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Presumely you need to manipulate all eight winds to make "Qhaysh" type enchantment, having all eight winds. Windherded if we spend a lot of energy on it, might be able to accomplish something like that, but well. AP Hell and all that

Remember that the elves consider Qhaysh to be the result of using two or more Winds harmoniously together.

You don't need to weave all eight of them together for it to count as High Magic. The techniques to use more than one at once all count as that, whether you're using two, three, or all eight.

The Cathyans consider High Magic to require all eight Winds, but the elves don't.
 
Hmmm, maybe use all of the winds in the enchantment so there is none to leak and turn into dhar? Rune to keep them separate? Just materials that don't let the winds leak through like the towers?
I'm assuming we use our third set of stones for the gyrocarriage, first for colleges, second for Karak towers, third for the S.S. midlife crisis. Can that be our rides official name?
 
I'm pretty sure WoB for windherded Qhaysh was "Naw mate". Like, it's a theoretical possibility. If you had eight-tuples that each chose a different wind and spend their whole life training together. Which is not a thing.
Maybe not Qhaysh, but it may be theoretically possible to Windherd an Eight Wind Enchantment if it's big and intricate enough and if we spent a lot of time and effort on it. I don't know what it would look like and why we'd need all eight winds to do it, but it may be possible.
 
...that sounds like something you'd want to build big. Like, oh, the top of a mountain with a tower for each wind big.

I wonder if we could do a battle magic spell, something like "what goes up must come down", and then overcharge it... Ok.

The spell itself would theoretically (and I stress, all to follow is pure speculation) be keyed off of warrior of fog, with the visual of the wizard thrusting their staff up and producing a jet of fog that would swirl up and out into a flat layer a few dozen yards up- think a fog bank shaped like a lilypad, on the edge of being a cloud. For a few seconds, every ranged weapon fired into it (ie, straight up from friendlies) will get lost in the fog. Until the wizard spawns a second fog bank later and it all comes crashing down.

Done as an eight wind-herded overcharged enchantment, it could *maybe* accept spells of other winds like it could canon balls and arrows, and have the second half of the spell spawned hundreds of miles away from the fixed source, where the towers are.
 
Our first foray into windherding was two sub-battlemagic spells, and that already had complications.
Lets learn to crawl before we plan to win an Olympic marathon.
Well, I did say theoretically and bookended it with "lots of time and effort". I realise that it's dreaming pretty damn big, but at least it's more exciting than theorising about all the use we're going to get out of, let's say, an enchantment that combines Ghyran's turn brackish water to alcohol spell with Aqshy's turn alcohol spicy spell. It may be a practical lowball of an enchantment, but aside from a novel way to amuse people coming over to our house, I can't get all that excited about it.
 
My second question is: we know the slann moved the continents to better match the plan they were left, which would be by a few hundred feet at most to account for a few tens of thousands of years continental drift. What are the chances that the plan left was instead an end state, and the slann moved continents forward in time instead? Would this change the groupings of the continents, perhaps pushing two cities into one? Just a thought.
Well we know they didn't realign the continents by much, so I doubt it would have changed the number of continents.

Thinking it's a mistake to ignore not!Antarctica though. The Europe/Asia distinction was always way more political than geographical, and having that giant question mark of a continent down there plus a 'and he was never seen again' dragon is suggestive.
I mean, it's not so much unknown as filled with Beastfiends and Daemons. And I doubt that if Abraxas survived the original Chaos incursion he decided to head straight towards one of their strongholds. He chose exile, not suicide.
 
their Gods seemed mostly aped from the Elves whose ruins they built upon. Hoeth and Morai-Heg as parents, Isha as the daughter, Myrmidia being the only novel element. But then they decided on a new addition to their pantheon, and I admit that at first I was as fooled as they. A horned God of savage competition and self-interest? Kurnous, clear as noon.
The way Cython speaks of the classical pantheon implies Cython wasn't aware that Tyleus was a God. Maybe that makes sense, in His current incarnation many call Morghur a demigod or a daemon rather than a God, maybe at that time Kavzar walked the earth as a seemingly mortal man. Actually, I don't think there are any sources that directly claim Tyleus was divine, he's just claimed to be an impressive mortal man, right? Maybe only the dwarves of Kavzar knew his true nature. Or maybe he just wasn't as major of a God as the others so Cython didn't see need to mention Him. Cython does mention The Horned Rat, though, and I wouldn't think that The Horned Rat would have been more major than Tyleus at the time. Maybe Cython is speaking with the benefit of hindsight, giving more attention to The Horned Rat now then they did at the time.
Letters are rare on these coins, probably because they used hammered coinage rather than cast. The only ones associated with this God are ZL.
I do think that ZL stands for the city Zl, it just fits too well and it's not like ZL is a common letter combination, but now that I think of it why would that be on The Horned Rat's coins? If anything I would expect the letters to have something do with His name. Maybe He went by a title rather than a name then as He does now, and at the time they called him "the guy from Zl" or something? Curious.

What letters (if any) are associated with Tyleus? Come to think of it, are the letters QT, IZ, CD, ZL, or CL on any of the coins?
 
Not in those combinations.
I suppose it couldn't be that easy, huh. Still wondering about that ZL on The Horned Rat's coins...
Hard to say. You need to know a lot of cultural context to decrypt meaning from old coinage.
Darn. I suppose it's something to revisit when we get around to writing that coin book, which I'm sure we'll find the time for sometime in the next fifty turns.

I suppose we could get books on Tylos through the library at some point. I know Empire books are just translated Tilean books, and not even all of them, but I think this is the best we can hope for unless we decide that Mathilde should learn Tilean and/or Classical.
 
Random thing that came to mind- do you think the Steam Tanks were built as a deliberate response to the start of the Vampire Wars and the sudden appearance of mass armies of undead? Vlad's invasion began in 2010, the Deliverance was built in 2035, the Conquerer in 2050, Vlad died at Altdorf 2051- then in 2057 Pieter Von Carstein lead an attack on Nuln as part of Vlad's sons competing for the throne- was he trying to disrupt the construction? Kill or turn Leonardo?
 
Random thing that came to mind- do you think the Steam Tanks were built as a deliberate response to the start of the Vampire Wars and the sudden appearance of mass armies of undead? Vlad's invasion began in 2010, the Deliverance was built in 2035, the Conquerer in 2050, Vlad died at Altdorf 2051- then in 2057 Pieter Von Carstein lead an attack on Nuln as part of Vlad's sons competing for the throne- was he trying to disrupt the construction? Kill or turn Leonardo?
In a Modern context, that kind of reactive creativity could have been a thing.

But in the context of the setting, Leonardo was tinkering away at them and prototyping for years already.

At most, the vampire wars might have green lit more funding for the project to speed it up.
 
What sort of weapons were originally built into steam tanks? Certainly the armor would be useful against hordes of zombies or skeletons, especially if the commander isn't focusing on them.
 
What sort of weapons were originally built into steam tanks? Certainly the armor would be useful against hordes of zombies or skeletons, especially if the commander isn't focusing on them.
I believe both the Deliverance and Conqueror were fitted with steam-powered cannons. (That is, a single main gun)
 
What sort of weapons were originally built into steam tanks? Certainly the armor would be useful against hordes of zombies or skeletons, especially if the commander isn't focusing on them.
Flame thrower seems most obvious, but lighting zombies on fire just makes them more dangerous (for a short while atleast) and does nothing really against skeletons. The weight of the tank would be the main weapon, considering it can just plow on through.

Hmm, maybe a rotating plow could be attached to the front of a tank to grind up the chaff?
 
Random thing that came to mind- do you think the Steam Tanks were built as a deliberate response to the start of the Vampire Wars and the sudden appearance of mass armies of undead? Vlad's invasion began in 2010, the Deliverance was built in 2035, the Conquerer in 2050, Vlad died at Altdorf 2051- then in 2057 Pieter Von Carstein lead an attack on Nuln as part of Vlad's sons competing for the throne- was he trying to disrupt the construction? Kill or turn Leonardo?
Leonardo seems to have been gone by the time of Pieter's attack on Nuln. We're told the Deliverance is fitted with an experimental weapon in 2253 (which fails disatrously) after the Emperor overrules the engineers' desire to keep the Steam Tanks locked up for study, which only occurs when Leonardo goes missing (and or dies, depending on your preferred canon).

To answer the question though, the entirety of the Imperial Engineering School was built to fight the Vampire Wars, founded as it was in 2012. So I suppose that the Steam Tanks were just one of the projects designed for that purpose.
 
We're told the Deliverance is fitted with an experimental weapon in 2253 (which fails disatrously) after the Emperor overrules the engineers' desire to keep the Steam Tanks locked up for study, which only occurs when Leonardo goes missing (and or dies, depending on your preferred canon).
I'm not sure what events in 2253 have to do with Peter's attack 200 years earlier?
 
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