Can't really say they have a concrete origin. They were first introduced back in 4th Edition as part of Orcs and Goblins I think, but really they're just being carried along by the Waagh rather than sharing a similar origin. I think they're kind of like Griffons in that they're sorta stable chaos mutated creatures. You know, aside from their ridiculous adaptability and the Chaos Trolls.
There's this one quote about the Earth Mother from the Talastein Carvings:I wonder if a physical God could be a forest?
I don't have a great grasp on the lore of Rhya and the Earthmother and the like, but is it plausible for either/both of them to literally be Athel Loren?
And also:"Mm. It has been called the soul of a forest, and the poetry of that has resisted countless attempts to correct it on technical grounds. An individual tree's soul is typically simpler and more ponderous than that of most beings of flesh and blood, but they live a very long time and can absorb a great deal of ambient magical energy over the years. Put enough trees and enough magic together for long enough and a Dreaming Wood arises, and then nature spirits begin to emerge from it. Spites first, then the Naiads and Oreads and Limniads, and finally the Dryads."
So there's a Stele about the Earth Mother which mentions the magical beings that arise in a magical forest such as Athel Loren. There's the Forest of Arden nearby, which Morghur controlled for a while, and Morghur is possibly the same kind of being as the Earth Mother. We have hints of a nature Goddess other than Isha being involved in Athel Loren. This...doesn't give us anything definitive, but there's something there, I think.The Forêt de Châlons belongs to a local Goddess, and the Forêt de Arden is a war between man and beast and Orc in the absence of the Beastman Daemon that once ruled it.
If the Ancient Widow is indeed one of these pre-Ancestor Gods, what does that say about Ranald being responsible for the deaths of her siblings? Reducing the number of her siblings to four, at the behest(?) of Salyak, specifically.
You could also make an argument for the Widow as Estreuth, given her association with Winter.Apologies for double posting, but, uh, is the Ancient Widow Drakira, the Elf Goddess of Vengeance?
Ellinill has five surviving children: Drakira, Queen of Vengence; Addaioth, Bringer of Wrath and Fire; Estreuth, Herald of Famine and Drought; Hukon the Sunderer; and Mathlann, King of Storm and Sea.
Drakira= Ancient Widow
Addaioth=Dazh, God of Fire and Sun
Hukon???=Tor, God of Thunder and Lightning
Estreuth=Ursun, God of Surviving the Winter as a Hibernating Bear
Okay, Hukon is a bit of a stretch—the Sunderer is a god of earthquakes, not lightning. But both are forms of natural destruction, and are loud and obvious. Tor might actually be Mathlann instead (storms), but that raises the question of where Hukon actually is. Either way, the other children line up to Kislev's pantheon quite well. Also, Tor's symbol looks like a simplified version of Hukon's symbol. It's also possible that Hukon's Earthquake aspect comes from the Sundering, and that he may have been unspecified "sundering" before Malekith split Ulthuan in half.
You could also make an argument for the Widow as Estreuth, given her association with Winter.
Tor is obviously Thor Odinson, on a fight-cationOkay, Hukon is a bit of a stretch—the Sunderer is a god of earthquakes, not lightning. But both are forms of natural destruction, and are loud and obvious. Tor might actually be Mathlann instead (storms), but that raises the question of where Hukon actually is. Either way, the other children line up to Kislev's pantheon quite well. Also, Tor's symbol looks like a simplified version of Hukon's symbol. It's also possible that Hukon's Earthquake aspect comes from the Sundering, and that he may have been unspecified "sundering" before Malekith split Ulthuan in half.
Can't really say they have a concrete origin. They were first introduced back in 4th Edition as part of Orcs and Goblins I think, but really they're just being carried along by the Waagh rather than sharing a similar origin. I think they're kind of like Griffons in that they're sorta stable chaos mutated creatures. You know, aside from their ridiculous adaptability and the Chaos Trolls.
Fun fact- followers of Tor are explicitly stated to generally think that hammers are dumb.
Can't really say they have a concrete origin. They were first introduced back in 4th Edition as part of Orcs and Goblins I think, but really they're just being carried along by the Waagh rather than sharing a similar origin. I think they're kind of like Griffons in that they're sorta stable chaos mutated creatures. You know, aside from their ridiculous adaptability and the Chaos Trolls.
Mathilde, Johann and Eike going for a time on the town.
Not sure if Johann or Mathilde is the worse influence there.
I have reservations about several of the initiation options, as they speak primarily to what type of Wizard Eike might be (which she should ultimately determine for herself) without giving a steer on the values- and loyalties- that she could use to make her decisions. Her own values and loyalties have helped steer Mathilde through difficult circumstances many times.
[x] Stirlandian
[x] Yes
And an approval vote for
[x] Religious
Huh. You know, you're not wrong.On an entirely different note: am I just crazy or are there like no lakes in Warhammer short of, like, the Black Water?
I mean presumably some exist since, you know, Lady of the Lake and all, but still. It's wierd.
On an entirely different note: am I just crazy or are there like no lakes in Warhammer short of, like, the Black Water?
I mean presumably some exist since, you know, Lady of the Lake and all, but still. It's wierd.
The word 'lake' does not appear in Realm of the Ice Queen.It is a bit weird, but it really depends on the geography and being heavily based on western Europe it is not surprising that there aren't very many lakes in the Old World, since there aren't very many lakes worth talking about in western Europe.
Kislev should have larger ones, though, considering the east-European roots of that part of the setting.
I have no idea where they got this from.While all Trolls are by nature originally creatures of Chaos, most Trolls are too stupid to directly look for the favour of the Ruinous Powers, instead rampaging like dumb animals throughout the Old World. However, some Trolls have been more directly touched by the mutating power of Chaos, resulting in breeds more powerful than their lesser kin. Despite retaining their cousins' stupidity, these Chaos Trolls have proven themselves more loyal to the Dark Gods, often fighting in armies side-by-side with their other mortal and daemonic followers.
Well, some of us have been assuming for a time that Ranald is Loec and the Kislev Gods are the surviving Ellinilli.If the Ancient Widow is indeed one of these pre-Ancestor Gods, what does that say about Ranald being responsible for the deaths of her siblings? Reducing the number of her siblings to four, at the behest(?) of Salyak, specifically.
Dark Elves 8th ed said:Legends tell that Ellinill once had more than one hundred offspring, each of whom had inherited an aspect of his destructive nature. Together, father and progeny inflicted all manner of disasters upon the world, reveling in the harm they unleashed upon the Elves. Ellinill was proud of his children, but he was also paranoid, and worried that they might conspire to supplant him. Individually, the offspring were no match for their sire, but the Lord of Destruction was wary of their combined power, and so watched them closely.
Finally, Isha could bear the suffering of the Elves no more, and pleaded with the other gods to curtail the actions of the Ellinilli. All save one refused to heed her, for they were all wary of provoking Ellinill's wrath. Only Loec the Trickster answered Isha's plea, and he soon deceived Ellinill into believing that the long-feared betrayal had arrived. Upon hearing Loec's words, the Lord of Destruction flew into a rage and, one by one, hunted down and consumed his children, reclaiming the facets of destruction they had once embodied. Yet the battles had weakened Ellinill, and he would never again know the level of godly might he once enjoyed.
Of all the Ellinilli, only five survived: Addaioth, Bringer of Wrath and Fire; Estreuth, Herald of Famine and Drought; Hukon the Sunderer; Mathlann, King of Storm and Sea; and Drakira, Queen of Vengeance. They hid themselves in the mortal world, and have never returned to the heavens lest they join in their siblings' fate.
For the Ancient Widow at least- when she first contacted the Gospodar, it is said that she told them she was physically trapped in the land that she led them to, Kislev.Well, some of us have been assuming for a time that Ranald is Loec and the Kislev Gods are the surviving Ellinilli.
What does this mean or imply in light of our new information? Here's my chain of logic here:
Lots of room for ambiguity here on why he does this... It can be seen as him being really hardcore about his pranks that he doesn't care that he made a dude re-enact Saturn Devouring His Son, but if we take a very positive view of things, then quite easily Ellinill's creations were worse to mortals in general than Khsar was to the dwarves, and Loec did not like this. Perhaps it's not very funny to unintentionally hurt people, or hurting people who don't have a chance of fighting back? Perhaps he thought it was poetic justice?
- We know that the Old Ones can create beings that to mortals would have been god-like, Khsar among them. We've speculated Hashut and the Horned One may be among them too, perhaps corruptions of such. They were presumably set about to various tasks originally. For the dwarves, Khsar was their 'warden' in both senses of the word, he kept them safe while not allowing them to leave, essentially as prisoners, until they escaped.
- We know that the Elves hold a conflicting number of beliefs about their gods, treating them as both metaphors and literal - one of the literal meanings could easily be that they are Old Ones. But they don't need to have created them collectively. They could have had their own groups of such gods.
- Ellinill's own physical gods ('children') are very destructive for some reason, and hurt a lot of mortals. Perhaps it's just collateral damage and they dont care for them? We can't know. Isha objects to this either way and asks her fellows to please think of the poor mortals. Loec is the only one to intercede, and makes Ellinill believe his 'children' are plotting against him. He wipes almost all of them out, weakening himself in the process.
Regardless, he intercedes, and that whole thing happens.
The biggest hole here is that we don't exactly know what the difference is between a god that only lives within the Aethyr and a god that is more physical. We've been referring to the latter as pre-Ancestor Gods, but I hardly think it was only dwarves that encountered such. So this is a categorization problem to me: are the Kislev gods more physical than the others? We had Tor, Ursun, Dazh and the Ancient Widow helping out Ljiljana alongside Ranald back when Mathilde fought the Kurgans, so they can at least exert their influence from afar. But I don't know anything else.
Nah, the Gospodar came from there (and maybe Tor, Dazh and Ursun) but the Widow was already in Kislev:No, they came from the Steppes, to the north east. Norsca is north west of Kislev.
I also don't think the Widow came from Norsca either—when we attacked the Kul, we were told "this land was the Widow's once" or something like that, suggesting that she also came from that direction.
"This land was our land until the Widow called," she says, apparently for your benefit as she does so in Reikspiel. "It is not beyond the Widow's reach, and it still remembers the Bear and the Sun and the Sky, who will answer the call of Their sister."
I assume they're just too small to be drawn in. The UK has something like 40,000 lakes (depoending on your definition), but maybe 30 of them are visible on a map of the whole country. Canada has nearly a million, but again, only a tiny number on maps. Lakes are small, countries are big. Also, drawing lakes is probably annoying. Everything else on a large scale map is pretty trivial. Lakes can't be dots like cities, or lines like rivers, roads or borders. And they can't be copy pasted like mountains.On an entirely different note: am I just crazy or are there like no lakes in Warhammer short of, like, the Black Water?
I mean presumably some exist since, you know, Lady of the Lake and all, but still. It's weird.
This was suggested a number of times before, but I really can't see it. First off, Drakira has a solid place in all elf pantheons. From Boney's comments on the Ellinilli:Apologies for double posting, but, uh, is the Ancient Widow Drakira, the Elf Goddess of Vengeance?
The Widow seems very focused on Kislev, to the point that the witches say that she is the land itself. This doesn't make much sense if she's a major God for a number of different societies in geographically distanct locations.Each is a separate topic, since there's a lot of variety in their post-Ellinill fates. Mathlann's become major league, Drakira's found solid niches in all of the splintered Elven societies, and Addaioth is trying to pivot into competing with Vaul. Only Hukon and Estreuth are seemingly content to keep on keeping on as what they were created as, and that might be because the Sundering gave both prime position to shake down half of the resultant schism - Ulthuan has damn good reason to want to keep the Sunderer happy and Naggaroth's bleak climate means they really need to keep the God of Famine appeased.