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Forcing a friendship between Sofia and Eike seems like a terrible idea to me. Sofia will be always aware that Eike is part of the secret wizard police, but might also be too afraid to tell her off. Which would lead to even more pressure and stress than she is already feeling, because she has to pretend that everything is fine, while knowing that her 'friend' is actually there to surveil her.
This, this, this! Mixing friendship and actual surveillance, on someone who's already heavily traumatized and afraid, is the last thing we should be doing. I would like it if Eike and Sofia became friends naturally, if such a thing is possible, but in that case I'd want to make it EXTREMELY CLEAR to all involved parties that keeping an eye on Sofia is a job for
1) Panoramia, her Master;
2) Mathilde, the resident Grey Lady Magister;
3) Any other appropriate College authorities if the first two are absent.

NOT for Eike.
 
Eike is about fifteen years old, heir to a massive fortune, and the apprentice of an incredibely influential Lady Magister. Sofia is about twenty years old, suffering from magical addiction, was probably kidnapped to be sold to a necromancer and is still suspsected by the Colleges for that reason, and was apprenticed to a controversial new Magister at least partly as a punishment to said Magister.

I hope they could eventually get along and be sort-of-step-sisters, but Sofia isn't going to look at Eike and see a kindred soul.
 
[X] Plan Redshirt v1

I am choosing this over the other front runner because it has the practical upshot of actually getting Sofia to meet the We, which I do not think Panoramia would be comfortable with given her reaction to them last time they interacted on screen. Why not make her live easier?
 
Catching back up, and:
"This is what victory looks like, apparently," he yells as he leads you towards a quieter corner of the work area. "I'd have rather have lost my bloody palace.
"Have" appears twice in his second sentence when I think it should only be there once. Either as "I'd have rather lost" or as "I'd rather have lost."
Someone has to learn the spell to confirm that it's a learnable spell. It just so happened that this time the person that volunteered or was assigned the spell just so happened to have an immediate need for it.
This is an incredibly funny scenario to me. Because it means that somebody learned the spell because they got assigned to (or volunteered tbf) and then immediately the perfect opportunity to use it just fell into their lap, and there is a zero percent chance that any Grey Wizard would react that by just going "oh, funny coincidence that probably means nothing" without a hint of suspicion. So I'm just seeing them going back to whoever tasked them with that and it going like:

New RoW Fan: I know you probably wouldn't confirm this even if you did, but did you know that I was going to need exactly this spell?
Boss Wizard: Yes, that's right. I probably wouldn't confirm that, even if I did. *smugs mysteriously until the other wizard leaves*
Boss Wizard: Okay but seriously how the fuck did that happen. I'd ask Mathilde, but I already know exactly how that would go...
She nods firmly. "When oma retires. Going to Keep The Wagons Rolling and help everyone by getting the things where they need to be." You can practically hear the capital letters in her voice as she parrots a phrase she probably heard from Wilhelmina.

You smile. "That's one way to describe what we do."

"Oma says that you're here to Keep Us Honest and it's a good thing that I'd be in charge because if my father was you'd have to shoot him." She eyes the revolvers on your hip curiously. "Would you?"

"If I had to," you admit. "Getting everything where it needs to be is important. Some people think they can make money by interfering with that."

"They try to Skin The Sheep," she says, nodding. "Oma says not to, and that when my Dooming said to 'beware the cloven hoof' it wasn't talking about sheep, and it's a metaphor anyway."

"She's probably right." You consider all the other possible cloven-hoofed dangers, and decide to move the conversation along. "So if you've had your Dooming, have you had your Quickening too?"

She makes a face. "The Priestess explained a whole bunch of things she said I'll be interested in one day."

You nod. The Dooming and the Quickening are supposed to happen at about the same time, but in small villages they happen whenever the right Priests come by, so you'd ended up never having yours. "And what did you do after?" you ask casually.

"Fed the doves. I had to go to the park to do it because oma said if I fed them here they'd hang around and poop on her chair."

You nod. She's a Shallyan, then. You can work with that.
I'm not reading all the pages of discussion so apologies if this has been brought up, but I can't help but note that Keep the Wagons Rolling has been revealed as one of Eike's traits, so now I'm wondering if the other Capitalized phrases here will be appearing on her character sheet as well. Keep Us/Them Honest certainly seems plausible, as does Don't Skin the Sheep. I'd check what we've learned about her already to cross-reference but I can't seem to actually find Eike's charsheet-in-progress anywhere, possibly because it's past 1:20 AM thanks to me underestimating how much catching up I had to do but my trusty pal hyperfocus feeling strongly that I should finish anyway.
 
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Here's an up-to-date version of Eike's character sheet:

Eike Hochschild

Diplomacy: 7+1+1+1-2=8
Martial: 8+1+1+1+2=13
Stewardship: 6+3+1+1=11
Intrigue: ?
Piety: ?
Learning: 12+2=14
Magic: 1+1=2


Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship.
Seen, Not Heard: Eike learned at a very young age not to draw attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.


Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Diplomacy: Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
Diplomacy: Politicking 1/3
???

Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
Naval Tactics: Eike has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

Intrigue:
???

Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship

Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)

Learning:
Economics (Old World) (2/3)

Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)

Magic:
Waaaghbane (2/5)

Spells known:
Drop, Glowing Light, Magic Dart, Marsh Lights, Sleep
Aethyric Armour (Mastery - Indefatigable)
 
I'm not reading all the pages of discussion so apologies if this has been brought up, but I can't help but note that Keep the Wagons Rolling has been revealed as one of Eike's traits, so now I'm wondering if the other Capitalized phrases here will be appearing on her character sheet as well. Keep Us/Them Honest certainly seems plausible, as does Don't Skin the Sheep. I'd check what we've learned about her already to cross-reference but I can't seem to actually find Eike's charsheet-in-progress anywhere, possibly because it's past 1:20 AM thanks to me underestimating how much catching up I had to do but my trusty pal hyperfocus feeling strongly that I should finish anyway.
We now know all of Eike's traits, so it won't. The only things still hidden in Eike's charsheet are a single diplomacy skill and a single intrigue skill.
@Kiera put together an updated charsheet here, which we can now update further since we learned two of her skills in the last social update.
Diplomacy: 7+1+1+1-2=8
Martial: 8+1+1+1+2=13
Stewardship: 6+3+1+1=11
Intrigue: ?
Piety: ?
Learning: 12+2=14
Magic: 1+1=2


Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship.
Seen, Not Heard: Eike learned at a very young age not to draw attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.


Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Diplomacy: Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
Diplomacy: Politicking 1/3
???

Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
Naval Tactics: Eike has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

Intrigue:
???

Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship

Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)

Learning:
Economics (Old World) (2/3)

Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)

Magic:
Waaaghbane (2/5)

Spells known:
Drop, Glowing Light, Magic Dart, Marsh Lights, Sleep
Aethyric Armour (Mastery - Indefatigable)
Don't Skin the Sheep actually does appear on the Organizations informational page, it's the name for one of the corporate policies of the EIC.
Core Corporate Policies:
Don't Skin The Sheep: The EIC will always choose indefinite small profits over single windfalls.

Edit: Eshin'd.
 
I reckon that the Diplo trait is something like "Karaz Ankor 1/3" or something. I don't think we've seen her interact with a dwarf since she became our apprentice, and even if the few weeks she spent in K8P as a child weren't enough to begin building the skill, shed probably pick up something from osmosis via the EIC (dwarves are a major trade partner) and the College library.
 
I reckon that the Diplo trait is something like "Karaz Ankor 1/3" or something. I don't think we've seen her interact with a dwarf since she became our apprentice, and even if the few weeks she spent in K8P as a child weren't enough to begin building the skill, shed probably pick up something from osmosis via the EIC (dwarves are a major trade partner) and the College library.
Eike has 3 +1 diplomacy boni, of which only two are visible (Eonir of Laurelorn, Empire of Man). Her final diplomacy skill must be completed to give +1 diplomacy.
 
[X] Plan Business
-[X] Go over the privileges and expectations of living in K8Ps, mention the other wizard inhabitants briefly.
 
[x] Plan Redshirt v1
[X] Plan Redshirt v1, Remove Hat

The only thing I kind of dislike about all the available plans and the general thread consensus is that they don't easily lead to interesting conversations for Boney to write. I wish there was at least one question towards Sofia, even if it not optimal behavior towards a traumatized young Apprentice.

I'll probably look over the list of ideas I compiled to come up with one or more additional plans.

We left the Empire after becoming a Magister because we were uncomfortable sticking around there. Wasn't about the Colleges, was about the Empire as a whole after the trauma of losing our boss and then our job, but we were definitely uncomfortable at the prospect of staying in Altdorf.
Was it discomfort? I'd have to reread the chapter and the thread discussion leading up to the vote.
"Remain silent at the start and see how she reacts" would be a write-in I wouldn't vote for but also not hate. But a vote like this would be interpreted by me to mean that Mathilde should just remain silent throughout. Which seems terrible.
 
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I am surprised there are so few distinct votes, though, as well as so few votes in general; it's been open two and a half hours and we only have 21 voters. With how popular Sofia was as a social option, I kind of assumed this would be a very contentious vote. Maybe Americans are just busy on Saturday night? I'd be unsurprised to learn that the readers of Divided Loyalties are extremely cool people with rockin' social lives.
It's a social vote, not just a vote to hangout with someone but choosing what approach to use etc. etc.

SV has never been good with these, just see every PMMM quest.
 
The EIC action is obvious, and the Lustrian book study is within her skills, but what's the envisioned contribution for the windfall paper?
The main reason I want Eike on the Windfall action is because the main reason I'm interested in the Windfall paper at all is because it engages with Egrimm's Issues about having a superior. Here is a post I made where I went into some detail about this.
For me, personally, I do want to do Windherding, it's just that Windfall took priority for me because we've got plenty of cool magical research to do, but the Windfall paper furthers Egrimm's character arc and develops Mathilde's relationship with him. That's a slam-dunk for me; ultimately, I think most of us are in this quest because we fell in love with the way Boney writes characters. The Windfall paper action isn't about the paper, it's about the responsibility that superiors have to their subordinates, the way that Egrimm is carrying trauma from someone who viewed him first and foremost as a resource to be exploited, and the way that Mathilde can offer him a better sort of relationship because she was fortunate enough to have three good bosses in a row (Regimand, Abelhelm, Belegar) and can model that sort of behavior in her own relationships with people working for her.
Having our own Apprentice along for this action is another way to demonstrate to Egrimm "hey, I'm not Alric and I don't treat the people over whom I have institutional power the way he did."

(Also, I expect Eike to get some value out of it herself, because the Windfall paper included Windsight observations by some people with nonstandard forms of it. But mostly it's so Egrimm can see Mathilde interacting with her Apprentice, and Eike interacting with her Master, and hopefully chill the fuck out a bit more.)
I don't remember, I'd have to go through all the Serenity actions to check.
I checked for you and it's implied that he has; T37 we wrote about Johann's prosthetic arm and Egrimm was involved. The Tower of Serenity was not specifically mentioned in the action, but it was a [SERENITY] action and so presumably the writing took place there at least in part.
With Johann and Egrimm, you sit down to write a paper on your observations of the prosthetic arm. After a few false starts, you and Egrimm take Johann to his quarters to sleep off the concussion he managed to pick up in his latest adventures with Kadoh. It's slightly more difficult to write a paper on the prosthetic with the bearer no longer involved, but you took copious notes and your memories of the investigation are still fresh enough that it doesn't matter too much. You know the paper itself isn't really going to make much difference in the grand scheme of things, as there's only one of these arms and there's unlikely to be any other users of it in the near future, but it's not just utility that makes a paper have an impact, but also novelty. A prosthetic arm of completely unknown origins - no, a prosthetic talon, acquired in hazy circumstances, and stitched onto a bold volunteer? That gets attention.

And perhaps there might be some utility to this paper. Though the arm is unwilling to give up its secrets, being able to state for a fact that it's possible for Hysh to interface with the nerves of the human body could make some people more willing to experiment with achieving that, especially since it's confirmed it can be done without harmful leak-through to a non-Hysh Wizard. The Empire has quite a few amputees, and some of them would be in positions to pay quite well for a functional prosthetic, or would be of sufficient importance that the Empire would pay on their behalf. Perhaps one day this paper could lead to some sort of replication of this phenomenon by the Colleges.

By the time you and Egrimm wrap up the paper, you're feeling a lot happier about having spent the time to write it than you had been at the start. There is no such thing as useless information, you remind yourself, merely information you haven't found the use for yet.

[Mathilde's contribution: Learning, 87+29+10(Fresh)=126.]
[Johann's contribution: Learning, 1+19=20.]
[Egrimm's contribution: Learning, 39+23=62.]

[Observations on a Golden Prosthetic Talon of Unknown Origin, 2488. Subject: Unique, +3. Insight: Revolutionary, +2. Delivery: Compelling, +1. Exotic, +1. Total: +7.]
Eike has 3 +1 diplomacy boni, of which only two are visible (Eonir of Laurelorn, Empire of Man). Her final diplomacy skill must be completed to give +1 diplomacy.
I wonder if there's a merchant-"culture"-specific Skill. Or alternately something like Politicking: Negotiating? But then I would have expected us to see it from the EIC actions we've taken with her.
 
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[X] Plan Hat Story and Onboarding
-[x] Take off the hat. Tell a story about it and its former owner to try and relate and alleviate some of her fear.
-[x] Offer a tour of the local Wizarding facilities if Pan hasn't done so already.
-[x] Talk about Dwarven culture and what to watch out for.
-[x] Ask her what she's already explored of K8P and what she thinks of it, and other relatively benign questions.
-[x] Be friendly and try to get her to talk without making it an interrogation.

I deliberately didn't include length, starting point or details of the Hat Story and left the purpose vague as well, leaving that up to Boney.
"If Pan hasn't done so already" is also there to allow for shortening the scene or diverting it into a more fitting setting than on the walk and disrupted by pointing at facilities, should that not flow well.
A bit of "be careful" serious talk felt appropriate and doing that while focusing on the Dwarfs seemed both like a truthful warning and like a de-emphasis of Mathilde as law enforcement.
I wanted at least something to prompt Sofia into talking, otherwise this is barely a "Meet Sofia" social action and would risk becoming too much a "Mathilde onboards generic Wizard" action.

Approval:

[X] Plan Redshirt v1
[ ] Plan Redshirt v1, Remove Hat
[X] Plan Soft Touch
[X] Plan Faith

Plan Redshirt seems like the best plan to me among the plans that don't prompt Sofia into doing or saying anything. At first I thought that removing the hat felt appropriate, but if we do it with zero comment whatsoever it just feels awkward and like Mathilde is untrue to herself.

Plan Soft Touch approaches the intro from a more serious angle, but might have good results. I do wish there was a bit more meat on it though. Or at least some kind of prompt for Boney.

Plan Faith seems like a not too threatening conversation starter that actually asks Sofia something.
 
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It might depend on the specific wolf, and the breed, but some of them are pretty huge
I've only seen one in person up close once, and it was a long while ago so maybe my memory is playing tricks on me
But when it reared up on two legs it was taller than I was then, and would be a similar height to me now, maybe a bit shorter
And I'm not a short person, around 6'2 to 6'3



Mathilde mused once that Wolf could kill a full grown man by the time he was 1
I don't think she was exaggerating

I mean, a 6' long wolf isn't unusual...they also weight within the range I cited, if at the higher end. Bigger wolves than that are possible, but extremely unusual once we're talking 120 lbs and up...especially if you're not talking a wolf that just gorged itself (which can add 20 lbs of meat in a distended stomach). Higher than about 140 lbs even including having gorged themselves is vanishingly rare.

I am going to use the (I believe) largest still existing wolf breed as an example
But the Northwestern Wolf Canis lupus occidentalis averages between 99-159 lbs for males, 79-132 lbs for females, in recent studies
That's significantly larger than the Doberman you are comparing it to

The absolute largest Northwestern Wolf recorded (and killed) weighed 230 lbs
Though that was obviously exceptional
Still, others have been documented at 175 lbs
I once again would like to remind everyone involved that he is still trying to be a lap puppy to our 5-feet-in-a-hat-and-riding-shoes protagonist. :V

[x] Plan Soft Touch
- [x] Clarify that this is a social call by Panoramia's girlfriend, not an investigation by a Grey Wizard.
- [x] Yes, Mathilde is a Grey LM and will act if Sofia gives her enough of a reason, but Sofia isn't under any more scrutiny then she already was; there are laws and no harm will come to Sofia unless she actually breaks the articles.
- [x] With that uncomfortable business out of the way, tell Sofia about K8P and Panoramia. Be positive, but not unrealistically so: she's going to a nice place that is fairly accommodating to Wizards and she will have a good Master, but don't pretend that it's all smooth sailing from now on.
- [x] Emphasize to Sofia that Mathilde's door is open to her, as it is to all the Wizards of K8P. Tell her she can feel free ask whatever questions she has.
[x] Plan K8P Is Special
- [x] Introduce self as Panoramia's romantic partner
- [x] Explain that Karak Eight Peaks has been a good place for wizards who, for one reason or another, were uncomfortable in Altdorf to develop their unique talents and interests, Mathilde included
 
Having our own Apprentice along for this action is another way to demonstrate to Egrimm "hey, I'm not Alric and I don't treat the people over whom I have institutional power the way he did."

(Also, I expect Eike to get some value out of it herself, because the Windfall paper included Windsight observations by some people with nonstandard forms of it. But mostly it's so Egrimm can see Mathilde interacting with her Apprentice, and Eike interacting with her Master, and hopefully chill the fuck out a bit more.)
I know it happened due to an OOC oversight, but since it's canon now I think that Egrimm buggering off to do other stuff during our Reikland exploration and being allowed to do so without comment is a good indication that he already realizes that Mathilde isn't a domineering boss.

But far be it from me to stand in the way of adding Eike to actions that people would find interesting to see her in. At least as long as we aren't genuinely overloading her.
 
I wonder if there's a merchant-"culture"-specific Skill. Or alternately something like Politicking: Negotiating? But then I would have expected us to see it from the EIC actions we've taken with her.
Could just be a Stirland diplomacy skill. We haven't spent any time in Stirland with Eike so it makes sense we wouldn't see it. Maybe it'll be revealed when we send Eike to study with the Hochlander in the Sunken Palace.
Plan Soft Touch approaches the intro from a more serious angle, but might have good results. I do wish there was a bit more meat on it though. Or at least some kind of prompt for Boney.
I kind of get your point,this vote is because Boney isn't sure what to write here so we should give him something to work with, but I'm also not sure what to say here so I have a hard time getting into details. Would something like this be more up your alley?
Plan Soft Touch, Meaty Version
[ ] Plan Soft Touch, Meaty Version
-[ ] Clarify that this is a social call by Panoramia's girlfriend, not an investigation by a Grey Wizard.
-[ ] Yes, Mathilde is a Grey LM and will act if Sofia gives her enough of a reason, but Sofia isn't under any more scrutiny then she already was; there are laws and no harm will come to Sofia unless she actually breaks the articles.
-[ ] With that uncomfortable business out of the way, tell Sofia about K8P and Panoramia. Describe Panoramia's work in K8P with the halflings, tell her about the Wizards of K8P and the various roles they found there, and tell her about the initial mistrust of magic that the dwarves had and how the actions of Mathilde and the other K8P Wizards eventually turned them around. Mention the We as another example of the people of K8P accepting someone they initially feared.
-[ ] Ask Sofia about her plans for the future.

-[ ] Emphasize to Sofia that Mathilde's door is open to her, as it is to all the Wizards of K8P. Tell her she can feel free ask whatever questions she has.
 
I kind of get your point,this vote is because Boney isn't sure what to write here so we should give him something to work with, but I'm also not sure what to say here so I have a hard time getting into details. Would something like this be more up your alley?
Personally I don't think your Panoramia section needs expanding. Boney is definitely capable of writing out a fitting section just from the prompt already in your plan and if anything all that extra detail might be more stifling than helpful.

The ask Sofia part is a good start. Honestly, any concrete discussion topic that Sofia can participate in is fine. "Her future" might even be too generic. And maybe a bit heavy for someone whose biggest hope for the future is not to get executed or imprisoned in the Jade College for life.

A good approach might be to put ourselves in Sofia's shoes. Not to determine what her conscious wish is in this situation (not be here in the first place, leave as soon as possible, maybe snort some Ghyran to calm down), but to determine what she is capable of doing that both engages her enough to distract her from her fear focus and also allows Mathilde (and us) to get to know her a bit. Even challenging her a bit is okay. Good questions, I think, are questions that require a bit of thought and personal engagement, but aren't threatening or too personal or triggering trauma.

And yes, I recognize that my own plan doesn't quite live up to the standards I am outlining here. "What do you think of the place? Seen anything interesting?" is really quite basic and just the first thing I came up with. The best thing would be if we were to find out a hobby or interest of hers, preferably one that we share, and nerd out on it a bit or enthuse her by presenting opportunities to advance them in K8P. But we know too little about her for that to be smoothly included in a plan. So indirectly asking her about her interests and just trying our best with a random topic seem like the simplest approach.
 
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