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Luckily, PCs in a TTRPG have unlimited carrying capacity, so Hag Witches wouldn't have any trouble carrying their menagerie of corpse pieces around with them wherever they go.
WFRP actually has a specific Encumberance system, and 4th edition even further refines it into where it's not just a matter of having sufficient strength to lift that much weight, you also have to consider if you have enough space for larger items.

No, I'm not salty that my GM never used this system and my dwarf character's racial bonus to Encumberance was wasted because he just arbitrarily forbid us from looting enemies on the basis of "Uhhhh this isn't a video game", why do you ask?
 
WFRP actually has a specific Encumberance system, and 4th edition even further refines it into where it's not just a matter of having sufficient strength to lift that much weight, you also have to consider if you have enough space for larger items.

No, I'm not salty that my GM never used this system and my dwarf character's racial bonus to Encumberance was wasted because he just arbitrarily forbid us from looting enemies on the basis of "Uhhhh this isn't a video game", why do you ask?
My party was on the other end of the spectrum where I had to write a extra document for every encounter. Which contained possibly every single thing they were gonna make off with and they still managed to surprise me every single time.

Somehow had the good sense to avoid the obvious chaos shit I sprinkled in. But they did hoard warpstone for black market stuff.
 
he just arbitrarily forbid us from looting enemies on the basis of "Uhhhh this isn't a video game", why do you ask?
Utter insanity, speaking as someone who enjoys playing Gimme the Loot whenever we beat a group of humans with sellable metal weapons and armour.

I need to pay for drugs, fashion, and aristocratic living somehow.
 
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No, I'm not salty that my GM never used this system and my dwarf character's racial bonus to Encumberance was wasted because he just arbitrarily forbid us from looting enemies on the basis of "Uhhhh this isn't a video game", why do you ask?

This makes the opposite of sense. Looting fallen enemies was a fundamental part of pretty much all warfare for most of human history. I am befuddled.

Not wanting to deal with the details I can understand, but just preventing looting entirely? That's nonsensical.
 
We'll see. But either way I won't hold it against her. I dont think Journeywoman Weber would really shine here either.
I think if the quest narrative made it seem like Journeyman Mathilde wasn't pulling her weight with the AP demanded by the project lead, the voters would have dumped more and more "free time" AP into it until she did. Even if that contribution ended up coming completely sideways from the expected angle.

Volunteering for mapping actions strikes me as something we'd've done that requires little magical puissance or political connections, ending up on mini-adventures exploring the gribbly-infested nexuses.

And by precedent, the voters would push for every possible social action involving the project lead.
 
Its the rule of thumb for quests on SV. Players ENJOY being minions for other characters and tend struggle a bit with a actual leadership. I haven't a clue why that phenomenon exists, but it's what people like doing most of time.
 
This makes the opposite of sense. Looting fallen enemies was a fundamental part of pretty much all warfare for most of human history. I am befuddled.

Not wanting to deal with the details I can understand, but just preventing looting entirely? That's nonsensical.
Plus it's not like video games invented looting in games, it's been a thing for as long as RPGs have been around and the first RPGs were tabletops.
 
Its the rule of thumb for quests on SV. Players ENJOY being minions for other characters and tend struggle a bit with a actual leadership. I haven't a clue why that phenomenon exists, but it's what people like doing most of time.

People like having a clear objective and a set direction to follow, and flounder when creating the path themselves—especially when all decisions are made by committee.
 
People like having a clear objective and a set direction to follow, and flounder when creating the path themselves—especially when all decisions are made by committee.
I was gonna say something along those lines.

Every turn, we tend to quibble a lot more over our personal actions than over any actions we actually do for the Project. And it's not a dislike of the job, it's just that we've a lot of personal irons in the fire which compete with each other way more than waystone actions do with each other. The job keeps us grounded, in a sense.

Anyway, Zlata's not, to our knowledge, a quest protagonist. I expect that she tries her best when we tell her to do stuff, but that she doesn't have the same sort of urge to follow her curiousity every so often or be an eccentric overachiever.
 
Consider that a Dwarf King actually sat Mathilde down one time and said "you are working too hard, please, for the love of the ancestors, take a break", and then Mathilde used her free time to develop a new martial technique.

Mathilde funneling all of her AP into being productive isn't normal, and is a highly notable characteristic. I don't think it's fair to expect other characters—especially younger and less experienced characters—to act the same way.

Or in other words, it's okay for Zlata's elfcation to be very different from Mathilde's.
 
Being controlled by what is essentially a hive-mind of people whom is very focused on making full use of all your time isn't the norm indeed. Most people are just 1 person, and not like 100+ people crammed into your head poking at everything you can do. Only reason Mathilde doesn't overwork 100% of the time, is because it isn't efficent. Not because it's the reasonable thing to do.
 
Being controlled by what is essentially a hive-mind of people whom is very focused on making full use of all your time isn't the norm indeed.
This just gave me the thought of someone in-universe figuring this out about Mathilde (and it being sort of true somehow), but i suspect that would end very badly for her, if its anyone except maybe Ranald.
 
Being controlled by what is essentially a hive-mind of people whom is very focused on making full use of all your time isn't the norm indeed. Most people are just 1 person, and not like 100+ people crammed into your head poking at everything you can do. Only reason Mathilde doesn't overwork 100% of the time, is because it isn't efficent. Not because it's the reasonable thing to do.
300+.

Last voting tally was 319, by my count. Just the top three plans was nearly 150. What I'm saying here is that

Yes, she hears the voices too.
 
When Mathilde stops aging due to magic we won't even need to explain it to the dwarves, not having time to age and die is a very normal and understandable occurence there.
It's possible that she already has - she noted this turn that she certainly doesn't feel like she's 40, and hasn't slowed down at all physically as she'd suspect.
Another milestone that passed almost without notice was your fortieth birthday. You don't feel forty, but then again, you suppose you don't know what forty is supposed to feel like. What you feel like is, well, like yourself, only more so. Are you getting physically older, or have you immersed yourself enough in magic to hold the tyranny of time at bay? Or maybe the answer is more prosaic than that, and the reason you're not yet feeling your years is that you've kept yourself in good fitness for most of your adult life. You've been trying to watch yourself as you perform your morning sword drills, and you don't think you're slowing down. Or maybe you're gaining skill faster than you're losing speed.
Whether she's stopped aging, slowed it, or is just enjoying the effect of healthy living we'll need to wait a decade or two to find out.
 
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People like having a clear objective and a set direction to follow, and flounder when creating the path themselves—especially when all decisions are made by committee.
It's also less anxiety inducing to have a smaller scope and not be in charge of something in its totality, and comforting to know that your boss has your back if need be. Assuming the boss in question is good. And it helps to have someone to give you headpats, the same way we marvel at when our own underlings do amazing things, because it gives a feeling of accomplishment. Being in charge often means you don't get the sense of accomplishment from superiors being impressed with you.

There's a lot of reasons as to why I enjoy being a minion over being a boss. I imagine some of them may be shared with others.
 
is just enjoying the effect of healthy living
Well, Boney has previously commented that Mathilde trains enough off screen to maintain her level of martial skill, so she definitely gets a lot of exercise. And she probably eats a lot of halfling food, if anyone would know about maintaining a healthy diet it would probably be them. And using a mystical healing artifact every time you get a minor injury probably doesn't do terrible things for alleviatiating the gradual break down from age either.
it helps to have someone to give you headpats
Mathilde could be supreme matriarch and we'd still be bringing our achievements to the emperor or Teclis like a cat with a dead mouse.
 
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Most powerful wizards live quite long (IIRC Hexensohn was over a century old, and would have still been patriarch decades from now if we hadnt gotten him killed), and theres that other famous Amethyst with the dragon. And thats not just amethyst wizards, though they may be the most affected.

Since Mathilde is pretty powerful (and has many arcane marks), she can probably look forward to well over a hundred years at the least, with that number increasing further as she dives deeper into Ulgu, even before any external factors that could increase this even more (like healing magic or divine favor). Although the end of the Path might be becoming more Ulgu elemental than human.
 
and theres that other famous Amethyst with the dragon

That is Elspeth von Draken, i think she should already be araound. Since she was born long before the reign of Karl Franz.

Since Mathilde is pretty powerful (and has many arcane marks), she can probably look forward to well over a hundred years at the least, with that number increasing further as she dives deeper into Ulgu, even before any external factors that could increase this even more (like healing magic or divine favor). Although the end of the Path might be becoming more Ulgu elemental than human.

So the end of the Path is basicaly becoming like a Daemon Prince, but instead of begin bound to a Chaos God you are bound to one of the Winds of Magic.
 
I feel like a more apt comparison might be wind dragons like cython. Especially considering that they stated that she is in the beginning of the path that they are on.
 
That is Elspeth von Draken, i think she should already be araound. Since she was born long before the reign of Karl Franz.
We have seen her in the quest a couple of times. She took over the amethyst college when Hexensohn got disappeared. Mathilde talked to her when she was passing by Nuln to check out the spymistress job and when Mathilde toured the colleges for headpats regarding the wind rooms. Don't think we have had written dialogue with her though.
 
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