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Skulls are a lot easier to keep track off than random knucklebones or something. Keep the head, destroy anything that's bigger than it, and you have a reasonable chance of it try to regenerate from the skull. Then just scrape the flesh off it once a month for the rest of eternity.

If the skull isn't regrowing flesh, you're probably in trouble.
 
Fuck, I'll help, I've been mulling over the idea for a while, and if you're willing to do the research and keeping things straight so I don't run into an Increasing Complexity Problem that breaks my ability to proceed, I'll do the writing and idea stuff.
A possible new quest from Alectai?! One with a significantly reduced chance of an Increasing Complexity Problem?! In a setting I enjoy to boot?! Does happy dance
 
I read the AoS discussions, and was struck by the "where are the fanfics" question (IIRC @Codex mentioned it? I forget).
I have been thinking about it. My guess ?
The problem is the setting.

All "dimensional pockets", "world blown up", "infinite pocket dimensions" or "endless flying islands" settings tend to have tiny fanfic communities. Causes :
- There is such a thing as too much freedom stifling creativity and motivation
- It makes places feel irrelevant, making things character-focused and not setting-focused
- How can you rely on shared place knowledge when each individual story starts with "the GM makes stuff up" and "you cannot think of smart geopolitics and wider scale stuff, it's all made up ad hoc or character-dependant"


Remember when the Liber Mortis was supposed to unlock Tongs and Theurgy and allow Mathilde to single-handedly revolutionize magic?
To be fair, it did unlock Tongs. We just can't use it without breaking the articles.
 
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All "dimensional pockets", "world blown up", "infinite pocket dimensions" or "endless flying islands" settings tend to have tiny fanfic communities. Causes :
- There is such a thing as too much freedom stifling creativity and motivation
- It makes places feel irrelevant, making things character-focused and not setting-focused
- How can you rely on shared place knowledge when each individual story syarts with "the GM makes stuff up" and "you cannot think of smart geopolitics and wider scale stuff, it's all made up ad hoc or character-dependant
That's actually a really good point. In whf you have a rough outline of stuff.
Here is Altdorf, it's in reikland and that's his leader and what's in it. Reikland is surrounded by these other provinces and they have those leaders.
Here are important figures of the city, this is it's history (and if you want to start earlier, it's future)
These are important question a QM needs to be able to answer and if you need to make them up yourself, that's hard.
 
That's not important to my point. His existence in canon proves that the Empire won't act just because some vampire takes control of territory there, and that a restrained one would be liked by the population.
I'll note that Gashnag doesn't actually present as a vampire. He's basically paid half the troubadours throughout the region to spread tales about him being, in effect, the beast from beauty and the beast.
 
That's actually a really good point. In whf you have a rough outline of stuff.
Here is Altdorf, it's in reikland and that's his leader and what's in it. Reikland is surrounded by these other provinces and they have those leaders.
Here are important figures of the city, this is it's history (and if you want to start earlier, it's future)
These are important question a QM needs to be able to answer and if you need to make them up yourself, that's hard.
The answer is that there are places that are very well defined in AoS. The Great Parch in Aqshy is probably the most in-depth, but the Everspring Swathe of Ghyran, the Spiral Crux of Chamon, the Prime Innerlands of Shyish, and the Ghurish Heartlands are pretty well developed, with its own history, notable locations and existing tensions. If you really want a ton of rails, just choose the Great Parch. It's the Reikland equivalent in how developed it is in comparison to its counterparts.

This is a criticism that would be perfectly fair when levelled against 1st Edition AoS. Not so much 3rd Edition.
 
The answer is that there are places that are very well defined in AoS. The Great Parch in Aqshy is probably the most in-depth, but the Everspring Swathe of Ghyran, the Spiral Crux of Chamon, the Prime Innerlands of Shyish, and the Ghurish Heartlands are pretty well developed, with its own history, notable locations and existing tensions. If you really want a ton of rails, just choose the Great Parch. It's the Reikland equivalent in how developed it is in comparison to its counterparts.

This is a criticism that would be perfectly fair when levelled against 1st Edition AoS. Not so much 3rd Edition.
No i get that, there are places like that in aos i assume, otherwise they wouldn't have stories and rpg books about them but in a world where pocket dimensions and other realms are accessible only knowing one patch is not great. Might work for a normal fanfic but for a quest it wouldn't.
The world is too big and too small at the same time.
 
@Boney Besides Eike's graduation, are any of these socials time-limited and disappearing if not chosen this turn?

None explicitly so, but a lot of them deal with sets of circumstances that are changing over time, and not choosing them now misses out on the chance to see what's going on with them at this moment in time.

Questions: can Dhar be generated in a Monowind environment?

Like if you had a giant AVGallon equivalent of pure Ulgu in a room in the Grey College, would it ever curdle into Dhar on its own?

Or is this kind of a

'assuming perfect conditions, no, but in reality with Morrslieb/miscasting/random Warpstone dust/Tzeentch going fuck you in particular, yes'

sort of question?

It's possible, but much more difficult. You'd basically have to deliberately miscast, at which point the caster's soul is what's tainting the monowind environment. Otherwise you could leave it to stagnate for decades to centuries, but you'd basically have to go out of your way to design a room where the magic would be dense enough to not turn earthbound, spread out enough to be able to stagnate, insulated enough that the outside environment can't agitate it enough, and completely impenetrable so that none of it can leak in or out for that long.
 
No i get that, there are places like that in aos i assume, otherwise they wouldn't have stories and rpg books about them but in a world where pocket dimensions and other realms are accessible only knowing one patch is not great. Might work for a normal fanfic but for a quest it wouldn't.
The world is too big and too small at the same time.
The quest could take place in the Great Parch and it would be fine because it's a continent the size of Asia. If you want to swap over to different realms through Realmgates you could. Creating small patches of places is effortless in Age of Sigmar. There is no shortage of reference space.

EDIT: Anyways, not the space for this. I literally made a thread for AoS discussion.
 
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It's possible, but much more difficult. You'd basically have to deliberately miscast, at which point the caster's soul is what's tainting the monowind environment. Otherwise you could leave it to stagnate for decades to centuries, but you'd basically have to go out of your way to design a room where the magic would be dense enough to not turn earthbound, spread out enough to be able to stagnate, insulated enough that the outside environment can't agitate it enough, and completely impenetrable so that none of it can leak in or out for that long.
Just for clarification -- monowind environments can turn/rot into Dhar even outside the 'gaze'/influence of Morrslieb?

Edit: I thought I remembered Egrimm speculating something similar on one of the roots of Dhar, but I think I was misremembering. My bad!
 
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If all that Wind is trapped for decades with zero interaction with anything that the Wind reacts with, yeah. If so much as a mildly confused mouse wanders through the place once in a while, it would be fine.
Incredibly important question. Can mice experience conjure all the Eight Winds with their thought processes? I assume Azyr and Hysh are impossible, but I wonder about the rest...
 
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