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I get excited about boat logistics. Heck I am excited that Mathilde fief will be one of the richest fiefs in a decade because of the sheep. The wool industry was so successful it brought Britain out of poverty than was abandoned when exploiting other countries was more profitable for the aristocracy.
I doubt we're going to be seeing Great Britain levels of Sheep Farming, given the lack of an Industrial Revolution to harvest it.

And I don't see why her fief would be particularly richer than any of the numerous other fiefs that have sheep.
 
Boney, clutching one of his Horatio Hornblower books to his chest- "Why doesn't anybody ever get excited for boat logistics?!"
Hmmm...

... You know. Given that teleport spells do seem to be Grey Magic-Okay, I wonder whether a significantly Boat Inclined Grey Wizard might ever invent a spell for teleporting a ship to a spot on a river or ocean. Though I don't know whether to invoke getting lost at sea ("The Boat has no clue where it is at all times.") or "look, it's all the same river, really."

Alas, I suspect it's not really in Mathilde's wheelhouse, I think. (She has the troop movements, but not a full-on logistics spell-trait nor nautical side) Still, If she ever shared happened to have a boat loving apprentice who eventually moved on to full Grey Wizard, one wonders what might come to pass~
 
I doubt we're going to be seeing Great Britain levels of Sheep Farming, given the lack of an Industrial Revolution to harvest it.

And I don't see why her fief would be particularly richer than any of the numerous other fiefs that have sheep.
The problems with the sheep now is the quality of wool and that they can not eat the vegetation. Now Mathilde's fief is a large safe place that when the sheep project goes through will allow her new sheep to survive and provide better quality of wool. Sheep can breed fast and with none of the major problems of Malus that is a large area that can be populated with sheep. The population of the empire is not really equal to what medieval Europe has. Now while industrial textile will not reach medieval England it can definitely reach a level in the empire that will be worth a lot of money.
 
The problems with the sheep now is the quality of wool and that they can not eat the vegetation. Now Mathilde's fief is a large safe place that when the sheep project goes through will allow her new sheep to survive and provide better quality of wool. Sheep can breed fast and with none of the major problems of Malus that is a large area that can be populated with sheep. The population of the empire is not really equal to what medieval Europe has. Now while industrial textile will not reach medieval England it can definitely reach a level in the empire that will be worth a lot of money.
I really doubt that Mathilde's fief is going to be the epicenter of a Sheep Revolution.

There are, undoubtedly, many other locations that are already profitably farming sheep.
 
And I don't see why her fief would be particularly richer than any of the numerous other fiefs that have sheep.
She has actually invested quite a bit in it. One of her early windfall was entirely earmarked for the fief.

Now while industrial textile will not reach medieval England it can definitely reach a level in the empire that will be worth a lot of money.
...please don't inflict the Spider Silk curse on this...
 
The population of the empire is not really equal to what medieval Europe has.
Point of order, it kind of is? At least in DL. Boney said he modeled the Empire's population based on what the 17th century HRE had when calculating college numbers.
- Canonical note: The numbers Mathilde gave to Wilhelmina are my own back-of-the-envelope maths. Canonical population numbers for the Empire are absurdly small with some provinces having as few as ten thousand citizens, so I've given them the 15 million of the mid-1600's Holy Roman Empire and doubled that for magical recruitment purposes to account for Tilea, Estalia, the Border Princes, and smuggled male magic-users from Bretonnia and Kislev.
 
I get excited about boat logistics. Heck I am excited that Mathilde fief will be one of the richest fiefs in a decade because of the sheep. The wool industry was so successful it brought Britain out of poverty than was abandoned when exploiting other countries was more profitable for the aristocracy.
Looking forward to the next time we visit the fief and Rolf is planning an expedition to Ind to steal their legendary spiced sheep.
E:
Though I don't know whether to invoke getting lost at sea ("The Boat has no clue where it is at all times.") or "look, it's all the same river, really."
Ah yes, Boney, enchantment concept:

View: https://www.youtube.com/watch?v=bZe5J8SVCYQ
Sufficiently confusing for Ulgu based navigational aid I assume.
 
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Mathilde has never really spendt that much time on stewardship actions and learning their traits. We got a few, but it's more from the sheer number of turns that have passed, rather then active focus.

While might been more valid if she did it when starting out, by this point in time Mathilde has established herself, as a pious Ranaldian with a focus on magical and martial activities. Not on the building of infastructure like boat trains. Magical enginneer sounds interesting, but it's tad out of bounds for what this quest has become about.
 
Point of order, it kind of is? At least in DL. Boney said he modeled the Empire's population based on what the 17th century HRE had when calculating college numbers.
That still puts the Old World as a whole with a smaller population than 1600s Europe. The Empire seems to be about half the population, the HRE wasn't. Either way, the Empire alone definitely has no where near the European population of the time.
 
I cannot help but feel this is more evidence that the world was built rather than shaped by random forces. A single river system providing neat and even coverage to 70-80% of the subcontinent, all flowing into a single outlet into the ocean? Seems unlikely.
This is the Mississippi drainage basin. It has an area of 2980000 km^2. For reference, the total area of Germany, France, Italy, Spain, and the UK combined only amount to 2047616 km^2. A single river can easily link up the area that the Reik does. In fact by river basin standards it's not really impressive at all, if anything it's fairly average.
 
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That still puts the Old World as a whole with a smaller population than 1600s Europe. The Empire seems to be about half the population, the HRE wasn't. Either way, the Empire alone definitely has no where near the European population of the time.
I read that as comparing the Empire to its counterpart in medieval Europe, not all of medieval Europe—emphasis on 'what Medieval Europe has' instead of 'what Medieval Europe has.' I wouldn't expect the Empire to be equal to Europe either.
 
Looking forward to the next time we visit the fief and Rolf is planning an expedition to Ind to steal their legendary spiced sheep.
E:

Ah yes, Boney, enchantment concept:

View: https://www.youtube.com/watch?v=bZe5J8SVCYQ
Sufficiently confusing for Ulgu based navigational aid I assume.

No, absolutely not, this is exactly the sort of thing the Burrito Clause is meant to prevent. You can't get arbitrary powers from Ulgu by giving deliberately bad and confusing descriptions of those powers.
I thought I was joking about Phoenician's suggestion.
Since it's spawned an argument, I should note that the reference to the missile is really meant as humor in phrasing to condense the idea down to a joke. If I were laying out the actual rationale for a teleporting ship and the wind of confusion I'd say that a ship is guided by the sun and the stars, and that when the clouds or (worse) fog obscures those bodies they the crew has lost their most reliable means of determining their location. Hence why we have foghorns and lighthouses to ensure they can at least not run aground in bad weather. Meanwhile, a wizard of the magical wind of fog and confusion could likely make a spell to put that effect and theme to more practical use. Especially if that wind of magic is already known for teleportation.

Thus, The ship, (in fog) has no clue where it is. At all times.
 
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Ah yes, Boney, enchantment concept:

View: https://www.youtube.com/watch?v=bZe5J8SVCYQ
Sufficiently confusing for Ulgu based navigational aid I assume.

This was actually brought up and answered a couple months ago.
Boney, unironically speaking, could "missile knows where it is because it knows where it isn't" logic be used as a targetting component for a Ulgu spell?

Like as a basis for a Homing Shadow Knife (Or something else I dunno) spell:

The Homing Shadow Knife knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is - whichever is greater - it obtains a difference or deviation. The guidance spellsystem uses deviations to generate corrective commands to drive the Homing Shadow Knife from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the spell has acquired a variation. The variation being the difference between where the Homing Shadow Knife is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the Caster. However, the Homing Shadow Knife must also know where it was. The Homing Shadow Knife guidance spell scenario works as follows: Because a variation has modified some of the information that the Homing Shadow Knife has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it know where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.

The missile copypasta is certainly confusing enough to most people to create Ulgu I reckon.
No. If there is any underlying logic to that instead of being confident-sounding word salad, then it's the logic of computers and GPS.
Inertial dead reckoning is neat, but it's not really magic.
 
Also, the obvious spell for a Grey wizard in the situation of 'boat cannot see skies because fog' is 'spell of take fog and move it somewhere else so we can See's, which probably is substantially easier
 
Two thoughts-

First, Britain built a canal system before it built a railroad system, so we're doing well with our efforts.

Second, I think the fief boosters are missing the actual bottleneck- production of fiber is easy, turning fiber into cloth is hard. Like, are most of the work hours of half the human population for most of history hard. So more wool is good, but it'll be ironic if we end up waiting on wool blankets as well as silk sheets...

Meanwhile, a wizard of the magical wind of fog and confusion could likely make a spell to put that effect and theme to more practical use. Especially if that wind of magic is already known for teleportation.

I bet it's actually not that hard of a spell, if you are willing to give up the idea that you can determine where you come out.
 
I read that as comparing the Empire to its counterpart in medieval Europe, not all of medieval Europe—emphasis on 'what Medieval Europe has' instead of 'what Medieval Europe has.' I wouldn't expect the Empire to be equal to Europe either.
Maybe, although I don't really see how you can read that that way, but sure. The Old World as a whole still has a smaller population than 1650s Europe though, which I also mentioned in that same post.
 
... You know. Given that teleport spells do seem to be Grey Magic-Okay, I wonder whether a significantly Boat Inclined Grey Wizard might ever invent a spell for teleporting a ship to a spot on a river or ocean. Though I don't know whether to invoke getting lost at sea ("The Boat has no clue where it is at all times.") or "look, it's all the same river, really."
Man'o'War notes that the Grey College is tied with the Blues in terms of how in-demand they are by the Admiralty. Mostly for their weather-based services. Though it does have some odd ideas about the typical uniform:

 
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