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Next turn I'm definitely voting for starting Fog Kill, even if it's not the ideal time for it. I just want it out of the way and done with.
 
Because of the three possible places to attack, the old world is 1/3 of them.

And we really don't know who or what is actually in the chosenbowl, much as we can guess.
We know that 31 out of 32 characters are canon.

The list of canon characters in general is heavily centered on the Old World, especially when you get down to which ones are already associated with Chaos.
 
Because of the three possible places to attack, the old world is 1/3 of them.

And we really don't know who or what is actually in the chosenbowl, much as we can guess.

So until we get more reliable information than a plotter demon, I'm going to treat the everchosen like a far future (4-5 turns out at least) problem.
Yes, because chaos is unthinking and will definately not prioritize the continent that has a "rebuild the waystone network" project that will make that continent a much harder target if it works.
 
I would like to remind everyone that Mathilde is already capable of three distinct pieces of battle magic. Now, two of those are fair to disregard since Shadowstep and RoW are a bit nonstandard, but I feel like some of you are either forgetting that MMM exists or are treating it as if it wasn't just as battle-changing and terrifying as shit like Pendulum.

Even if Mathilde ends up fighting the Everchosen War as a regular BM, rather than doing some protagonist shit, she could totally be pulling her weight on MMM alone.
 
We can make as many of these as we choose to devote AP and soul space to.
No, a rider for Dueling would be best. "Fuck up that one guy". Well, a Rotwrym would be better cos it has phasing... but I get that people are iffy about it given it eats Ghyran.

I'm still of the opinion that Bodyguard is a sub-optimal choice for this apparition, but the vote is probably settled at this point.
 
Tell you what: if we know we are actually going to be sent to a war where we will be on the battlefield as a war mage at the side of an army, then I'll vote to learn battle magic.

But that hasn't happened since the assault on the East Gate, and I don't see it happening again for quite a while.

Not every toolbox needs every tool. Cabinetry doesn't need jackhammers, for example.

We're going to pick where Mathilde gets sent to - knowing more BM just adds flexibility.

Theoretically Mathilde has sufficient political capital and resources to retire in style: she's just not the sort of person to be doing that (and on a meta level we're not exactly likely to pick that).
 
Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.

But I imagine Wizards of the Winds have more control over their spells :V
 
It is. So is a unicorn. I view the unicorn as more likely than a reliable pit or pendulum, so I'd like to spend AP actually doing things we can do now rather than preparing to do something in a rare situation that might happen eventually sometime.

Apparitions I'm interested in from a creating new spells perspective much more than a mor BattleMagic perspective
But... Whispers aren't unicorns. They are fairly run of the mill apparitions. Hell, they go after Hedgecraft, and we have an in with Hedgewise! Like, I see no particular reason why we making our own version of Dweller's Bellow would be hard or impossible. And having a DELETE button will help if we have to go against a group. Like, say, on elfcation.
 
[X] [BEHAVIOUR] Bodyguard
[X] [NUMBER] One
I really like the idea of having powerful backup available in practically any combat scenario. So, Bodyguard, and One for maximum reliability. I think that the other options would pretty much all be excellent additions to our arsenal as well, and I have no objections to learning more Battle Magic, but I think the assurance of "no matter what shit you wind up in, a horsey boi will always have your back" is invaluable. (though seeing the other options definitely gets me excited to do more apparition binding in the future)

Also, thematically speaking, I just dont really like the idea of summoning multiple Dammerlichtreiters - I feel like the Dammerlichtreiter should be more special/unique than that.

Plus, with other Grey Wizards also going to learn this spell, I like the idea of this Mathilde-related imagery being associated with protection first(for its users, anyway) rather than just being another weapon to point at an enemy. It'd mean Greys can always count on some iteration of Mathilde to have their back and save them when they're in need, and I think that's neat.

"Grey Wizards can call upon the Dammerlichtreiter to protect them" is something I think is cooler and more fitting to Mathilde's legacy than "Grey Wizards can call upon the Dammerlichtreiter to attack their enemies", basically.
 
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Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.

But I imagine Wizards of the Winds have more control over their spells :V
Ever heard of Vortex spells? Cos they're pretty random... Just toss them as far as possible.

On the other hand, if Fog Kill is based on the same principle as Substance of Shadow (i.e. transformation to something non-solid), the caster might have superior control about what gets hurt and what doesn't.
 
"Grey Wizards can call upon the Dammerlichtreiter to protect them" is something I think is cooler and more fitting to Mathilde's legacy than "Grey Wizards can call upon the Dammerlichtreiter to attack their enemies", basically.
The funny thing about this is how the spell itself is still based on the Rider in Red, a creature whose only desire is to end those who cast destructive magic, and a change in behavior will need to be trained into it.

It's "Grey Wizards can capture a pokemon, forcibly dress it like the Dämmerlichtreiter, and condition it to protect them" :D
 
Personally I still want pit of shades because a) it's awesome and b) it might give us new ideas about liminal realms and their openings.

Imagine a pit of shade that doesn't smush everything into a fine paste but deposited the whole unit (or whatever was caught) in a liminal realm to be released later.

Imagine the supreme patriarch duel but we suck dragomas into a liminal realm.
 
The funny thing about this is how the spell itself is still based on the Rider in Red, a creature whose only desire is to end those who cast destructive magic, and a change in behavior will need to be trained into it.

It's "Grey Wizards can capture a pokemon, forcibly dress it like the Dämmerlichtreiter, and condition it to protect them" :D
Fortunately, Grey Wizards are well acquainted with cognitive dissonance :V
 
Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.

But I imagine Wizards of the Winds have more control over their spells :V
If we do end up using the Whispering Darkness as the basis of a Fog Kill spell we'll probably avoid that problem, since our cloud will be sentient and won't so much drift as just go where we tell it to go.
 
Yes, because chaos is unthinking and will definately not prioritize the continent that has a "rebuild the waystone network" project that will make that continent a much harder target if it works.

And when we've got evidence that isn't just player opinion or paranoia, I'll change my vote as described.

We don't yet. We might soon.

We're going to pick where Mathilde gets sent to - knowing more BM just adds flexibility.

Ok, but 'adds flexibility' really isn't worth the cost to me. Or rather, it's trading off real costs for hypothetical benefits.

If we are going to be in a situation where more battlemagic is useful, I'll vote to learn it then. Until then, however, I'd much prefer to do other things with our AP.
 
Disagree on several levels. This is exactly the sort of situation where we *would* prioritize spending the AP, because nothing is going to prepare is better for armies clashing than learning battlemagic. I'm treating this as the expected content of the self-improvement turn we always do when we are scared of an upcoming fight.

And we already know Melekoth's BM, pit and pendulum can be learned from someone with a better grasp of them in particular.
That assumes that in case of the Everchosen invasion we would not have all of our AP consumed by much more immediate stuff. Like serving as an envoy or joining Algarad and other Grey leadership on working out best ways to deploy the Order. Or many other demands on our time a mass mobilization for a" win or suffer a fate worse then death" war would impose.

That presumes that:
1. There is a wizard with specialisation in pendulum

2. He is good at teaching not just casting, to the point of beating mr. "I saw several generation of Batt Wizards screw up this exact spell in that exact way" Melkoth.

3. This wizard is free to teach us instead of you know,, going to war.

1 is far from guaranteed but plausable. 2 is unlikely but possible. 3 is right out.
 
I wonder if binding the Whispering Darkness would or could interact with our Mantle of Mist mark in some way? Like, a part of our soul is being all... foggy, and we'd be binding a being of fog to our soul.
 
That assumes that in case of the Everchosen invasion we would not have all of our AP consumed by much more immediate stuff. Like serving as an envoy or joining Algarad and other Grey leadership on working out best ways to deploy the Order. Or many other demands on our time a mass mobilization for a" win or suffer a fate worse then death" war would impose.

That presumes that:
1. There is a wizard with specialisation in pendulum

2. He is good at teaching not just casting, to the point of beating mr. "I saw several generation of Batt Wizards screw up this exact spell in that exact way" Melkoth.

3. This wizard is free to teach us instead of you know,, going to war.

1 is far from guaranteed but plausable. 2 is unlikely but possible. 3 is right out.

Well, yeah, I am assuming that. In the event of a mass mobilization I expect us to stop with WEBMAT and research actions, which really will free up a lot of AP for things that support the upcoming war, like learning battle magic.

As far as your numbers, do you even know if Melekoth knows pit? Or pendulum? He made his own custom battlemagic spell after all, he might have just stopped there.

As far as #3, don't be silly. If they are going to war it'll be alongside us, not in advance. We'll have time to learn.
 
All I really care about is not getting more spooky spirits crammed into our soul. Seems a bit too risky from a counter spelling perspective. I could be wrong though!

[x] [NUMBER] One
 
Well, yeah, I am assuming that. In the event of a mass mobilization I expect us to stop with WEBMAT and research actions, which really will free up a lot of AP for things that support the upcoming war, like learning battle magic.

As far as your numbers, do you even know if Melekoth knows pit? Or pendulum? He made his own custom battlemagic spell after all, he might have just stopped there.

As far as #3, don't be silly. If they are going to war it'll be alongside us, not in advance. We'll have time to learn.
You make a lot of assumptions for someone who almost wants proof of everyone else. Mathilde might not actually march with the empire but helps coordinate dwarf and empire movements, maybe she gets send out to ask other players about their movements, she is the only one with a gyrocopter to facilitate movement, or we get sent to deal with some of the advances moving warbands or chaos cults popping up. The everchosen doesn't just mean one big army, it also means every chaos cult doing stuff to disrupt.
And for the other teachers? They have their own ap to do stuff with so do not assume they can offer their time as easily either.
 
As far as your numbers, do you even know if Melekoth knows pit? Or pendulum? He made his own custom battlemagic spell after all, he might have just stopped there.

The Chief Battlewizard, Rector of the Grey College, the Supreme Commander of all who wield Ulgu, who has trained three generations of battlewizards, who's age is somewhere in the triple digits, somehow does not know the two most famous battlemagics available to him.
 
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