Mopman43
Mountain-Hermit of Nitpeak
- Location
- Vermont
We've got quite a bit now.Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
We've got quite a bit now.Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
But do we have enough to still do the orb flex and build a full magic bridge is the question.
Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
We need 35, for 7 powerstones, or 40 to get a replacement for our backup Crystal Mist. We're well above the 35 threshold at 44 right now.But do we have enough to still do the orb flex and build a full magic bridge is the question.
I don't even know if we'd be the ones paying.But do we have enough to still do the orb flex and build a full magic bridge is the question.
We kinda can't because then we would be giving over a battlemagic spell to a foreign polity.Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.
Yeah, the road to the swamp, not the damn magic bridge over the swamp. I really doubt we get around the "this is your idea, your spell, and as such your cost."I don't even know if we'd be the ones paying.
It's the EIC or Laurelorn or Middenland that would be behind making the road itself.
Speaking of Eike and dwarves, it might not hurt to have her study Khazalid at some point, get an early start on potentially getting Polyglot.
Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.
I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
Counterpoint: In order to bring Branarhune to its fullest potential, we probably need to use it against many more opponents and many more varied opponents. Right now it's biggest weakness (Being useful against human-size opponents only) is very much correlated to our lack of experience in how much of our practice developing it was training against humanoid and often specifically human opponents. The Elves of Laurelorn may be human-sized and so not the truly ideal opponents for surpassing its limits, but they are also an opponent we haven't actually faced before, with a skillset we've not met either.I strongly encourage you not to use swords. Why? Because our style is better when it's a secret, and showing it off to a bunch of perfectionist elves (while there are Druchii in town) is a sure way to spread "we should think of ways to counter this" among the immortal sword-maniac community.
EDIT: Or they might start trying to copy it, which would be even worse!
Idle Thought: The divide between Gork and Mork is, in DL canon, a Tzeentch plot. So what happens if we start summoning strong and brutal goblins and sneaky orcs?Yep. I see no reason not to develop the "Summon Orcs and Goblins" spell.
I really doubt we so easily get to share battlemagic with even friendly polities.I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:
meeting relevant Enoir trading interests, sharing the scroll with relevant enchanters, maybe explaining one or two points about the spell since Mathilde is there anyway to help speed things along.
I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:
I really doubt we so easily get to share battlemagic with even friendly polities.
And middenland can find its own trade routes, that's not the empires or the colleges job. As for having the eonir have enough control to trust us with this? The simplest idea I've seen is a two tower system, one on our, one on their side that both needed to be set to friendly for the bridge to work.Why would the Eonir allow us to build a dagger aimed at their heart that a RoW bridge they didn't completely understand and control would be?
A trade route linking Laurelorn and Middenland is massively in the interests of the Empire. Well worth the loss of exclusivity of RoW.
When I said "I am under the impression" I meant:I really doubt we so easily get to share battlemagic with even friendly polities.
Maybe a Warboss that can act as a conduit for Waaagh energy? Maybe kidnap one from an active Waaagh?It it was a ritual I expect that some captive greenskins would be part of the ritual requirements.
The books seem to claim that Hashut was physically present within the mountains and the Dwarves dug to Him. In some places this was just from trying to dig their way to safety due to the Coming of Chaos making the outside world inhospitable, but in other parts the phrasing seem to imply that they were looking for Him. There's a oft-repeated title of 'Father of Darkness' that rings similarly to Morghur's once title of 'City-Father' and the Horned Rat's 'Under-Father'.
You know, if you consider how many titles Morghur went through with his series of wounds as he was reduced to that state, but flip it around to an accretion of titles adding to someone as they keep one jump ahead of the headsman, and you really do get something looking an awful lot like Ranald.
No. We have Word of Boney saying that that this limitation has nothing to do with our skill, and has everything to do with simple size difference. There's no point in bypassing their guard when your arms are physically too short to reach the enemy's torso.Counterpoint: In order to bring Branarhune to its fullest potential, we probably need to use it against many more opponents and many more varied opponents. Right now it's biggest weakness (Being useful against human-size opponents only) is very much correlated to our lack of experience in how much of our practice developing it was training against humanoid and often specifically human opponents. The Elves of Laurelorn may be human-sized and so not the truly ideal opponents for surpassing its limits, but they are also an opponent we haven't actually faced before, with a skillset we've not met either.
They might, but they probably are not deciding to build it through the swamp so we might still be ok. (Personally I believe they are gearing up to rebuild one of the ward towers)I would like to point out that House Filuan might be gearing up to build their own road.
Talking to them now might be the difference between making an ally by working together and making an enemy because we are trying to compete with them.
It'd be one hell of a bit of overkill to make an entire road out of marble.I would like to point out that House Filuan might be gearing up to build their own road.
Talking to them now might be the difference between making an ally by working together and making an enemy because we are trying to compete with them.
And middenland can find its own trade routes, that's not the empires or the colleges job. As for having the eonir have enough control to trust us with this? The simplest idea I've seen is a two tower system, one on our, one on their side that both needed to be set to friendly for the bridge to work.
As for the dagger? We already made and distributed the spell. The dagger is already present and sharpened. We don't need to bridge to use the spell.
Citation!No. We have Word of Boney saying that that this limitation has nothing to do with our skill, and has everything to do with simple size difference. There's no point in bypassing their guard when your arms are physically too short to reach the enemy's torso.
@picklepikkl, you seem to know where every WoB is, does this ring a bell ?
My search-fu has failed me.
No, it's more about larger creatures having increased reach than it is about a lack of experience. Branarhune's tricks don't really work on someone who can bonk you while their torso is still out of swording range.ranarhune: You have invented an entirely new set of sword techniques that take advantage of the Rune of the Unknown, making most conventional defensive techniques useless against you. +1 Martial. When wielding Branulhune: martial skill of human-size opponents is not applied while they are defending, unless they know of Branarhune and either know of or are able to come up with countermeasures to it.
say Boney,
Could Mathilde do something like hire a bunch of ogres of varying sizes to spar with her so that this trait will apply to greater then human-sized (up to a certain point) opponents?
It seems like it would be worth the effort even if it ends up being only useful against ogres and particularly sizeable orks.
you answer your own argument thereIt'd be one hell of a bit of overkill to make an entire road out of marble.
Then again, they're Elves...