlands.

I'd rather pay it a visit with Thorek for maybe some insight into its working, then arrange for someone to take over its guardianship the same way that the Emperor and Grand Patriarch arranged for Athel Yenlui. It's a gentle on-ramp to Nexus reclamation.
 
Out of character, the easiest to reclaim is probably the Blood Fane. It only has a minotaur guarding it in canon. You might be able to make reclaiming the Marcher Fortress easier by cutting enough waystones off to minimize the energy flowing into it without risking its reappearance in reality and leave it. Make it more boring for Slaanesh.

"Only a minotaur", ignoring the fact that it is the chosen guardian of a shrine to Khorne, and in canon it was slain by the next guardian, who is a named chaos champion who fought in the Storm Of Chaos at Archaon's side and survived the Siege of Middenheim, and the only reason the champion even won was because the Minotaur was old and Khorne was shopping around for a new guardian.

Also cutting off the energy flow to Marcher Fortress is how we get it back in the first place, it's the same enchantment Slaanesh used for Vlag.
 
Bugman's already works. I don't think there is really anything to reclaim. Though if it is a candidate, getting Josef Bugman to be happy with it might pose a similar level of difficulty to the other nexuses...

Out of character, the easiest to reclaim is probably the Blood Fane. It only has a minotaur guarding it in canon. You might be able to make reclaiming the Marcher Fortress easier by cutting enough waystones off to minimize the energy flowing into it without risking its reappearance in reality and leave it. Make it more boring for Slaanesh.
Do we know that Bugman's works as-is?

You know, whilst the story of Josef Bugman's slayerdom isn't that far out there as far as dwarves with grudges go, if something got broken that he couldn't repair again, that would explain why he didn't consider passing on his knowledge at all before pursuing vengeance. There's no point in teaching how to make Waystone-Nexus-enhanced beer if you don't have a working Waystone Nexus.

Maybe after we take a look we could try to track him down for details - about the Waystone side, not the brewing side - with an eye to possibly repairing it, depending on how damaged the nexus actually is?
 
It works, but it's not secure. With the Brewery left in ruins and Bugman himself off seeking vengeance, the only standing forces present in the area are Greenskins. If you leave those long enough near Waystone infrastructure you end up with the Badlands.

I'd rather pay it a visit with Thorek for maybe some insight into its working, then arrange for someone to take over its guardianship the same way that the Emperor and Grand Patriarch arranged for Athel Yenlui. It's a gentle on-ramp to Nexus reclamation.
There is no one to reclaim it from. That is the point of the action, take the fallen nexus from enemies holding the nexus.

"Only a minotaur", ignoring the fact that it is the chosen guardian of a shrine to Khorne, and in canon it was slain by the next guardian, who is a named chaos champion who fought in the Storm Of Chaos at Archaon's side and survived the Siege of Middenheim, and the only reason the champion even won was because the Minotaur was old and Khorne was shopping around for a new guardian.

Also cutting off the energy flow to Marcher Fortress is how we get it back in the first place, it's the same enchantment Slaanesh used for Vlag.
The minotaur guarding it, no matter how fearsome, is not Total War: Warhammer II Taurox. Its competition is the Marcher Fortress and the greater daemons that inhabit it. The Tower of Melkhior, which is the tower of a vampire possibly educated by Nagash. The Brass Keep, which is guarded an an army and that the Empire has been trying to reclaim for centuries.

There is assuredly a surplus of energy from the waystones. Try to figure out what the surplus is, then cut off half of that to be safe.

Do we know that Bugman's works as-is?
Yes. Mathilde has visited it before. It receives energy from Karak Norn and sends energy to Nuln.
 
More seriously: I'm pretty sure all of those other weapons are heavily tied to institutions Mathilde isn't a part of, or veritable firehoses of dark magic. Branarhune is the strongest weapon Mathilde could conceivably be wielding without having some major organisation hunting her down.

We've also designed an entire fighting style based and Branalhune's unique properties, so even if she got her hands on a sword that was generally more powerful it probably wouldn't be more effective.
 
And which ways are those?
The way it is used, the way it handles, the way it is worn and what it is used for.
If the only way you can argue that it is a knife is how the handle is constructed, it is not a knife, unless knives that have handle constructed the same way a sword handle is are actually swords.
And at that point you have some very short swords indeed.
 
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