Voted best in category in the Users' Choice awards.
Boney hinted the sacrifice is the ritual for Incarnates. Not for everyday use, but potent
I took that comment more as an indication that while the Colleges like to pretend they wouldn't mess with human sacrifice, they know and are prepared to use the rituals for Incarnates that very much make use of it. Not that this ritual is specifically for Incarnates.
 
Prehistory: When the Old Ones still walked the world, and Chaos had yet to encroach on the poles. The Dwarves schism over the use of magic, and some travel north to better use the energies emitted by the works of the Old Ones, and some travel east hoping to exploit the mountains of the Giant Lands. ???? to -5500.
The Time of Ancestor-Gods: The arrival of Chaos, and the rise of the Ancestor-Gods who unite the remaining Dwarves against it and found the Karaz Ankor. -5500 to -4420, ends with Grimnir marching into the Realm of Chaos and the departure of the other Ancestor-Gods.
That's from the Collection of Important Information, under Timeline of the Karaz Ankor. So in DL-canon, the split happens before the Ancestor Gods rose to prominence.
 
That's from the Collection of Important Information, under Timeline of the Karaz Ankor. So in DL-canon, the split happens before the Ancestor Gods rose to prominence.
Even more-so, in-quest it happens before the Polar Gates collapse and Chaos invades. So there wouldn't have been need yet for something like the protection Valaya gives.
 
@Dragonofelder gave me the idea for this, so I'm now going to make an post on the Belthani. Who are they?
"Right, Waystones. Well, Runes are a big part of it. The Elves being unwilling to tell us whatever they still know is another - most of what I've just said is pieced together from offhand comments Teclis made to the first Magisters. But a third problem is that there's a lot more to the network than Ulthuan's Waystones, even when you account for the differences between purely Elven and Elven-Dwarven hybrid designs. From the runes found on them, they're believed by most to have been made by early human tribes - Belthani in the west, Scythians in the east."

"They're extinct, aren't they?" Johann asks. "When I was reading up on the Kurgans, the books said that they wiped out the Scythians."

"The Kurgan say they're the inheritors of the Scythians, but it's unclear if that's from descent or conquest. The Kislevites claim that the Gospodars were descendants of the Scythians, but that might just be to bolster their land claims. I've seen theories that the Roppsmenn were Scythian remnants, and others that there are tribes even further east that might be. As for the Belthani, they were variously displaced and absorbed by the Pre-Imperial Tribes when they entered the Reik basin. Some say the beliefs of the Taalites and Rhyans descend from them, or the Damsels do, others say there are still secret cults keeping Belthani beliefs alive, and some say the founders of the Jade or Amber Orders were drawn from them. Some even say there's some secret island off the coast of Bretonnia where the Belthani still thrive, but that's never seemed plausible to me. So if that information is still out there, I'm going to have to try to winkle it out of someone who won't even openly claim they have it."
Here, Mathilde outlines some basics about the Belthani. They are a Pre-Imperial tribe of humans that existed within the Forests of the Empire before the pre-Imperial tribes came to the Reik Basin. They supplemented the Waystone network with tributaries, and they follow the Old Faith, which involves worship of some sort of nature deity by the name of the Earth Mother. Their cultural influences are said to be within many different organisations, from Taal and Rhya to the Druids of the Jade Order and the Shamans of the Amber Order and even further, such as the Talabeclander Hedgewise who are mentioned later. That is the basics.
"I have a theory about that, one that ties in to old legends about the Belthani coming from the west, just as the Scythians came from the north, the Tylosians from the south, and the Imperial Tribes from the east. Teclis was only able to translate a few scraps of the symbols have survived, but of those..." She begins to point. "'Came from beyond', 'deep waters', 'silver ships', 'nurture Her land'. What if the Belthani 'came from beyond' the Great Ocean? What if Ulthuan could interpret scraps of this language because it's a cousin of Anoqeyån? Because the Belthani were students of the Old Ones, just as the Elves were?"

"Are you suggesting the Belthani came from Ulthuan?"

"And they were taken across the 'deep waters' on these 'silver ships' to 'nurture Her land'. Is that not what we did? When the Elves got too caught up in their wars, the Belthani completed the network."
Here is Tochter's theory about the Belthani's origin, which matches up with the rumors that Mathilde has heard of Albion being a place where the Belthani still thrive. Mathilde still thinks Albion is bullshit, but from an out of universe perspective we can get the idea that a contingent of Albionese migrated to the Old World around -1500IC or before. We can theorise that the reason these disciples of the Old Ones decided to do this was to complete and support the network that the Elves left possibly unfinished. This also explains the Runes to some extent, as they would have some close relation to the Old Ones' language.
"Things were different, once." From your recent readings on the War of Vengeance, you know that Kazad Kro was the wealthiest of the Dwarven cities built in the Reik basin. The so-called 'Hill Dwarves' of the lowlands took the brunt of Elven attacks before the war swung in favour of the Dwarves, and most of them either returned to the mountains or started new lives amongst the human tribes of the Belthani that lived in the forests. In time the ancestors of the Empire arrived and conquered or assimilated the Belthani, and those Dwarves became the first of the Imperial Dwarves, and some of their descendants probably call Nuln home once more. No wonder they'd be touchy about the home of their fallen glory.
Just to put the timeline in perspective, the Belthani are generally dated around -1500 IC as to their presence within the Reik Basin, but that is recorded from the annals of Dwarf history, which was pretty focused at the time. It is stated here that some of the Hill Dwarves integrated with the Belthani before they were absorbed by the Pre-Imperials. The Pre-Imperial tribes like the Unberogen, Teutogen, Taluten etc. arrived around -1000 IC and rose to prominence about 500 years later around -500 IC. They assimilated the Belthani and that is theorised to have provided great influence towards the "Earth Mother" and nature cults of the Empire.
"When the Daemons walked and the Children of the Cradle were encircled, the Green Man first came to the Earth Mother and told Her of what was to come. In Her wisdom did She see what must be done, and in Her mercy did She make us, the Belthani, the instruments of correction. We built the Ogham Circles that halted the devastation, and we will guard them for Her." Magister Tocther nods firmly, ignoring thoughtful looks from Egrimm and Elrisse.
This is an in-character description of the Belthani provided by Tochter. We know that the Earth Mother is the focal point of the Old Faith religions as their primary nature deity who represents the cycle of life, but who is the Green Man? Not much is actually mentioned about him, but we can make some theories. There are in-universe arguments about whether the Earth Mother is Rhya and the Green Man is Taal, so I assume he represents the opposing side of the Earth Mother. A more wild side. If you follow the theory that the Earth Mother is just the Jade Wind, then the Green Man is the Amber Wind.

In this myth, I theorise that the "Children of the Cradle" are actually the Albionese. The Belthani were "created as instruments of correction" and they built Ogham Circles to halt the devastation. Perhaps this is representing that the Belthani, as the mainland offshoot, were sent to correct the problems that came about as a result of the Elves being embroiled in war and leaving the Waystone network.
The Belthani were the mainland Brythonics, the Eonir were the colonists from a foreign empire.
This is just Boney mentioning the Belthani's effective real world counterpart, insofar as Warhammer has real world counterparts.
Canon says that the 'Umgi' name stuck when High King Nurn Shieldbreaker encountered humans in the forests of the Reik Basin in -1499. Before this point is most of Nehekharan history and the rise and fall of Tylos that humans and Dwarves worked together to build. As for why he felt they deserved that name...

We are blessed by the Dwarfen forethought, as these Dwarfs recorded everything they found in the camp. Among the simple tools and fixtures that littered the camp were suggestively shaped objects, no doubt of ritual significance, which reveal a forthright attitude to the acts of Rhya. Time and civilisation have now replaced such direct depictions with the wheat sheaf and the antler—symbols that are much more suitable for public display, and less likely to excite the passions of the easily led. Unsurprisingly, the Dwarfs had little interest in these badly sculpted figures, and they abandoned them.

Have you ever been kinkshamed so hard that you tar the reputation of your entire species for the rest of history?
This is the first meeting between the Dwarves and the Belthani, and the reason for the name "Umgi" to be created.
Teclis is explicitly said to have translated the Talastein Carvings, not the Obernarn Stone, which doesn't say if it had or needed a translator. Teclis apparently was enough of a meganerd to have learned the language of the Belthani humans that lived around the Elven settlements of the Old World back during the Golden Age, but the Elves were long gone by the time the ancestors of the Imperial tribes arrived (except for Laurelorn and Athel Loren, of course) and they didn't return to the Old World until the 2300s, so they would have never encountered whichever dialect the Obernarn Stone would have been written in.
Early lore had the Reik basin being completely uninhabited apart from a few scattered Dwarven and Elven settlements up until the ancestors to the Empire arrived, and this is where the story of Dwarves first encountering men and calling them 'Umgi' was written. But ancient history has been a lot more fleshed out since then - Kavzar, Morkhain, Nehekhara in Averland - and such a huge and fertile land being empty that whole time stopped making sense, and they retconned that first meeting into merely 'one of the first recorded contacts', emphasis mine. It's not explicitly said that the Belthani and the Elves coexisted, but someone would have been living in all of the lands that the Elves and Dwarves weren't, and humans are the only possibility that would have been sensible enough to keep their distance instead of reaching critical mass and turning the Golden Age of peaceful and prosperous trading into a hellwar with greenskins or beastmen or whoever. And if those people weren't the Belthani and were instead some even earlier precursor, how would Teclis have been able to translate their runes?
This is Boney's early speculations and musings and arguments in regards to the Belthani's presence during the War of Vengeance and how and why Teclis would understand the Taalastein Carvings.

Now, we venture into something different, and this is primarily how the Earth Mother and Old Faith has shaped other institutions:
While this is the main difference between the Amber and Jade Orders, it is far from the only one. When Teclis founded the Colleges, he gathered together all the formerly outlawed practitioners of magic, and among them were the ancient remnants of the Druids that worshipped the Earth Mother, long supplanted but still lingering on in secret. Upon being shown the pure energies of nature in the form of Ghyran, the majority of the Druids answered the call and became the founders of the Jade College. Theirs is a tradition that dates back far beyond the birth of Sigmar, and they are strongly aware of it.
They worshipped 'the Earth Mother' and ascribed all their powers to this deity, and then Teclis turned up and said 'that's the Jade Wind, dummies'. Those that agreed became the Jade Order, those that didn't remain underground throughout the Empire. According to Panoramia, the Jade Order are split between those that want to pivot to Rhya worship, those that want to pivot to Shallya worship, and those that want to be irreligious.
The first is Mathilde's description of the founding of the Jade College, the second is Boney's offhand description of the formation of the Jade Order. Both effectively confirm that the pre-Collegiate Druids practiced some variation of the Old Faith aka worship of the Earth Mother, and Teclis went up to them and told them they were worshipping the Jade Wind and they should join him. Those who agreed joined the Order, those who refused went underground. The Jade College remains the only College capable of drawing their Wind from Waystones as a result of their traditional practices and becuase Teclis could clearly see they wouldn't stop so he helped them standardise it.

We will transition into the Jade College's internal religious conflicts from Panoramia's perspective, but the general understanding is that those inside the College are arguing over who the Earth Mother is if it's an existing god or not caring.
"Right. Of course." You make a mental note to look into this further later, and mentally underline it several times. "It's tied into the Druid thing, right?"

"Ugh, the Druid thing. If nothing else, I'm glad to be half a continent away from all of that. 'Should we still worship the Earth Mother', 'should we switch over to Rhya', 'is Rhya the Earth Mother', 'is Shallya the Earth Mother', 'is there even an Earth Mother', 'is Taal the Green Man'... honestly, at this point I couldn't care less. The Gods can do what they do and I'll do what I do and we don't have to bother each other. What about you? Is the Grey College really a hive of secret Ranald cultists?"
This is the first we get to see the conflict from Panoramia's perspective.
"A close friend of mine has something of a family dispute involving worship of the Earth Mother, and whether it should be pursued as they traditionally have done, or whether they should join the Cult of Rhya. I wanted to know if you knew anything of that division."

"Would this family live in Altdorf? In a round house with a very tall wall?"

"It might."

He considers that for a while. "A man once sought to truly understand water, and followed every river he could find to its mouth. His conclusion was that the true nature of water is salty, and he died of thirst."

You consider that for a while, and nod. "Thank you."
This is Joerg Zavstra's response to the dilemma in regards to the Earth Mother. He's basically like "questioning these things doesn't matter in regards to the practical realities of the situation". Not sure how well that even solves the issue really.
It doesn't seem like there was one shared pantheon in the time before Sigmar, as Taal was the God of the Taleutens and Ulric of the Teutogens, and the other tribes only seemed to start picking them up after they settled in the Reik Basin. That leaves Rhya and Manann as unknowns, and I'd speculate Rhya was either the Goddess of the Cherusens or an adoption of the Old Faith of the Belthani, and that Manann was the God of the Jutones. Whether the other patron gods have been forgotten, were Chaos Gods that were abandoned, or have faded into being minor regional Gods is an open question.

But it's entirely possible that the tribes shared a pantheon before they came into the Reik basin, and the Taleutens and Teutogens claim favour on the basis of tribal patrons. There's not much canon material of that era and a lot of it is vague and self-contradictory.

(there's also another possibility acknowledged in the material that Ulric, Taal, and Rhya all descend from a single deity with three seasonal facets)
This is Boney's musings on the Old World Pantheon and how the different gods were formed and who sponsored them etc. etc. It's interesting stuff but it's all theories. The Old Faith is connected to some degree, and there's the whole Ishernos/Ishnernos thing, which is another topic I'm not delving into right now.
You give her a considering look. "Thinking of rebuilding bridges?"

She sighs. "Maybe. I've been thinking of finally trying for graduation - my feelings on the whole Earth Mother situation hasn't changed but I'd be okay with swearing oaths to the abstract concept of the natural cycle of life embodied in the Jade Wind that just happens to have the label of 'Earth Mother', which is apparently seen as acceptable."
This is the progression of Panoramia's struggles with faith. Panoramia's general irreligous concept of the Earth Mother is that she represents the "abstract concept of the natural cycle of life embodied in the Jade Wind".
Part of the 'Cult of the Mother' that formed the core of the Jade Order was matriarchal and matrilineal, and some families within it continue those traditions even though the modern Jade Order is more accepting of male Jade Wizards.
This is an important point. The Jade College has different subfactions beyond just "believes in Earth Mother" and "doesn't believe in Earth Mother". Panoramia's mom is more stringently following the Cult of the Mother, who holds the belief that the Jade Wind is for women. Another point of contention between Panoramia and her mom.

I'm pretty sure Boney acquired a good portion of this from the "Old Faith" section of Page 7 of Tome of Salvation 2E:

"Most believe the Cult of the Mother died out long ago. They are wrong. Not only do the Great Families of my Order continue Her traditions, but the sickle is born by others, which most of whom hide far from prying eyes.

Before he formed our Order, Teclis came to our great groves. By channelling Ghyran he activated the Waystones we believed had been raised by our ancestors, and showed us what our "Oghams" truly were: a creation of the Elder Race, the Asur, the Elves. We watched wide-eyed as Teclis explained the nature of belief, magic, and of Hoeth, the God he especially revered.

Not all of us accepted his foreign ways. Indeed, a full third of the Druidic Families stubbornly spurned Teclis, refusing to believe his "truth", and fled into the dark forests, just like the prehistoric tribes of old.

But those who remained, listened, and then eventually understood.

Not long after, the Jade Order of Magic was formalised, and we were its numbers. We didn't change our beliefs— indeed, we practise the Old Faith still—but we understood them for what they were: a twisted reflection of the truth.

Since then, our role as Nature's Guardians has brought us into contact with many others who believe they are the Children of the Belthani. They are all, I am quite sure, just as wrong as we were."

—Erowin Grunfeld, Magister Druid of the Jade Order

You might have noticed something there. Erowin Grunfeld sounds familiar right? I'm quite certain they're one of Tochter's eight Magister children in canon.
Fertility seems to be a theological grey area, and though the Gods involved are often claimed to be linked to Rhya, they never seem to take the usual next step of being subsumed as aspects or subservient spirits of Her. In contrast, Stirland has the fertility goddess Narvorga and farming goddess Albaulea, both of which are tentatively linked to Shallya instead of Rhya. One theory is that as Rhya is the Earth Mother and Shallya is the Maiden of Mercy, women who are sexually active but not yet mothers is something of a theological no woman's land that other independent Goddesses have arisen in. This is sometimes linked to Vylmar and Katya, sometimes rather tediously use this as grounds to denounce female sexuality in general, other times more positively as proof that this represents a sort of protected theological reef where forms of life can flourish where normally they'd be easy prey for larger predators.

It's rather similar to other points of tension between major Gods, such as River Gods caught between Rhya and Manann, or Trade Gods that are sometimes linked to either Ranald or Manann. The business in Sylvania brings to mind that there might also be terrain between Taal and Manann that Gods of wetlands are able to survive within.
This is some of Boney's musings on fertility in the concept of divine domain and shared godly real estate.
You return to Talabheim and reunite with Aksel, who has been making contact with his fellows in Talabecland. These, he tells you, are even more insular than most Hedgewise, and apparently practice a variation of the Old Faith that brings them into conflict with the Taalites.
This is just an example of at least one branch of the Hedgewise following the Old Faith of the Belthani, probably a variation, and one that the Taalites don't like.

I hope this post is helpful to anyone who wants to know about the Belthani. If you search "Warhammer Fantasy Belthani" on google the first page is hopeless for getting any actual information. DL is on the first page of all things! I'm pretty sure they don't even have a wiki page.
 
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"Most believe the Cult of the Mother died out long ago. They are wrong. Not only do the Great Families of my Order continue Her traditions, but the sickle is born by others, which most of whom hide far from prying eyes.
Sorry for the double post, but nobody's replied yet so I'm just going to comment on this now that it's come to mind. Erowin here mentioned "Great Families" with capital letters here, and yes that's straight from the text. The way he describes them, these Great Families may be the "Earth Mother" faction, and they form the basis of that political faction.

I'm going to take a guess and say that Panoramia is probably from one of those Great Families. Maybe Grunfeld is too.
 
Hmmmmm

Wouldn't the Library of Mournings have books on Albion and the Belthani?

We should be cleared to access those now that they are relevant
 
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So I've been thinking about the Belthani stones and well... even assuming the stars align and the Jades can make them with just the lore they have with the aid of the Earth Mother I do not think we can do it that way. It probably needs human sacrifice right and it needs said sacrifice right there on the stone, the tributary, of which there is need all across the Empire and beyond. We might be able to keep one or two instances of human sacrifice quiet out in the boonies, but doing so for dozens, scores is a bridge too far. All the more so when you consider how it is likely to play out if reveled.

We need to understand how the stones work and then reproduce them without human sacrifice.
Would it really be that bad if it was revealed? If we tried to keep it secret and then it was revealed then I could see it being bad, since it could easily be mistaken for something illegal, but if we're just open about it from the start so don't think people will be too unhappy, since we can say honestly that this is necessary for preventing Chaos invasions and other bad stuff.

Of course, if a way that doesn't need human sacrifice can be achieved with only a couple of AP or something, then that would probably be better.
 
I think it's safe to assume lineage is really important for the Druids—firstly they are a fertility cult, second is Pan quoting her mother "teaching mother to daughter from the dawn of time", third is the concept of the Great Families.

We also know from that Celestial we met on the Dum expedition that magical talent can be "encouraged" to flow through bloodlines. It makes sense then that the more powerful druids would procreate with each other, and then their children would be stronger mages, creating dedicated bloodlines where magical ability, faith, and political power are all consolidated. Literally sacred bloodlines.

It's likely that some of these lineages joined the new Jade Order, and tried to retain their own power and importance—but ran into the fact that the colleges are, by necessity, a meritocracy stuff to the gills with orphans, waifs and strays. Somebody who comes from nothing and finds they have the talent to make something of themselves isn't gong to give a rats ass about "lineage", and merely sees an exclusive "in-group" lifting each other up, even when the recipient is not deserving of such an honour.

So we end up with a stark political split in the order—hereditary leadership on one side, backed by religion, and meritocratic hierarchies on the other, backed by Teclis' teachings.
 
I'm still on Heirs of Sigmar reread, and I have forgotten quite a bit. Like this tidbit from Page 87:

"There are many other odd customs; for example, when strangers approach a village in the Stirhügels, children will throw pig droppings at them in the belief that this will drive away evil spirits. They believe that a person hit with tossed pig excrement is especially protected."

Our fief is in the Stirhugel area. Not exactly the most welcoming tradition.

A related topic that I'm going to infodump on before I forget. Remember Hatalath's first conversation with Mathilde?
The Elf frowns, his brow furrowing. "They got it back? And they're employing human Mages? Tch, you look away for a few centuries and the whole world changes on you. Greetings, daughter of the Empire," he says, turning to you and switching to archaic but fluent Reikspiel as he looks you up and down. "Greetings to you, daughter of Freya. It's been some time since I walked your realm, but I always found the Asoborns to be a cheerful and sensible lot. Much better than the Styrigen. I am the Grey Lord Hatalath."
Freya is the Tribal Leader of the Asoborn during Sigmar's time, which is why he calls Mathilde "Daughter of Freya" here. According to SV's search engine, this is the first and only time Boney mentions the Styrigen. Some people might be confused and thinking "who are they?". Well, I'm here to answer that question.

First, for ease of visualisation, I'm providing a map of Stirland. It's the same one in the Collection of Important Information threadmark:
Here is an excerpts from Heirs of Sigmar Page 85 referring to the Styrigen:
The west is dominated by the Stirhügel, the hilly country that was the first home of the Styrigen tribe thousands of years ago. Crossed by the Old Dwarf Road and the Nuln Road, the hills are home mostly to villages of sheepherders who trade in the markets of Flensburg and Wörden. Hidden amongst their winding track and foggy vales, however, are the tombs of the ancient chiefs of the Styrigen tribes. Dug into the hillsides or built as turf-covered barrows, these date from pre-Imperial times. Their entrances were well hidden by their builders, though sometimes an entrance will become exposed by rains or flooding. Locals consider these tombs cursed, and it seems every village has a tale of someone who has gone missing whilst investigating the final resting places of "the old kings." Still, treasure hunters and necromancers seek out the tombs of the Styrigen, each for their own reasons.
So the Styrigen were an ancient pre-Imperial Tribe, and most likely older than the Asoborn. They were likely supplanted by the Asoborns, but traces of their existence still remain within the Stirhugel. But not only there, because next we move to the Thousand Thrones 2E adventure book referring to Siegfriedhof, which was mentioned several times in quest. It's the town controlled by Morrite Knights. I would like to shout out @Andres because I distinctly remember them bringing this up before, which brought it to my attention in the first place.

This is from Page 174 of Thousand Thrones:
When Lanfranchi built his outpost in Siegfriedhof a thousand years ago, a small congregation of druids lived in the nearby Hunger Wood. The druid ceremonies included a benign form of ritual sacrifice called the Circle of Life, wherein participants' commingled their blood to fertilise the earth. Upon receiving exaggerated reports of the Circle of Life ritual, Lanfranchi was appalled at the similarities with the sinister blood cults of Lahmia and dispatched the druids as if they were Vampires.

The infamous Circle of Life ritual was performed at a clearing in the Hunger Wood around a great Styrigen burial mound. PCs visiting the mound during the day find it still and peaceful. A circle of five stone obelisks surrounds the mound, culminating at a great megalith portal on the south-eastern face. The megalith is inscribed with runes matching those on the Styrigen Tablets in the abbey's forbidden library, plus many others. PCs with Academic Knowledge (Runes) may test at Routine (+10) to interpret the runes, revealing the information listed in Old Faith section on page 158. Passing this test by 3 or more degrees of success reveals the liturgical formula for the Circle of Life ritual.

If the PCs perform the Circle of Life ritual, the druidic ghosts are released from undeath and dispersed. Each participating PC gains 1 temporary Fortune Point that does not refresh after use.

At the peak of the tall burial mound sits a four-foot-high stone cairn. Replacing the Styrigen Tablets (Handout #29) in the correct sequence atop the cairn allows the Winds of Magic to once again flow freely through Hunger Wood. Proceeding clockwise from the megalith portal, the tablets must be arranged as follows: Man, Blood, Earth, Life, and Mother. The blood pattern (Handout #22) and Miragliano Puzzle Box may provide clues to discovering the correct sequence, but ultimately, PCs will need to either translate some of the runes using the Academic Knowledge (Runes) Skill, ask an NPC to translate them, or get very lucky.
There's also a whole section about facing trial after trial if you complete the ritual, where you face a bunch of Druid ghosts then if you go deeper inside the Mound you fight a Wight who is raised not by Necromancy:

"The bronze-clad Styrigen champion is animated not by Necromancy but by the will of some ancient and forgotten Goddess. If killed, the Wight sinks back into the earth. Use the Wight statistics in WFRP page 231."

Also within the Hunger Wood is a place called Helfurt, which includes an ancient castle by the name of Mistgarten that apparently dates back to the "time of the Styrigen Kings". The place contains Styrigen stone tablets with similar Druidic runes as the one in the Mound. The Styrigen tablets are weird, but apparently they are part of the magic leyline in Siegfriedhof.

Then there is this section from Page 158 of Thousand Thrones, which is... something:

"During the Vampire hysteria of the 16th century, druids of the Old Faith were executed for performing blood rituals similar to those of the Qu'rashi nomads. Druids were also linked with the Barrow Kings; Undead champions of the pre-Imperial tribes who rose from their mounds to punish trespassers on their sacred land. Also, an obscure field of druidic lore has been linked with the Vampire prophecies, the most intriguing of which links the old Sun God Oermath—former husband of the Earth Mother Ishernos—with the Nehekharan Sun God Ptra. Scholars have claimed that Ishernos' sister, an obscure moon goddess, granted Nagash's apotheosis for some hidden purpose in the feud with Oermath. According to these theories, Nagash's fourth return would signal the restoration of the Earth Mother."

So, uh, this seems to be kind of relevant to our circumstances, although I cannot guarantee that it will be implemented. Adventure books aren't guaranteed to make it in and they can tend to make stuff up, case in point the contradiction between Realm of Sorcery and Ashes of Middenheim when it comes to hte Alchemist's Guild. Still, this paragraph certainly makes a bunch of interesting statements. That Ishernos is the Earth Mother and a possible relation to the Nehekharan Gods. The Styrigen somehow factor into this. Perhaps they too were followers of the Old Faith.

We can only hope that the blood rituals of the Belthani involve blood sacrifice as shown here and not human sacrifice.
 
I'm not sure if it can be just anyone. The Scythians, from what little we know, had tributaries in the form of Kurgans, which are graves for their Khans and great heroes. Those points are supposedly what direct the energies. I wonder if the individual's power and importance is essential, just like how you can't turn any regular person into a Wight. Only the ancient Chieftains, Kings and great Heroes can be turned to Wights. The world has some sort of arbitrary "you need to be this good" clause in some scenarios, perhaps as a result of cultural belief.

EDIT: Shit. I got Weber'd.

I can't remember if it was the mad author of the Liber Chaotica or Mannfred von Carstein in the Libris Necris who said that you need a very strong will to hold your soul together after death, otherwise you disintegrate into bits/lose various bits of your soul/get eaten.

Only heroes can be turned into wights because only heroes' souls are intact enough after they die produce a strong and sapient undead creature. And, IIRC, if you want them to last you want the enchantments that the Mortury Cults and their likely imitators to the north applied to protect the souls of their dead leaders.

It's also apparently something that (magically talented, obviously) necromancers learn to do as well as part of their studies, to strengthen their soul and will so they can survive death as spectres.

I don't think it's arbitrary, it's a combination of what makes you a hero in the first place and the work of their culture's institutions on top of that.
 
Only heroes can be turned into wights because only heroes' souls are intact enough after they die produce a strong and sapient undead creature.
Wights aren't only Hero units, though.

Graveguard and (probably) Black Knights* are also Wights.

*Black Knights have Killing Blow, which is common to every Wight unit, but are not explicitly stated to be Wights in 8th edition VC.
 
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Wights aren't only Hero units, though.

Graveguard and (probably) Black Knights* are also Wights.

*Black Knights have Killing Blow, which is common to every Wight unit, but are not explicitly stated to be Wights.
It's not probably, it's a fact:

"The image of the Wight riding into battle with lance and sword is so common that, amongst the Vampire armies, Wights are often known as "Black Knights." "

From Page 127 of Night's Dark Masters. Black Knights and Graveguard are Wights. I think "Elite" would be a more accurate term, not just heroes.
 
I'm still on Heirs of Sigmar reread, and I have forgotten quite a bit. Like this tidbit from Page 87:

"There are many other odd customs; for example, when strangers approach a village in the Stirhügels, children will throw pig droppings at them in the belief that this will drive away evil spirits. They believe that a person hit with tossed pig excrement is especially protected."

Our fief is in the Stirhugel area. Not exactly the most welcoming tradition.

A related topic that I'm going to infodump on before I forget. Remember Hatalath's first conversation with Mathilde?

Freya is the Tribal Leader of the Asoborn during Sigmar's time, which is why he calls Mathilde "Daughter of Freya" here. According to SV's search engine, this is the first and only time Boney mentions the Styrigen. Some people might be confused and thinking "who are they?". Well, I'm here to answer that question.

First, for ease of visualisation, I'm providing a map of Stirland. It's the same one in the Collection of Important Information threadmark:
Here is an excerpts from Heirs of Sigmar Page 85 referring to the Styrigen:

So the Styrigen were an ancient pre-Imperial Tribe, and most likely older than the Asoborn. They were likely supplanted by the Asoborns, but traces of their existence still remain within the Stirhugel. But not only there, because next we move to the Thousand Thrones 2E adventure book referring to Siegfriedhof, which was mentioned several times in quest. It's the town controlled by Morrite Knights. I would like to shout out @Andres because I distinctly remember them bringing this up before, which brought it to my attention in the first place.

This is from Page 174 of Thousand Thrones:

There's also a whole section about facing trial after trial if you complete the ritual, where you face a bunch of Druid ghosts then if you go deeper inside the Mound you fight a Wight who is raised not by Necromancy:

"The bronze-clad Styrigen champion is animated not by Necromancy but by the will of some ancient and forgotten Goddess. If killed, the Wight sinks back into the earth. Use the Wight statistics in WFRP page 231."

Also within the Hunger Wood is a place called Helfurt, which includes an ancient castle by the name of Mistgarten that apparently dates back to the "time of the Styrigen Kings". The place contains Styrigen stone tablets with similar Druidic runes as the one in the Mound. The Styrigen tablets are weird, but apparently they are part of the magic leyline in Siegfriedhof.

Then there is this section from Page 158 of Thousand Thrones, which is... something:

"During the Vampire hysteria of the 16th century, druids of the Old Faith were executed for performing blood rituals similar to those of the Qu'rashi nomads. Druids were also linked with the Barrow Kings; Undead champions of the pre-Imperial tribes who rose from their mounds to punish trespassers on their sacred land. Also, an obscure field of druidic lore has been linked with the Vampire prophecies, the most intriguing of which links the old Sun God Oermath—former husband of the Earth Mother Ishernos—with the Nehekharan Sun God Ptra. Scholars have claimed that Ishernos' sister, an obscure moon goddess, granted Nagash's apotheosis for some hidden purpose in the feud with Oermath. According to these theories, Nagash's fourth return would signal the restoration of the Earth Mother."

So, uh, this seems to be kind of relevant to our circumstances, although I cannot guarantee that it will be implemented. Adventure books aren't guaranteed to make it in and they can tend to make stuff up, case in point the contradiction between Realm of Sorcery and Ashes of Middenheim when it comes to hte Alchemist's Guild. Still, this paragraph certainly makes a bunch of interesting statements. That Ishernos is the Earth Mother and a possible relation to the Nehekharan Gods. The Styrigen somehow factor into this. Perhaps they too were followers of the Old Faith.

We can only hope that the blood rituals of the Belthani involve blood sacrifice as shown here and not human sacrifice.
It's interesting, on first read I figured he was referring to the tribe that settled Sylvania, but that's the Fennones.

The Styrigen seem to be less sourced than even the other ancient tribes around that time- only mentions I can find of them from the wiki are the instances in 2nd edition you mentioned and apparently the term came up in a novel about the Black Plague noting that Vanhel plundered their tombs for corpses for his armies.

I'd wonder if they're connected to the Strigany, but I don't think the timelines on that remotely work out, the Asoborn would have had Stirland fully-settled by the time Strygos fell, while the Styrgen are suggested to pre-date the Asoborn to the area.
 
Wights aren't only Hero units, though.

Graveguard and (probably) Black Knights* are also Wights.

*Black Knights have Killing Blow, which is common to every Wight unit, but are not explicitly stated to be Wights in 8th edition VC.

Just because you were hero grade in life doesn't mean that the priest who preserved your soul against disintegration or the necromancer who bound most of your soul to your corpse did a good enough job that you rose as a hero grade undead.

You need to be a hero to become a wight. That doesn't mean all wights are heroes. It's often a lossy process.
 
Would it really be that bad if it was revealed? If we tried to keep it secret and then it was revealed then I could see it being bad, since it could easily be mistaken for something illegal, but if we're just open about it from the start so don't think people will be too unhappy, since we can say honestly that this is necessary for preventing Chaos invasions and other bad stuff.

Of course, if a way that doesn't need human sacrifice can be achieved with only a couple of AP or something, then that would probably be better.

Revealed to the public that the Colleges were allowing human sacrifice to obscure gods, yes there would probably be calls to burn us all at the stake. Most people do not know what a Waystone is, but they do know what to do with wizards who perform human sacrifice
 
Wights aren't only Hero units, though.

Graveguard and (probably) Black Knights* are also Wights.

*Black Knights have Killing Blow, which is common to every Wight unit, but are not explicitly stated to be Wights in 8th edition VC.

So are Tomb Guard. They are basically the exact same kind of undead as Graveguard going by the stats.
 
"A close friend of mine has something of a family dispute involving worship of the Earth Mother, and whether it should be pursued as they traditionally have done, or whether they should join the Cult of Rhya. I wanted to know if you knew anything of that division."

"Would this family live in Altdorf? In a round house with a very tall wall?"

"It might."

He considers that for a while. "A man once sought to truly understand water, and followed every river he could find to its mouth. His conclusion was that the true nature of water is salty, and he died of thirst."

You consider that for a while, and nod. "Thank you."
This is Joerg Zavstra's response to the dilemma in regards to the Earth Mother. He's basically like "questioning these things doesn't matter in regards to the practical realities of the situation". Not sure how well that even solves the issue really.
My read of this line was that he was suggesting that just because the Earthmother and Rhya could to some degree be the same being, doesn't mean there's a "true" one between them, or that the worship of them as distinct entities becomes incorrect.

Essentially, it'd be like saying that worship of Ranald is incorrect if Ranald winds up not being an entirely separate entity from Loec.

That's a nitpick though, excellent post.
 
Which book is the 4th edition undead stuff?
4th edition Undead.

It was a book that held all undead units. Vampire Counts got their first book in 5th, and Tomb Kings got theirs in 6th, but 4th edition Undead has units and characters that would later appear in both- Vlad, Mannfred, Nagash, Settra, etc.
 
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