Voted best in category in the Users' Choice awards.
Voting is open
On the subject of enchantments and wacky ideas...

Boney's said before that while it can't manage speedy and reliable flight, Ulgu might be able to manage "drifting leisurely or being blown about by the winds like a flying sailboat".

Which makes me wonder: maybe such a thing could be used to create an 'emergency landing' enchantment on our gyrocopter, in case the rotors fail due to a strong projectile or magic attack? Unless it's in a high-turbulence zone, drifting in the air like that would be able to help reduce downwards acceleration.

Step 1 - Use mist to create cloud (might be crossing into Azyr territory)
Step 2 - Create the illusion that the cloud is as soft and fluffy as it looks
Step 3 - Enjoy fluffy cloud in emergency?
 
This gave me a thought. Isolating a stronger demon away from a chaos god without them vanishing from existence could cause a interesting result. Some might even use it as a chance to slip the leash entirely. What they do after that? Almost certainly nothing pleasant but it would be interesting regardless.
Something that's occurred to me is that it's been mentioned that the chaos gods act in parallel, where the order gods act in series. It kind of makes me want to compare the Chaos gods to the We, in how they might exist on a soul level.

Questers: Could Mathilde become immortal?

Boney: Maybe, though you have to not die first.

Questers: Could Mathilde become a deity? (How do those work, exactly?)

Boney: *calculated silence*

Questers: Could Mathilde invent trains?

Boney: Now wait just a minute!
Makes sense though, right? Trains are just much harder. We can see this, because several people across history have managed to become gods essentially by their lonesome, but the train has only been invented once, and recently. Really, it's telling that even the most arrogant of the ancients did not attempt to invent the train. One should consider this before suggesting further folly.
Trains are not the optimal tranportation technology for a grey Wizard who has recently pioneered development of newly-made liminal realms.

I personally am very interested in understanding how the Beastmen and Athel Loren use liminal realms to get around.
If it provides significant transportation speed advantages and it's possible to make one that stretches wide enough to be useful(by accepting some tradeoff on when it can be accessed? By going on some difficult quest to get the energy to fuel the creation of a sufficiently large one?), that could be very interesting for getting armies around.
 
Step 1 - Use mist to create cloud (might be crossing into Azyr territory)
Step 2 - Create the illusion that the cloud is as soft and fluffy as it looks
Step 3 - Enjoy fluffy cloud in emergency?
Azyr is the wind of "things out of reach". You can make a mist, but when it gets high enough in the atmosphere to be considered a "cloud", it falls under Azyr territory.
 
I personally am very interested in understanding how the Beastmen and Athel Loren use liminal realms to get around.
As I understand it, Liminal *Paths* like the Worldroots, Fey Paths and Beastpaths are separate from Liminal *Realms* and have a whole lot of question-marks as to how exactly they work, and possibly aren't related at all to Realms beyond using the same medium. It's certainly not a matter of size, where you just need to clear enough of the space between two points to form a tunnel.

Boney said:
If you somehow create new reality inside the liminal barrier, you get a liminal space. If you go into the liminal barrier without first doing that, you get smushed, that's what Pit of Shades does. If you go into the liminal barrier without a liminal space and also do ???, then you can travel through a plane with a thickness of no and therefore an area of NaN which means the distance between any two points is syntax error, which rounds to zero often enough for it to be useful, but not often enough for it to be safe.

The Grey College has had a very large, very accessible sample of a liminal realm to study for a few centuries and hasn't made any progress in filling in the blanks. The ability to make more disposable ones, where an error doesn't end with "Whoops all our wizards are now strawberry jam" is valuable. But I really wouldn't expect to make any progress on a human timescale with as many other plates as Mathilde has spinning.

Honestly it might be better to pass on a few dozen gallons of AV to a Grey Magister whose arcane idiom specifically relates to the liminal aspects of Ulgu (there are bound to be a few) and let them take a crack at it.
 
Last edited:
Azyr is the wind of "things out of reach". You can make a mist, but when it gets high enough in the atmosphere to be considered a "cloud", it falls under Azyr territory.

I like that formulation of it a lot. Honestly I think Azyr is my favorite wind- and the idea of touching things out of reach, like the sky and the future, really appeals.

On a related note, I vote red for the gyro. That was a fun post.
 
Azyr is the wind of "things out of reach". You can make a mist, but when it gets high enough in the atmosphere to be considered a "cloud", it falls under Azyr territory.
Honestly, I would say that's when it rises into Azyr territory.

*Roaring applause and cheering from the audience*
 
Man'o'War notes that the Grey College is tied with the Blues in terms of how in-demand they are by the Admiralty. Mostly for their weather-based services. Though it does have some odd ideas about the typical uniform:


The lore for the various kinds of Wizards in 1e was different in a lot of ways to the later editions, and the 'Colour Colleges' in Altdorf were just some of the many places to learn magic in the Empire. They specialized in turning already-existing Wizards of various stripes into Battle Wizards instead of the full education from start to finish. Back then Grey Wizards were Gandalf Wizards, and the abandoned-seeming grounds really were abandoned, because all the Grey Wizards were off wandering. This gave them a fair bit of stylistic overlap with the Ambers, and in 1e lore it was a Grey Wizard that convinced the Ambers to maintain a presence in the Amber Hills instead of abandoning Altdorf altogether.
 
Last edited:
Speaking of the Ambers, were they drawn from any specific group of magic-users, or did Teclis just pick the most outdoorsy sorts from the general recruit pool?
 
Wait antithetical? I thought it was the wind best suited to it given flocks and hives and all that.
Large organizations. They work perfectly fine in small groups, but the big and often impersonal structures you see in organized society don't get on that well with Ghur mindset, and while there probably are some hive insect minded people, they don't seem to be present in significant numbers, so most shamans are more about being by themselves or with a group small enough that they personally know and have relationships with all the members.
 
Last edited:
Flocks and hives are both ghyran aren't they?

Packs are ghur, but they're also small.

Pretty sure chamon likes ordered hierarchial structures the most.
All animals large and small, domesticated and not, many and few fall under Ghur, it's merely strongest in the largest and most wild. It shares birds with Azyr and the health of living animals with Ghyran, but they're first and foremost Ghur. Murder of Crows, Crow's Feast, and Flock of Doom are all Ghur spells.
 
Last edited:
Wait antithetical? I thought it was the wind best suited to it given flocks and hives and all that.
Hives and packs are different from civilizations. Packs of Lions and Wolves are strictly famly groups and are very territorial aganst strangers and outsiders, same for insect hives (though granted its just one queen mother with a thousands of drone daughters). So at best its suited for extreme tribalism that doesn't mesh well with civilizations which is all about strangers all working together.
 
All animals large and small, domesticated and not, many and few fall under Ghur, it's merely strongest in the largest and most wild. It shares birds with Azyr and the health of living animals with Ghyran, but they're first and foremost Ghur. Murder of Crows, Crow's Feast, and Flock of Doom are all Ghur spells.
A flock of sheep or a hive in an apiary are ghyran aren't they? The distinction between ghyran and ghur is tame and gentle vs wild and aggressive, not plant vs animal.
 
Hives and packs are different from civilizations. Packs of Lions and Wolves are strictly famly groups and are very territorial aganst strangers and outsiders, same for insect hives (though granted its just one queen mother with a thousands of drone daughters). So at best its suited for extreme tribalism that doesn't mesh well with civilizations which is all about strangers all working together.
The issue here isn't civilisations, it's large organisations. Ghur not meshing well with the Empire I get, but I find it difficult to understand why it's antithetical to the Amber Order.
 
A flock of sheep or a hive in an apiary are ghyran aren't they? The distinction between ghyran and ghur is tame and gentle vs wild and aggressive, not plant vs animal.
I've looked through Realms of Sorcery, Winds of Magic, and Sullasara's Spells of Unrivalled Utility and not a single Ghyran spell in any of those books has anything to do with animals, save Lifebloom, which heals a domesticated animal (hence "health of living animals"). Realms of Sorcery, meanwhile, gives Ghur the spell The Beast Broken, which instantly tames a domesticable animal forever. You also have White Dwarf and Up in Arms saying the Amber Order supplies the Knights of the Arrow with demigryph mounts.

You are correct that it's not plant vs animal. Ghur actually has a plant spell, Awakening of the Wood, which gets trees and thorns to attack people.

Ghur isn't all nature, it's the savagery of nature. It is the hunter and the hunted, the survival of the fittest, the parts of nature that are opposite to civilization.
I get that, but you said large organisations and the Amber Order is a large organisation.
 
Last edited:
Ghur isn't all nature, it's the savagery of nature. It is the hunter and the hunted, the survival of the fittest, the parts of nature that are opposite to civilization.

How does Ghur relate to animals that have been domesticated but are used for violent purposes reminiscent of the savagery of nature? Hunting Dogs and Warhorses are the classic examples but I know that Warhammer many other examples of powerful animals domesticated for use in war.
 
I get that, but you said large organisations and the Amber Order is a large organisation.
And people put a lot of work into trying to make it act like that, but in practice the Amber Order is composed of wizards who basically just wander off to do their own thing. Their Altdorf college is a small tower that's basically just occasionally used to store messages.
 
Voting is open
Back
Top