Voted best in category in the Users' Choice awards.
@Boney So if I'm understanding correctly, the resident vampire had dug a new path to enter the catacombs, right? Since we closed off all entrances during our siege. Unless it has been staying there since the very beginning before we tore down drakenhof?
 
@Boney So if I'm understanding correctly, the resident vampire had dug a new path to enter the catacombs, right? Since we closed off all entrances during our siege. Unless it has been staying there since the very beginning before we tore down drakenhof?
They raised the possibility of the vampire being out at the moment, so presumably.

That or an entrance was missed.
 
Can we, at some point in the future, write in to experiment combining Aethyric Vitae with still-growing Windsoak mushrooms? And could the mushrooms be applicable to the Waystone Project? They don't do anything to actively attract Winds, but passive collection is better than nothing, the elves of Athel Loren might be able to alter them, and peasants are unlikely to eat random mushrooms they've never heard of before, especially if those mushrooms were placed by wizards.

(Sorry if these questions have been asked before, I'm not Strong Enough to go through 12k pages of posts)
 
Last edited:
Can we, at some point in the future, write in to experiment combining Aethyric Vitae with still-growing Windsoak mushrooms? And could the mushrooms be applicable to the Waystone Project? They don't do anything to actively attract Winds, but passive collection is better than nothing, the elves of Athel Loren might be able to alter them, and peasants are unlikely to eat random mushrooms they've never heard of before, especially if those mushrooms were placed by wizards.

(Sorry if these questions have been asked before, I'm not Strong Enough to go through 12k pages of posts)
Question 1 has been floated and shot down:
@Boney would a viable AV research action be for Mathilde to see what happens when Windsoak mushrooms are grown in the Room of Utter Neutrality and watered with diluted AV?
It is not mundane matter in liquid form that can be metabolized, it is a form of energy that behaves like a liquid. It will either detonate or do nothing.
As for question 2, the mushrooms don't separate and attract winds, they absorb magical energy that happens to be strongly present in their environment (we needed monowind environments to grow them in their useful forms), and probably not by a lot: remember, the greenskins were growing them to absorb Waaagh energies, which they wouldn't do if they absorbed enough energy to significantly reduce ambient levels. "Just make more tributaries" seems better in every reasonable way.
 
Last edited:
Bit unclear on what Thori is "doing likewise" here because the immediately preceding sentence is Tarni speaking in an unsure tone. Could be tweaked to presumably follow Mathilde's cue of looking around the room.

[x] Raise

It's meant to indicate that all the named characters are filing into the room. I'll tweak it a bit to be less ambiguous.

@Boney So if I'm understanding correctly, the resident vampire had dug a new path to enter the catacombs, right? Since we closed off all entrances during our siege. Unless it has been staying there since the very beginning before we tore down drakenhof?

Either it dug a new entrance or there's at least one that wasn't discovered. If you seal a bunch of ghouls in somewhere with nothing to prey on, you don't have ghouls plural for long.

Can we, at some point in the future, write in to experiment combining Aethyric Vitae with still-growing Windsoak mushrooms?

Mathilde's early experiments indicate that the only interaction biological processes have with Vitae is detonating it, so it follows that combining vitae with mushrooms won't have any useful or novel effects.

And could the mushrooms be applicable to the Waystone Project? They don't do anything to actively attract Winds, but passive collection is better than nothing, the elves of Athel Loren might be able to alter them, and peasants are unlikely to eat random mushrooms they've never heard of before, especially if those mushrooms were placed by wizards.

Passive absorption isn't enough for something to be useful to the Waystone Project, it then needs to be able to add it to the network or otherwise get rid of the magical energy in some way. It needing further processing to get rid of the magical energy means it would be very impractical to scale without agricultural industrialization.
 
[X] Raise

Mathilde's very good at infiltrations, and it's always nice to get to train up our Infiltration skill, but I think Raise is just the correct tactical decision here.
 
[x] Cheat
[x] Raise


He's also got the laser arm now too. That Hysh beam might come in handy.
I know it's a little of topic but doesn't that thing sound EXACTLY like the arm of Kroq-Gar's Hand of Gods? The only difference I can find is the flavour text describes a ball of light rather than a beam, despite mechanically casting Shem's Burning Gaze which normally produces 'bolts'.

Anyway, I think we should cheat. The number of skills and items Mathilde has makes her a little OP on solo missions.
Just a reminder, that regrowth seed can heal us up to 3 times and she is packing more runes that a dwarf lord.
And if the rolls get weird remember, our allies are backup by more magisters than were in the entire Sylvanian purge and undead are useless if Mathilde mercs their vampire lord.
 
I know it's a little of topic but doesn't that thing sound EXACTLY like the arm of Kroq-Gar's Hand of Gods? The only difference I can find is the flavour text describes a ball of light rather than a beam, despite mechanically casting Shem's Burning Gaze which normally produces 'bolts'.
Oh it's absolutely the same thing.

Just, Kroq'gar's is a gauntlet and Johann's is a prosthetic.
 
Back
Top