Voted best in category in the Users' Choice awards.
Plus, if we want to go sneaking around inside the citadel itself, Shadow doesn't let us do that. We'll be stuck on casting duty outside until reinforcements show up to block the passage. The other choices all give us the possibility to go into the citadel, and if we're ambitious maybe even snag ourselves a third warboss.
Or what we're all thinking, for a series of freak rolls and a critical gobbo terror check failure at a key juncture leading to Mathilde accidentally-soloing the entire Citadel. :V

[X] Explosives
[X] Projectiles
 
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This is a tally with the various votes merged like they should have been.
Adhoc vote count started by Nix's Warden on Sep 26, 2019 at 10:49 AM, finished with 244 posts and 105 votes.
 
This is a valid, and would definitely succeed in blocking any reinforcement. The only problem would be the structural integrity to the Citadel. The Dwarves consider the danger to be low, but can't outright say that it won't risk the structure as it hasn't been maintained in three millennia.
How would a "huge bomb that's the size of a dwarf engineer and all his gear" work out when Substance of Shadow is strictly limited in size and mass of what can be carried? Is this getting into ritual/channelled applications of the spell to affect oversized targets again, with the attendant miscast risk?

Unrelatedly, why is Mathilde going through the Citadel in any of these plans? She has proven her ability to climb cliffs and use Skywalk previously, so she can cross into the Caldera at any non-Citadel point up to and including the slopes of Karag Lhune and Kvinn-Wyr, then enter Grobi Town from the Caldera side (much less difficult and unlikely to be monitored) after which point getting to the Citadel west entrance is an urban infiltration job with plenty of cover and shadows and no alert sentries warding off infiltrators to worry about. Considering that this is an option trying to go through the Citadel seems insane, let alone doing so while hauling around engineers, bombs, caltrops, or firestarting materials.
 
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K / Sleep: Compels someone you touch to fall unconscious for up to half a minute.
K / Sounds: Creates a noise of the type and volume of your choice, projected from where you choose within line of sight, though it can't convincingly mimic speech.
Weird question, but how do other winds achieve these two spells? Aqshy and Hysh specifically.
Yeah, this was a misleading choice of wording on my part. Technically a Grudge kicks in the moment the action in question has occurred, but there are ways to settle it before it reaches the point of violent vengeance. Because Dwarves know to take the matter deadly serious and largely share the same cultural moral code, Grudges still occur between them but are almost always settled by someone making amends, rather than someone receiving violence.
Is lying to save yourself and/or murder both not a thing that really happens in Dwarf society? What about sociopathy? Is that an ailment that even exists among them?

How does their criminal underworld look, if that's even a thing?
Mathilde's relationship with Ranald is more unstructured than usual.
Money specifically earned at an event of worship dedicated to Ranald might be an exception.

How does tithing to Ranald actually work? Especially in situations where there is no known official representative at hand? Can we just spend it in the creation or support of something dedicated to him?
 
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How would a "huge bomb that's the size of a dwarf engineer and all his gear" work out when Substance of Shadow is strictly limited in size and mass of what can be carried? Is this getting into ritual/channelled applications of the spell to affect oversized targets again, with the attendant miscast risk?

The same way that it can make an engineers and all his explosives and gear intangible in the first place.

Unrelatedly, why is Mathilde going through the Citadel in any of these plans? She has proven her ability to climb cliffs and use Skywalk previously, so she can cross into the Caldera at any non-Citadel point up to and including the slopes of Karag Lhune and Kvinn-Wyr, then enter Grobi Town from the Caldera side (much less difficult and unlikely to be monitored) after which point getting to the Citadel west entrance is an urban infiltration job with plenty of cover and shadows and no alert sentries warding off infiltrators to worry about. Considering that this is an option trying to go through the Citadel seems insane, let alone doing so while hauling around engineers, bombs, caltrops, or firestarting materials.

Because the Caldera face is probably deeper by more than the ten or fifteen meter slope she can run down for the duration of skywalk, and the orcs are shooting anything approaching the Citadel from the west, and she can't climb while holding a bag bigger than she is.

Given that the valley is apparently large enough to feed tens of thousands of people it's pretty large, so if she massive detour around the other mountains she may simply run out of time, particularly if she has to stealth across a Greenskin city at the end.

Take No Heed also only lasts a few minutes, and we know that keeping the easier to cast Aethyric Armour up for hours was considered unacceptably risky, so the same probably applies even more so to Take No Heed.
 
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How would a "huge bomb that's the size of a dwarf engineer and all his gear" work out when Substance of Shadow is strictly limited in size and mass of what can be carried? Is this getting into ritual/channelled applications of the spell to affect oversized targets again, with the attendant miscast risk?

The limits of Substance of Shadow still allow for a rather big bomb if you're going for maximum boom instead of carefully calibrated controlled demolition.

Unrelatedly, why is Mathilde going through the Citadel in any of these plans? She has proven her ability to climb cliffs and use Skywalk previously, so she can cross into the Caldera at any non-Citadel point up to and including the slopes of Karag Lhune and Kvinn-Wyr, then enter Grobi Town from the Caldera side (much less difficult and unlikely to be monitored) after which point getting to the Citadel west entrance is an urban infiltration job with plenty of cover and shadows and no alert sentries warding off infiltrators to worry about. Considering that this is an option trying to go through the Citadel seems insane, let alone doing so while hauling around engineers, bombs, caltrops, or firestarting materials.

Using skywalk to go from staircase to landing pad is a different story than actual full-on mountain climbing.

hmmm
actually yeah, what stops us from carrying dwarf balloon to the lip of caldera and descending via Skywalk? :???:

The distance is too far to go in one casting and the caldera's edge is too sheer to do it in stages.

Weird question, but how do other winds achieve these two spells? Aqshy and Hysh specifically.

I'm not actually sure if there's a canon explanation. Perhaps the 'personality' of magic is only expressed beyond some certain level, making it 'generic' for very low-power spells?

Is lying to save yourself and/or murder both not a thing that really happens in Dwarf society? What about sociopathy? Is that an ailment that even exists among them?

How does their criminal underworld look, if that's even a thing?

Social pressures would mean that even those that don't believe in the cornerstones of Dwarven society would act like they do. If someone is caught acting unmistakably dishonourably, they'd likely be ejected from their Clan or even their entire Hold. There's a significant amount of expatriate Dwarves in the Empire, and a lot of it is from banishment or the descendants of those banished.

This does have the obvious problem that they're exacerbating the population decline of their Holds, but Dwarves gonna Dwarf.

How does tithing to Ranald actually work? Especially in situations where there is no known official representative at hand? Can we just spend it in the creation or support of something dedicated to him?

Yes, spending it either on a place of worship or in furtherance of his goals would fit the bill.
 
So I've been thinking about that money we got last update. The GM said a share is between 10 and 100 gold which means the total sum of 350 shares is distributed as follows

Minimum Value: 3500 Gold
Medium Value: 19250 Gold
Maximum Value: 35000 Gold

That is a lot but it's not 'build your own army' numbers. You could maybe raise a mercenery company with that much, but you would have to be quick about getting a contract and Mathilde is a might busy for that so what could she do with roughly 20000 Gold to take the median number?

My suggestion is to break it up by both utility and the necessities of appearance given Mathlde's dual role as Dame and Magister Webber. The random bit of Sirland we have is not going to be repaying the investment with any effectiveness, but it offers something far more precious, a nice straightforward way to get past the Vow of Poverty so I suggest making a nice large payment towards our duties there. So let's say:

Lands investment: 5000 Gold/25%

On more practical matters, we need a laboratory if we are seriiously going to delve into the deeper mysteries of magic like the interplay of the divine and the arcane. For reason that have been offered before I think Karag Eight Peaks would be ideal for that. We could even pay the dwarfs to build the place maybe add some protective runes and traps for any intruders

Laboratory investment: 5000 Gold/25%

This still leaves us with a lot of gold burning a hole in our pocket, enough that the College might be side-eyeing us, so let's hand them some of it too, the tithe of course but also pay to learn some spells. Realistically however we are not going to need more than 10 spells at 100 Gold a pop.

College Tithe and Spell study: 3000 Gold/15%

That leaves us with a decent amount of gold, but there's still Ranald to consider, he is the reason we even have this money so it's only fair to give him his cut

Randald's Donation: 2000 Gold/10%

Finally from the last bit we are not going to be hiring any armies... but we could hire adventurers. If any heroic individual arise from the ranks of the 'rune-blessed' with an eye to do more than buy a farm I say we snap them up as both back-up and people to sent off on missions when Mathilde herself does not have the time.

Whilst I think we'd get a better lab in K8P all of our stuff that we want to research is in stirland at the moment and i don't think moving it would be totally trivial. That said if we're building a lab in K8P I'd want to devote more than 5k gold into it.
 
I'm not actually sure if there's a canon explanation. Perhaps the 'personality' of magic is only expressed beyond some certain level, making it 'generic' for very low-power spells?

The way I see it; the elves had several thousand years of being able to use all the Winds simultaneously and superhuman minds and senses to look for the edge cases and subtle allegorical correspondences in each of the Winds to physical phenomena, many of which human Magisters aren't full aware of, which they used to design a set of spells designed to teach their apprentices about the commonalities of the Winds.

As I speculated before, it could be an esoteric lesson that helps comprehend high magic. Or, of course, it might not be.

Whilst I think we'd get a better lab in K8P all of our stuff that we want to research is in stirland at the moment and i don't think moving it would be totally trivial. That said if we're building a lab in K8P I'd want to devote more than 5k gold into it.

We can probably get it to Zhufbar relatively easily, and then wait for a scheduled flight to Karaz-a-Karak, and one from their to the Eight Peaks. Hopefully we'll have enough reputation by then to only need to pay in gold.

The Shadowsteed provides a stable platform to help transport sensitive objects like the snake box. I'd prefer to have that away from the Empire.
 
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Whilst I think we'd get a better lab in K8P all of our stuff that we want to research is in stirland at the moment and i don't think moving it would be totally trivial. That said if we're building a lab in K8P I'd want to devote more than 5k gold into it.
The only thing we have there is the Mirrorcatch Box to my knowledge and if we take that we don't have an increasing supply of snake juices sitting under Wurtbad. I might be mistaken but that's really all that springs to mind, and that's a few weeks trip in a wagon or some finagling with gyrocopter rides.

E: Or shadowsteed as Alratan pointed out if we can carry the box over that distance.
 
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Fair enough. This is just a guestimate. What would you consider a fair investment there?

It honestly depends on how much of K8P is taken before we build a lab here but iirc BoneyM stated that K8P is a nexus for the ogham/waystone network I'd like the lab to be tied into that, as it would give significant bonuses, the RP gives pretty large boosts for it and I think getting access to that will expensive in both favours and gold. That said it's hard to quantify because ultimately we don't know the potential costs, but as much gold as we can realistically channel into such a lab would be my limit before hitting absolutely insane diminishing returns if paying another thousand gold would give even one more +1 to research rolls for instance that would be worth it in my mind. As the Snake juice we have access to deserves pouring insane resources into its research.

Honestly if we had a lot more clout with the Grey college I'd be suggesting we get them involved but right now they'd just confiscate it and that'd be a terrible waste for us personally.
 
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