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Ah I missed that in my haste but I'd be shocked if they didn't have some falcons or something in norldland that could land with a message and still be significantly faster than a horse.
 
Beastmen are all 'we are the doom of civilization' and they live in a complex caste-based society with artisans, mythology, writing, art, monuments, and traditions. No wonder they're so angry, they're walking, self-loathing contradictions.
 
Beastmen are all 'we are the doom of civilization' and they live in a complex caste-based society with artisans, mythology, writing, art, monuments, and traditions. No wonder they're so angry, they're walking, self-loathing contradictions.
Does that mean Beastman books (as in enough stuff written by Beastmen to fill out entire shelves and sections in a library) exist? Huh, I was theorizing they didn't the other day.
 
Hub that makes me wonder if we can get Beastmen books, druichi books, kurgan books and so on. Got to expand that library somehow.
We already have a few Druchii books (romance and smut from the Moulder guest), but I'm not sure about the Kurgan. Or at least getting stuff that we can sort through without significant library assistant attrition from memetic hazards (then again, giant spider hiveminds seem to explode less from this kind of thing), though maybe that's just the more northern tribes like the Kul.
 
Huh yeah, thinking about it I'd be shocked if there were no beastman written books now that it's been brought up. At least some ''turnskins'' must have been literate or been bookbinders before turning into two-legged giant goats, surely?

And regular beastmen at least brew alcohol and construct bows and totems, so artifice is not unknown to them and indeed aides them however much they may hate the fact that it does. Which actually makes me feel even more pity for them than I already did even though I don't think they were written to invoke any.

I wonder if they would be like sort of like books of grudges in miniature mostly? like maybe a section of a journal would be like this?

''Furst entry
Today ,i Gorrock Shatterhorn ate all these weak weak weak hoomin dreks four legged beast slave because they mocked me, they mocked me with their eyes, which I ate first!
Secund entry
*completey inked over after being recovered, contents not fit for imperial reading as they countained a chaotic magical effect intended to recall an inhuman memory*
Thurd entry
Today, i Gorrock Shatterhorn took many axez from stuty dreks, ate many stunty dreks, why can stunty dreks make so many axez???
Axez strong also like god metal but not, unfair axez, will not use unfair axez to honor gods! '''
 
Then again we also don't see pigmen or dogmen in the empire despite the fact that farmsteads being turned into putty by magic allegedly created the beastmen to begin with and the old world has plenty of pigs and dogs
For my money?

They do exist, but aren't worth differentiating as models, so they don't show up in art, so no models, so no art, etc. Etc. You get the picture.
 
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Beastmen society is divided based primarily on strength but also by the size and shape of their horns, and those with no horns at all are called 'Brays' and are at the bottom of the pile. It's possible for someone without horns to fight their way to the top but they'll face more challenges than someone of equal strength with impressive horns, because Beastman culture sees them as inherently lesser. That's why Beastmen collectively go by 'Cloven Ones', because the ones with the horns to be on top of that society are ones with sheep or goat or bull mutations. Centigors aren't really part of the normal Beastmen hierarchy, they're usually dimmer and more impulsive than other Beastmen and they just sort of tag along with the Warherds because that's a reliable source of flesh to eat and alcohol to loot and they're tolerated because they make good flankers and messengers.

(from memory there's no deer-themed Beastmen, possibly because that aesthetic is dominated by the Wood Elves and the Wild Hunt)

Does that mean Beastman books (as in enough stuff written by Beastmen to fill out entire shelves and sections in a library) exist? Huh, I was theorizing they didn't the other day.

Like the early Norse, they have a system of writing but mainly use it for monuments and for marking possession of objects, and there's no real tradition of writing full books. Individual books might exist but nowhere near enough to make up an entire library category on any subject except maybe for Beastmen and Wild Magic.
 
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Like the early Norse, they have a system of writing but mainly use it for monuments and for marking possession of objects, and there's no real tradition of writing full books. Individual books might exist but nowhere near enough to make up an entire library category on any subject except maybe for Beastmen and Wild Magic.

I'd be down for stealing some sweet monuments for our library. :V
 
For my money?

They do exist, but aren't worth differentiating as models, so they don't show up in art, so no models, so no art, etc. Etc. You get the picture.



Wouldn't or couldn't a porcigor(hypothetical name) have better far-range senses and perhaps lack some armor compared to like a minotaurs presumably thick hairy hide and poor sense of smell though???
Maybe they'd be especially intelligent and thus equipable with IDK something harder to operate like a crossbow or stolen warplocks?

It doesn't feel hard to imagine a unit / stat sheet based on fairly different animal working differently and distinguishably.

(Sorry never outright played the RPG or Fantasy Battles proper)

*thinks for a bit* ah but they'd have no respect as Brays though :-(
I suupose that could make them synergize better with centigors, maybe even have leadership bonuses when together?
Sorry for my dumb speculation about stuff g.w could have done.
 
I'd be down for stealing some sweet monuments for our library. :V
May I interest you in these delectable opportunities:
Chenhild's Monoliths
An arc of standing stones emerging from the Bjornling coast, each marked with powerful runes blessed by the Great Schemer. The Bjornlings believe they ward off Dark Elf raiders who plague the coast looking for captives.
Source: WFRP 4e: Sea of Claws
Skaeling Coast
Strangely carved monoliths along the Skaeling Coast record forgotten histories and promise gifts from dark powers.
Source: Sea of Claws

Skjold
The largest coastal Bjornling town, around whose walls are standing stones inscribed with intricate runes and Dark Tongue script imploring the gods for protection. Foreigners are tolerated and even welcomed if they have something to offer.
Source: WFRP 4e: Sea of Claws
 
Look as long as we vet them and don't pick up something designed to cause nastiness rather than just celebrating nastiness i'll be chill.

If you guys vote to bring something like a Totem Of Rust into the wizarding tower I will be very disappointed in y'all.
 
(from memory there's no deer-themed Beastmen, possibly because that aesthetic is dominated by the Wood Elves and the Wild Hunt)
;)
"Before you settle in, since you're going to be working in and around the Karak a fair bit, there's something I need to read you into. Tell me, do you know of any form of Beastman other than the standard equine, caprine and bovine varieties?"

She frowns as she considers that. "There's the birdmen, well, birdwomen, the wolfmen of Norsca, and the frogmen of the Wasteland, and the lizardmen of Lustria and the Southlands... oh and the deerelves can't forget them"
 
Thought I'd just take a moment to list out some of our major, non-waystone research projects, because honestly, there's a lot. This is not my first attempt at such a list, but this one I've hopefully trimmed it down to the more important stuff rather than including everything.

Aethyric Vitae
—Nearly complete. Remaining actions: Powerstone experimentation, Orb of Sorcery creation, Weaponization, Book writing.
—Requires hefty College Favour investment.
—Algard's eyes will literally pop out of his head.
—We should probably use the Gambler on the Book Writing action, just in case?

Branarhune
—Two training actions left; hand switching and double tap. Possible retraining of Guard Bypass?
—Unlocks Greatsword Master rank

Windherding
—Further experimentation needed to unlock potential research tree.
—Lots of proposed enchantments

Apparitions
—Mostly just arguing over which apparition to capture. Requires one action to capture and bind, possible as a WEB-MAT action.

Spell Creation
—Codify Rite of Way.
—Codify Masteries.
—Create fog based BM death spell.

Artefacts and Papers
—Oh gods there's so many of them.
—Vlad's notes seem important, we should probably look into that first?
—Vampire Skulls, Lustrian Rubbings, Kurgan Weapons, and Kurgan Shrine can all be done as WEB-MAT actions. Possibly the Ghyran Nut as well, but we don't have good employee synergy with that.
—Max can double paper output.
—May need to learn Nehekeran for the vampire prophecies.

Divine research:
—Mostly opportunistic, no direct research path.
—Current leads: Ranald's family, Ranald and Qu'aph, Kislev gods and the Ellinill, Old Gods of the Dwarves.

I'm ignoring a lot of potential options here, as I'm only looking at stuff the thread (and myself) seems to be excited about at the moment. The waystone project is eating a lot of our time, so we can only advance 1 or 2 of these projects a turn. I think AV and Branarhune should be our short term priorities, followed by Apparitions and the BM fog spell, but we should also try to fit some artefact research in as well (some of which can be done through WEB-MAT).

Next turn, I think we should do 2 waystone actions (tributaries, rivers leylines, and the Reikland Nexus are my top three choices right now, but I'm happy to change to anything), have Max write some papers for CF, have Johann take us on a tour of the city, and with our free action go Apparition hunting. That should leave us with an AP left over to do a personal action, possibly the AV powerstone action or the Vlad notes? Does that seem like a solid foundation for a plan? Or should we sacrifice the personal action for a third waystone action?
 
Thought I'd just take a moment to list out some of our major, non-waystone research projects, because honestly, there's a lot. This is not my first attempt at such a list, but this one I've hopefully trimmed it down to the more important stuff rather than including everything.

Aethyric Vitae
—Nearly complete. Remaining actions: Powerstone experimentation, Orb of Sorcery creation, Weaponization, Book writing.
—Requires hefty College Favour investment.
—Algard's eyes will literally pop out of his head.
—We should probably use the Gambler on the Book Writing action, just in case?

Branarhune
—Two training actions left; hand switching and double tap. Possible retraining of Guard Bypass?
—Unlocks Greatsword Master rank

Windherding
—Further experimentation needed to unlock potential research tree.
—Lots of proposed enchantments

Apparitions
—Mostly just arguing over which apparition to capture. Requires one action to capture and bind, possible as a WEB-MAT action.

Spell Creation
—Codify Rite of Way.
—Codify Masteries.
—Create fog based BM death spell.

Artefacts and Papers
—Oh gods there's so many of them.
—Vlad's notes seem important, we should probably look into that first?
—Vampire Skulls, Lustrian Rubbings, Kurgan Weapons, and Kurgan Shrine can all be done as WEB-MAT actions. Possibly the Ghyran Nut as well, but we don't have good employee synergy with that.
—Max can double paper output.
—May need to learn Nehekeran for the vampire prophecies.

Divine research:
—Mostly opportunistic, no direct research path.
—Current leads: Ranald's family, Ranald and Qu'aph, Kislev gods and the Ellinill, Old Gods of the Dwarves.

I'm ignoring a lot of potential options here, as I'm only looking at stuff the thread (and myself) seems to be excited about at the moment. The waystone project is eating a lot of our time, so we can only advance 1 or 2 of these projects a turn. I think AV and Branarhune should be our short term priorities, followed by Apparitions and the BM fog spell, but we should also try to fit some artefact research in as well (some of which can be done through WEB-MAT).

Next turn, I think we should do 2 waystone actions (tributaries, rivers leylines, and the Reikland Nexus are my top three choices right now, but I'm happy to change to anything), have Max write some papers for CF, have Johann take us on a tour of the city, and with our free action go Apparition hunting. That should leave us with an AP left over to do a personal action, possibly the AV powerstone action or the Vlad notes? Does that seem like a solid foundation for a plan? Or should we sacrifice the personal action for a third waystone action?
Iirc boney said we can do the nut with panoramia, that just doesn't count towards webmat.
 
I think we should wait until she gets promoted. We are going to get more credit from the research either way due to being a LM but once she is at magister it would look much less lopsided to an outside observer.
I don't wouldn't worry too much about that. It's a inherently very ghyran focused research and that should show when the paper is written.
 
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