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Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.

But do we have enough to still do the orb flex and build a full magic bridge is the question.
We need 35, for 7 powerstones, or 40 to get a replacement for our backup Crystal Mist. We're well above the 35 threshold at 44 right now.
 
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Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.
We kinda can't because then we would be giving over a battlemagic spell to a foreign polity.
I don't even know if we'd be the ones paying.

It's the EIC or Laurelorn or Middenland that would be behind making the road itself.
Yeah, the road to the swamp, not the damn magic bridge over the swamp. I really doubt we get around the "this is your idea, your spell, and as such your cost."
 
As ever, I vote mostly for follow-ups. They're always really interesting, and are almost never picked, which is how we've ended up with a decent number despite them generally being overwhelmingly outnumbered by new social options.

I'm delighted to see the Gold College gaining some traction this time, though!

[x] Amber College
[x] Gold College
[x] Skull River Ambush
[x] Elementalism
[x] The Black Water Canal
 
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Negotiating who will build it would be part of the EIC action. It's codified now, so in theory we could get the Eonir to provide their own enchanters, depending on how things work out.

If I was the Eonir I'd insist on building it myself to ensure that there were no backdoors built into the spell or enchantment that the Empire could use to usurp control of the most road and use it as a literal back door into Laurelorn.
 
Ehh, we still need someone to build the enchantment and that will cost college favour so I'm not so sure.
I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:

meeting relevant Enoir trading interests, sharing the scroll with relevant enchanters, maybe explaining one or two points about the spell since Mathilde is there anyway to help speed things along.
 
On the subject of Masteries, it occurs to me that Eike's Keep the Wagons Rolling/Stewardship->Logistics trait honestly makes me feel like she might be better suited to the Rite of Way than Mathilde is. If that girl ever learns and makes it her own she'll really make it her own.

I strongly encourage you not to use swords. Why? Because our style is better when it's a secret, and showing it off to a bunch of perfectionist elves (while there are Druchii in town) is a sure way to spread "we should think of ways to counter this" among the immortal sword-maniac community.

EDIT: Or they might start trying to copy it, which would be even worse!
Counterpoint: In order to bring Branarhune to its fullest potential, we probably need to use it against many more opponents and many more varied opponents. Right now it's biggest weakness (Being useful against human-size opponents only) is very much correlated to our lack of experience in how much of our practice developing it was training against humanoid and often specifically human opponents. The Elves of Laurelorn may be human-sized and so not the truly ideal opponents for surpassing its limits, but they are also an opponent we haven't actually faced before, with a skillset we've not met either.

Yep. I see no reason not to develop the "Summon Orcs and Goblins" spell.
Idle Thought: The divide between Gork and Mork is, in DL canon, a Tzeentch plot. So what happens if we start summoning strong and brutal goblins and sneaky orcs?
 
I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:

meeting relevant Enoir trading interests, sharing the scroll with relevant enchanters, maybe explaining one or two points about the spell since Mathilde is there anyway to help speed things along.
I really doubt we so easily get to share battlemagic with even friendly polities.
 
I was under the impression that the Enoir would be the ones to make the enchantment into a building so they fully understand how to maintain and control, so I believe an EIC action to have the RoW trade route set up would look like:

It we collaborate with them on the enchantment, we might also get chance to take a look at battle magic grade enchanting.

I really doubt we so easily get to share battlemagic with even friendly polities.

Why would the Eonir allow us to build a dagger aimed at their heart that a RoW bridge they didn't completely understand and control would be?

A trade route linking Laurelorn and Middenland is massively in the interests of the Empire. Well worth the loss of exclusivity of RoW.
 
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I think Mathilde's nickname thingy should be "Informational Warfare Is Her Specialty So There's Like Half A Dozen Flashy Feats We Could Put Here Instead".

Like, I'm sure the other LMs have done a lot of other impressive stuff nobody else has ever figured out, but they are referred to by the things that make them sorta-famous in the College, and Mathilde has a lot of those competing for the title. And while we may not use Warrior of Fog itself that often, its fundamental lesson is, I think, how Mathilde has succeeded so often. Knowing something others don't is critical to establishing an overwhelming advantage in further events.

Whether mundane (getting to know what Laurelorn wants trading-wise, learning Queekish, taking advantage of several Skaven clans turning against one another in one giant free-for-all, confusing enemy scouts to make the enemy Dryad be overconfident and walk into Kislev's elite troops) or magical (the basic waystone knowledge that was used to unplug Karak Vlag, everything from the Liber Mortis, getting the insight on Apparition spells, etc), knowledge is power.
 
Why would the Eonir allow us to build a dagger aimed at their heart that a RoW bridge they didn't completely understand and control would be?

A trade route linking Laurelorn and Middenland is massively in the interests of the Empire. Well worth the loss of exclusivity of RoW.
And middenland can find its own trade routes, that's not the empires or the colleges job. As for having the eonir have enough control to trust us with this? The simplest idea I've seen is a two tower system, one on our, one on their side that both needed to be set to friendly for the bridge to work.

As for the dagger? We already made and distributed the spell. The dagger is already present and sharpened. We don't need to bridge to use the spell.
 
I really doubt we so easily get to share battlemagic with even friendly polities.
When I said "I am under the impression" I meant:
"I have a memory of Boney saying that a RoW enchantment in a building that allows for easy traversal through the forest would have to made by the Eonir so they have a full understanding of and can control the spell, but I am unwilling to bother searching for that post, my brain is a fuck."

If - reasonably - 'trust me bro' is insufficient evidence then I'll just end my part in this specific RoW-trade-route discussion by saying that we'll see what actions related to setting up a RoW trade route are available next turn.
 
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The books seem to claim that Hashut was physically present within the mountains and the Dwarves dug to Him. In some places this was just from trying to dig their way to safety due to the Coming of Chaos making the outside world inhospitable, but in other parts the phrasing seem to imply that they were looking for Him. There's a oft-repeated title of 'Father of Darkness' that rings similarly to Morghur's once title of 'City-Father' and the Horned Rat's 'Under-Father'.
New face of the Coin - The Father
You know, if you consider how many titles Morghur went through with his series of wounds as he was reduced to that state, but flip it around to an accretion of titles adding to someone as they keep one jump ahead of the headsman, and you really do get something looking an awful lot like Ranald.

EDIT: This pairs exceptionally interestingly with the myths that have Ranald as something of a deserter from the initial war against Chaos among the gods.
 
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I would like to point out that House Filuan might be gearing up to build their own road.

Talking to them now might be the difference between making an ally by working together and making an enemy because we are trying to compete with them.
 
Counterpoint: In order to bring Branarhune to its fullest potential, we probably need to use it against many more opponents and many more varied opponents. Right now it's biggest weakness (Being useful against human-size opponents only) is very much correlated to our lack of experience in how much of our practice developing it was training against humanoid and often specifically human opponents. The Elves of Laurelorn may be human-sized and so not the truly ideal opponents for surpassing its limits, but they are also an opponent we haven't actually faced before, with a skillset we've not met either.
No. We have Word of Boney saying that that this limitation has nothing to do with our skill, and has everything to do with simple size difference. There's no point in bypassing their guard when your arms are physically too short to reach the enemy's torso.

@picklepikkl, you seem to know where every WoB is, does this ring a bell ?
My search-fu has failed me.
 
I would like to point out that House Filuan might be gearing up to build their own road.

Talking to them now might be the difference between making an ally by working together and making an enemy because we are trying to compete with them.
They might, but they probably are not deciding to build it through the swamp so we might still be ok. (Personally I believe they are gearing up to rebuild one of the ward towers)
 
I would like to point out that House Filuan might be gearing up to build their own road.

Talking to them now might be the difference between making an ally by working together and making an enemy because we are trying to compete with them.
It'd be one hell of a bit of overkill to make an entire road out of marble.

Then again, they're Elves...
 
And middenland can find its own trade routes, that's not the empires or the colleges job. As for having the eonir have enough control to trust us with this? The simplest idea I've seen is a two tower system, one on our, one on their side that both needed to be set to friendly for the bridge to work.

As for the dagger? We already made and distributed the spell. The dagger is already present and sharpened. We don't need to bridge to use the spell.

Middenland can't find its own trade route.

The Empire can't find another trade route that bypasses Marienberg.

A two tower system where the Empire build both towers should be unacceptable to the Eonir, as we could have built literally anything into the one on their end, including exploding into a huge number of daemons, being remotely activatable while killing its garrison, or a whole host of other nastiness.

And the two magic towers allow scaling up the spell significantly and maintaining it for much longer. It's a much greater threat than regular RoW which is only useful tactically. Only Mathilde can chain cast it to make it strategically valuable.
 
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No. We have Word of Boney saying that that this limitation has nothing to do with our skill, and has everything to do with simple size difference. There's no point in bypassing their guard when your arms are physically too short to reach the enemy's torso.

@picklepikkl, you seem to know where every WoB is, does this ring a bell ?
My search-fu has failed me.
Citation!
ranarhune: You have invented an entirely new set of sword techniques that take advantage of the Rune of the Unknown, making most conventional defensive techniques useless against you. +1 Martial. When wielding Branulhune: martial skill of human-size opponents is not applied while they are defending, unless they know of Branarhune and either know of or are able to come up with countermeasures to it.
say Boney,

Could Mathilde do something like hire a bunch of ogres of varying sizes to spar with her so that this trait will apply to greater then human-sized (up to a certain point) opponents?

It seems like it would be worth the effort even if it ends up being only useful against ogres and particularly sizeable orks.
No, it's more about larger creatures having increased reach than it is about a lack of experience. Branarhune's tricks don't really work on someone who can bonk you while their torso is still out of swording range.
 
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