Voted best in category in the Users' Choice awards.
Fun fact for everyone since I already voted.

The biggest greatswords, when forged for military use rather than ceremonially, tended not to exceed eight pounds in weight.
This is the thing with Knights actually being able to do cartwheels and swim in their armour, but yes. People grossly overstate the weight of medieval armaments in general.
 
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
 
[X] [WatchName] The Stirland Vigil

[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
 
[] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.

The organisation will also be a natural fit for customs inspection and taxation at city docks- something they already do at Wurtbad walls. The only concern is if there are any real skill overlaps between city watchman and river guards... I'm not sure there is.

@BoneyM Love the latest update! You write (Dame) Mathilde and her perspective very well.

Brother Kasmir Heinz, Chaplain of Stirland
Relation: 6/10 - Suggesting that his vetting of the castle staff was inadequate has offended him.
Does the relationship figure and description reflect our latest interaction?
 
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That is still super heavy considering that the average sword almost never weighed more than 1,2 pounds.
Oh yeah, that's why they had to use them like they did. You never chopped with a greatsword. You just swung it in a figure eight in front of you and walked. Up and to the left, up and to the right, rinse, repeat, walk into a wall of pikes.
 
[X] [WatchName] The Stirland Vigil
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
[X] [Public] Plan The Watched
[X] [Private] Plan Team Mystic
[X] [Orders] Plan Who Ya Gonna Call?
 
[X] [WatchName] The Stirland Vigil
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
[X] [Public] Plan The Watched
[X] [Private] Plan Team Mystic
[X] [Orders] Plan Who Ya Gonna Call?
 
We shall call the new watch "Grey Coats". To signify their change in role as well as creating a new uniformed image.

[X][WatchName] Grey Coats
@veekie I do like the idea of a, well, uniform uniform for the new force. Grey greatcoats sound ideal. Fits our personal colour scheme, yet we are distinct as the leader (in wearing robes)- so leads the men (and women?) to feel a kinship with the Dame Mathilde Rauchritter, the Grey Witch, Spymistress of Stirland.

It doesn't have to be the official name but "Greycoats" also seems like a great unofficial nickname, like "bobbies" or "peelers" or "feds" etc.

Yes, it was neutral, then slightly bad, now it's slightly good.
Yeah, 6 seems right, but the update made it seem like he (at least) doesn't resent us for calling him out anymore.
 
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Found a new map, it's simultaneously more detailed and harder to find anything on than the current map.

Super Huge Detailed Map of the Warhammer Old World

edit: you know what's characteristic of this time period that I haven't seen enough of in Warhammer, canals.
Gunpowder makes blasting them an order of magnitude easier than digging them, they were economically feasible(in the long run) to dig even before gunpowder, and you can't exactly say that the Empire is lacking in rivers.

edit2, there are some really great positions for north-south canals in Stirland, and Talabecland, some amazing canal positions in Kislev to connect the Empire river trade to the ocean, and literally dozens of other great positions all over the Empire.
 
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That map is very cool, but also disagrees with the map we're currently using in a number of rather significant geographic details. The Stirland-Sylvania border and the positions of major locations in them relative to one another in particular are of significance to us and don't really match up at all.

Edit: And also, if we had all the roads shown on that map, Julia's plan to connect Stirland with the Black Water wouldn't be ambitious, because it would already be complete.
 
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That map is very cool, but also disagrees from the map we're currently using in a number of rather significant geographic details. The Stirland-Sylvania border and the locations of major locations in them relative to one another in particular are of significance to us and don't really match up at all.
I was just going to say this. Cool map, but I can't find or match up a lot of the minor places in Stirland, either.
 
Imagine derp with barrels of gunpowder. :V Building one proper road to the estate would make it more productive, since produced goods can finally reach markets and reliant on merchants.

And justttt as extra insurance if derp encountered gibbly on her shadow horse. Lit, drop, and away.
 
Inserted tally
Adhoc vote count started by Ancient Scholar on Feb 8, 2018 at 5:20 PM, finished with 105 posts and 24 votes.
 
That map is very cool, but also disagrees with the map we're currently using in a number of rather significant geographic details. The Stirland-Sylvania border and the positions of major locations in them relative to one another in particular are of significance to us and don't really match up at all.

Edit: And also, if we had all the roads shown on that map, Julia's plan to connect Stirland with the Black Water wouldn't be ambitious, because it would already be complete.
I have to agree, my point on canals still stands though.
 
This is the thing with Knights actually being able to do cartwheels and swim in their armour, but yes. People grossly overstate the weight of medieval armaments in general.
No, they're just confused as they don't possess the necessary knowledge. Armor was cumbersome and unwieldy; but it was specifically referring to jousting armor which is both how and why that narrative entered popular culture given how prominent that sport was in the era. As it turns out jousters didn't really want to die or get severely injured for sport, so they were wearing so much padding underneath their armor that being hit or falling off the horse could at least be mitigated. This however meant that they needed help from others during the event, for example to mount the horse.

[X] Stirland Watch
[X] Rat-catchers

Public:
[X] Plan The Watched

Private:
[X] Plan Team Mystic

[X] [Orders] Plan Surf 'n' Turf
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] The Wurtbadian Watch is now your pet. Given more time, you can make it your attack dog.
-[X] Write In: Given the many forms and threats of undead in the region, perhaps it might be useful to have a dedicated unit to track them down and dissect them to learn how to better kill the things, how they might form, and how they might disguise or hide their nature, so as to actually push the undead back permanently. Something like what you did together on the transformed servants, but on a bigger scale.
-[X] Write In: While we're working with the Wurtbad Watch, the theft of the documents has made it clear that Stirland needs Riverwardens. That having been said, we also don't want to further alienate the veterans of the WW by forcing them to ignore Wurtbad in favor of watching the waterways, so we're asking for Van Hal's permission and Gustav's assistance to set up a province-wide network, similar to that of the Road-wardens. Except with boats.
 
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[X] [WatchName] The Stirland Vigil
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
Personally I'd stick with 'Stirland Watch', for continuity.
[X] [Public] Plan The Watched
-[X] The Watch is now legally under the office of the Spymaster and no longer doing their own thing on the city's budget. If anyone has areas of concern regarding law enforcement needing attention they could bring it up as well.
--[X] You'd also want to talk to Kasmir about arranging some appropriate spiritual guidance for the Watch, since it doesn't have anything formal set up, and this being Stirland, they could probably use someone to talk to when they come across dead bodies, or help answer the more complicated questions they encounter in the course of their duties, like when some burgher are simply following a legal cult too enthusiastically rather than conducting an unholy sacrifice to the dark powers.
I'd phrase this as 'going forward, anyone with legal issues can consult with you or Julia who will forward information to you.' I feel like the councillors are mostly trustworthy enough to know Julia's job.
[X] [Private] Plan Team Mystic
-[X] Much to your chagrin the efforts at setting up a lab had been hit yet again by the latest fashion statement. Which was your own damned fault. You hope this is funding expansion in somebody's fancy glassware industries somewhere and the price drops once the fad wears out.
-[X] In addition to publicly taking over the Watch, you've also put in agents throughout the middle layers to make sure that thing with the servants never happens again.
-[X] Apparently you've somehow captured the Wisdom's Asp in such a manner that it got stuck threading between the mirrors, so it's half alive and half dispersed, half in the material realm and half in the Warp...well this particular snake is not going to reform as slain daemons and their ilk are wont to while the box exists. Unfortunately the method wouldn't work safely on anything BUT a Wisdom's Asp, and it'd have to be very very unlucky or extremely stupid to get stuck in this exact manner.
-[X] The lands you were granted for your knighthood were very well suited to your limited availability to oversee the estates. Thanks for that.
I don't know that Van Hal needs to know about the Asp, but he probably would find it interesting.
[X] [Orders] Plan Who Ya Gonna Call?
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it. And, ideally, Stirland could pay for it directly instead of it eating your discretionary income.
I'd just ask for our discretionary budget to be raised to deal with it, rather than whatever this is.
-[X] Write In: Given the many forms and threats of undead in the region, perhaps it might be useful to have a dedicated unit to track them down and dissect them to learn how to better kill the things, how they might form, and how they might disguise or hide their nature, so as to actually push the undead back permanently. Something like what you did together on the transformed servants, but on a bigger scale.
Aren't the Witch Hunters already this? This is a legitimate question, I don't know Warhammer very well.
 
Personally I'd stick with 'Stirland Watch', for continuity.

I'd phrase this as 'going forward, anyone with legal issues can consult with you or Julia who will forward information to you.' I feel like the councillors are mostly trustworthy enough to know Julia's job.

I don't know that Van Hal needs to know about the Asp, but he probably would find it interesting.

I'd just ask for our discretionary budget to be raised to deal with it, rather than whatever this is.

Aren't the Witch Hunters already this? This is a legitimate question, I don't know Warhammer very well.
Witch Hunters are kind of Van Helsing Inquisitors. While they do investigate and fight corruption, Chaos, undead, heresy etc... They don't go round as big squads on battlefields. Very much an elite order of extremely dedicated individuals.

In common with Van Hal, they might have a strong interest in the results of such a unit. Also in... pointedly questioning the person running it.
 
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Why not just institutionalize the Witch Hunters under a guy who's under Van Hal? Er, that is, perhaps the word is... sponsor? Cultivate? The thingy where you stick a bunch of bird houses outside and hope that birds move in (you are now imagining a bird with a witch hunter's hat)?

I want more Witch Hunters in Stirland, basically. They're bad for the health of witches (like us), yes, but worse for all the worse things, and surely there's no way that giving them more resources to play with can go badly for us. Yes.
 
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