Voted best in category in the Users' Choice awards.
I'd go with the steward job to be honest. Helsturm would be great for external operations and either of the two Learning advisors would bring more to the table than we would. Internal Martial advisor's the only considerable one to me, but that's got decent enough candidates. Stewardship also has decent enough candidates, but it would easily become the most important category if we became the Steward, because getting Eight Peaks to focus on trade would bring in phenomenal wealth and resources to the Karak. The military aid and wargear Karak Eight Peaks could get would ultimately outweigh what contributions we could make as the commander of the interior.

EDIT: Besides the trade we'd bring to the Karak, being in charge of the Umdumgi means we could more easily spread Ranald's influence here.
 
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I'd go with the steward job to be honest. Helsturm would be great for external operations and either of the two Learning advisors would bring more to the table than we would. Internal Martial advisor's the only considerable one to me, but that's got decent enough candidates. Stewardship also has decent enough candidates, but it would easily become the most important category if we became the Steward, because getting Eight Peaks to focus on trade would bring in phenomenal wealth and resources to the Karak. The military aid and wargear Karak Eight Peaks could get would ultimately outweigh what contributions we could make as the commander of the interior.

I'd be all for it if it were less leader-y position, really - I would certainly enjoy playing as a sort of person who keeps an eye on events, but I don't want to be a commander of the humies here, y'know?
That's too much work, and we are no economist.
 
I'd be all for it if it were less leader-y position, really - I would certainly enjoy playing as a sort of person who keeps an eye on events, but I don't want to be a commander of the humies here, y'know?
That's too much work, and we are no economist.
We're two thirds of the way to being an economist and we have what the character sheet calls an "intuitive grasp of business, exchange and logistics."
 
It sounded like a very different prospect earlier when you spoke of it. You spoke only of handling arcane stuff, not full fledged research and development.

Same for the Undumbgi thing. You said nothing about handling every single economic activity, either in the options that paved paths or in regular posts, only of leading the manlings.

I mean, it's better to know now than when it hits us, but that was extremely misleading.
 
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I recommend an advisor panel of Dame Mathilde Weber, Dame Mathilde Weber, Dame Mathilde Weber and Dame Mathilde Weber.

The next time they reconvene at the council table, all dwarfs involved (except for King Belegar) can't help but stare at the fourfold row of empty chairs, with the manling wizard sitting prettily in the middle of a pile of hats.

"I'd like you to meet my new advisers. First, the internal martial advisor, Dame Weber-"

Dame Weber primly reaches into the pile of hats before putting on a traditional dwarven helmet.

"Next, our external martial advisor, Dame Weber-"

She puts on an even bigger helmet, this one with horns on.

"Our stewardship advisor, Dame Weber-"

A much smaller hat inset with intricate gems.

"And finally, our learning advisor, Dame Weber."

She plops her usual hat back onto her head.

"Now, let's get down to business..."
 
Could we just be hired on as a battle wizard? We wouldn't be part of the council put we would be employed by Belegar to march with his armies when they go to war. This is something we would want to do anyway. We would likely loose several actions because we would be jumping around dealing with incursions but it would leave us free from a lot of the more nitpicky aspects of being a council member.
 
Mathilde's Martial: 19
Mathilde's Stewardship: 16
Mathilde's Learning: 20

Seems relevant to the discussion at hand.
 
Another advantage of being the steward and thus the manager of the undumgi is that we can hire adventurers to do any laborious or dangerous tasks for us, and all we'd have to give in exchange is money, which we're forbidden from having anyway and which we're soon to get a great income of.
 
It sounded like a very different prospect earlier when you spoke of it. You spoke only of handling arcane stuff, not full fledged research and development.

Same for the Undumbgi thing. You said nothing about handling every single economic activity, either in the options that paved paths or in regular posts.

I mean, it's better to know now than when it hits us, but that was extremely misleading.
It made sense to me, at least. This seems like a clear continuation of the previous ck2 system. If we don't want responsibities we should just take the no position option.
Could we just be hired on as a battle wizard? We wouldn't be part of the council put we would be employed by Belegar to march with his armies when they go to war. This is something we would want to do anyway. We would likely loose several actions because we would be jumping around dealing with incursions but it would leave us free from a lot of the more nitpicky aspects of being a council member.
No position is still a choice.
 
Another advantage of being the steward and thus the manager of the undumgi is that we can hire adventurers to do any laborious or dangerous tasks for us, and all we'd have to give in exchange is money, which we're forbidden from having anyway and which we're soon to get a great income of.
No we cannot. I don't want any of these options as they're phrased compared to what we were originally told, but we are not going to get black checks to hire mercenaries using essentially government money.

It made sense to me, at least. This seems like a clear continuation of the previous ck2 system. If we don't want responsibities we should just take the no position option.

No position is still a choice.
It did not make any sense like that in it was clearly spoken of in different terms and definitions right up until someone asked about Belegar's view of things.

And no position means we're not getting a good rep for higher advancement wizard wise not doing good work for the Empire, meaning we get told to do stuff as opposed to having a rewarding career assisting in the redevelopments of Eight Peaks.
 
It made sense to me, at least. This seems like a clear continuation of the previous ck2 system. If we don't want responsibities we should just take the no position option.

No position is still a choice.
Yah and I am leaning that direction myself right now. I want to hang around Eight Peaks for a while but none of the options presented by BoneyM look appealing to me. We would have to do missions for the grey order but honestly there are worse things in the world to do and we could also hop on a gyrocoptor to head back to K8P.
 
It sounded like a very different prospect earlier when you spoke of it. You spoke only of handling arcane stuff, not full fledged research and development.

Same for the Undumbgi thing. You said nothing about handling every single economic activity, either in the options that paved paths or in regular posts.

I mean, it's better to know now than when it hits us, but that was extremely misleading.

I might be wrong but it seemed to me that nobody wanted Mathilde to start taking steps backwards in career. That would mean a Council position, the mechanics of which are pretty standardized.
 
Another advantage of being the steward and thus the manager of the undumgi is that we can hire adventurers to do any laborious or dangerous tasks for us, and all we'd have to give in exchange is money, which we're forbidden from having anyway and which we're soon to get a great income of.
Uh, we can hire adventurers in any option.
It sounded like a very different prospect earlier when you spoke of it. You spoke only of handling arcane stuff, not full fledged research and development.

Same for the Undumbgi thing. You said nothing about handling every single economic activity, either in the options that paved paths or in regular posts, only of leading the manlings.

I mean, it's better to know now than when it hits us, but that was extremely misleading.
Do keep in mind that dwarfs don't tend to do a lot of development on a human timescale. Their actual researchers are notoriously secretive and private. Whther engineer or runepriest
 
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Personally I think the Learning Adviser or the Steward would be good choices, since both can be leveraged to encourage a greater degree of Human/Dwarf cooperation.
 
I might be wrong but it seemed to me that nobody wanted Mathilde to start taking steps backwards in career. That would mean a Council position, the mechanics of which are pretty standardized.
It's one thing for something to be standardized, but this was not being described as such. You talk of things like being a spymaster and being in charge of Umdumgi, one doesn't think "and all military matters" or "and in charge of every economic aspect"
 
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