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I think part of that might be that there are (afaik) no rpg books for the setting yet. Books for tabletop play have neat info but rarely enough substance to build a quest from...
Soulbound has several in depth RPG books and an RPG setting for it. It came out in 2020. There's lots of content on the Realm of Fire. I could realistically make a quest on any of the Eight Realms except maybe Ulgu if I had the motivation and confidence.
 
Just to make things clear, did the release of this new world mean that the old ones are all dead and gone?

Sort of... they did release an updated version of the Forgotten Realms setting for 4e which timeskipped 100 years forwards (and featured a plague that killed a lot of established characters, including the Goddess of Magic), but even if we ignore that, a lot of people treated PoL as a retcon/reboot of the Great Wheel universe, which they felt invalidated all the older lore. WotC also stopped supporting a lot of the older settings, and many haven't had an official publication since (and they've actively blocked some 3rd party publications on those settings, which is a damned shame).

When they moved onto 5e, they stopped supporting Points of Light, and made Forgotten Realms the main setting again, which is a shame, because I don't think FR is a particularly interesting setting. But I don't dislike it because it replaced PoL, I just don't think it stands up very well on it's own merits.
 
Honestly... I don't know. I think some very small optimistic part of me still thinks I can get over the beginning of AoS and end of WHFB so that I may enjoy it, but mostly I am just sad and bitter. It isn't that bad normally, but that original paragraph... It was all about End Times bullshit and Old World stuff in AoS rather then anything original... Just brought all the bad memories and old hatred back. Frankly, what I posted is rather sanitized compared to ehat I wanted to post. But... This is going nowhere.

Everyone, I apologoze for a disruption and @Codex I apologize to you personally, for shitting on a thing you like.

I'll just stay out of any AoS discussion coming forward. For my own mental health if nothing else.
You know nothing about AoS. You just shit on something I like because of a paragraph I posted because I was excited, and decided based on that that you would go on a rant to talk abotu a setting you know barely anything about and then brought up horrific imagery about a goddamn game as if it was a personal attack on you.

I would be lying if I said I wasn't hurt. So I won't lie. I'm not posting AoS to this thread anymore. I don't want to go through this again.
 
You know nothing about AoS. You just shit on something I like because of a paragraph I posted because I was excited, and decided based on that that you would go on a rant to talk abotu a setting you know barely anything about and then brought up horrific imagery about a goddamn game as if it was a personal attack on you.

I would be lying if I said I wasn't hurt. So I won't lie. I'm not posting AoS to this thread anymore. I don't want to go through this again.
Understandable. Once again, for however little it matters, I apologize.
 
I will say I was disappointed that there were no CK-style quests set in AoS, it seemed like it would be cool. I did have a quest idea where you found a Free City, but I wouldn't be able to run it.
I think it's a bit of a chicken-and-egg situation.

Nothing inspires fanfiction like fanfiction, but something needs to start it off.

There's a whole mess of WHF quests on SV because people were inspired by stuff like DL and DoDA, which were inspired by Warhammer Dynasty. Same story for why there's a whole bunch of Worm stories.

So, you know, be the change you want to see in the world and all that.
 
You know nothing about AoS.
I just dislike that they felt they had to kill WHF completely just to sell AoS. Almost like they were trying to force it. And it was rather petty the way they have gone doing it.

They could have frozen the WHF even if they were not up to keeping it in life support but they felt the need to tell people what they can like. I can understand the anger of the people.

Like imagine if GW decided to take adwantage of TW:W and killed AoS today with same vindictive way to return to Old World. Same anger would be happening to everybody who liked AoS.
 
I just dislike that they felt they had to kill WHF completely just to sell AoS. Almost like they were trying to force it. And it was rather petty the way they have gone doing it.

They could have frozen the WHF even if they were not up to keeping it in life support but they felt the need to tell people what they can like. I can understand the anger of the people.

Like imagine if GW decided to take adwantage of TW:W and killed AoS today with same vindictive way to return to Old World. Same anger would be happening to everybody who liked AoS.
It's perfectly understandable to dislike the way GW treated WHF. What is less reasonable is criticising something you know nothing about.

Also, I think it's important to learn to let go. It's been 9 years since the End Times. Total War is still alive and vibrant. Old World is coming sometime in the (probably far) future. There's plenty of things I've hated, but I don't cling to it like a lifeboat refusing to let go and foster it so I can ruin other people's fun. Especially when I know nothing of what makes that person so happy.
 
Taken from the Lex page for Sigmarite Strongpoints;
Should a Strongpoint weather the horrors of the Mortal Realms and those forces that would seek to bring them ruin, and be deemed stable by the Order of Logisticians, it will be sent fresh supplies to continue to bolster itself
Harsh. Very Imperium-esque, in my opinion, to not give settlements the supplies they need until they prove their worth.
 
Taken from the Lex page for Sigmarite Strongpoints;

Harsh. Very Imperium-esque, in my opinion, to not give settlements the supplies they need until they prove their worth.
Probably not the best place to discuss AoS lore, but to give some context, nine out of ten outposts are destroyed before they manage to get a foothold. It's a difficult thing to establish those strongpoints, and resources are limited, so there is some cold practicality to it.

Stormcast and the Free Cities aren't the Imperium, but they have learned to be brutally practical over the years.
 
What is less reasonable is criticising something you know nothing about.
Yeah the heart of the matter. People see the same names they know from WHF all over the AoS. Hard to explain to them AoS is different when AoS is trying very hard to pretend to be same rather than going new. I don't know much about AoS but I know it gets better more it moves away from WHF.

But I think that is enough about the matter.
 
If we agreed to have strictly non-DL discussion, then maybe, but then that'd hardly be a DL Discord would it?
 
I really should get around to reading Soulbound, I've read enough other AOS Books.

I'm just not really that hype for the premise of 'The Soulbound', it sounds very Scion second edition.

While I would have preferred something a little more low-level(WFRP), Playing a normal dude trying to get by in Lethis or the Living City or Hallowhear the same way you had to do so in ubersreik or altdorf would be hype!
 
I really should get around to reading Soulbound, I've read enough other AOS Books.

I'm just not really that hype for the premise of 'The Soulbound', it sounds very Scion second edition.

While I would have preferred something a little more low-level(WFRP), Playing a normal dude trying to get by in Lethis or the Living City or Hallowhear the same way you had to do so in ubersreik or altdorf would be hype!
You're in luck. The Gamemaster section on Page 296 of the core Soulbound book gives you the "Grim and Perilous" Option:

"Some players and GMs enjoy the danger and struggle that comes with playing an average person in a world filled with gods and monsters. In this type of campaign, characters are at a much greater risk of dying. What are minor threats to the Soulbound and Stormcast Eternals are life or death encounters to the average person. If you would like to play a grim and perilous campaign in the Mortal Realms, players should use the Point Buy method from the previous page, with the following exceptions:
  1. You have 20 XP to spend.
  2. You can be a Human, Aelf, or Duardin. You cannot choose to be a Stormcast Eternal or a Sylvaneth.
  3. You can choose one Common weapon. You do not get armour.
  4. You have 50 drops of Aqua Ghyranis to spend on additional equipment.

In a grim and perilous campaign, it takes an hour of rest to recover Toughness. Additionally, the GM may wish to limit Mettle to only be usable with Miracles, and not to take multiple actions. Alternatively, they can use the Heroic Mettle rules on page 298. Lastly, the GM may or may not decide to use Hero Points in place of Soulfire."

Your GM can choose to make your life living hell as you play a normal dude if you want. It depends on what campaigns you'd like. Something I really like is their choice to add a wide variety of options for creative freedom.
 
To be honest I am starting to like what I hear about Age of Sigmar which I was not expecting to happen. I do wish I did not have to deal with stumbling over pieces of WH lore in what looks to be a fun new world since that link goes through the nonsense that is the End Times, but I can see how a more High Fantasy RPG could be fun.

The only serious gripe I still have is how it's Age of Sigmar, everything orbiting the hammer wielding barbarian who got lucky and saved a dwarf king once. It makes the Sigmarite fanatics and imperial supremacists right by extension about them being the center of the universe.

Still that is only in the context of Warhammer so I'll just go on thinking of them as different games that happen to share some names by sheer coincidence. :V
 
To be honest I am starting to like what I hear about Age of Sigmar which I was not expecting to happen. I do wish I did not have to deal with stumbling over pieces of WH lore in what looks to be a fun new world since that link goes through the nonsense that is the End Times, but I can see how a more High Fantasy RPG could be fun.

The only serious gripe I still have is how it's Age of Sigmar, everything orbiting the hammer wielding barbarian who got lucky and saved a dwarf king once. It makes the Sigmarite fanatics and imperial supremacists right by extension about them being the center of the universe.

Still that is only in the context of Warhammer so I'll just go on thinking of them as different games that happen to share some names by sheer coincidence. :V
Sigmar's still kind of stupid, but he's developed rudimentary intelligence in AoS. Enough to lead a society, even if it's pretty flawed and has ten thousand degrees of delegation. He's also an actual character and is enjoyable to watch.

I do think AoS needs a rebranding though. I think they initially wanted to make Sigmar the centerpiece of the setting, but I can't say they've committed to the thought. He's far more of a distant figure than you'd expect from a setting named after him. He doesn't even fight anymore. He's retired and doing paperwork and throwing the occasional lightning bolt from his throne room these days. He even gave his hammer away. Can't even play Sigmar in Age of Sigmar.

EDIT: I don't know how I forgot that Sigmar lead a society in WHF. It's called Sigmar's Empire.
 
It's a bit out of the way, probably not relevant to Divided Loyalties.
To be fair, Sigmar left the Empire without setting up a method of succession, so one could argue that's a serious strike against his intelligence. On the other hand, most sources say that his rule was prosperous and he did lay down the foundation for what the Empire would become, but then again you could try to justify that as Imperial Propaganda. But then you hit the wall of the fact that the Empire wouldn't have lasted this long if its foundations were rotten, so he must have done something right.

My final conclusion is that Sigmar's skills as a ruler are indeterminate. Further evaluation is needed.
 
To be fair, Sigmar left the Empire without setting up a method of succession, so one could argue that's a serious strike against his intelligence. On the other hand, most sources say that his rule was prosperous and he did lay down the foundation for what the Empire would become, but then again you could try to justify that as Imperial Propaganda. But then you hit the wall of the fact that the Empire wouldn't have lasted this long if its foundations were rotten, so he must have done something right.

My final conclusion is that Sigmar's skills as a ruler are indeterminate. Further evaluation is needed.
I figure he's done enough to earn a place as one of the top three Emperors of canon*.

(Not that there's much competition past a certain point)

The lack of a succession is definitely a knock against him (if that had gone poorly among the Counts that probably would have spelled the end of it right there), but apart from that, he united 12 disparate tribes mostly non-violently, he set up the systems that would follow him- in a very real sense his reign built an overarching state and society where there hadn't been one previously, which is not exactly an easy and simple thing to do.

His effectiveness at swinging a hammer was definitely a highlight of his reign, but I think it's fair to say that he wasn't a slouch at the actual state-building as well.

*His main competition of course being Magnus the Pious, and Karl Franz (the latter under the 'potential to be the greatest ever' than necessarily the results per-se, given that canon never gave the chance to move past him and judge his reign)
 
My final conclusion is that Sigmar's skills as a ruler are indeterminate. Further evaluation is needed.
He was a fine conqueror and personally charismatic, which we can infer from the existence of the Empire in the first place, but whatever skill he possessed as a statesman is never really established except for his founding of the electoral system.
 
but whatever skill he possessed as a statesman is never really established except for his founding of the electoral system.
That wasn't him, though- he just left, and the Counts met and decided that they'd establish a successor by vote.

The fact that they did so instead of splitting apart has to say something about his reign, but it wasn't him directly.
 
@Codex, what's Archaon like in Age of Sigmar? I recently watched the Champions of Chaos launch trailer and the few seconds he was in it got me to properly appreciate his role in both the story and Chaos, so I'm curious to see how he is in a setting that handles him better than Fantasy.

To be fair, Sigmar left the Empire without setting up a method of succession, so one could argue that's a serious strike against his intelligence. On the other hand, most sources say that his rule was prosperous and he did lay down the foundation for what the Empire would become, but then again you could try to justify that as Imperial Propaganda. But then you hit the wall of the fact that the Empire wouldn't have lasted this long if its foundations were rotten, so he must have done something right.

My final conclusion is that Sigmar's skills as a ruler are indeterminate. Further evaluation is needed.
I've got two ideas about that.

First is that he simply went out on a twenty-minute adventure with the full expectation to come back before dinner, but got trapped in Azyr by Tzeentch before he could return home.

The second idea is that he got a quest to do, but it had to be secret so he thought it was better to leave the Empire without a clear successor than give people information on what he was doing and where he was going. The clues, few as they are, seem to suggest he was in some kind of fight with Tzeentch. Of course, there is the whole "trapped in Azyr" thing but adding another data point is WFRP 4e: Empire in Ruins. In that story, we find out that Sigmar beat up an Exalted Lord of Change in a cave and left Ghal Maraz there to trap the daemon. That's two big times Tzeentch has shown up in Sigmar's final story, with no hint of the other Chaos Gods.

He was a fine conqueror and personally charismatic, which we can infer from the existence of the Empire in the first place, but whatever skill he possessed as a statesman is never really established except for his founding of the electoral system.
He made the Imperial calendar.
 
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