King Arthur
The Once and Future King
Next turn I'm definitely voting for starting Fog Kill, even if it's not the ideal time for it. I just want it out of the way and done with.
We know that 31 out of 32 characters are canon.Because of the three possible places to attack, the old world is 1/3 of them.
And we really don't know who or what is actually in the chosenbowl, much as we can guess.
Yes, because chaos is unthinking and will definately not prioritize the continent that has a "rebuild the waystone network" project that will make that continent a much harder target if it works.Because of the three possible places to attack, the old world is 1/3 of them.
And we really don't know who or what is actually in the chosenbowl, much as we can guess.
So until we get more reliable information than a plotter demon, I'm going to treat the everchosen like a far future (4-5 turns out at least) problem.
We can make as many of these as we choose to devote AP and soul space to.There's no restriction on making another spell with a new apparition and "Duel" right?
No, a rider for Dueling would be best. "Fuck up that one guy". Well, a Rotwrym would be better cos it has phasing... but I get that people are iffy about it given it eats Ghyran.We can make as many of these as we choose to devote AP and soul space to.
Tell you what: if we know we are actually going to be sent to a war where we will be on the battlefield as a war mage at the side of an army, then I'll vote to learn battle magic.
But that hasn't happened since the assault on the East Gate, and I don't see it happening again for quite a while.
Not every toolbox needs every tool. Cabinetry doesn't need jackhammers, for example.
But... Whispers aren't unicorns. They are fairly run of the mill apparitions. Hell, they go after Hedgecraft, and we have an in with Hedgewise! Like, I see no particular reason why we making our own version of Dweller's Bellow would be hard or impossible. And having a DELETE button will help if we have to go against a group. Like, say, on elfcation.It is. So is a unicorn. I view the unicorn as more likely than a reliable pit or pendulum, so I'd like to spend AP actually doing things we can do now rather than preparing to do something in a rare situation that might happen eventually sometime.
Apparitions I'm interested in from a creating new spells perspective much more than a mor BattleMagic perspective
Throw it in deep so if location drift is an issue, it still hit's more enemy army.Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.
But I imagine Wizards of the Winds have more control over their spells
Ever heard of Vortex spells? Cos they're pretty random... Just toss them as far as possible.Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.
But I imagine Wizards of the Winds have more control over their spells
The funny thing about this is how the spell itself is still based on the Rider in Red, a creature whose only desire is to end those who cast destructive magic, and a change in behavior will need to be trained into it."Grey Wizards can call upon the Dammerlichtreiter to protect them" is something I think is cooler and more fitting to Mathilde's legacy than "Grey Wizards can call upon the Dammerlichtreiter to attack their enemies", basically.
Fortunately, Grey Wizards are well acquainted with cognitive dissonanceThe funny thing about this is how the spell itself is still based on the Rider in Red, a creature whose only desire is to end those who cast destructive magic, and a change in behavior will need to be trained into it.
It's "Grey Wizards can capture a pokemon, forcibly dress it like the Dämmerlichtreiter, and condition it to protect them"
If we do end up using the Whispering Darkness as the basis of a Fog Kill spell we'll probably avoid that problem, since our cloud will be sentient and won't so much drift as just go where we tell it to go.Fog Kill feels like it will have the same trouble as Cloud Kill. Where your dm throws a dice to figure where it drifts, breaks out laughing, and then shifts it over your party.
But I imagine Wizards of the Winds have more control over their spells
Yes, because chaos is unthinking and will definately not prioritize the continent that has a "rebuild the waystone network" project that will make that continent a much harder target if it works.
We're going to pick where Mathilde gets sent to - knowing more BM just adds flexibility.
That assumes that in case of the Everchosen invasion we would not have all of our AP consumed by much more immediate stuff. Like serving as an envoy or joining Algarad and other Grey leadership on working out best ways to deploy the Order. Or many other demands on our time a mass mobilization for a" win or suffer a fate worse then death" war would impose.Disagree on several levels. This is exactly the sort of situation where we *would* prioritize spending the AP, because nothing is going to prepare is better for armies clashing than learning battlemagic. I'm treating this as the expected content of the self-improvement turn we always do when we are scared of an upcoming fight.
And we already know Melekoth's BM, pit and pendulum can be learned from someone with a better grasp of them in particular.
And when we've got evidence that isn't just player opinion or paranoia, I'll change my vote as described.
That assumes that in case of the Everchosen invasion we would not have all of our AP consumed by much more immediate stuff. Like serving as an envoy or joining Algarad and other Grey leadership on working out best ways to deploy the Order. Or many other demands on our time a mass mobilization for a" win or suffer a fate worse then death" war would impose.
That presumes that:
1. There is a wizard with specialisation in pendulum
2. He is good at teaching not just casting, to the point of beating mr. "I saw several generation of Batt Wizards screw up this exact spell in that exact way" Melkoth.
3. This wizard is free to teach us instead of you know,, going to war.
1 is far from guaranteed but plausable. 2 is unlikely but possible. 3 is right out.
You make a lot of assumptions for someone who almost wants proof of everyone else. Mathilde might not actually march with the empire but helps coordinate dwarf and empire movements, maybe she gets send out to ask other players about their movements, she is the only one with a gyrocopter to facilitate movement, or we get sent to deal with some of the advances moving warbands or chaos cults popping up. The everchosen doesn't just mean one big army, it also means every chaos cult doing stuff to disrupt.Well, yeah, I am assuming that. In the event of a mass mobilization I expect us to stop with WEBMAT and research actions, which really will free up a lot of AP for things that support the upcoming war, like learning battle magic.
As far as your numbers, do you even know if Melekoth knows pit? Or pendulum? He made his own custom battlemagic spell after all, he might have just stopped there.
As far as #3, don't be silly. If they are going to war it'll be alongside us, not in advance. We'll have time to learn.
As far as your numbers, do you even know if Melekoth knows pit? Or pendulum? He made his own custom battlemagic spell after all, he might have just stopped there.