Voted best in category in the Users' Choice awards.
It also doesn't help that the Collages were founded upon the idea that they would be a fighting force. Fighting and killing is to a large degree a fundamental part of their foundation. More so then anything else, including research, development and infastructure. While they've grown large enough to accomidate people whom don't want to kill these days, i don't think it was always like that, espesically in the first few years.
Yeah, Boney's gone into the tension between the *Colleges* of magic as the scholarly institution and the *Orders* of magic as the military institution that is their reason to exist. Most notably as why the leader is chosen the way they are.
 
5. Light College. I... admittedly don't know a lot of what the light college gets up to besides hunting chaos? I suppose they could act as healers similar to Jades and be higher on the list.
That's the majority of their work. They fight against all forms of "Darkness", from banishing evil spirits to clearing possessions to screening soldiers to hunting Daemons and Chaos Cults. They're one of the most frequently hired Mages by armies for obvious reasons. Aside from fighting the enemies of mankind, they also have a side job of making sure Chaos hasn't infiltrated the ranks of Imperial society.
 
I believe Mathilde explicitly mentioned that an unambitious Bright Journeyman could make good money simply providing fire for smiths or charcoaling.
A Light Journeyman could get by very handily selling magical disease-preventing fires. Because those things will last forever so long as the fires burn, and each spell can be divided up potentially infinitely.

"In casting this spell, you light a fire of any size from candle to campfire. All those within the area illuminated by that flame (its Maximum Vision; see WFRP, page 117) automatically pass any Toughness Tests necessary to resist any disease for as long as the flame burns. The fire may be increased in size (by adding more fuel to a fire, for example) and even split into multiple fires (such as by lighting a second candle with a first). In the latter case, "child" fires have the same full effects as their "parents," and the effect lasts for all those illuminated by any of the fires until such time as they go out." Realms of Sorcery, pg. 158. Spell's name is Light of Purity.
 
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5. Light College. I... admittedly don't know a lot of what the light college gets up to besides hunting chaos? I suppose they could act as healers similar to Jades and be higher on the list.
4th edition Winds of Magic says that they most commonly find work as scholars and court advisors, presumably because Lore of Light has a bunch of mind-enhancing spells. In 4th edition it even has a spell that allows you to instantaneously find any book of a specified name or topic within a given space, which would make Hierophants excellent librarians.
 
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4th edition Winds of Magic says that they commonly find work as scholars and court advisors, presumably because Lore of Light has a bunch of mind-enhancing spells. in 4th edition it even has a spell that allows you to instantaneously find any book of a specified name or topic within a given space, which would make Hierophants excellent librarians.
Risking your soul to the warp to avoid having to re-sort the card catalogue after the university's finals. Sounds about right to me.
 
4th edition Winds of Magic says that they most commonly find work as scholars and court advisors, presumably because Lore of Light has a bunch of mind-enhancing spells. in 4th edition it even has a spell that allows you to instantaneously find any book of a specified name or topic within a given space, which would make Hierophants excellent librarians.
Ok. Now we know which college the Librar-We is going to join if they ever get magic.
 
The Bright collage is primarily Battle focused, because of the imperial fire traditions. I think any fire mage whom refused to partake in violence, would find themself pushed towards being a perpetual instead of becoming a journeyan. As it currently stands, there really isn't many options they got after all. Super, a brewer is nice, but that's something you can do with an ordinary person, you don't strictly need magic for that, in the same way you need for calling down a giant flaming skull on an enemy army.

Maybe in the future, where Empire fire traditions have developed more, gotten spells/hints from ind, found usage in industrial machinery and so forth, that might be changed. But as it stands i think any pacifist, would find themself in a hard place in the bright Collage. That said, if you really are that, being a perpetual probaly isn't that hard of a choice.
 
The Bright collage is primarily Battle focused, because of the imperial fire traditions. I think any fire mage whom refused to partake in violence, would find themself pushed towards being a perpetual instead of becoming a journeyan. As it currently stands, there really isn't many options they got after all. Super, a brewer is nice, but that's something you can do with an ordinary person, you don't strictly need magic for that, in the same way you need for calling down a giant flaming skull on an enemy army.

Maybe in the future, where Empire fire traditions have developed more, gotten spells/hints from ind, found usage in industrial machinery and so forth, that might be changed. But as it stands i think any pacifist, would find themself in a hard place in the bright Collage. That said, if you really are that, being a perpetual probaly isn't that hard of a choice.
If memory serves, its perpetuals that they don't have any of.
 
If memory serves, its perpetuals that they don't have any of.

Huh really? I suppose the fire collages might be just as strict as the grey collages in judging their candidates. Which does make a bit of sense, because they might be just as destructive in firepower and the grey collage might be in misuse of their spells.
 
Fire is a pretty serious concrrn in premodern cities, yeah lol. One bright mage throwing a tantrum, even a weak one, could potentially wipe out a pretty sizeable chunk of infrastructure.
You know, I wonder how much that applies to Empire cities. Like, at least partially. But maybe less so? The RL reason premodern cities were at such a risk of fire is a combination of building style (narrow paths, multiple stories, overall pretty tight) and construction material (lots of wood, also sometimes burnable roofs, and generally very few buildings that weren't burnable). I guess keeping animals (and their feed) wouldn't help matters either. And while big fires were Very Bad, they also happened rarely enough that other things take priority.

Now, in Warhammer, things are a little different. First, all (or at least most) of the big cities are built on elven ruins, who would built with nice big roadways and lots of stone on the basis of pride. And maybe some dwarfs, who would built purely with stone and big roadways because that's how you do it properly (can't let the elfs or manlings show you up). So that's a favorable starting point. IRL, europe had a lot of cities built on/by Romans, but they had their own troubles with burning stuff. However, that's more a minor point. The second point is that the empire has a lot of incentives to make burning stuff down hard, since there's always evil cultists out to ruin your day. So paying for higher quality housing for the poor would be more common (though it's not like the powerful of warhammer are free of shortsightedness, so that's far from absolute). But as the third point, dwarfs make getting stone for your housing a lot easier. Less so the Karaz-Ankor, because transporting stone sucks and you don't do it unless it's fancy stone or you positively have to, but the Imperial Dwarfs.

In conclusion: It's plausible that Warhammer cities, especially the empire, are somewhat fire safer than historical cities. But probably not that much.
 
Sure, but there's also the cost to consider, and if there is one thing that the Empire isn't lacking in, it's forest. Wood would be pretty cheap in the Empire, which means for a lot of the poor getting wood would be very cheap compared to importing from the Dwarves.

For higher nobles and stuff though, i could see having ton of stone buildings though. They can more easily afford it.
 
The Bright collage is primarily Battle focused, because of the imperial fire traditions. I think any fire mage whom refused to partake in violence, would find themself pushed towards being a perpetual instead of becoming a journeyan. As it currently stands, there really isn't many options they got after all. Super, a brewer is nice, but that's something you can do with an ordinary person, you don't strictly need magic for that, in the same way you need for calling down a giant flaming skull on an enemy army.

Maybe in the future, where Empire fire traditions have developed more, gotten spells/hints from ind, found usage in industrial machinery and so forth, that might be changed. But as it stands i think any pacifist, would find themself in a hard place in the bright Collage. That said, if you really are that, being a perpetual probaly isn't that hard of a choice.
The Brights are the most martial Order, but I'd doubt that it's their only niche. Von Tarnus was also known for his enchanting, so that's probably a very attractive alternative path—enchanters, staff turners, powerstone makers, etc.
 
Do you have a source on that? I don't imagine Aqshy particularly discriminates in regards to some people simply lacking enough magical power to get to more advanced spells.
Searching the thread has not been working for me, but I swear there is a Boney post that all Bright apprentices either advance to Journeyman or die.

Pickle?



The general thread discussion put an amusing image in my head.

So one of Dazh's tenets is to never let a fire go out at night, which most interpret to mean 'Never leave a fire unattended'. Priests of Dazh do their best to enforce this, which has the side effect of basically making them fire wardens, patrolling the city to look for unattended flames.

And I'm just imagining a Bright wizard with the 'Hair On Fire' Arcane Mark visiting Kislev City and just being followed around everywhere by a Priest of Dazh holding a bucket of water.
 
So I note that we have a vote to attempt to create a liminal realm in our plan for this turn.
But I don't remember us taking any classes in the college on how to do that without daemons showing up to mess with us.
Am I missing something that explains why we're doing that now?
 
So I note that we have a vote to attempt to create a liminal realm in our plan for this turn.
But I don't remember us taking any classes in the college on how to do that without daemons showing up to mess with us.
Am I missing something that explains why we're doing that now?
The hope is that the Daemon popping up was just bad luck and a second attempt can see us create one without any unexpected gribblies.

It's one of the last actions we have before writing the book on Aethyric Vitae, along with creating the Morbs, which I believe is generally penciled in for next turn.

Not sure the Grey College would have any classes on that when they don't seem to know how to create liminal realms. Algard seems to have done the most research into it and his best results so far are his paperwork holders and the Screaming Towers, which were an accident.
 
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So I note that we have a vote to attempt to create a liminal realm in our plan for this turn.
But I don't remember us taking any classes in the college on how to do that without daemons showing up to mess with us.
Am I missing something that explains why we're doing that now?
In the hopes that we can get it done before it's Morbin' time, so the book on Aetheric Vitae can be written and published at the peak of interest in the topic.
 
Well, we can also push the Orbs off another turn or two to synchronize with the book, if it really comes to that. Either that or have the book come out after the Orbs.
 
So I note that we have a vote to attempt to create a liminal realm in our plan for this turn.
But I don't remember us taking any classes in the college on how to do that without daemons showing up to mess with us.
Am I missing something that explains why we're doing that now?

The Demon was a consequence of miscasting, not a consequence of liminal realms. See my comment here for my reasoning.

Also, what college course? We've already taken the anti-chaos course, and there is no liminal realm course. The only thing we could have done to make it safer would be to wait a turn and do it in the room of oh fuck, and doing it in an empty field with good running shoes is a viable backup plan.
 
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