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That's true in detail. But we can make vague notions. Again, I'd really like a personal turn for Mathilde where a bit of self improvement and research would get done.

Generally speaking it is rare for a winning plan to reflect a high concept like that. Most winning plans are compromises which are very much built on the details of what we can do that turn and what looks like it is urgent to do
 
I think as a rule we should spend at least one action on the waystone project minimum.

Would I be okay with a plan that does that and focuses on personal projects and personal improvement for a turn.

Yea I think I would.
 
I'd like to keep three Waystone actions a turn going at least until we have something truly actionable. Taking vacations before accomplishing anything isn't a great look, and this project lives and dies by diplomacy. Everyone needs to believe that Mathilde is fully committed to this, because if she isn't why should they be?
 
Dark Magic
Chaos Sorcery +4 - Extensive Imperial / Extensive Dwarven
Beastman Wild Magic +5 - Extensive and Esoteric Imperial
Necromancy +2 - Extensive Imperial
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Skaven Warp Magic +4 - Extensive Imperial / Extensive Dwarven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven
Huh, it seems some of these topics are out of alphabetical order.
 
I'd like to keep three Waystone actions a turn going at least until we have something truly actionable. Taking vacations before accomplishing anything isn't a great look, and this project lives and dies by diplomacy. Everyone needs to believe that Mathilde is fully committed to this, because if she isn't why should they be?
But what would "accomplishing something" look like? Because we will probably getting some sort of tributary going (judging by the rolls). If "something" is an actual waystone then we are not getting any time for several more years.
 
But what would "accomplishing something" look like? Because we will probably getting some sort of tributary going (judging by the rolls). If "something" is an actual waystone then we are not getting any time for several more years.

I'm not saying we need to spend every waking moment on it- but 3AP is not that. It leaves plenty of room for personal projects, as evidenced by the number of personal projects we've been advancing.

As a general reference-

The expectation and average for a Councillor is to spend the equivalent of two to four actions per turn on their task. This was a straightforward yard stick at one point, but with things like subordinates, peripheral investigations, and other oddities, it's caused a lot of back-and-forth. Here's a new set of yardsticks to apply.

When considering a course of action, ask yourself the following:

Have you spent at least one action personally and directly involved with the task or project you were given?
Have you spent at least two actions directly or indirectly involved with the task or project you were given? (including half-actions spent overseeing others and tangential study of the topic at hand)
Have you spent at least three actions in ways related to your position, including overseeing subordinates and managing local wizards?

If all three are 'yes', then you'll be fine even if you do flub everything you're trying and your time-sheet does attract investigation. If you've explicitly been given a straightforward or easily outsourced task so you can focus on something else that is considered important but is not directly under the purview of your position, the above considerations do not apply.

While this is the standard for a Councilor position (which isn't what we're doing now), it should still be a good yardstick to measure by.

(If anything I'd argue the Waystone project would require more AP investment than the tasks given to a Councilor, as Mathilde started it and is heading it and its continued existence depends on getting actionable results. Actionable, to me, meaning something reproducible that can on some level imitate the function of the Waystones in slowing the spread of Chaos.)
 
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But what would "accomplishing something" look like? Because we will probably getting some sort of tributary going (judging by the rolls). If "something" is an actual waystone then we are not getting any time for several more years.
I would assume that means deliverables, something that works that we can show off as a return on investment. A working tributary would be an example of such.
 
I'd like to keep three Waystone actions a turn going at least until we have something truly actionable. Taking vacations before accomplishing anything isn't a great look, and this project lives and dies by diplomacy. Everyone needs to believe that Mathilde is fully committed to this, because if she isn't why should they be?

I don't think the Waystone project is that fragile. A lot of the people involved are committed because Mathilde bought their full attention and that's not going to go away if we're less committed for one turn.

I'm not saying we need to spend every waking moment on it- but 3AP is not that. It leaves plenty of room for personal projects, as evidenced by the number of personal projects we've been advancing.

We can go down to 2AP. Yes it is somewhat lazy for a bog standard position but Mathilde is at the point where she's beyond the bog standard and can expect better treatment. Thorek and the elves are already a lot more lenient with their time since they operate on a different time scale and the College LMs are soon going to be wowed into submission by our enormous magic balls.
 
Actionable, to me, meaning something reproducible that can on some level imitate the function of the Waystones in slowing the spread of Chaos.)
Boney himself told us that any "working" waystone that isn't a repaired one is at the loooooooooooooong end of the road of what we can accomplish (if its even possible) so I'm not ok with that marker.
Something to show that might actually be useful (tributaries) is much more something we could give in a shorter timeframe and would not promise the moon from the sky.

Also yes early on we were supposed to do 2 to 4 task. But we weren't punished if it was one task for one turn. I'm not advocating for a permanent reduction of waystone tasks but a one time one because as fun as it is to read about weird magic mumbo jumbo, it gets repetitive...
 
We should codify rite of way
I'm not opposed to plans that put 1 AP on Rite of Way and 1 AP on Branarhune.
The big issue is that we can only use Gambler one action a turn and it's our best tool to avoid worst-case scenarios. The worst case scenario for codifying RoW is that it can't be codified at all and that's that, while the worst-case scenario for the liminal realms thing is... well, it's probably 'dying or wishing you were dead'. So people are inclined to delay one for the other - if we were to take both in the same turn, there's 99 to 1 odds that we'd assign the Gambler to the liminal realm and risk the RoW action, which could drive off potential voters. So people (including myself) will probably choose one over the other when making their plans.

Personally, I'd push for securing the liminal realm (or however that action may end up phrased) and delay RoW.
The worst case scenario for codifying Rite of Way is that Mathilde eats a Battle Magic-sized miscast straight to the face. It is not a safe activity where she only has to theorize. She has to cast the codified version to test it, and that won't be nearly as safe as casting her personal version of the spell. I seriously oppose the idea of doing both RoW and liminal realms in the same turn since we can't put the Gamber on both at the same time.
 
I'm not opposed to plans that put 1 AP on Rite of Way and 1 AP on Branarhune.

The worst case scenario for codifying Rite of Way is that Mathilde eats a Battle Magic-sized miscast straight to the face. It is not a safe activity where she only has to theorize. She has to cast the codified version to test it, and that won't be nearly as safe as casting her personal version of the spell. I seriously oppose the idea of doing both RoW and liminal realms in the same turn since we can't put the Gamber on both at the same time.

It should also be noted that if we are going to be risking battle magic miscasts it is probably best to do so in the room that can mitigate such, the room we cannot use right now for the next year. All in all I think Rite of Way will have to wait. Personally I am not that said about it since we can get at least High Nehekaran done. I would like to see how knowing another magical language, one that s not directly linked to the elven tradition impacts spell codification.
 
so, those you did choose are ones with whom entangling ourselves could be problematic - both in regards to their distant kinship with our own, sometimes-troublesome neighbours, and in regards to baser matters of conflict and trade."

"As far as I am aware, there is no conflict between Athel Loren and Laurelorn-"

"As far as you are aware," she echoes. "As far as I am aware, too. But we would have to become much further aware for that to be a safe endeavour. And the effort of becoming so much further aware is effort that could be spent elsewhere - such as, for example, the Iron Orcs of the Irrana Mountains. But if you were to come to us with something more tangible than dreams, then perhaps we might be tempted."
We've discussed quite a bit the other two ways of getting bretonian support, but I don't think there was ever much discussion on sorting out any potential diplomatic disputes between Athel Loren and Laurelorn. How might we go about that?
On the Laurelorn side, would we have to go to the Queen, or is there a group developing that is taking care of foreign affairs we could go to? They were very isolationist until recently so I'm not sure if there would be anything besides the ones talking with Middenland, but the Druchi got in contact somehow.
For Athel Loren, Does the Empire or the Colleges have a better way of getting in contact with them than just walking into the forest? Is there an expert we could go to that Matilde already knows about?
 
It should also be noted that if we are going to be risking battle magic miscasts it is probably best to do so in the room that can mitigate such, the room we cannot use right now for the next year. All in all I think Rite of Way will have to wait. Personally I am not that said about it since we can get at least High Nehekaran done. I would like to see how knowing another magical language, one that s not directly linked to the elven tradition impacts spell codification.
Actually, the Room of Dawn and Dusk would work better for RoW. (Emphasis mine)

Boney, if you are willing and able to field questions at this point about whether Mathilde would want the Room of Calamity for a particular action from the outset (I understand that Stuff might come up mid-action that might make her want the Room of Calamity when she hadn't before), I am interested in the "Create Orbs of Sorcery solo", "Attempt to codify Rite of Way so that others can learn it", and "Attempt to gain control of one of your Arcane Marks" actions. My expectation is, respectively, "yes" "no (either Room of Dawn and Dusk or no applicable room)" and "no (Room of Dawn and Dusk instead)"
Correct on all three.
 
...stupid ass question. Didn't we buy our own danged college a Room of Calamity? In the event of severe thread impatience couldn't we just use that(possibly with additional CF surcharge) in order to totally Morb out on those Patriarchs?


Or is the Ulgu permeated mono-environment surrounding the thing in a pocket dimension sufficiently no bueno to make this a non starter?
 
...stupid ass question. Didn't we buy our own danged college a Room of Calamity? In the event of severe thread impatience couldn't we just use that(possibly with additional CF surcharge) in order to totally Morb out on those Patriarchs?


Or is the Ulgu permeated mono-environment surrounding the thing in a pocket dimension sufficiently no bueno to make this a non starter?
Both the ulgu and the fact that a lot of people want the morbs to be a surprise are a problem. It would solve the problem of giving us a place to practice RoW while codifying it though.
 
I don't see the urgency of liminal realms unless we are planing to actually build one. More to point how does that relate to Waystones?
It will directly impact the quality of the AV book to have had a working and secure example of of a liminal realm to use as an example, and to examine in detail.

I'd prefer to spend an action on Branalhune than on codifyng ROW, as the latter may well take multiple actions unless we roll very well.
 
I don't see the urgency of liminal realms unless we are planing to actually build one. More to point how does that relate to Waystones?

The urgency of liminal realms is that we want to publish AV at some point soon, and being able to include information about the safety of making liminal realms using AV would improve reception of the book.

And they relate to Waystone because one of the tributary methods is to build them into a liminal realm, and, more speculatively, the best canon description we have of a leyline makes them seem a lot like a tunnel shaped liminal realm.
 
The worst case scenario for codifying Rite of Way is that Mathilde eats a Battle Magic-sized miscast straight to the face. It is not a safe activity where she only has to theorize. She has to cast the codified version to test it, and that won't be nearly as safe as casting her personal version of the spell. I seriously oppose the idea of doing both RoW and liminal realms in the same turn since we can't put the Gamber on both at the same time.
...I may need to revise my assumptions on how I thought codifying spells worked. I thought it would be mostly writing down and seeing if Mathilde can translate her own paradigm of spellcasting into general understanding, not trying to rework it.

While this is the standard for a Councilor position (which isn't what we're doing now), it should still be a good yardstick to measure by.

(If anything I'd argue the Waystone project would require more AP investment than the tasks given to a Councilor, as Mathilde started it and is heading it and its continued existence depends on getting actionable results.)
I really want to agree with this but each Waystone action is mostly just coordinating everyone involved in the action. And I recall Boney making statements to the effect that the more actions we assign to someone per turn, the more things they have to split their attention between.

So... if we had all Waystone members working on two things (one thing per person, that is), then adding a third action would really just split their attention and that could be unoptimal, couldn't it? So nobody could really blame us if we only did those two waystone actions during the turn. So how does this sound:

Radical non-Web-mat two-waystone plan: Finish What You Started (featuring Parabola's sword bias)
* Personal 1: Securing an AV-made Liminal Realm (with The Gambler)
* Personal 2: Branarhune (hand-switching)
* Personal 3: Branarhune (guard-breaking)
* Personal 4: Explore one of the Wards of Laurelorn (Frost)
* Waystone 1: Capstone (Thorek, Hatalath, Sarvoi, Egrimm, Max, Johann)
* Waystone 2: Tributaries (Scythian) (Zlata, Baba Niedzwenka, Tochter, Aksel, Cadaeth)

The specifics can be shifted around a bit but the idea is just 4 personal, 2 waystone that keeps everyone occupied on a single thing (the Scythian tributaries could alternately be changed to, idk, Material or Air Leylines or something else entirely). We leave other Gambler-worthy actions for other turns.

Sidenote, since the Room of Calamity should be left alone for a year... does that mean Turn 43 to be sure, or does it mean that we could do it in Turn 42, fluffing it as being one of the last things done on in that turn?
 
...stupid ass question. Didn't we buy our own danged college a Room of Calamity? In the event of severe thread impatience couldn't we just use that(possibly with additional CF surcharge) in order to totally Morb out on those Patriarchs?
We'd probably have a roll to see if it's available or if it's too busy from use by the Battle Wizards.
 
...I may need to revise my assumptions on how I thought codifying spells worked. I thought it would be mostly writing down and seeing if Mathilde can translate her own paradigm of spellcasting into general understanding, not trying to rework it.

At the very least, we need to cast the codified spell at least once to ensure it actually works and doesn't blow up. But as I understand it, codifying is essentially reverse engineering the spell to discover how the spell actually works, and then swapping out all the "???" in the equations with actual universal constants, because honestly it's held together with faith and prayer at this point and by any reasonable metric it shouldn't work at all.

Thankfully, magic is rarely reasonable.
 
When we made the spell we made it with all the shortcuts, logic leaps and back alleys mathys twisted little steel trap of a mind could come up with. Now we gotta untangle that and make a map the average wizard can follow.
 
The worst case scenario for codifying Rite of Way is that Mathilde eats a Battle Magic-sized miscast straight to the face. It is not a safe activity where she only has to theorize. She has to cast the codified version to test it, and that won't be nearly as safe as casting her personal version of the spell. I seriously oppose the idea of doing both RoW and liminal realms in the same turn since we can't put the Gamber on both at the same time.
The spell isn't safe for Mathilde to cast because she invented it, it's safe because of the Staff of Mistery. That at least won't change with a codified version.
 
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