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Magic resistance is typically restricted only to things that affect the self - the thing that happened back in the Chaos Wastes where the Champion's aura actively started turning off our magical effects is very much an outlier. It was probably due to being in the front yard of the Warp and attacking a bunch of m
Iirc, Boney said it was what Khorne chose to do with his success in the contest with Ranald
 
I would imagine the spell triggers if a Champion with a Collar of Khorne charges at us, but it might have a chance of de-summoning the Nightbringer itself in combat with them.

Magic resistance is typically restricted only to things that affect the self - the thing that happened back in the Chaos Wastes where the Champion's aura actively started turning off our magical effects is very much an outlier. It was probably due to being in the front yard of the Warp and attacking a bunch of marauders with the backing of a small pantheon, which brought Khorne's attention.
The primary concern I have is that if the hounds turning on the caster is a known failure mode when miscasting Gehenna's Golden Hounds, then tossing the summoned knight at an antimagic defense/blessing might break control over the thing and let it turn on the caster until the thing is desummoned.

I guess we might be able to test this ourselves though? Depending on whether the Rune of Superior skill can disable our own spells.
 
For the record, Little Franz was human when I wrote him, but I suppose there's no reason he couldn't be a Dwarf. 'Imperial Dwarves' vary a lot in how much they integrate. On one extreme you have the populations in places like Nuln, where they have their own neighbourhoods with legally-enshrined privileges and they maintain their own culture that stretches back to before the time of Sigmar and sometimes even to 'Hill Dwarf' settlements that date back to before the War of Vengeance. On the other you have the wider diaspora - descendants of Clanless, orphans, exiles, criminals, and misfits who either don't know or don't care about their ancestral ties and to whom being a Dwarf just means that they can charge higher prices for whatever they make or do. As a general tendency, Dwarves in major cities tend to be 'Hill Dwarves' whereas those in towns and villages tend to be 'Imperial Dwarves'.

Honestly, I'd expected an update about the Middenheim dwarves to show us the cost of what we'd casually agreed to. This may have meant applying a bunch of rather unpleasant pressure to what is ultimately a group of civilians for what their ancestors may or may not have done centuries ago - but we'll never really feel bad for them, because we only ever get Thorek's side of the story.

For those Dwarves Mathilde's involvement was a compounding of the pressure between modern political realities and what they see as a duty to their ancestors, and it would have exacerbated ongoing internal conflict and emotional distress. But for Mathilde it was a mildly boring letter to write. Maybe eventually she'll have to deal with those Dwarves and it will come back to complicate things, but in all likelihood she'll never meet those Dwarves and will never know anything about what effect her actions may have had on them. This is part of what it means to have power and influence.

At what age does a Dwarf's beard start changing color to grey/white?

Around 100. 'Longbeard' starts at 120, and their hair is almost always at least grey and often white.

The primary concern I have is that if the hounds turning on the caster is a known failure mode when miscasting Gehenna's Golden Hounds, then tossing the summoned knight at an antimagic defense/blessing might break control over the thing and let it turn on the caster until the thing is desummoned.

I guess we might be able to test this ourselves though? Depending on whether the Rune of Superior skill can disable our own spells.

'The summoning itself is successful, but then it turns against you' isn't really a Khorne-induced kind of failure mode.
 
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In my mind these descriptive nicknames have a 50% chance of being ironic
Ah yes, Boneys original draft
"Harder when it's someone else, isn't it? Thank you, Franz. Wolf will show you out. Take a bottle of something from the shelf as a thankyou." Wolf appears at the door a moment later, wagging his tail at Franz, and leads the thoroughly confused lad away. "Point made, I trust? Be at least as kind to yourself as you would be to Little Franz, the Cooper. Each of you fought in a fair few battles, accounted for your share and then some of foes, and risked your life in doing so - and your soul. Every time we reach into the Aethyr might be the time we pull back a fistful of daemons. So don't downplay your accomplishments. Gods know there'll be enough people to do that for you in life."

"Its an unfair comparison when he's an ogre." Max groused.
 
Huh, TIL. In my mind, Little Franz was always clearly a Dwarf, of a to-some-degree assimilated Imperial variety. I think it must have been the reference to the passing Axe-Dwarves.
 
Do we even need to bloody Eike? These two began journeying without any combat experience and their trip to the Chaos Wastes went entirely fine.
It's one of those things where it's almost certainly fine if we leave it alone, but almost certainly isn't certain. People do often freeze up or react badly the first time they're exposed to real violence, and it's difficult or impossible to predict how it'll affect a given person before the moment. Eike may very well be fine the first time she kills a beastman. She may instead break down at the all-too-human spark in its eyes going out at her hand. In the latter case, Mathilde as her master should be there both in the immediate (just because you've killed one beastman doesn't mean the battle's over) and in the aftermath in case she does need someone to talk to.
 
Do we even need to bloody Eike? These two began journeying without any combat experience and their trip to the Chaos Wastes went entirely fine.
But they did it in a support role to an established master, surrounded by heavily armed men. That's something very different from wandering through the empire on her own looking for trouble, or getting into sword fights with gribblies. Which, to be clear, I really doubt she'll do that much of the former, since the EIC is a bigger organisation and her likeliest future occupation (though the coal transport quest probably did involve a decent amount of wandering, which has some danger). But she'll almost certainly get into a sword fight with gribblies at some point, because dat's wot Mathildes do, and Eike is very keen on that.

Of course, having several years of traing has her quite well prepared for a fight. Certainly more so than someone who got into a knife fight with a zombie while her most relevant experience was reading adventure novels.

So I'd put it as nice if we find a good opportunity, but not critical.
 
Do we even need to bloody Eike?
I think the question is less need and more, would it be worth reducing the risk.
After all of the ducklings, most managed their first fight fine. Gretel might not have survived her fight when the life drain spell miscast or she might have been saddled with an unfortunate arcane mark.
Worth pointing out, those wizards where working in close coordination with two LM tier wizards. Arguably, when Pan, Max and Hubert also had their first combat encounters we were trying to deliberately manage them to reduce miscast chance. So while most encounters go fine, and statistically this must be true or hundreds of wizards would die that way, however we've also actually got a rather biased view at what most encounters would look like.
As we the doomfire ring thing went:
"Wonderful," he says. "So many of these have been lost over the years, but some still find their way back. Where was it?"

You'd prepared a half-truth. "In the freshly-excavated ruins of a manor in Stirland, still worn by its former owner."

"You buried them appropriately?" You nod. "Good. Almost certainly it was not one of ours, but still." He inspects the ring again, this time in admiration. "The puissance of these artifacts is, perhaps, less than one might expect from something crafted by those under Teclis," he observes, the rubies shimmering in the firelight. "But they were never meant to turn the tide of wars single-handedly. What they represent is protection for our most vulnerable members as they venture out into the world, and handed down to another as each reaches Magisterial rank. If it means that just one more wizard reaches the prime of their career instead of dying to the trials of their journeying... well, what more potent effect could you ask of an enchantment?"
Even if most go well, its still the single most dangerous period of a magisters life, why not try and reduce it.
 
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Personally, I'm entirely in favor of bloodying Eike at some point before her Journey (which is, if I'm not mistaken, gonna start in a few years tops). Sure, she's already better prepared than most Journeymen, but that's no reason not to take care of a pretty straightforward lesson that would likely improve her chances at the most vulnerable stage of her life.
 
Personally, I'm entirely in favor of bloodying Eike at some point before her Journey (which is, if I'm not mistaken, gonna start in a few years tops). Sure, she's already better prepared than most Journeymen, but that's no reason not to take care of a pretty straightforward lesson that would likely improve her chances at the most vulnerable stage of her life.

Isn't Eike quite solidly a follower/believer of Shallya?

Being Warhammer fantasy, I don't think the goddess of compassion and mercy and healing is quite a full pacifist, but there very well might be a narrower list than usual for acceptable targets.
Particularly since our introduction to apprentiship had us showing how even the traditionally irredeemable (Skaven) can benefit from mercy and compassion.

We may not wish to have an already stressful moment be compounded by a sudden crisis of faith, is all I'm saying.
 
Isn't Eike quite solidly a follower/believer of Shallya?

Being Warhammer fantasy, I don't think the goddess of compassion and mercy and healing is quite a full pacifist, but there very well might be a narrower list than usual for acceptable targets.
Particularly since our introduction to apprentiship had us showing how even the traditionally irredeemable (Skaven) can benefit from mercy and compassion.

We may not wish to have an already stressful moment be compounded by a sudden crisis of faith, is all I'm saying.
Only Shallyan priests are required to obey the strictures, non-priests are encouraged but not obligated to follow them. Being a Grey Wizard is not incompatible with being a Shallyan.
A devout Shallyan Grey Wizard would seek alternatives to violence, but can commit it when necessary for the greater good without going against their faith.
 
Boney's spoken about this alot hasn't he.
There are no pacifist Gods. Ranald frowns on unnecessary violence. Shallya says not to kill except in self-defence. Neither argue that society as a whole should foreswear violence, and both will absolutely kill someone who foreswear their vows badly enough.

There's a fairly widely-held belief in the Cult of Shallya that the killing of a Nurglite is automatically self-defence. But it bears repeating that the stricture against killing isn't them saying that killing shouldn't happen at all, they're saying that the Priests of Shallya should not be the ones doing it, and they provide a great deal of material support for other people doing necessary killing.

She is part of a religion that considers pacifism to be good, and requires it from their priesthood. That does not automatically make her a pacifist.
I think theres another comment somewhere that she's not pacifist-stupid alligned. Orks, Beastmen and similar are also on a similar to Nurglite killing is acceptable by default, even if other options would be prefered, however take this with many grains of salt as I cannot locate the actual quote I am thinking of current.
 
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Eike: has trained in two different forms of combat since a child, and is a member of a militarised organisation, who's primary charter is creating living weapons to destroy enemies of the state.

The thread: yeah, she's totally a pacifist.
 
My point was primarily that we can't exactly march her to a random criminal and tell her to Execute.
So some care should be taken so that by Shallyan principles - which Eike seems to hold in value - are not bothered overtly too much by the event in a moment that is already likely to be at least somewhat stressful.

Basically, "Let's not intentionally trigger a crisis of faith by having her execute harmless captured pickpockets or something."

I think we may know some dwarves with handy rowing Ork bands in relative close proximity or something :)
 
My point was primarily that we can't exactly march her to a random criminal and tell her to Execute.
So some care should be taken so that by Shallyan principles - which Eike seems to hold in value - are not bothered overtly too much by the event in a moment that is already likely to be at least somewhat stressful.

Basically, "Let's not intentionally trigger a crisis of faith by having her execute harmless captured pickpockets or something."

I think we may know some dwarves with handy rowing Ork bands in relative close proximity or something :)

I think Nurglites or Skaven Plauge Monks would be better, more in line with Shallyan principles.
 
My point was primarily that we can't exactly march her to a random criminal and tell her to Execute.
So some care should be taken so that by Shallyan principles - which Eike seems to hold in value - are not bothered overtly too much by the event in a moment that is already likely to be at least somewhat stressful.

Basically, "Let's not intentionally trigger a crisis of faith by having her execute harmless captured pickpockets or something."

I think we may know some dwarves with handy rowing Ork bands in relative close proximity or something :)
Thats also not really a useful thing, a lot of what we are concerned about isn't the dehumanisation needed, its casting under the stress of combat.
I thought the plan was also going to be having her join the Winter Wolves in their patrols, or the Elves defending their swamp. Situations where she's going to be entering reasonably morally justified combat in the company of people who are prepared and familiar with the fight thats going to go down.
We aren't training an executioner.
 
Thats also not really a useful thing, a lot of what we are concerned about isn't the dehumanisation needed, its casting under the stress of combat.
I thought the plan was also going to be having her join the Winter Wolves in their patrols, or the Elves defending their swamp. Situations where she's going to be entering reasonably morally justified combat in the company of people who are prepared and familiar with the fight thats going to go down.
We aren't training an executioner.
I figured Eike and Mathilde could tag along with dwarven rangers and kill some greenskins or beastmen, get some experience with scouting and sneaking while they are at it. Alternativly tag along with some Karak Vlag rangers and fight skaven or norscans. We haven't really seen how well Eike does with the actual sneaking part of being a grey wizard afaik, and that seems like a pretty good skill to have.
 
Not sure if there are any of those left around.
Their clan lost the civil war.
Mors was destroyed, but Pestilens has fought the rest of Skavendom to a standstill twice before, I wouldn't bet that they've been destroyed.

It's possible (even probable) that they've been largely pushed out of the Old World, but their center of power was always the Southlands and Lustria.
 
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