Pretty far, in the middle of the Badlands. The only extant hold further south is Karak Azul.
Pretty far, in the middle of the Badlands. The only extant hold further south is Karak Azul.
Its adjacent to badlands which seemed to be desertlike.The art is fantastic. Some of the best created for this quest. Although the cactus and general desert vibe threw me. How far south is K8Ps?
Actually, when is the channel project supposed to be done again?
Timing the shadow bridge right when the full rout opens would be a pro move.
So, probably really soon, but given how Boney does things, I bet we don't get to know more details on ETA without taking the social action to go check it out. I was expecting "news that the canal was done" to be our external social action for this turn, for instance.This was posted during our meeting with the Chancellor of the Seal in 2483. My guess is the actual completion time will be ca. 2490, or T40.Dwarves are not what you'd call swift, and there's too many unknowns at this point to give a firm date. If everything goes exactly according to plan and nothing unexpected crops up, perhaps five years.
The art is fantastic. Some of the best created for this quest. Although the cactus and general desert vibe threw me. How far south is K8Ps?
K8P is pretty inland and goes even further south than Tilea. It's not quite at Araby lattitude, but it's relatively close. Most of our water sources comes from snowmelt from the mountaintops and underground reservoirs, and the Orcs eradicated the local ecosystem and destroyed the soil with their fungus. Before Panoramia and the Halflings did their thing, K8P looked a lot more like a wasteland than it does now. Helps now that we have an actually healthy water source in the form of our... watchamacallit. That one device that redirects the flow of water which the Dwarves built on Karagril.The art is fantastic. Some of the best created for this quest. Although the cactus and general desert vibe threw me. How far south is K8Ps?
Yeah there's some sort of device that feeds the water from the tarn into the soil, but I can...We don't use fog or rainwater collection for the water supply from Karagril, the water comes from a natural spring which fills a tarn.
My vocabulary is lacking when it comes to infrastructure based terms if I forgot that.As the Throngs march back to the Citadel and construction begins on the Karagril fortifications and the Silver Tarn aqueduct, you and Johann consider your haul.
I thought it was a similar latitude, not climate?
Tilean crops take to the K8P soil better, which takes into account more factors than just lattitude. Climate conditions like the frequency of rain, exposure to sunlight, local ecosystem, local water table etc. are all aspects that take this into account. However, as exprienced farmers, the Halflings and Panoramia can probably mitigate some of these factors, although even their expertise hasn't allowed them to grow traditional Moot crops.
That's already been taken care of by Middenheim authorities.We could poke those Imperial dwarfs Thorek wanted maps and keys off of
I am pretty sure he already got it. I mean those luxury runes he is selling to Eonir had to come somewhere.eah, but we could always help him with the next step in getting those runes, go lost hold diving.
I'm one of those. Thorek, Hatalath and Baba Whateveria are primordial and effectively irreplaceable assets for their respective factions. Putting all of those supremely rare eggs in the same basket is irresponsible. Loosing one of them would be very bad for our relationship with their respective polities, especially Hatalath.Now I remember, we were talking about going to Mordheim with a giant ball of high level mages and the Protector on, since it would be a project action it even makes sense to rope all the scary people into it, like the archmage, the runelord and Baba-Older-than-Kiselv. Some people thought it was too much of a risk though.
If we want to go to Mordeim we should get an army. It should not be that hard for Mathilde to whistle up an army from somewhere. Either Dwarves, Roswite or Mercenery one.All in all, we shouldn't bring any member of the WP except the Golds anywhere near something as dangerous as Mordheim.