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That is a lot of finicky magic for a dumb (as in not reactive) enchantment...

Not really. Winds naturally repel each other.

This should be one of the simplest applications of Windherder, as it's just taking advantage of the basic interactions between the Winds, nothing finicky or subtle, as some other proposals like the Thurible are.

You could do the same with two magic items, one for each spell; and a simple magic eating or repealing runic item.
 
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Not really. Winds naturally repel each other.

This should be one of the simplest applications of Windherder, as it's just taking advantage of the basic interactions between the Winds, nothing finicky or subtle, as some other proposals like the Thurible are.
They repel each other when they got enough space to do so. Cramming two winds into one brain generally doesn't let them escape each other. And when two winds mix that's bad.
 
They repel each other when they got enough space to do so. Cramming two winds into one brain generally doesn't let them escape each other. And when two winds mix that's bad.

Winds pass through matter pretty freely. There is space because matter is basically transparent to the Winds. That's what makes enchanting so hard, because the Winds want to keep moving rather than hanging around inside an object. You're not cramming two Winds inside at the same time. You're casting one spell, letting it end, and then using the next spell of a different Wind to encourage any residue of the first spell to do what it wants to do anyway and blow away somewhere else. There's nothing forcing the Winds together, you're essentially using the second Wind like a broom to sweep away the unmoored first Wind.
 
The way I'd probably do it is have them work sequentially. First you apply Inspiration. Then you use Law of Logic to examine the implications of the Inspiration, using Windherding to exploit the repulsion between the two different Winds to safely flush out any remnants of the first spell before the first takes effect, and then you cycle between them.
It still wouldn't be usable by Eike, which the poster was suggesting.
 
Winds pass through matter pretty freely. There is space because matter is basically transparent to the Winds. That's what makes enchanting so hard, because the Winds want to keep moving rather than hanging around inside an object. You're not cramming two Winds inside at the same time. You're casting one spell, letting it end, and then using the next spell of a different Wind to encourage any residue of the first spell to do what it wants to do anyway and blow away somewhere else. There's nothing forcing the Winds together, you're essentially using the second Wind like a broom to sweep away the unmoored first Wind.
I'm sure that magically cycling between two magic-induced states of altered consciousness would be very interesting, but not in a way conducive to sanity.
 
You're casting one spell, letting it end, and then using the next spell of a different Wind to encourage any residue of the first spell to do what it wants to do anyway and blow away somewhere else. There's nothing forcing the Winds together, you're essentially using the second Wind like a broom to sweep away the unmoored first Wind.
And that's where the finicky part comes from, Because you now need your enchantment to precisely time each spell, dependent on external circumstances. And spell do have a certain length to them, but they can vary quite a bit depending on what the spell is actually doing.
 
[X] Plan K8P Is Special
-[X] Introduce self as Panoramia's romantic partner
-[X] Explain that Karak Eight Peaks has been a good place for wizards who, for one reason or another, were uncomfortable in Altdorf to develop their unique talents and interests, Mathilde included

As I said before:
I don't want to be overly trauma-dumpy on the poor girl -- with the massive power imbalance in play, that's just an inherently uncomfortable position for her -- and I certainly don't want to make the subtext text wrt the Sword of Judgement. When we were Belegar's Loremaster, we were responsible for the local Wizards and did our best to support them materially and emotionally. As far as I am concerned, this is more of the same. So I'll be approval-voting anything straightforward, simple, and welcoming.
(Also, as a friendly note to other posters, if you do something with a title and subcomponents, make sure the first word of the title is Plan or the tally will be sad.)

Approval vote:
[X] Plan Friendly Welcome
[X] Plan Redshirt v1
[X] Plan K8P Is Special, Remove Hat
[X] Plan Redshirt v1, Remove Hat
[X] Plan Business
[X] Plan Friendly Welcome, Remove Hat
[X] Wizard of Eight Peaks
[X] Plan Hat Story and Onboarding
 
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[x] Plan K8P Is Special
-[x] Introduce self as Panoramia's romantic partner
-[x] Explain that Karak Eight Peaks has been a good place for wizards who, for one reason or another, were uncomfortable in Altdorf to develop their unique talents and interests, Mathilde included

Going for this one, We don't need to trauma dump or be too nice.

And we don't need to spell out what we will do if she misbehaves: its a grey wizard telling her, she will get the unsaid bits.

Just K8Ps is a place for odd-duck wizards: use it and don't abuse it.
 
It still wouldn't be usable by Eike, which the poster was suggesting.

Depends 'where' her Mark of Ulgu is.

I'm sure that magically cycling between two magic-induced states of altered consciousness would be very interesting, but not in a way conducive to sanity.

I don't see why that would be the case if it isn't overused.

And that's where the finicky part comes from, Because you now need your enchantment to precisely time each spell, dependent on external circumstances. And spell do have a certain length to them, but they can vary quite a bit depending on what the spell is actually doing.

That would be the same for any Windherder enchantment.
 
The Bright College has a tradition of handing Doomfire rings out to their journeymen in order to increase their survival chances. I think we should adopt this practice and prepare at least one item for Eike.

Mask of the Medusa/Basilisk
Grey: Dread Aspect[Fiendish] + Light: Radiant Gaze[Simple]

An item such as this offers both a potent deterrent and a means of attack. The hands-free nature of Radiant Gaze lets her wield her great sword unimpeded. Terror is effective without being foolproof, ensuring she learns the skills she needs to survive in the long term.

Ring of Roiling Depths
Enchantment: Grey:Illusion (Mist)[Fiendish] + Light:Eyes of Truth[Fiendish]
Expectations: Eyes of Truth has no difficulty seeing through the mist. Those who face it see mysterious glowing mists and the ill-defined figure of the mage within. The thicker the mists the more of a combat advantage this offers.
Ban: Any enchantment involving Eyes of Truth is potentially hazardous to grey wizards in general. As the effects of the ring are fairly blatant to the observer it may not be a big deal.

More of a thought experiment on how to get an easy win in the magister test duel. Yes, I did consider Shroud of Invisibility instead of Illusion. A good emergency one-sided advantage for when things go wrong.
 
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[X] Plan Friendly Welcome
-[X] Welcome Sofia to the Karak Eight Peaks Wizarding community
-[X] Tell her she's welcome to come ask questions and peruse the library (pending Panoramia's approval for any magical subjects)
-[X] Emphasise that whatever troubles she's had in the past, this is an opportunity to leave them in the past with a mostly fresh slate

I'm fine with Pickle's plan, but I don't recall Mathilde ever being particularly uncomfortable in Altdorf? We were in K8P for our job, not any antipathy towards the Colleges.
 
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As a note, I think it would be extra-terrifying to make it clear that this is just the first of many times that a meeting like this wil happen. Hammering this in as the first message by stating with Mathilde and Panoramia's relationship seems like a mistake.

Just give the tour and a history of the wizards who've made K8Ps what it is today.
 
[X] Plan Friendly Welcome
-[X] Welcome Sofia to the Karak Eight Peaks Wizarding community.
-[X] Tell her she'd welcome to come ask questions and peruse the library (pending Panoramia's approval for any magical subjects)
-[X] Emphasise that whatever troubles she's had in the past, this is an opportunity to leave them in the past with a mostly fresh slate.
too friendly, not grey wizard enough.

Mathy is always scary at first meeting, its always the second meeting that puppy mathy comes out.
 
Pretty sure her arm, but I'm pretty sure that doesn't matter.

Mathilde can't have other magic in her brain because it's constantly full of Ulgu from all her casting, I doubt it's any different for Eike. Or at least, if it is now it won't be in time.

I don't think Eike is currently capable of casting any actual Ulgu spells, just the basic ones formed from Earthbound magic.

Even if it's a temporary benefit, she can still take advantage of it for now before it being handed on to a non-wizard.
 
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too friendly, not grey wizard enough.

Mathy is always scary at first meeting, its always the second meeting that puppy mathy comes out.
Mathilde's scary in the first meeting to achieve something, not every time. Being extra scary is both unneeded (a Grey Wizard Lord is scary enough) and unhelpful (we've pegged Sofia as being permanently afraid anyway.)

Like I know it's a running joke, but Mathilde is perfectly capable of making a good first impression.
 
I'm fine with Pickle's plan, but I don't recall Mathilde ever being particularly uncomfortable in Altdorf? We were in K8P for our job, not any antipathy towards the Colleges.
We left the Empire after becoming a Magister because we were uncomfortable sticking around there. Wasn't about the Colleges, was about the Empire as a whole after the trauma of losing our boss and then our job, but we were definitely uncomfortable at the prospect of staying in Altdorf.
 
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